After what I have read from other threads, you invest into the guild stronghold for further progress. If you leave the guild (or you receive a kick), your personal effort is lost. Correct?
I am ok with this if it would only include currencies that you can earn and spend inside the stronghold map.
But I have a bad feeling when I have to invest my AD. I beliebe that friendship ends with money
I don't want to be in a guild with a weekly tax. And I don't want to be in a guild where some players contribute and others don't. And to be serious, we know the Internet, most won't invest something valuable.
What do you think? Some people from STO say that the same system there works bad.
Comments
You lose access to guild boons and the marketplace to spend your marks.
If you join a different guild, then you gain access to the boons and market they've unlocked.
There will be guilds full of self-interested dirtbags and guilds full of good people, same as there ever were but with more evident ways of it showing.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
The best interest for players would be to retain the boons they worked for and it doesn't hurt to put a Stronghold vendor into PE either so you can still spend the guild marks for items you unlocked. Guilds would remain the center of attention for a long time, but that would give players a bit more power.
And after they've shown the guild boons, the guild equipment seems to be nearly negligible - are you sure you want to give us 8k power with a single boon? They are exaggerating with every new mod.
It's a big number, but it's not accessible immediately. Is it balanced? I'm not qualified to answer that. It's going to be an enormous effort just to get a rank 2 market.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I mean, basically donations added to the player, and then the player contributes by staying in the guild. Once you leave, your donations 'move' with you. But basically, i think it will work much like guild banks. You donate an amount of stuff that is not game changing. If only few players donate, the guild progresses are slow.
Good guilds will have no problems. Selfish, unfriendly guilds will crumble.
I like this idea in general. It makes individuals themselves valuable and marketable beyond some stupid iLvL score that's worthless as any sort of indicator of capability anyway. However, I can see many guilds would require a min Guild Value score and would likely have junior varsity guilds that are for nothing other than allowing prospective members build up their value. However... the more I think about that, the less problem I actually have with that sort of scenario. The reason is - once a person has a very high value, losing them would put a hurt on the guild, so it's in the guild's interested as a whole to retain members, but more importantly, to retain ACTIVE members - why? Because a guild full of high-value but inactive players is stagnant and won't get much NEW contributions. There's a lot a guild group can do to make the game fun for it's members despite the clear lack of attention to detail and content by the powers that be as long as it's actually friendly as a group....
I think there's room for exploiting, but there's always room for that... I started out this post intending to refute the idea but... the more I think about it, the more it appeals to me.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance