So stuff happened to Leadership and everyone has an opinion but, how about a new approach.
Instead of punishing people who do nothing...
REWARD people who do SOMETHING.
T1 / T2 bound to account rewards, boss drops, chest drops, good, high quality rewards. Skirmish rewards, pvp rewards.
Bots will always exist, and always exploit stuff, so instead of looking at what is exploitable and changing it, look at what isn't exploiatable and add to it.
I doubt a bot could successfully make it through a T2 dungeon, and if the rewards are dropped per player and Bind to Account, there shouldn't be a kicking problem at the end of a run.
Some suggestions:
Have Bind to Account armour / weapons / enchantments / refinement items that drop from bosses / minibosses / small chance of dropping when killing other players.
bring back armour sets, give us a reason to do everything in the game, maybe parts of a set from professions, parts from pve, parts from foundry.
I'm not an economist and I won't pretend to understand how the economy will change, but it seems a lot of the player anger, myself inculded, stems from the fact we can't achieve more by just, playing, the, game.
TL:DR: Make harder content give better rewards, so bots can't do it.
I mostly wile away my playing hours just invoking doing Leadership on the Gateway because it is SO MUCH MORE REWARDING THAN THE ACTUAL GAME.
A running joke among my friends is, "Gee, I miss the days when I would log on to Neverwinter and actually play it."
I wouldn't have made so many leadership alts in the first place if there was an actual decent source of AD in the game. If the amount of grinding required for RP for artifacts (or to get decent gear) wasn't insane.
Sorry, but at this point, they're ruining everything about the game that made it fun. And this is on top of <font color="orange">HAMSTER</font> me out of the companions I was promised in that recent promotion. I'm just going to quit at this rate.
Agree, totally unrewarding t2 content is ruining PvE. We got a more challenging content now, but were given no incentive to complete it.
Also - make different rewards on different T2, so you have to complete all dungeons, not just farm 1. And, obviously, fix eCC last boss. Armor sets in mod 2 were great solution - BoP from chest, BoE from boss. Different parts in different dungeons.
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
I made a lot of the same suggestions in one of the threads relating to the Leadership break.
Reward party-based play... and not solo-based. Sorry... it should not hurt solo players that much. Add huge rewards that are BoP or BoA for mini DDs, DDs, Skirmishes and SH map based solo actions. I do not think bots would join a guild. To include the solo players in SH... allow a certain mount of "allies" for each guild. Allies who are solo players that are willing to create an alliance with a guild so they may earn some of the SH based rewards. Suggest that all solo players do this to insure their continued enjoyment of the game.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
I made a lot of the same suggestions in one of the threads relating to the Leadership break.
Reward party-based play... and not solo-based. Sorry... it should not hurt solo players that much. Add huge rewards that are BoP or BoA for mini DDs, DDs, Skirmishes and SH map based solo actions. I do not think bots would join a guild. To include the solo players in SH... allow a certain mount of "allies" for each guild. Allies who are solo players that are willing to create an alliance with a guild so they may earn some of the SH based rewards. Suggest that all solo players do this to insure their continued enjoyment of the game.
Bots will make guilds and will make parties. There is nothing about a group that hinders a bot, not even remotely.
I made a lot of the same suggestions in one of the threads relating to the Leadership break.
Reward party-based play... and not solo-based. Sorry... it should not hurt solo players that much. Add huge rewards that are BoP or BoA for mini DDs, DDs, Skirmishes and SH map based solo actions. I do not think bots would join a guild. To include the solo players in SH... allow a certain mount of "allies" for each guild. Allies who are solo players that are willing to create an alliance with a guild so they may earn some of the SH based rewards. Suggest that all solo players do this to insure their continued enjoyment of the game.
Bots will make guilds and will make parties. There is nothing about a group that hinders a bot, not even remotely.
Bots won't really be capable of doing more than forming a party, though. There's a reason we don't see bots running most PVE stuff now - they can only do simple things. Making a bot capable of actually running content isn't easy. At most they can farm some nodes on specific maps that spawn mobs predictably, or foundries that are set up specifically for them.
not exactly. Bots have mapped out the Karsov instance in Blacklake and can complete it. Granted, you can't really die in there as a lvl60 unless you try, but it's quite a bit more than running to X,Y, press F, press F and return to coordinates A,B.
That still isn't really disproving what I said. That's still an incredibly simple example, and even you admit that it's complicated for a bot to do. Anything harder than that, they're not going to be able to complete, especially something that requires coordinated teamwork. I didn't say bots couldn't make guilds or groups, just that they're not really going to be able to do anything useful with them, at least, certainly not very fast.
@rhoriangelus, If they are making bots for $ they are not script kiddies. Look at games like Vindictus, it has bot armies and are banned weekly; tens of thousands of bots are banned weekly, and they are primarily running mission as a group.
They are not open parties and they do not have open guilds. They are also closed parties and instantly re-start mission, they flicker in an out of the hub channel and they are not going to be in the open. Such bots, park the armies in some remote location while queuing for a mission over and over, or anywhere that will redeposit them where GMs are not watching aggressively. They will also have concurrent accounts running they are not going to be using a single bot; It's not even a joke, they will run armies of characters at a mission.
Final fantasy had bot guilds locking down heroic encounters and selling the loot before Sony went on a bot massacre and banned all the accounts and expunged all the currency. My brother was playing that, not I, but it's not uncommon in games that have heroic encounters to have bot legions lock them down.
The only mission I see they can not just send oceans of parties at are the heroic/epic mission that have absurd gear requirements. But that is not something that CAN stop them unless you have a ever watchful force of GMs banning them. It's only a time hurdle for the bot and then they have a monopoly.
Edit: typos and errors
This game is as simple like Vindictus, there is not even a hurdle with coordination. Seriously, these people that make bots will pick GWF or something simple. There is no great complexity in this game that they can not overcome.
Best way i can think of for them countering bots is employing a GM who can ban (temp/perma) accounts. He can do what other people are proposing, the one where he teleports suspected botters into a closed map and if they dont respond, he bans them.
also, they should set a minimum level (15-20) for zone/trade/lfg chat. and set a GM to ban spammers. this should be paired up with a GM watching low lvl zones to look out for script users who are levelling up toons.
Dungeons- Not rewarding and not a reliable source of AD. We have 2 dungeons that MAY drop something worthwhile... and this is after the mmo has been released for more than 2 years...
Professions- Not rewarding because in order to make tons of AD, you don't actually PLAY the game. You just spam character creation and use the gateway.
Rough AD- Not rewarding because you can only refine 24k AD per day. This is laughable.
If your dungeons and crafting system aren't viable sources of income for players and aren't rewarding.... what's the incentive to play this game anymore?
I made a lot of the same suggestions in one of the threads relating to the Leadership break.
Reward party-based play... and not solo-based. Sorry... it should not hurt solo players that much. Add huge rewards that are BoP or BoA for mini DDs, DDs, Skirmishes and SH map based solo actions. I do not think bots would join a guild. To include the solo players in SH... allow a certain mount of "allies" for each guild. Allies who are solo players that are willing to create an alliance with a guild so they may earn some of the SH based rewards. Suggest that all solo players do this to insure their continued enjoyment of the game.
Bots will make guilds and will make parties. There is nothing about a group that hinders a bot, not even remotely.
Bots won't really be capable of doing more than forming a party, though. There's a reason we don't see bots running most PVE stuff now - they can only do simple things. Making a bot capable of actually running content isn't easy. At most they can farm some nodes on specific maps that spawn mobs predictably, or foundries that are set up specifically for them.
not exactly. Bots have mapped out the Karsov instance in Blacklake and can complete it. Granted, you can't really die in there as a lvl60 unless you try, but it's quite a bit more than running to X,Y, press F, press F and return to coordinates A,B.
As for guilds.. Bots already have guilds and have had them for a while. Long before Strongholds was announced. And while they won't stand a chance against the flight of dragons event, there are quests in the module that they can complete as a 5man team should they bother to get to 70 and grab some gear from the AH. The only good thing is that there's nothing in the module (so far) that they can sell for a profit.
Lol, simple things? Are you new to the computer age? Botting has been around since before Diablo 2, picking drops, complete runs, you name it a bot can do it. You've probably only met bottom of the barrel botters.
Also, if they couldn't make a profit they wouldn't be doing it.
yes please, they need to better rewards for actually playing the game. having better rewards for using leadership than from playing dungeons or skirmishes is ridiculous. and should have been solved a long time ago.
This is the key question. Why don't they give better rewards in the game? Because they want us to buy zen and use it to purchase items or convert it to AD to purchase items. But I've put enough money into this game and won't put more in to rank up artifacts or get the armor appropriate for my characters.
Remember when we used to get blue drops? Remember when you got drops that you could use? Now it's just all green trash and enchants worth a thousandth of the RP needed to rank your enchants to the next level. Face it, the game is just not fun anymore.
I've spent way more money into games that have a more cosmetic oriented cash shop. Besides prices are so ridiculously high for anything that it's not even worth it. In other games I buy mounts, costumes, name/style changes, companions, etc. In here I'm not spending a dime more until I see things take a change for the best.
I kind of wish someone that is on the inside and knows what the long-term plans are for this game would take one for the team and leak what the true goal of all this nerfing/gating is.
I just want to know, are the people making the decisions truly trying to just put greed first and make everything funnel to the zen market or are they just ignorant of what players want and how to make an enjoyable experience.
They may be communicating more about what's happening but there is never any concise explanation as to why.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
myles08807Member, NW M9 PlaytestPosts: 409Arc User
edited July 2015
I am rapidly losing both my patience and my ability to be civil with people who believe that using the Gateway to update one's Leadership profession is "cheating" and "not playing the game ". Those people made a choice, as did I, based on the rules as presented to us. Their choices are not somehow more virtuous, more moral than mine, simply because mine produce more in-game currency.
Post edited by lewstelamon01 on
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
You can make the argument that it was a mistake to introduce the gateway in the first place, but it's kind of asinine to say that people who rely on the gateway are cheaters.
If top management thinks the gateway is a bad idea, they should just say "Yeah, we don't want our game to be what the gateway has made it become, so we're removing X functionality from the gateway." This isn't about people cheating/not cheating, it's about what the developers and their bosses think makes for the game they want to be running.
It just may so happen that the hordes of players disagree with them. I LIKE NWO's heavily casual elements. I hate dungeons, and I avoid group content. Heck, I even kind of liked campaigns! But the thing I like the most is really just making and then selling shirts/pants/rings. !@#$ yeah professions!
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matiagronxMember, NW M9 PlaytestPosts: 251Arc User
Someone said, "I miss the days when I would log on to Neverwinter and actually play"
Then another said that. Then another..
I don't feel like the dungeons need to be lowered in difficulty, BUT, I feel like we DEFINITELY need some dungeons to get decent gear in between T1 and T2. The problem isn't really that the dungeons are too hard, it's that getting gear to do them adequately is too hard.
I still feel like maybe refinement should be done away with entirely also in favor of a system that works like XP for artifacts/artifact gear - kill some mobs, get a small amount of XP for each artifact you have equipped. Ditto for quests, skirmishes, dungeons, PVP. Level up your artifacts by actually PLAYING.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
SHHHHHHHHHHHHHHHHHHHH, comments like i have no incentive to play this game just do the leadership game has only one easy fix. Further nerf leadership so game play AD has a higher comparable value. Odds are much higher for a leadership "nerf" type fix than an improve PVE reward system type fix. At 100k for a GMoP (4 days of RAD refinement max) there is no way to afford further nerfs to income (or the ones that have already occurred for that matter).
This would be the most sensible change that Cryptic could easily implement.
...and opinions are like rectal cavities, everyone has one.
You want the t2 dungeon to rain RP...because you play t2. Not everyone plays t2...what about the t1 players? What about the quest runners are they a less valid "player"? Even the profession users are "players". Even the PvP are P.layer vs. P.layers. Just because I despise PvP I don't argue they shouldn't be showered with RP/AD...how about you?
This would be the most sensible change that Cryptic could easily implement.
Rewarding playing T1/T2 dungeons (in which it would be difficult to bot) will be a positive thing for players and not botters.
It would also make players want to play the game more than as it stands now, with the pitiful rewards from dungeons.
You 2 like dungeons! We get it ! But many other players don't. There are MANY play modes in this game and just because they don't play your approved method don't mean they shouldn't reap some rewards also. If the bots are so bad (I think it's a Cryptic read herring actually), then de-incentivise them, don't whack those players that like gateway or professions over the head with what has been up to now a "valid and legit" method of getting AD/RP.
The gateway bot thing is a total red herring, the worst bots are actually in game and making far more AD/RP that way than the capped 24k/day leadership. They could do one totally simple and easy thing that every other game does to stop autologgers. If they did that the botter could NOT use the gateway to spam leadership (of course he still could in game.) What? You ask could they do to stop gateway abuse? Put in the security query/ counter sign programming. You know that little picture pane thing with alpha-numerics distorted like spagetti. Bots can't make comparitive/intuitive decisions, that takes a actual human to look at it and decide what it really means and enter the query info.
The bots also can't run quests without human intervention, people believe it or not do quests instead of group dungeons and even sometimes enjoy it. They too should get RP rained down on them. Heck, for putting up with the grind dailies we should have Cryptic send a stripper to our houses to put AD/RP (dollars) in our undies!
Comments
I mostly wile away my playing hours just invoking doing Leadership on the Gateway because it is SO MUCH MORE REWARDING THAN THE ACTUAL GAME.
A running joke among my friends is, "Gee, I miss the days when I would log on to Neverwinter and actually play it."
I wouldn't have made so many leadership alts in the first place if there was an actual decent source of AD in the game. If the amount of grinding required for RP for artifacts (or to get decent gear) wasn't insane.
Sorry, but at this point, they're ruining everything about the game that made it fun. And this is on top of <font color="orange">HAMSTER</font> me out of the companions I was promised in that recent promotion. I'm just going to quit at this rate.
Also - make different rewards on different T2, so you have to complete all dungeons, not just farm 1. And, obviously, fix eCC last boss. Armor sets in mod 2 were great solution - BoP from chest, BoE from boss. Different parts in different dungeons.
Reward party-based play... and not solo-based. Sorry... it should not hurt solo players that much. Add huge rewards that are BoP or BoA for mini DDs, DDs, Skirmishes and SH map based solo actions. I do not think bots would join a guild. To include the solo players in SH... allow a certain mount of "allies" for each guild. Allies who are solo players that are willing to create an alliance with a guild so they may earn some of the SH based rewards. Suggest that all solo players do this to insure their continued enjoyment of the game.
Bots will make guilds and will make parties. There is nothing about a group that hinders a bot, not even remotely.
Bots won't really be capable of doing more than forming a party, though. There's a reason we don't see bots running most PVE stuff now - they can only do simple things. Making a bot capable of actually running content isn't easy. At most they can farm some nodes on specific maps that spawn mobs predictably, or foundries that are set up specifically for them.
That still isn't really disproving what I said. That's still an incredibly simple example, and even you admit that it's complicated for a bot to do. Anything harder than that, they're not going to be able to complete, especially something that requires coordinated teamwork. I didn't say bots couldn't make guilds or groups, just that they're not really going to be able to do anything useful with them, at least, certainly not very fast.
They are not open parties and they do not have open guilds. They are also closed parties and instantly re-start mission, they flicker in an out of the hub channel and they are not going to be in the open. Such bots, park the armies in some remote location while queuing for a mission over and over, or anywhere that will redeposit them where GMs are not watching aggressively. They will also have concurrent accounts running they are not going to be using a single bot; It's not even a joke, they will run armies of characters at a mission.
Final fantasy had bot guilds locking down heroic encounters and selling the loot before Sony went on a bot massacre and banned all the accounts and expunged all the currency. My brother was playing that, not I, but it's not uncommon in games that have heroic encounters to have bot legions lock them down.
The only mission I see they can not just send oceans of parties at are the heroic/epic mission that have absurd gear requirements. But that is not something that CAN stop them unless you have a ever watchful force of GMs banning them. It's only a time hurdle for the bot and then they have a monopoly.
Edit: typos and errors
This game is as simple like Vindictus, there is not even a hurdle with coordination. Seriously, these people that make bots will pick GWF or something simple. There is no great complexity in this game that they can not overcome.
also, they should set a minimum level (15-20) for zone/trade/lfg chat. and set a GM to ban spammers. this should be paired up with a GM watching low lvl zones to look out for script users who are levelling up toons.
Professions- Not rewarding because in order to make tons of AD, you don't actually PLAY the game. You just spam character creation and use the gateway.
Rough AD- Not rewarding because you can only refine 24k AD per day. This is laughable.
If your dungeons and crafting system aren't viable sources of income for players and aren't rewarding.... what's the incentive to play this game anymore?
Lol, simple things? Are you new to the computer age? Botting has been around since before Diablo 2, picking drops, complete runs, you name it a bot can do it. You've probably only met bottom of the barrel botters.
Also, if they couldn't make a profit they wouldn't be doing it.
Remember when we used to get blue drops? Remember when you got drops that you could use? Now it's just all green trash and enchants worth a thousandth of the RP needed to rank your enchants to the next level. Face it, the game is just not fun anymore.
I just want to know, are the people making the decisions truly trying to just put greed first and make everything funnel to the zen market or are they just ignorant of what players want and how to make an enjoyable experience.
They may be communicating more about what's happening but there is never any concise explanation as to why.
Bots already have guilds.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If top management thinks the gateway is a bad idea, they should just say "Yeah, we don't want our game to be what the gateway has made it become, so we're removing X functionality from the gateway." This isn't about people cheating/not cheating, it's about what the developers and their bosses think makes for the game they want to be running.
It just may so happen that the hordes of players disagree with them. I LIKE NWO's heavily casual elements. I hate dungeons, and I avoid group content. Heck, I even kind of liked campaigns! But the thing I like the most is really just making and then selling shirts/pants/rings. !@#$ yeah professions!
Then another said that. Then another..
Rewarding playing T1/T2 dungeons (in which it would be difficult to bot) will be a positive thing for players and not botters.
It would also make players want to play the game more than as it stands now, with the pitiful rewards from dungeons.
I still feel like maybe refinement should be done away with entirely also in favor of a system that works like XP for artifacts/artifact gear - kill some mobs, get a small amount of XP for each artifact you have equipped. Ditto for quests, skirmishes, dungeons, PVP. Level up your artifacts by actually PLAYING.