A new breed of GWF using Trans Feytouched and able to withstand ridiculous damage while healing constantly and dealing insane 3 swipes and you are dead kind of damage has become widespread as of late. I'm assuming there are some "math errors" and "unintended power interactions" at work here as a class so completely dominant over all the others doesn't seem WAI. Don't mean to turn this into a boo-hoo gwfs too powerful plz nerf thread, but there does seem to be something about this particular setup being passed around the elite pvp community that may need looking into.
0
Comments
jhp
This is what happens when you run into BIS folks and you are under geared. What needs looking into is most likely your gear.
It's the worst thing to ever happen in this game. I've played one PVP game only since the past 3 weeks.
Think I might check Skyforge out.
Broken this, expoit that, yada yada. Lets be honest, pvp is a free-for-all. It always has been. Its kind of a shame because it could be so much more. However, a free-for-all isnt a bad thing. Its just not very forgiving and difficult to learn.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Yeah me too, been scaling back on my NWO tbh. Strongholds sound fun on paper but you have to be in a pvp guild and they're all garbage on several levels, at least the ones I've seen. Just got in yet another dom PUG vs premade with I guess their new troll build of 2-3 GWF, healer and CW to CC so the GWF can land their IBS. Course I still got top kills and fewest deaths on my SW because see comment on garbage above.
Didn't exactly expect you to come in and tell us all about it.
I'm happy you just woke up at the end of module 6. Did you sleep well? I hope so. Jocking
There are many posts talking about the above enchants. Since...months. Negation is widely known for being overpowerd/overperforming/ outperforming pretty much any other enchant except elven battle (which is better on some classes that already have enough DR).
About GWFs, they are so resilient only due to said enchants.
Try this, would you: take a lvl 70 gwf, and go pvp with other enchants. Say soulforged and vorpal.
Or, if you don't have one, ask a friend to switch to said enchants. And see how wonderful gwf base survivability is.
Also, i don't know if you're BiS, but self-healing, a reliable self-healing, happens due to 20%+ life steal chance. Which only BiS players or TLifedrinker users, achieve.
Damage? GWF base damage is low. Gets high after he gets damage, goes unstoppable, build an awful amount of stacks. Which, if you don't have negation and fey and 20% ls, means that when you get your best damage, you're half dead.
Try a BiS GF that can turtle behind his shield and literally dish out the same burst of a stacked gwf, but from the get go.
However. It's not the class. It's the enchants combo that goes along quite well with how the gwf class is currently designed.
Redirect your rage over terribile enchants balance, with tfey 100% uptime, absurd negation tankiness, useless barkshield, useless (in pvp) soulforged 'get back to life with the hp of an ant', and so on...
why not... I havent stepped into DOM since NCL ended and only solo queued GG for daily, and definately not a 3 swipe and u r dead type but I definately havent seen the build u r talking abt, and knowing most of the top GWF in the game I am not aware anyone has any major change in their build so it seems ur description is quite a mystry to me... so yea... I am just wondering like rest of other people....
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
I also met these monster and it was impossible to 1vs5 them for 2-2,5k GS PVP geared player bc they are maxed 4k+, and yes they 3 hits you with ease and seemed to be unkillable with T-Negation etc, my warlock hates them, bc there is nothing i can do
in mod 5 my warlock (2,5kGS) killed some high geared GWF, in "pre-T-Negation"-times they got slowly melted by dots if i could evade their crits, some GWF can remember the dark time of mod 5, where warlock and GWF were the bottom of PVP, warlock is still there and since they seemed to have buffed the dot damage from hunter he is very lonely atm
If you take one mediocre geared TR with SE he can get them down to 30-50% health with one hit, a BIS player will get them to 80% i guess
its setup, a maxed TR would get them down 1 vs 1 I guess, but we already did see some vids of GWF facing skilled BIS TR and he was no easy victim at all
Negation is broken but it doesnt affect all specs in the same way. If you look at top GWF their results aren't worse than results of top specs from other classes. In fact, GWF often kill much more than other specs.
Define medicore geared TR. I've one with 2.5k item lvl, perf vorpal and lol set. I can do max 70k to GWF and that's with first strike rank 4 + 10% crit dmg from off hand passive. 70k HP is nothing on those 150k+ HP monsters.
sure about 150K HP? joking i guess no GWF has 150k HP in PVP
even GF at top rank are <100k HP
they got 82-100k thats it, so you get them down to 1/4 health, respect
look up for them yourself, the 2. from NCL has 86 khp, not that good stats but i guess he does exclusivley premades
the monster i met has 92k HP, he got 6k lifesteal, >5k mobility and he is maxed all r12´s, t Negation T feytouched, they go pugging, solo queuing and can take care of their own most time
the GWF you talk about i think are all made like this high LS, high mobility, lolset, T feytouched T negation
btw where did romanporter go? he was >100k HP as I remember, can´t find him in the list?
My GWF's build is very close to what's described above T Fey, T Negation, 24.5% life steal, +19.2% movement speed (+20% from feat) and my build allows me to buff all my damage by 70% or so about 80% of the time, which means with max stacks and so, my daily hits approximately 120% more than a standard daily (this is probably why you get bursted down, my daily at max stack hits 200k dmg or so on its own on a dummy at full stacks) but in actual pvp, its only about 1/4 the dmg there so approximately 30~50k at full buffs+max stacks.
This build allows me to beat 3~5 average players at once, and I can gap close any target I like all the time, or withdraw from battle anytime I like, since nothing in the game can catchup with me (double sprint with 39.2% run speed bonus, even epic horse can't catchup for that duration....) and this is probably the 'extreme mobile' you are talking about. However all these setup are achievable by every GWF especially at BiS level, there is nothing hack/exploits... btw, all the top 20 GWFs in the ladder, has only about 90~100k HP, I dont believe I have seen any BiS GWF with 150k HP, although it might be achievable but its probably gonna be useless as they would not have much life steal nor offense power... (they would have to wear +4 vit belt instead of LM set)
Btw, I have been roaming around Dwarven Valley collecting black ice and whacking most of the people I see there, feel free to come for some fun fights
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Too late I'm afraid. The damage has already been done imo.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
May be Paladins are the only class that currently get as high as 140k+ HP.
Yeah, i've just read the patch notes. Negation will be affected by armor penetration.
PvP requires now for paladins, and in module 7 for negation-countering too, to stack TONS of ArP. Like 8k i'd say. Then you're able to cut through tanky enemies.
I'd also bring down the overall DR buff to 25% from 30%.
It's a good news. I think what is left to do is make TFey as a 10s uptime-20s cooldown enchant, to have no more 100% uptime of the effect, which is OP. You can add another effect, but the 100% uptime of 18% less damage from 3 targets and 18% damage boost for the user...too much.
Make it a 5 targets AoE but with 10s uptime (cut in half) and 20s cooldown. Which means, no buff for 10s like Bronzewood.
Do this, and you see how those GWFs still deal a lot of damage but go down so much faster if you have enough ArP.
What u dont undertand is that at endgame a GWF will lose to every class most of the time except SWs ( And most likly cus avalance going nuts)
Lmao at 150K hp, yeah much lifesteal he will have in that case..
Usually they are very noticeable with strong impressions left due to the fact that they show up in GG where around 75% or more people on both sides are not only inexperienced, but also very ill equipped... so when you see a bright, shiny hulk of a being charge into 4~5 people and 2~3 shot the small group of lowly geared people one by one, it tends to leave a strong "Holeee sheet..." impression on you.
In case of Domination the BiS equipped types almost never queue solo and usually accompany the tank-slaves and heal-slaves from their own guild, so of course, in this case as well, where it is very likely you're a PuG solo-queued player, they seem to be almost cheating to be able to do that.
...
Yes, they are in many cases good players, thus, by "not too threatening" I'm not saying they suck or anything... nor am I saying the GWFs are fine as it is. (If anything, it is my long contention that the GWFs need massive damage nerfs, in exchange for massive buffs to their playstyle, efficiency of powers, and streamlining the class overall)
It's just that there are often many factors that exaggerate their actual effectiveness in combat. Premade lackeys following them around are one of such force multipliers, as well as trolling low-geared people are also a force multiplier by itself. Basically you can have any class with BiS equipment, and when they are backed/babysat by their slave guildies or if they go up against poorly equipped group of people, its the same.
If anything, no GWF build up to date, still comes close to the horrors people had to face in mod2~3
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'