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Stronghold PvE - Missions Feedback

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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    One other thing to note regarding missions, based off of everyone's feedback and our own internal discussions, we'll be taking out the daily mission to kill Tiamat.

    Our reasoning is along the lines of what other people have pointed out; since we do not have a way for 25 people in your guild to queue together to do this, the daily mission would not be as fun.

    You'll be seeing this in a future patch.

    If current XP balancing has been done around the assumption that players could (in theory) complete the daily Tiamat quest granting 20k-ish XP, please take the removal of this quest into account as well.

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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    The Owlbears attack'd immediately from the right side of the tree. *Note to Others: If you're alone, wait for the HE to go away first!!! :#
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Feedback: Challenges & Other Encounters
    valwryn reminded me; The owlbears spawn in a HE (and used to spawn on a regular encounter when the HE wasn't there), the giant spawns on top of 2 owlbears and I usually end up having to kill the owlbears and him at the same time, the cyclops is ok, you can kill him without having to deal with the spider spawn at the same time with some care. These need some tweaks around position, or the spawn controllers to prevent overlapping of spawns.
    Obsidian Moonlight - Paladin
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  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    Feedback: Mob "bunching"
    This is an example from Lake Supplies: When the "ambush" mobs come in, they are all bunched together.. impossibly so, at times.. it's not until after the first few moments of combat that they spread out a little bit.

    If this is WAI, please disregard. However, I wanted to bring this to your attention.

    Thanks!


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    "...I grab my wiener and charge!" - ironzerg79
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Bug - Master of Coin's Sharandar mission
    I did 3 quests and left, then realized my counter was only at 2/3. One of the quests I completed was Battle for Sharandar and I am about 90% certain this is the one that wasn't credited. Even if it was a design decision to leave it out, I strongly recommend changing that because it can sometimes take as long to get the crystals to drop as to do any other single quest here.

    General opinionatedness (not really actionable feedback)
    Addition of voiceover for the NPCs has fleshed them out more. I know there's not much point commenting on it because rerecording voicework just doesn't happen but still! I was enjoying their personalities from the text... I mean, I find the dynamics of these NPCs quite entertaining. The Master of Coin and Steward still seem spot-on. The Cleric's voicing makes him sound practically normal, but his text is full of really awkward pauses; it doesn't really fit. The Builder reminds me of the scene in Castle of Cagliostro where Zenigata is pretending to discover a counterfeiting operation on live TV and being really over-the-top about it. I recognize this voice from Sergeant Dusty Yates and others; has done better work in NW but is often stilted. The Ranger is the same actor as Chettlebell and therefore a bit overshadowed by the memory of Chettlebell; I also don't think he sounds as disoriented as he's been set up to be.
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  • commanderandercommanderander Member, Cryptic Developer Posts: 93 Cryptic Developer
    Bug - Master of Coin's Sharandar mission
    I did 3 quests and left, then realized my counter was only at 2/3. One of the quests I completed was Battle for Sharandar and I am about 90% certain this is the one that wasn't credited. Even if it was a design decision to leave it out, I strongly recommend changing that because it can sometimes take as long to get the crystals to drop as to do any other single quest here.

    Good catch, becky! I will make sure that is fixed.
    Sean "Commander Ander" McCann - Content Designer
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Feedback - cooldown timers on Ranger's missions
    The ranger has two repeatable quests (that I can access, anyway). Killing any 100 enemies on the Stronghold map doesn't give anything for Stronghold progression and can be taken again 44 minutes after a turn-in. I think this cooldown here is silly but not critical. Either you were done killing stuff for the time being or you're not. I don't really see why you shouldn't be able to have this quest running as much as possible, like the ongoing kill quests in the vigilance areas. You don't get rewarded by this mission sufficiently for it to be gamebreaking to just keep it up, but you also don't get rewarded sufficiently that not being able to take it again immediately is a dealbreaker. It's just sort of irritating.

    Completing 3 Stronghold HEs gives shards for Stronghold progression and can be taken again 4 hours and 44 minutes after a turn-in. In practice, this means it's not usually going to be possible to complete the quest more than once per day unless you're having a gaming marathon. I think if this is truly intended to be a more-than-daily quest, the cooldown could be tuned shorter to make 2 completions feasible during an afterwork session (say a 2 hour time window?), or just make it a daily if the current cooldown is an intentional way of throttling progress. In all honestly, shard collection for progress is going to be really tough on guilds with few active members even with quests available more often, while big guilds are likely to have the numbers to get everything done in minimal time even with limitations in place, because they'll organize it that way. That's just how this stuff works. I want Strongholds to be worth trying to do with a small guild, not insurmountable.


    Feedback - timing of Builder's challenges
    Maybe it's a product of not being able to log in consistently, but it seems like the Builder's missions are at strange intervals. The preview telling me a quest will be available in 10 days is a tease. Does she have a quest every day but I can't always see it because it'll be a repeat of the one I just did? Or are they actually that spaced out?

    On a related note, I suspect cooldown timers on variable Stronghold missions aren't shown because people have complained about not being able to take quest X the following day, which is actually because quest Y is up instead, but now I'm confused as to whether or not the Builder is supposed to have a quest every day. Mostly that's a problem of not enough exposure for pattern recognition to kick in, I think.
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  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    Becky... "Keeping the Peace" (aka. "Strongholds: Gutting Fish") is given at the top of every hour. I assumed the 3 HEs was a daily, but will have to take a look at it... I'm thinking that it's given every 4 hours.

    I agree that there is something screwy about The Builders quests... a very odd timeline.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I must be turning them in at consistent intervals after taking them then or something. It probably does take about the same amount of time to complete when I'm trying to blow through it as quickly as I can.

    I did log in earlier yesterday to make sure the cooldown on the HE mission wasn't pointing to it being a daily.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Well this is embarrassing, I seem to have been very consistent in my timing even when I was trying not to be. HE mission is a daily; kill 100 things is hourly. Nevermind!

    But, to redeem myself slightly.

    Bug - Builder challenge timers
    The builder had a couple of upcoming quests cited in her dialogue on Tuesday, something like 2 days and 10 days in the future. These were actually available to take on Wednesday, and she had a new batch of quests that said they'd be available a few days later. I'm assuming they'd actually be up if I logged in now. Something is way off in how her "available in" time is generated.
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    Neverwinter Census 2017

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  • commanderandercommanderander Member, Cryptic Developer Posts: 93 Cryptic Developer
    Hi becky,

    Thanks for pointing out the issue with those timers. I'll be working on a fix locally for those issues, you should all see an update for them in a future patch. It won't be the next one, but it should be Soon (tm).
    Sean "Commander Ander" McCann - Content Designer
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    General Feedback:

    I am really enjoying the range of daily missions available.

    If you pvp, there's a pvp quest. If you run campaign dailies, there's a campaign daily quest. There are 3 levels of HEs, so most people will be able to do 3 HEs whether or not a large guild group is online. Making both normal and epic dungeons as quests is nice, since it's easier to run a 3-man dungeon when playing off-hours.

    I feel like any level player, with any level of gear, will be able to contribute to the guild with at least one quest on any given day, and that is very empowering
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Bug (probably) - Tower of Celadaine gives credit for all 3 Sharandar quests
    I had enough time to catch up on a few outstanding quests for the Master of Coin (I really enjoy this NPC, btw). I intended to run a few of the Sharandar lairs to make sure they awarded credit, but I was instructed to go turn it in after a single Celadaine run. I assume this is unintended because a run of Phantasmal Fortress in Dread Ring only gives 1/3 quests completed. Because my quest was resolved, I was unable to test the Arcane Reservoir or the other lairs.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • commanderandercommanderander Member, Cryptic Developer Posts: 93 Cryptic Developer
    Bug (probably) - Tower of Celadaine gives credit for all 3 Sharandar quests
    I had enough time to catch up on a few outstanding quests for the Master of Coin (I really enjoy this NPC, btw). I intended to run a few of the Sharandar lairs to make sure they awarded credit, but I was instructed to go turn it in after a single Celadaine run. I assume this is unintended because a run of Phantasmal Fortress in Dread Ring only gives 1/3 quests completed. Because my quest was resolved, I was unable to test the Arcane Reservoir or the other lairs.

    Hi Becky,

    Just to be clear, are you saying that one quest gave you the completion of 3 quests for Sharandar?
    Sean "Commander Ander" McCann - Content Designer
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Bug (probably) - Tower of Celadaine gives credit for all 3 Sharandar quests
    I had enough time to catch up on a few outstanding quests for the Master of Coin (I really enjoy this NPC, btw). I intended to run a few of the Sharandar lairs to make sure they awarded credit, but I was instructed to go turn it in after a single Celadaine run. I assume this is unintended because a run of Phantasmal Fortress in Dread Ring only gives 1/3 quests completed. Because my quest was resolved, I was unable to test the Arcane Reservoir or the other lairs.

    Hi Becky,

    Just to be clear, are you saying that one quest gave you the completion of 3 quests for Sharandar?

    Exactly. That was the only quest I did in Sharandar (well, "Have a Key" doesn't count, and should not count). Since I can't see quest info inside except for the lair's own objectives, I don't know if something was counting up while I was running through or if it just went from 0 to 3 when Celadaine fell.
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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    So give us a quick brief at what levels do new quests and HE changes become available. When the Preview gets fixed....we can stop at those levels and test them out. ;)
  • commanderandercommanderander Member, Cryptic Developer Posts: 93 Cryptic Developer

    Exactly. That was the only quest I did in Sharandar (well, "Have a Key" doesn't count, and should not count). Since I can't see quest info inside except for the lair's own objectives, I don't know if something was counting up while I was running through or if it just went from 0 to 3 when Celadaine fell.

    Thanks for the information, I fixed this on Friday and it should be getting into a build Soon.

    valwryn wrote: »
    So give us a quick brief at what levels do new quests and HE changes become available. When the Preview gets fixed....we can stop at those levels and test them out. ;)

    Pre-70 characters will have different quests to complete than those at level 70. Pre-70 characters will be asked to complete 4 quests from level appropriate zones, complete leveling dungeons, etc. Level 70 characters get the full range of quests and can start the main Stronghold story arc quest. The Stronghold story arc quests unlock at every other Guildhall level, so the first is at 1, second is at 3, third at 5, etc.

    Sean "Commander Ander" McCann - Content Designer
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Is the first story arc quest the "hi this is your SH?" sequence of quests?

    Because last I logged in with a sub-70 I didn't notice anything I would consider a story arc, though did get the level appropriate quests. (I do need to re-patch Preview and get back on it now, so if its a recent addition I may not have seen it.)
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2015
    Bug - Spiders Be Gone voicing
    Not a quick fix, but something to go on the list for whenever you get this actor to record stuff again (because I know she does a fair amount of work for ya'll). One of the Builder's lines is misspoken, and she says the Master of Coin is "TAKING her head off" rather than "TALKING her head off", which has a rather different meaning. Usually when the quest text doesn't match the recording, the actor is saying the same thing in a different manner than what's written, but this one is an obvious error in reading the line. And it would be out of character for the Master of Coin to be yelling at the Builder and not just chattering at her about finances. (And literal decapitation is right out.)

    Bug - The Cleric's quest timers
    I noticed he's got them same problem as The Builder right now with reporting a quest will be available in a few days rather than the following day, so I hope the fix catches both of them.
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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    Bug-Blacklake Race
    The circle after gaining T2 status would not register, so I was stuck at that spot. I was in a party, who was running around getting lost, so it may have bugged it. I still won a good 2nd place prize (90 Influence). ;)

    My Fae Lady & What Lurks In The Corner Quests
    These two quests went smoothly. It took me about 6 mobs to get the Tome for the Cleric, which is fine. The Foreign Mercenaries are alot of fun. :D
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Bug - Master of Coins' "available in" timers
    Same as above. I'm sure she wasn't doing that before!
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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    The Great Race Pirate Skyhold was quite dizzying and fun. You can get turned around and heading the wrong way quickly there. Still beat the clock. Hopefully the next race is to the top and back of Icespire Peak!!! B)
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    Infernal Bug: Barracks Tier 1 Upgrade
    (Do 3 Heroic Encounters in Fiery Pit) When I arrived in the Pit.....there's no HE's to play with. May have to do with the lack of personnel there. :/

    Challenge: Stormcaller Balhom
    Fun!!! Spawns between 2 mobs and his lightning likes to push you into'm. Enjoy!!! :#

    A New Sheriff
    Nice little quest. What spawn'd was cool (won't spoil it). I'll have to video it next time. >:)
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited August 2015
    Today's Quests (so Far)

    The Great Race (Chasm): Ok
    Barracks Upgrade 2 & 3: Ok
    A Steward and His Mimic: (Very Low Drop Rate) Now I see where Mod 8 might fit in. Nice closing video!!! :p
    Luskan's History: Decent Drop Rate
    Temple Tier 1 Upgrade: (Defeat 30 Enemies in SH) There was no counter but I did have Keeping the Peace counter....doing the same thing. The quest did Succeed when I defeated 30 Enemies.
    Post edited by valwryn on
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Is the quest for the new Weapons available?
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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    Is the quest for the new Weapons available?

    Maybe at Market level 8. I'm at level 7 and haven't come across this quest.

    _________________________________________________________________________________________________________

    Great Race Whispering Cavern: Could be longer but I'm not gonna argue, it was a nice payoff.

    Temple Upgrade Tier 2: (Defeat 30 Cultists in Rec Rock) No counter to keep track of your kills. Quest still succeeded after 30 cultists littered the grounds with their corpses.


  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Market level 8? That's Guild Level 16!
    Our guild is level 10 and the Market level 4 (along with every other structure except the GHall).
    ---
    Patching to look on the "live" version.
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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited August 2015
    There was no Guildhall quest at level 15 or 16. I have level 8 market.....still no weapons. Most likely it hasn't been added yet!!! :'(



    Edit: I found the Quest, .......you have to talk to the Detective. There should be someone in the Stronghold that mentions to go talk to him. Sadly.......it still hasn't lead to any weapons.
    Post edited by valwryn on
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Where is this guy? When does he appear?
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Bug (probably) - Tower of Celadaine gives credit for all 3 Sharandar quests
    I had enough time to catch up on a few outstanding quests for the Master of Coin (I really enjoy this NPC, btw). I intended to run a few of the Sharandar lairs to make sure they awarded credit, but I was instructed to go turn it in after a single Celadaine run. I assume this is unintended because a run of Phantasmal Fortress in Dread Ring only gives 1/3 quests completed. Because my quest was resolved, I was unable to test the Arcane Reservoir or the other lairs.

    Hi Becky,

    Just to be clear, are you saying that one quest gave you the completion of 3 quests for Sharandar?

    So... I ran through some Sharandar missions that went like this:

    Arcane Reservoir - 1/3
    Celadaine on exiting the tower (complete from one of defeating boss or looting chest) - 2/3
    Turn in The Moonless Night (Celadaine daily for XP) - fully resolved (3/3)

    So the game is still treating Celadaine as two quests, and probably the other lairs as well. I don't know if there's a clean way to resolve this, as I understand why it's happening. I reckon it also means that you could do a farm run of the same lair with saved keys and get 3 credits that way, which is cool.
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