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Strongholds to end Solo players ?

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  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    if u r a solo player then why would steonghold make any difference to you? just like some ppl play pvp all day while others likes to pve or even some others that loves to RP. Just enjoy the way you like dude :smile:
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  • healaryhealary Member Posts: 600 Arc User
    icyphish wrote: »
    if u r a solo player then why would steonghold make any difference to you? just like some ppl play pvp all day while others likes to pve or even some others that loves to RP. Just enjoy the way you like dude :smile:

    You get new and supposed better equipment and a lot of boons (12 of them) from a guild. Difficulty of the game is always designed based on the stat of players. Guild players improve via guild equipment and boons to match with the difficulty of the game. Solo players never improve and therefore have to say bye bye, so long, farewell to all new game content, solo or not.

  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    There's nothing in the rules against something is a long distance from will they be remotely viable.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    ...seems like those players having an alt storage-space-guild don't have to fear for that. But they should probbly see to getting their mains into a guild that's larger, alive, and kicking evils elemental butt.

    Also, AFAI understood, Mod 7 new content will be exclusively within the guild maps, no?
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    jimmyhar wrote: »
    I foresee a huge demand to join the biggest guilds, and I also foresee those guilds imposing some sort of enrolment fee. "Want access to the best gear? Certainly, sir. That'll be 5 GMoPs please."

    Well, I can promise you that while some guilds may want to do that. The largest of the guilds wont go that way. The guild I am in is so large it's it's own corporation, spanning pretty much every MMO out there from WoW to Tera, to Archage, etc. And if ANYONE of the higher ups ever heard of a guild leader in Neverwinter doing this, they would removed them from the main guild and have them drummed out of the game. Besides, I know our guild leader would never do anything like that.

    There are good large guilds out there if you want to join them. Sure, there may be hoops to jump through to get in. But if you think about it, those hoops exist to keep the people that you are talking about here, out.

  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    i think the reason behind about capped numbers of members were set, bigger the guild they are, some of players may have vast amount of resources ready, or log early to fill up "daily quote" before rest of members unable to earn or assist with rebuilding the keeps, they get left out with no stronghold marks need for trade in for upgrades.

    so, the smaller, the better for everyone to participate and to earn stronghold marks or token currencies when the dailies are met.

    bigger the guild, the more they fight over for tokens becoming cut-throat tactic.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    Its on regular preview now so you can go check it out. In my personal opinion to which you may differ wildly its awful.
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    Yep BIS gear is guild only as well as a ton of boons and the new artifact weps. End of solo play
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  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    http://www.arcgames.com/en/games/neverwinter/news/detail/9447013-neverwinter:-showing-progress-dev-blog

    "One of these merchants is an armorer who will sell item level 125 gear, along with new best-in-slot items."

    Perhaps stronghold gear will not be best-in-slot?

  • healaryhealary Member Posts: 600 Arc User
    sangrine wrote: »
    http://www.arcgames.com/en/games/neverwinter/news/detail/9447013-neverwinter:-showing-progress-dev-blog

    "One of these merchants is an armorer who will sell item level 125 gear, along with new best-in-slot items."

    Perhaps stronghold gear will not be best-in-slot?

    Sorry to disappoint those who are religiously farming the 1800 seals for the Elven Raid pieces, your efforts will not get you the BiS pieces in game, in fact, you are way off, since the new level 142 Elemental Dragonflight sets have a hefty 20% more stat points then the current BiS pieces, and they come with extra set bonus too.

    Apparently the developers have forgotten what they promised to keep the Elemental Elven pieces Bis for a very very long time.

    This also means solo players or the ones in small guilds are going to be really irrelevant to the games soon.

  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    healary wrote: »
    sangrine wrote: »
    http://www.arcgames.com/en/games/neverwinter/news/detail/9447013-neverwinter:-showing-progress-dev-blog

    "One of these merchants is an armorer who will sell item level 125 gear, along with new best-in-slot items."

    Perhaps stronghold gear will not be best-in-slot?

    Sorry to disappoint those who are religiously farming the 1800 seals for the Elven Raid pieces, your efforts will not get you the BiS pieces in game, in fact, you are way off, since the new level 142 Elemental Dragonflight sets have a hefty 20% more stat points then the current BiS pieces, and they come with extra set bonus too.

    Apparently the developers have forgotten what they promised to keep the Elemental Elven pieces Bis for a very very long time.

    This also means solo players or the ones in small guilds are going to be really irrelevant to the games soon.

    Oh, well, we've seen stuff on preview more than once, which then didn't make it into the final release. Or only in an attenuated form. Especially in such an early stage as we have now. So I wouldn't cry bloody murder right now - though it's definitely worthwhile keeping en eye on it.
  • healaryhealary Member Posts: 600 Arc User
    healary wrote: »
    sangrine wrote: »
    http://www.arcgames.com/en/games/neverwinter/news/detail/9447013-neverwinter:-showing-progress-dev-blog

    "One of these merchants is an armorer who will sell item level 125 gear, along with new best-in-slot items."

    Perhaps stronghold gear will not be best-in-slot?

    Sorry to disappoint those who are religiously farming the 1800 seals for the Elven Raid pieces, your efforts will not get you the BiS pieces in game, in fact, you are way off, since the new level 142 Elemental Dragonflight sets have a hefty 20% more stat points then the current BiS pieces, and they come with extra set bonus too.

    Apparently the developers have forgotten what they promised to keep the Elemental Elven pieces Bis for a very very long time.

    This also means solo players or the ones in small guilds are going to be really irrelevant to the games soon.

    Oh, well, we've seen stuff on preview more than once, which then didn't make it into the final release. Or only in an attenuated form. Especially in such an early stage as we have now. So I wouldn't cry bloody murder right now - though it's definitely worthwhile keeping en eye on it.

    It is Preview, and not final. However, you can clearly see the intention of Cryptic and their memories on the assurances they made to the players.

  • mattsacremattsacre Member Posts: 330 Arc User
    If they make the strongholds pvp like other games have made it...were guilds can "raid" other strongholds for resources I see it being a complete fail. No small to medium guild is going to want to "contribute" to a coffer to advance their guilds stronghold and have some bigger, badder guild be able to rip off those resources from a raid of their stronghold when they aren't around to defend it, or constantly have bigger thugs "farming" their stronghold to feed the bigger guys. The pvp, guild wise, will have to be of the "lets all meet at challenge rock at high noon and duke it out" variety to be a success.

    If they make the resource gathering to upgrade the guild stronghold a grindfest, only as a guild grindfest, that too will be a fail. Solo grind is bad enough, you grit your teeth and do it, as a group a grindfest is even worst, because you DON'T just grit your teeth and deal with it, you get in that guild/group and grouse about it and feed off each others disgust and get even faster pissed off and fed up with it and abandon the content as a group :).

    If they make the strongholds content the only way to, best-in-slot-stuff, that will <font color="orange">HAMSTER</font> the current and soon to be P2W players off and make them not spend the zen they would have, to be a braggart or P2W player. If they however make it the comparable-in-slot they will perhaps keep the P2W players, but then create a new underground economy/barter system. It will have the effect of making only the largest guilds and their affiliates the "gatekeepers" to content/items, there will be a underground economy to sell "rights" to get stuff through the bigger guilds.

    If you make the larger guilds the gatekeepers to content, that will have a very detrimental effect on the game as a whole, I've seen that in other MMO. What will happen is the elite only get eliter and the new comers never can catch up and either get discouraged and don;t play, or just ignore that content all together (by ignoring it, whats the point in having it?). The big guys get to "owning" the content/items or the access to it, you either got to join their oh so special cliche to get it or go without, it's like highschool all over again. Did you like high school so much that you want to do it all over again? Were you one of the jocks, the dweebs, the slackers the stoners or one of the many permutations and subsets of the social pecking order? Want to go through that again? Quite frankly I can do without the drama and the zits thank you very much :).

    I've seen games die because they catered to guilds to much, the power would be so concentrated in just a few guilds and they would be the gateway to content access, people would get so tired of having to jump through their hoops and drama that they didn't want to bother, and if they never had a chance to get to the content except by that route they got fed up and quite trying, once they got so bored of that they dropped the game altogether.

    If they make it a guild optional content thing, not real grindy, not best-in-slot only gateway. If they make it so at least SOME of the content/gather is soloable (so you can do it if your guild mates aren't about at that time). If they make it a not so Epeen/clichefest I see no reason it wouldn't be a positive addition to the game. Otherwise it's going to be just another capital F Failfest that only adds another layer of bugs/lag.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    healary wrote: »
    healary wrote: »
    sangrine wrote: »
    http://www.arcgames.com/en/games/neverwinter/news/detail/9447013-neverwinter:-showing-progress-dev-blog

    "One of these merchants is an armorer who will sell item level 125 gear, along with new best-in-slot items."

    Perhaps stronghold gear will not be best-in-slot?

    Sorry to disappoint those who are religiously farming the 1800 seals for the Elven Raid pieces, your efforts will not get you the BiS pieces in game, in fact, you are way off, since the new level 142 Elemental Dragonflight sets have a hefty 20% more stat points then the current BiS pieces, and they come with extra set bonus too.

    Apparently the developers have forgotten what they promised to keep the Elemental Elven pieces Bis for a very very long time.

    This also means solo players or the ones in small guilds are going to be really irrelevant to the games soon.

    Oh, well, we've seen stuff on preview more than once, which then didn't make it into the final release. Or only in an attenuated form. Especially in such an early stage as we have now. So I wouldn't cry bloody murder right now - though it's definitely worthwhile keeping en eye on it.

    It is Preview, and not final. However, you can clearly see the intention of Cryptic and their memories on the assurances they made to the players.

    I gotta admit: You got a point, there...
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    healary wrote: »
    However, you can clearly see the intention of Cryptic and their memories on the assurances they made to the players.

    You seem to be mentioning this often in regards to them saying they didn't plan to change BIS anytime soon. Can you point to a specific quote where they said these things? I don't recall them saying this after mod 6 released but I could be wrong.
  • helpimblindinrlhelpimblindinrl Member Posts: 972 Arc User
    edited July 2015
    Explain how we can recover quotes from the old forums first.

    There is a method of buying an orange artifact weapon and offhand. We're trying to figure out how because you need to build a lot of guild trash and pick some stuff from the tree in pe and salvage your current weapon to make the purchase but right now it could take weeks to build the guild trash, the stuff in pe hasn't been added and I don't know where you can salvage the weapon at.

    You don't want to even imagine how many new currencies there are. And interface for investigating all this stuff is hideous and uninformative. Like there's ten levels per building each with an increasing amount of currency needed but its not super clear what you get out of it, like the shop says more stuff will be available. OK, what stuff? And so on.

    I should say something nice, the map isn't hideous. Its not beige dreadring again.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    I didn't see it, but was there any mention of what the population limit will be in the Stronghold zone? If one can trigger the dragon event, which is in turn needed to get the resources/materials to buy the 140 ilvl gear, then it seems that you'd probably want to be able to have more than 1 full team on hand, (especially since, IIRC, they mentioned that the dragons will depart shortly after the 1st is defeated - so you'd want to be able to coordinate multiple teams).

    Also, since you can join a guild at any level, will the content be scaled to the players, or will players be artificially scaled to the content. If it's the latter, then anyone not at or above that level will hardly be able to contribute.

    Lastly, and this is just a pipe-dream, but it would be really awesome if we could have our companions or mounts hanging out in our Stronghold somewhere...
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  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited July 2015
    While yes it does sound like it contains mostly group/guild content, from everything I've read on Strongholds, I get the feeling that there will still be plenty for casuals and mostly solo players to participate in their own playstyle. Cryptic/PWE got a huge backlash, and still do, in this regard for Star Trek's Guild Starbases, so I am sure they will adapt from that feedback too. It is far too early to be making assumptions either way however.[/quote]

    Adapting and action are 2 different things. One involves continued foggyness and the other a serious upgrade in perception. For it not to be obvious that solo players are the glue and stabilizing element of mmo games and to make monsterous changes to that group in a negative way, adaption to the backlash of not getting that before hand is a lot like a cat waking a drunken man at 3am as the kitchen fire burns....they tend to go right back to sleep.

  • healaryhealary Member Posts: 600 Arc User
    edited July 2015
    healary wrote: »
    However, you can clearly see the intention of Cryptic and their memories on the assurances they made to the players.

    You seem to be mentioning this often in regards to them saying they didn't plan to change BIS anytime soon. Can you point to a specific quote where they said these things? I don't recall them saying this after mod 6 released but I could be wrong.

    Cryptic said that when answering to concerns and the lifespan of the Elven Raid armors and their 1800 seal cost. Those who paid attention to the Preview forums should remember it. I am not going to waste my time digging up old post because this is not the key point. It is not a matter of Cryptic lied. It is all these BiS junk only lasted 1 mod. There is absolutely no point for us players to waste our time and money to get them.
  • myles08807myles08807 Member, NW M9 Playtest Posts: 409 Arc User
    I founded Deekin Street Deacons after outliving two previous guilds. I would throw my ranks open to all the solo-play GDI types out there just like me, if I thought for an instant any of you obstreperous freedom-loving types would join...
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    Yea, its a generous offer, but you are correct. You most likely will see few takers. I suspect I'm far from the only one who has a policy of never joining a guild that would accept me as a member. >:)

  • kwsapphirekwsapphire Member, NW M9 Playtest Posts: 671 Arc User
    Here are my main concerns regarding strongholds:
    - I have a smaller guild with only a few players active at any given time. Will we still be able to work towards upgrading our stronghold? I understand if it will take longer because there are fewer of us, as long as it's not "just don't even bother unless you have 12+ active players." Again, I don't mind investing a longer amount of time, as long as we can still work towards the upgrades.
    - We aren't interested in PvP, but what about PvE? Will we have to defend our stronghold from NPC monsters once we've claimed it? Will having a small guild be a detriment here too?
    qtPt2I
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    having a guild too small or too big seems to have many disadvantages because the resources needed are many but even limited.
    you can make progresses even with 2 players online.
  • healaryhealary Member Posts: 600 Arc User
    kwsapphire wrote: »
    Here are my main concerns regarding strongholds:
    - I have a smaller guild with only a few players active at any given time. Will we still be able to work towards upgrading our stronghold? I understand if it will take longer because there are fewer of us, as long as it's not "just don't even bother unless you have 12+ active players." Again, I don't mind investing a longer amount of time, as long as we can still work towards the upgrades.
    - We aren't interested in PvP, but what about PvE? Will we have to defend our stronghold from NPC monsters once we've claimed it? Will having a small guild be a detriment here too?

    Based only on the words of the developer on his blogs, it looks like you need to fight through HEs to first get to your guild base, then more HEs to gather resources to build structures. He also wrote "Once the keep has been secured, guilds will have to battle against the environment as well as other players to ensure they maintain control of their lands." So, you should prepare to have at least enough members to do HEs and some PvP to "ensure your guild maintain control of your lands".

    However, I won't be surprised there will be items in the Zen Store you can buy and use to count toward a successful HE or PvP match. In fact, I will be surprised if they don't put these items there.

    Anyway, you need members or $$$, or both
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    rayrdan wrote: »
    having a guild too small or too big seems to have many disadvantages because the resources needed are many but even limited.
    you can make progresses even with 2 players online.

    ...so it's more a continual thing? Like with a daily limit of (certain) ressources on the Stronghold map?
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    rayrdan wrote: »
    having a guild too small or too big seems to have many disadvantages because the resources needed are many but even limited.
    you can make progresses even with 2 players online.

    ...so it's more a continual thing? Like with a daily limit of (certain) ressources on the Stronghold map?
    i honestly dont know if the limit resets and how much often.
    for example the box can store up to 30k glory, if a player donates all that another one cant do the same.
    should be the same with wood for example which however resets once spent clearly

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