Anybody know if the change happened yet or if it is still coming? I'm confused. I've got "normal" Barkshield and on an 82k HP ranger it is giving 607 per charge atm
Negation is too strong to get barkshield in position by only buffing a few hitpoints that gets absorbed and after 3 hits you are done, redicules against a flat 30% damageresist
if they would consider something like a buff that runs out in 10 seconds, absorbing 1,5k damage for 10 sec, than 1 than 0,5k for ten seconds, even working against piercing damage, like shield from CW but with a timer, only recharging in case you are out of the fight, holding at minimum a flat 0,5k damageresist
or they could just implement a boost to deflectionchance for this enchant
but 3 charges to save a few HP is <font color="orange">HAMSTER</font>
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seventhpillarMember, NW M9 PlaytestPosts: 216Arc User
I think it's the most pathetic enchant which explains why it cost only 2.2M at the perfect level. I mean that price alone tells you what's the current status on the enchant. Even with the announced changes, no movement on it's price because all know the changes aren't good enough.
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited July 2015
Hi, all so back in mod 5 :
Perect Barkshield: Every 8 seconds you armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armors absorbes 810 damage. When you have two charges of Bolstered Bark your armors absorbes 1620 damage. When you have three charges of Bolstered Bark your armors absorbes 2430 damage. Whenever you take damage one charge of Bolstered Bark is consumed.
Was and still have the same effect .
But in mod 5 our HP was around (in T2 gear)23-30k and the bark gived us an extra 4860 total 21-16% our hp bar and mobs usually dealt around 2-10k dmg .
Now in mod 6 our HP bar is around (in T2 gear)80-90k and the p.bark gived us an extra 6074 total 7,59-6,74% our hp bar and mobs usually deal around 30-100k dmg .
So lets do some math and give the bark the buff with the mod 6 hp (gear extra hp) so 80- 90k hp have we in t2 gear then the correct number what perfect Bark shoud absorbe total 16800 hp , witch is total 21-16% of our hp bar.
So this is the correct rework :
Perfect Barkshield: Every 8 seconds you armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armors absorbes 2800 damage. When you have two charges of Bolstered Bark your armors absorbes 5600 damage. When you have three charges of Bolstered Bark your armors absorbes 8400 damage. Whenever you take damage one charge of Bolstered Bark is consumed.
With this change the barkshield is mod 6 updated .
W/o this change or the suggestion before me the bark is still not updated to mod 6.
I ask devs to pls rework this enchant with the current mod 6 hp changes to make it viable option agan.
Or take a look on the other suggestions in this thread.
As mentioned before, changing the charge to a percentage of incoming damage absorbed, should make this enchantment viable again for this and any future modules.
And while the Devs are at it, they should update the other enchantments too.
well it still hasn't made it to live. I wonder if they are considering other changes. As long as it is a set HP limit, it will always need to be updated as gear gets more powerful. Doesn't seem like a smart choice
"we all love this game and want it to thrive"
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seventhpillarMember, NW M9 PlaytestPosts: 216Arc User
So, mod 7 rolls around and the "fix" is still garbage. Devs come on! There has to be some way to make this viable.
Comments
HP is doubled
Considering that in mod 6 the player HP more than doubled and the mobs hit more than double, this is still not a correct fix.
well its the one we got...
The TOOLTIPS have been updated on the Preview, but only the tooltips The amount absorb is exactly the same as live.
if they would consider something like a buff that runs out in 10 seconds, absorbing 1,5k damage for 10 sec, than 1 than 0,5k for ten seconds, even working against piercing damage, like shield from CW but with a timer, only recharging in case you are out of the fight, holding at minimum a flat 0,5k damageresist
or they could just implement a boost to deflectionchance for this enchant
but 3 charges to save a few HP is <font color="orange">HAMSTER</font>
Perect Barkshield: Every 8 seconds you armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armors absorbes 810 damage. When you have two charges of Bolstered Bark your armors absorbes 1620 damage. When you have three charges of Bolstered Bark your armors absorbes 2430 damage. Whenever you take damage one charge of Bolstered Bark is consumed.
Was and still have the same effect .
But in mod 5 our HP was around (in T2 gear)23-30k and the bark gived us an extra 4860 total 21-16% our hp bar and mobs usually dealt around 2-10k dmg .
Now in mod 6 our HP bar is around (in T2 gear)80-90k and the p.bark gived us an extra 6074 total 7,59-6,74% our hp bar and mobs usually deal around 30-100k dmg .
So lets do some math and give the bark the buff with the mod 6 hp (gear extra hp) so 80- 90k hp have we in t2 gear then the correct number what perfect Bark shoud absorbe total 16800 hp , witch is total 21-16% of our hp bar.
So this is the correct rework :
Perfect Barkshield: Every 8 seconds you armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armors absorbes 2800 damage. When you have two charges of Bolstered Bark your armors absorbes 5600 damage. When you have three charges of Bolstered Bark your armors absorbes 8400 damage. Whenever you take damage one charge of Bolstered Bark is consumed.
With this change the barkshield is mod 6 updated .
W/o this change or the suggestion before me the bark is still not updated to mod 6.
I ask devs to pls rework this enchant with the current mod 6 hp changes to make it viable option agan.
Or take a look on the other suggestions in this thread.
And while the Devs are at it, they should update the other enchantments too.