Just got my first overload level on my secondary Character.
I got a whole Flawless sapphire.
Quadruple the xp to get from one overload level to the next, not to mention the bottomless pit of xp you need to get from level 60 to 70.
I think the result here is the exact opposite what the developers intended. If they were going to do this they should have done it for levels 1 - 70. They should have probably also accompanied it with a server wipe and forced everyone to start over at level 1. THe way this has been done gives players who have been around longer a stupid advantage as they never had to level through these stupidly high XP gates to reach level 70.
I don't find the new XP scale to be more rewarding when I get my overload treasure box, at this point I just feel disappointed and wonder what was the point anyway...
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As for overload players don't all do quests some of us like to grind dungeons and skrimishes. My last 2 characters to Overload got 30k AD and a blue sapphire but no Power points.... more work, less reward = fail.
All I see added to this game is More work, less reward.
What is the point if you don't hook the player with something nice?
yeah im switching back to my lesser geared hr from last mod because he has much more power points than my cw. its a insane grind i dont even wanna level my gwf to 70 anymore because of this. hopefully skyforge will be all i hope it is so i can switch to it.
...my Pally started playing in Neverdeath and as a Lvl 35. But then, I had recieved these books ever so often in times when the extra PP chance came after 250k XP.
$50, for five power points?? Maybe on a "buy one' get four" sale.... Assuming of course, that such a sale wouldn't be the product of a type-o....
worthless to do this, and not even be guaranteed a point... change it the frick back the way it was..
Second xp reward on an alt. r5s....
It will be at least a month before I see another xp reward.
This is insane. As stated my others above, more work to get less reward.
I feel like I will never see a power point again.
of course we all know cryptic does what it wants and doesn't listen to constructive feedback, but be interesting if they change at all anytime soon. Seems like you gotta whine and whine and whine for a change - and even then you don't get what you wanted (the reason to whine doesn't get changed but made worst).
I'm completely appalled by the extra XP needed for overflow. I'm in the same boat as most people on my paladin and many of my alts. I want to catch up and have my skills. If anything, they should at least guarantee a power point along with any bonus RNG goodies.
Got the same
like yay 50k XP
This x ONE MILLION.
If the game started with anywhere near quadruple the xp required to level... there would be many more still playing. It would have allowed people to play for Foundry and enjoy the ride to the top, instead up zipping to the top in a few days. Many in the alpha team was requesting this. This was one of my biggest suggestions to make the game more fun for D&D folks, the RPG folks, the Neverwinter Nights folk, and those coming from games where is doesn't take 2-3 days to get to the end game. Really though, it was mostly about creating space to do Foundry and to cut back on the ENDLESS gating which is Neverwinter and many PW/Cryptic games.
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Here's how I would have handled the post-70 leveling:
People are sick of the RNG-based rewards, so make the post-70 ones something you have a say in:
1. Add a new type of token, (let's cap these at, say, 5 such tokens).
2. Always gift the player with a power point. In the event that said player has reached the maximum number of power points they could get, give them another token.
3. Somewhat similar to the Vault of Peity, add a store with the various post-70 items we can already get, plus some new ones - this would be a great opportunity to re-add many of the old armor and weapon, (either updated to level 70, or simply added as no-cost transmutes). You could also easily add some other things that people would like - like companion dye packs, weapon dye packs, etc).
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Have to remember when the Devs play the game like during the mod 5 Tiamat testing they were using 18kGS charaters to play it.
Then they implement a 10kgs entry requirement its this kinda disconnect from the player base. I can bet you a Dev has never had to grind for a overflow level.
I've been using a "7 day's free" promo that was on my account...can't believe I'm considering re-subbing...but I am.
Is it just me, or do others also think, that they turned the overflow xp into another lockbox?
Instead of keys, you have to buy xp booster to "open" it...