If you cant kill OP with 2 BIS dps you're just bad. GF combo + TR's SE and any OP tank will die. Same with CW + TR. OP cant stay immune to CC all the time, so it's just a matter of timing.
Thunderhead enchant is only an advantage against some classes, all in all its worse compared to T negation,
in case you meat a warlock or any other class with high arp (lets say 110%) + terror enchant , your defences melt and the damageslopes will be much bigger than with T negation bc your:
40% (tenacity)+ 35% (feats+constitution, you have less than that i guess) +40% DR
T.Negation is absurd, and soon or later will be nerfed ( btw having more defense is not really interesting for a paladin )
40% tenacity + 62,4% ( feats + constitution ) + 40%dr (means i'm no so bad on defense)
Feytouched is WAI right now : lol?
Oh yes, tell that to GFs that can oneshot most classes with a specific setup. : indeed, it should not happen, but here we are talking about a bug from Sw
Opinions of pugs that don't understand high end PvP doesn't concern me : Shuno will be glad to watch this
Nvm, he will never admit that there is a bug with his class, and prefer talking about other problem to deny an evidence.
But it's ok, i have my answer from someone else. I just have to test something to see if it works, then..(...)
Thunderhead enchant is only an advantage against some classes, all in all its worse compared to T negation,
in case you meat a warlock or any other class with high arp (lets say 110%) + terror enchant , your defences melt and the damageslopes will be much bigger than with T negation bc your:
40% (tenacity)+ 35% (feats+constitution, you have less than that i guess) +40% DR
T.Negation is absurd, and soon or later will be nerfed ( btw having more defense is not really interesting for a paladin )
40% tenacity + 62,4% ( feats + constitution ) + 40%dr (means i'm no so bad on defense)
Feytouched is WAI right now : lol?
Oh yes, tell that to GFs that can oneshot most classes with a specific setup. : indeed, it should not happen, but here we are talking about a bug from Sw
Opinions of pugs that don't understand high end PvP doesn't concern me : Shuno will be glad to watch this
Nvm, he will never admit that there is a bug with his class, and prefer talking about other problem to deny an evidence.
But it's ok, i have my answer from someone else. I just have to test something to see if it works, then..(...)
62,5% from feats and constitution, that´s a lot, really that much?
someone told me the class gets a 10% bonus from tree and 0,5% from constitution>10, that would be 19,5% in your case + 43% from where? I don´t play a tank, but sounds easy to get to cap that way
I agree with your message, OP needs a nerf. If two BiS characters can't kill you, and especially TRs that are also quite overpowered still, something is definitely wrong -- good of you that you point out how broken OPs are. And I also agree that until that happens, it's nice that at least one class can viably counter an OP somewhat.
It would be nice if you outlined more specifically what OP nerfs you have in mind, though. Obviously the Justice tree cooldown reductions have to go. They should probably reduce self-healing and temporary hit points a bit too. And maybe add a weakness to their block, in the same way you can maneuver to get around a GF, something to make it more challenging to play OP, so it's not so easy for bad players to be immortal.
- aura of vengeance make auto cancel of cooldown ( which is not supposed to do )
- aura of courage can auto kill ennemy
- aura of truth + second hand artifact has more than 10% chance of stun
on the other hand
- aura or courage can kill yourself ( 1 shot ) and all your team
- aura of vengeance can kill yourself
- divine protector : You redirect 100% of the damage they would take to yourself ( wrong, it doesnt work with some dots, people can die even if they are supposed to be untouchable)
- binding oath : Players affected by this power deal 75% less damage to targets who are not the Paladin : deffinitly wrong on pvp
- binding oath : All targets near the Paladin are forced to attack him for 2 seconds ( doesnt work on pvp )
- cleansing touch : sometime just not work, without any reason.
sanctuary ( block )
- 360 degres is silly but only 40% defense ( while gf got 280° but 80% defense ) and both are anti cc
- sanctuary doesnt always work, for some kind of reason sometime you just put your shield up without the aura ( like a gf ) and is really really slow compared to other class's tab mechanic
- sanctuary can kill you because of a bug and a specific class
So it has to be rework but not like you would.
I agree about a nerf of paladin, especially about some skill that allow an entire team to be immortal ( i will not talk about some artifact that give you 100% ap, it should not exist.)
I agree about the cooldown reduction but, Hr got something even better, if they do it for paladin they have to do it for Hr
I agree that 2 Tr should kill me if they are strong enough, actually without cw or sw, it's really hard to kill a paladin
BUT
if there is a nerf about paladin's defense, cryptic has to boost their attack ( without any compromise )
+
People think that it's not right for a paladin to survive to 2 vs 1
So, is it right if the other class have the power to kill 2 people alone? ( therefore to survive 2 vs 1)
I often hear that paladin are buggy/cheaty class when somebody isnt able to kill him 1 vs 1
But they don't realize that the paladin cannot kill him too ( do the paladin complain about that fact?
Best Tr die less than best paladin, is that normal?
Drain life can heal better than paladin's skill ( i'm not talking about paladin's daily )
When i fight strong people, they heal as much as i heal, This, isnt normal.
62,5% from feats and constitution, that´s a lot, really that much?
someone told me the class gets a 10% bonus from tree and 0,5% from constitution>10, that would be 19,5% in your case + 43% from where? I don´t play a tank, but sounds easy to get to cap that way
aura + boons from tree, + race + constitution + enchant + defense from armor
so i finally found what's wrong with your class, like i was thinking it's not because of paladin
Warlock's Bargain skill is totally bugged
Additionaly with avalanche thayen bastion and other toons from campaign, with T. Feytouch and lostmauth set, i got my answer about how an Sw can kill a paladin in half second
Don't say that i'm lying, i made an sw to find this bug/exploit.
so i finally found what's wrong with your class, like i was thinking it's not because of paladin
Warlock's Bargain skill is totally bugged
Additionaly with avalanche thayen bastion and other toons from campaign, with T. Feytouch and lostmauth set, i got my answer about how an Sw can kill a paladin in half second
Don't say that i'm lying, i made an sw to find this bug/exploit.
No, WB is not bugged, however the Lostmauth set is and that's something that kills you. Shove off and keep your filthy piggy hands off my warlock's bargain.
In my case its allways a crit about 265k that kills the OP at once, yesterday two times out of nowhere, until now all in all i got 5 onhits as damnationlock, no feytouched only Bronzewood, no avalanche/thayan bastion involved i guess
lolset yes, and it only happend since i use lolset
no damageslope nothing, one big crit, bang
maybe WB plays a role on top of some aura from OP. can´t say, only happend against OP or in presence of OP, once it hit a CW beneeth the OP
log did not help, and I did not run ACT yesterday since it appears very rare
.........................few hours later
after killing an Op several times in a row I can only find in the log endless slopes from:
call of protector giving me xy damage followed by
heavenly protector absorbing xy damage from bronzewood and lolset and
endless slopes from Bronzewood and lolset alternating dealing damage to OP
somtimes templars wrath also does some absorption-slopes
all starting the moment i cast Warlocks bargain on him if it crits its really bad for him
no single high crits that appear in the log, must be some kind of a summation-effekt
my lol set deals something like >50% of the damage during these fights
ACT also tells me nothing about high crits, its all LOL set and interactions between thes auras and Dots leading to mulitprocs from LOL-Set
so i finally found what's wrong with your class, like i was thinking it's not because of paladin
Warlock's Bargain skill is totally bugged
Additionaly with avalanche thayen bastion and other toons from campaign, with T. Feytouch and lostmauth set, i got my answer about how an Sw can kill a paladin in half second
Don't say that i'm lying, i made an sw to find this bug/exploit.
Yes it is, i made an Sw just to identify it, actually, i have no toons from campaign, no artifact because i'm lvl 59
I just tested different skill on pvp and i'm absolutly sure that WB is bugged against some classes, especially the paladin ( however it worked once aginst a cw but idk exactly why )
I dont know what exactly happen, i noticed that it works against every dot ( paladin do not have natural dot, they have to push a button to have one when they are protector ) then, when they can have second hand artifact, they all have passive dot with auras.
So, according to my lvl, i can "sometime " kill a paladin with it, but i think that if i have all other campaigns tools and lostmauth set, this bug become dramatically insane and dangerous.
Point is not to kill more the Sw, i'm first to say that they need some buff somewhere, but, THIS bug is totally stupid because there is absolutly no way for a protector's op to avoid it excepting if they drop some skill and some gears.
Actually, against some Sw, i die in a sec without doing anything. So, any strong Sw could kill me, then go to spawn, waiting for me to go down, they insta kill me in chain. ( and i'm not the only one with that matter )
You cannot defend it, or you already know that bug/exploit and you don't want it to be fixed.
The point is this thread is a request to check if that rumour is true and what I see is you jumping in with your whine about SW, saying that WB is broken while it's not broken even a bit. Every person here said it's lostmauth set's interractions that burst your squishy OP down, not the WB alone. Quit. That. And leave MY thread alone.
just to get things in line, OP is the only class WB-Dot interacts that kind causing multiprocs from Lolset, no other class triggers these kind of "oneshot", so I am pretty sure it is caused not only by lolset but also by broken aura, most of them doesn´t work correctly and thats seems to be no surprise nor new information
but tbh, if i see five heavy equipped player hacking on one OP in GG to get him down and he doesn´t even get a scratch, its some kind of a fair counter against these situations to have a warlock in your team to end this torture with a short and fast intervention
like a mom that comes in the room and says: "!"§$%&/ stop this right now!!"
there so much BS broken feat and things in game and OP is by sure part of it, like perma daze/interrup Hunter, triple marking GWF that owns more burst damage than all other classes and 3 hits most classes, never dieing DC popping thousands of "zeros" in his enforced BS-Shield
I just went GG and met a Trollcombo premade full of 3 OP/3 DC´s from ItalianXXgameXXguild, this BS happens not by solo queuing, on top some heavy equipped GWF/Hunter
interstingly our GWF was much better and DC/OP combination lost due to some good DPS classes, and some instant kills , what a pitty
I hope they stop this <font color="orange">HAMSTER</font> premadecombos by some time
I say you need to learn how to play your class, I know a number of Paladins that are unkillable by Scourge Warlocks. Now, as a Warlock player I don't know many exploits that let you kill a paladin as one shot unless you are running your aura "Turn it off!". Not all Warlocks are lunch like people think they are and I have ran into many Paladins that have accused me of exploiting because I killed them on a 1 on 1 as a SW. Warlocks have not been buffed, our Harrow storm has actually lost damage with the fix, so I have not one cluse in regards to what you are talking about as far as buffs "I wish.".
-Kymos
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
No, warlocks are not all weak in PVP, but most are, f.e. every second Warlock I meat in matches runs the wrong offhand feat
OP needs to run one or two aura as far as I know, they can' t turn it just off, but until now I did not meet many OP 's that could turn the table , 95% of the time its OP that gets under pressure by warlock
Maybe highly geared OP' s are not in need of some special auras that reflects the damage on the poor geared ones
Comments
T.Negation is absurd, and soon or later will be nerfed ( btw having more defense is not really interesting for a paladin )
40% tenacity + 62,4% ( feats + constitution ) + 40%dr (means i'm no so bad on defense)
Feytouched is WAI right now : lol?
Oh yes, tell that to GFs that can oneshot most classes with a specific setup. : indeed, it should not happen, but here we are talking about a bug from Sw
Opinions of pugs that don't understand high end PvP doesn't concern me : Shuno will be glad to watch this
Nvm, he will never admit that there is a bug with his class, and prefer talking about other problem to deny an evidence.
But it's ok, i have my answer from someone else. I just have to test something to see if it works, then..(...)
62,5% from feats and constitution, that´s a lot, really that much?
someone told me the class gets a 10% bonus from tree and 0,5% from constitution>10, that would be 19,5% in your case + 43% from where? I don´t play a tank, but sounds easy to get to cap that way
- aura of vengeance make auto cancel of cooldown ( which is not supposed to do )
- aura of courage can auto kill ennemy
- aura of truth + second hand artifact has more than 10% chance of stun
on the other hand
- aura or courage can kill yourself ( 1 shot ) and all your team
- aura of vengeance can kill yourself
- divine protector : You redirect 100% of the damage they would take to yourself ( wrong, it doesnt work with some dots, people can die even if they are supposed to be untouchable)
- binding oath : Players affected by this power deal 75% less damage to targets who are not the Paladin : deffinitly wrong on pvp
- binding oath : All targets near the Paladin are forced to attack him for 2 seconds ( doesnt work on pvp )
- cleansing touch : sometime just not work, without any reason.
sanctuary ( block )
- 360 degres is silly but only 40% defense ( while gf got 280° but 80% defense ) and both are anti cc
- sanctuary doesnt always work, for some kind of reason sometime you just put your shield up without the aura ( like a gf ) and is really really slow compared to other class's tab mechanic
- sanctuary can kill you because of a bug and a specific class
So it has to be rework but not like you would.
I agree about a nerf of paladin, especially about some skill that allow an entire team to be immortal ( i will not talk about some artifact that give you 100% ap, it should not exist.)
I agree about the cooldown reduction but, Hr got something even better, if they do it for paladin they have to do it for Hr
I agree that 2 Tr should kill me if they are strong enough, actually without cw or sw, it's really hard to kill a paladin
BUT
if there is a nerf about paladin's defense, cryptic has to boost their attack ( without any compromise )
+
People think that it's not right for a paladin to survive to 2 vs 1
So, is it right if the other class have the power to kill 2 people alone? ( therefore to survive 2 vs 1)
I often hear that paladin are buggy/cheaty class when somebody isnt able to kill him 1 vs 1
But they don't realize that the paladin cannot kill him too ( do the paladin complain about that fact?
Best Tr die less than best paladin, is that normal?
Drain life can heal better than paladin's skill ( i'm not talking about paladin's daily )
When i fight strong people, they heal as much as i heal, This, isnt normal.
62,5% from feats and constitution, that´s a lot, really that much?
someone told me the class gets a 10% bonus from tree and 0,5% from constitution>10, that would be 19,5% in your case + 43% from where? I don´t play a tank, but sounds easy to get to cap that way
aura + boons from tree, + race + constitution + enchant + defense from armor
Warlock's Bargain skill is totally bugged
Additionaly with avalanche thayen bastion and other toons from campaign, with T. Feytouch and lostmauth set, i got my answer about how an Sw can kill a paladin in half second
Don't say that i'm lying, i made an sw to find this bug/exploit.
No, WB is not bugged, however the Lostmauth set is and that's something that kills you. Shove off and keep your filthy piggy hands off my warlock's bargain.
lolset yes, and it only happend since i use lolset
no damageslope nothing, one big crit, bang
maybe WB plays a role on top of some aura from OP. can´t say, only happend against OP or in presence of OP, once it hit a CW beneeth the OP
log did not help, and I did not run ACT yesterday since it appears very rare
.........................few hours later
after killing an Op several times in a row I can only find in the log endless slopes from:
call of protector giving me xy damage followed by
heavenly protector absorbing xy damage from bronzewood and lolset and
endless slopes from Bronzewood and lolset alternating dealing damage to OP
somtimes templars wrath also does some absorption-slopes
all starting the moment i cast Warlocks bargain on him if it crits its really bad for him
no single high crits that appear in the log, must be some kind of a summation-effekt
my lol set deals something like >50% of the damage during these fights
ACT also tells me nothing about high crits, its all LOL set and interactions between thes auras and Dots leading to mulitprocs from LOL-Set
Yes it is, i made an Sw just to identify it, actually, i have no toons from campaign, no artifact because i'm lvl 59
I just tested different skill on pvp and i'm absolutly sure that WB is bugged against some classes, especially the paladin ( however it worked once aginst a cw but idk exactly why )
I dont know what exactly happen, i noticed that it works against every dot ( paladin do not have natural dot, they have to push a button to have one when they are protector ) then, when they can have second hand artifact, they all have passive dot with auras.
So, according to my lvl, i can "sometime " kill a paladin with it, but i think that if i have all other campaigns tools and lostmauth set, this bug become dramatically insane and dangerous.
Point is not to kill more the Sw, i'm first to say that they need some buff somewhere, but, THIS bug is totally stupid because there is absolutly no way for a protector's op to avoid it excepting if they drop some skill and some gears.
Actually, against some Sw, i die in a sec without doing anything. So, any strong Sw could kill me, then go to spawn, waiting for me to go down, they insta kill me in chain. ( and i'm not the only one with that matter )
You cannot defend it, or you already know that bug/exploit and you don't want it to be fixed.
but tbh, if i see five heavy equipped player hacking on one OP in GG to get him down and he doesn´t even get a scratch, its some kind of a fair counter against these situations to have a warlock in your team to end this torture with a short and fast intervention
like a mom that comes in the room and says: "!"§$%&/ stop this right now!!"
there so much BS broken feat and things in game and OP is by sure part of it, like perma daze/interrup Hunter, triple marking GWF that owns more burst damage than all other classes and 3 hits most classes, never dieing DC popping thousands of "zeros" in his enforced BS-Shield
I just went GG and met a Trollcombo premade full of 3 OP/3 DC´s from ItalianXXgameXXguild, this BS happens not by solo queuing, on top some heavy equipped GWF/Hunter
interstingly our GWF was much better and DC/OP combination lost due to some good DPS classes, and some instant kills , what a pitty
I hope they stop this <font color="orange">HAMSTER</font> premadecombos by some time
-Kymos
-Kymos
OP needs to run one or two aura as far as I know, they can' t turn it just off, but until now I did not meet many OP 's that could turn the table , 95% of the time its OP that gets under pressure by warlock
Maybe highly geared OP' s are not in need of some special auras that reflects the damage on the poor geared ones