[6/28 9:41] [Combat (Self)] Spitting Spider deals 50680 (33365) Poison Damage to you with Venom Spit.
[6/28 9:17] [Combat (Self)] Spiderling deals 57463 (73737) Physical Damage to you with Melee Attack.
[6/28 9:15] [Combat (Party)] High Priestess Syndryth deals 75894 (74108) Fire Damage to *name removed cause it wasn't mine* with Dancing Flames.
Now I don't mind being challenged nor do I mind being bested, but to be objective about the amount of damage that monsters now deal in epic dungeons I would have to say it's on the overly high side. This is even after the 25% damage output nerfing from most recent patch.
I'm finding now since I stopped playing a while after Elemental Evil came out that the only real challenge is to make sure to find an Oathbound Paladin and a really good Devoted Cleric to any party. Which to me limits gameplay possibilities as there just aren't enough to go around plus it makes for a super limited party make-up. OP, DC, CW, GWF, and a TR/HR but not for final boss fights cause there you probably best off with another CW or highly geared SW.
From my experiences post mod 6 it might be prudent to spilt dungeons further into a tier for 2k- 3k item score players and 3k-4k item score players. So that way the 2k-3k players can still be able to earn better gear whilst not being overwhelmed and the 3k-4k players have a possibility of dying still in a dungeon. Of course, you'll have the one trying to skirt around it, but if there is a possibility that say an artifact or other piece of highly desired unbound equipment can drop from a 3k-4k dungeon I would imagine that would be incentive enough for 3k-4k players to stick to running that tier dungeon.
0
Comments
Do you mean post 25% damage nerf patch?
That's just it though not everyone want to play the paladin class nor the cleric class.
yeah cause many ppl have size issues and need high numbers to compensate + dps is easier, havent run with GF so cant comment on their posibilities
but its not really my problem, dont want the game to return to mod4/5 bs when about anybody could solo dungeons
I think even before the only ones that could solo dungeons we're tr's and they still might be able to with the right spec and gear. Could also, take quite a long time unless they just stealth and run thru then run ads off edges where possible.
Aside from that quite frankly I liked playing my dc before mod 6 and I haven't felt like grinding to level her to 70 not to mention get new gear but it seems now they have to be extremely active players constantly switching between divine mode and regular watching the party wherever they are while even still a member in the party can be a one hit instant kill. In other words though, I still like my CW and play him (much like prior to mod 6) more than my DC or my TR or my GWF.
The magical class is typically what I go for in any RPG style game. I would imagine other are the same way with having an affinity for playing a certain class.
Every class in the game have at least 1 encounter/daily/at-will that will reduce the damage of the enemies (either AoE or single target) which is the biggest issue in the dungeons but everyone loves to be damage dealer. Have you guys seen the damage reduction done by Courage Breaker with 4 ranks? but the TRs don't use it, they prefer to use Skilless Execution (CB works great btw, tested several times). CWs can use Ray of Enfeeblement but most of them are using Disintegrate. GWFs using Crescendo or Spinning Strike instead of Slam and others not even using Daring Shout which boost a lot the DR. Commanding Shot - HRs... So many DCs running around using only shield and they don't even know what BTS means. Dead players can't deal damage, so focus first in debuffing your opponents.
The damage done by the enemies would be insane only if even debuffed, they are still able to one hit kill players.
The debuffs aren't affected by the gear, in case someone decides to say anything about i.lvl.
I've seen that kind of damage that Syndrith did being dealt in parties even that were using debuffs which you failed to mention chilling cloud for a cw as that is a staple really by most all cw's, but using ray of enfeeble on a cloud of ads isn't practical since its a single target not an aoe. The fact remains though really your not going to debuff a 75k hit into a 45k hit even with all players using all debuffs at there disposal. Furthermore though the courage breaker is a daily for TR. Not like a TR can constantly spam dailies much less any toon though it's close to possible now with the right dc and op specs working together still just not gonna happen.
And too...I could be wrong on it but my understanding of the combat log in game and reading it is the number in parenthesis ( ) is potential damage and the first number is actual damage. Since you bring it up though too it looks as though the monsters are getting nice debuffs on us players now too as this entry would represent an enemy debuff: [6/28 9:41] [Combat (Self)] Spitting Spider deals 50680 (33365) Poison Damage to you with Venom Spit. Being that my cw's damage resist is a paltry 10.1% I can kinda see how it would do a little more in actual damage versus potential damage if the enemy has any kind of armor pen mechanic, but the rest of the 20k hit I don't know how to account for.
I agree NPCS hit hard. You just have to be on your toes and especially learn their animations for attacks. I can't count the times where a little spider or two gets beside/behind me and down I go. This is with like 147k HPs, 15k def, 5k deflect, etc.
Also, I didn't think the recent dmg nerf to NPCS did anything to the epic T2's. The NPCs are all above 70.
edit: It should be noted that when EE came out, I was not clearing T2's all the way. To get the higher end gear there was a lot of 1-2 boss farming before I started full clearing.
Yup...3 classes (GF, OP, DC) so highly demanded given the new dungeons enemy damage dealing stats and there are 5 other classes (GWF, CW, SW, HR, TR) which are highly played classes for there play styles. I dunno...another GF,OP,DC type class with 6 man parties??? Still I just don't know that one hit kills would be fair to players especially if players can't one hit kill ads.
I didn't fail to mention anything because I was just giving examples. I said that there are AoE and single target debuffs so I don't see why you come with the example of using Ray of Enfeeblement in a cloud of adds when I never said anything about using single target debuffs on mobs. You are completely wrong about this: "...your not going to debuff a 75k hit into a 45k hit even with all players using all debuffs...". There are many ways to mitigate damage: dmg debuff on the enemy, increase damage resistance in yourself, dmg absorption (temp hp) and more. Combining all these ways to mitigate dmg, you can reduce considerable a huge amount of damage.
You understood everything that I wrote in a bad way. There are many ways how the enemy can be debuffed and some powers used in the right moment can make a huge difference. Finally, yes, the enemy can be buffed or your DR can be debuffed as well, i.e: Acid from dragons.
It's all just a game right...perhaps it might be thrilling for you to make a party using what you speak of with everyone's gear no higher than the low-mid range average of 2.3k in eTOS and see how well it goes. Legit the whole thing, record it and post the link here in this thread. Then find an entry in your combat log where Slyndrith hits anyone in the party for less than 50k.
Debuffed Syndrith hitting shielded/buffed tank, whose damage reduction isnt bugged for less 50k? This can happen on as low GS as 2k, -damage debuffs are power. As OP I always take Smite/Bane vs bosses, as TR I usually dont take CB on 1st attempt, because dps is indeed lower (and faster fight = safer fight) but when I see that tank is overwhelmed with damage I happily use it and the difference is HUGE.
P.S. As for damage you mention, that was A LOT higher than usual I agree - the damage reduction bug is here for MONTHS and its unacceptable, Im trying to explain it to as many people in game I know and keep alive the topic in bug section, but apparently if something isnt posted in general discussion/pve discussion it wont be noticed by playerbase. Anyway here is explaination of whats happening:
http://www.arcgames.com/en/forums#/discussion/1191855/gfs-and-tank-palas-dr-bugs-it-happen-to-dps-classes-also
There is also old thread in my signature with some ATC logs.
Anyway I think when the damage logs looks like: "[Combat (Self)] TARGET deals xxxxx (yyyyy) Damage" and xxxxx is noticably greater than yyyyy - it means your DR has started to bug. I dont think mobs/bosses final damage should be higher than their base damage (except of some very, very rare situations), if their arPen works like ours - cant reduce defense below 0
I have read in a couple of places it does not work on bosses. Also, it has a very slow cast time and is only single target - meaning I have a higher risk of getting hit and it is useless against trash.
The only battle I use it on semi-regularly are the eLOL scorpions, although I admit have no idea if it is actually doing anything.
I'm quite sure that guy wouldn't use BTS in a dungeon run and is he does then either there's another dc covering for him or everyone's dying. BTS is only good for trolling in pvp with a righteous spec.
It was fixed, it works. Yes, it's single target so obviously is used against bosses or elite mobs. Also, the damage buff when used in empowered is very nice too (tested and working fine).
I'm the kind of guy that is always testing everything. I don't see any point in complaining here in the forum because the most broken things in this game are never fixed soon so we have to work/play with what we have. If I give an advice, it's because it's working and I never write about anything without testing first.
I started using BTS in ELOL bosses on my DC and T1s and it makes things soooo much easier.
My righteous AC/DC (who also uses Thunderhead enchantment, huehuehue) who does T1s and T2 and uses typically DG, AShield and Healing Word (which has 1 point in it) has no problem with any dungeon.
Buffing/Debuffing is far more potent than just landing big bastions. That and Anointed Army is gaem ez-mode
Don't touch the beer keg, btw, until Traven is dead.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
There are various tactics that make clicking barrel easier than dancing between flames. Divine Protector + Anointed army + Shift = Bloodbath made me lose <10% temp hp. You can also make everybody except of tank stay far from boss while BB, but while it sounds nice in actual combat it was easier for teams I were in to stack defensive buffs + spam immunities to tank it through
What's BTS ? (I know the names of powers in french, some of them in english but not this one)
I'm levelling my DC (an alt) with some difficulty, since previous patch actually, more patch, more boring...
BTS = Break the Spirit.
I suppose it could be useful on boss fights especially like lostmauth but normally running a dungeon where they are trash mobs it's not going to work.
The reason I started this thread though was to discuss the amount of damage that trash mobs throughout dungeons are dealing now. Last 3 days I've been working more so on leveling my cleric up versus playing on my CW since there is a strong need for clerics anymore plus my CW is just burning thru kits when he does get invited to a dungeon as my gear is at low-mid average of 2.5k. So I'm getting familiar with the new powers for a DC like warding flare, which I like but....
My thing is and reason I started this post. Even if you have an Anoited Champion with Anoited Holy Symbol Slotted and is using the new warding flare along with divined astral shields and divined divine glow for more temp hit points boost than AHS alone gives as well as a boost to damage resistances, then these 50k hits are wiping characters out before even being able to give them a divined Bastion of Health. Cause the 50k hits will come in rapid succession whereas the 150k hits will come one at a time. I've not finished leveling my DC to 70, but I've ran with some using the same things and it's not enough. That tells me there simply doing too much damage then. Cause when the cleric knows what there doing but aren't saving people from getting instantly wiped out then there is a problem and it's not in strategy.
There aren't far as I know any AoE damage debuffs that any characters class has at there disposal. And quite frankly given how much damage ads and bosses even are doing....what little AoE buffs like a DC has isn't enough. 500% of 1k weapon damage would be about 5k of a 100k hit which is nothing. Then if monsters have high armor pens now defense is no good. Not like these new armors are defense/deflect heavy anyway from what I've seen. So instead of saying buff the buffs which would impact pvp, I would rather see a toning down of the damage from ads in dungeons.
I expect I will play something else soon.
Theres 1 thing the still messing all this buff/debuff, bugs specially Defense/DR bug, when for no reason u lose all your DR and u get more dmg than the attack should do its here since day 1 of mod6. its most visible on GF and Palas.
pls check this Bug report, and help us making pressure for it to be fix: http://www.arcgames.com/en/forums#/discussion/1191855/gfs-and-tank-palas-dr-bugs-it-happen-to-dps-classes-also
this is what make most wipes in dungeons even when fighting normal enemies.
Well looks like to me it's not even been taken note of by anyone that might could possibly do something about it So Sad when we come to the forums asking for a change and backing it up with evidence a change needs to occur and it just gets overlooked.
Speaking of this - have there been any TwitchTV casts showinng devs running Mod 6 content? I may have missed it. I'm curious to see how they would fare on a fresh level 70 AH blue gear group.
Just a thought
And if i remember correctly, they asked for characters with an itemlevel between 1.8k to 2k to test properly, but still people showed up with 2 to 3k... but it ended in a fail anyway?
But yes, i would really love to see them in 1.6k or even 1.8k equipment right from the auction house doing skirmishes and dungeons without any active Dev/GM toys... should be really fun.