Does anyone know whether the mechanics of Break the Spirit are now fixed on the xbox too? I avoided it so far due to reading it's not working properly but if it is would be a good buffing / debuffing skill to use. Ty
*Sigh* For some reason I feel this thread just hasn't receive the amount of love that it should.
Perhaps I should remind everyone that this is Dungeons & Dragons not Campaigns & PVP. The Dungeons & the Dragons should be the coolest parts of the game.
[7/26 17:09] [Combat (Self)] Margold Tarmikos deals 184248 (158206) Arcane Damage to you with Oppressive Force.
^^Didn't dodge it cause I thought my fully empowered astral shield and regular divine glow would cushion the blow enough for me to use bastion afterwords. -.- Oh the qq if a player was this strong.
*Sigh* For some reason I feel this thread just hasn't receive the amount of love that it should.
Perhaps I should remind everyone that this is Dungeons & Dragons not Campaigns & PVP. The Dungeons & the Dragons should be the coolest parts of the game.
[7/26 17:09] [Combat (Self)] Margold Tarmikos deals 184248 (158206) Arcane Damage to you with Oppressive Force.
^^Didn't dodge it cause I thought my fully empowered astral shield and regular divine glow would cushion the blow enough for me to use bastion afterwords. -.- Oh the qq if a player was this strong.
i have report this long ago with pictures, show in it completly ignoring DR/Defense, and doing 2 times the dmg it should like 200k (100k), i play as gf now imagine how insane hard this makes any dungeon, when 5-10 adds are on you doing double dmg ignoring DR/Defense. some forum moderator said they told Dev's to investigat it, it was 3 weeks ago so far 0 change, and i dont see them in previews server notes, so it WAI or they just ignore it.
Even with full DR (80%) working properly, hits like this would one-shot all characters apart from tanks with full HP: [Combat (Self)] Ethraniev Marrowslake deals 440868 (466796) Necrotic Damage to you with Shadowclysm.
The whole one-shot mechanic of mobs in this game is ridiculous.
Yea the one hit kill stuff is just old now. I mean it made me think I wasn't doing something right playing my cleric trying to keep everyone alive, but looking in combat log....well....I'm sure it's not me and reviewing other forums posts confirms it.
I will say this though...yesterday night I ran eCC with an OP in the group that managed to keep up divine protector since I would gift of haste him and use anointed army in between divine protector being down and thru the whole dungeon we only died at most 7 times. That was what the final board said. And none of us we're 4k++ geared.....so....I'm guessing that's why they have done what they have done, but again it brings me back to....party makeups are limited for successful runs now, OP's are a must have and GF's are inferior at tanking, and there is no room for human error. Step on an NPC's aoe and your instantly dead unless divine protector is up, but when an NPC's steps on my aoe....they just lose a few hit points...somehow I just don't find that fair or amusing.
Makes me wonder just how many people have left the game because they too don't find it amusing. People that might have spent real money to get nicer things because they wanted them and enjoyed the game. I'm just saying.
0
plasticbatMember, NW M9 PlaytestPosts: 12,418Arc User
Well, I was killed 26 times (the final board number) and it was about the average number of the whole party.
These days, death seems to be cheap. That is why we pull the 5 bosses all the way back to camp fire area to fight them like a round ribbon.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Well, I was killed 26 times (the final board number) and it was about the average number of the whole party.
These days, death seems to be cheap. That is why we pull the 5 bosses all the way back to camp fire area to fight them like a round ribbon.
Yup, when I run ECC with my friends; we do exact same.
Jadis 25K Level 80 Warlock; Cassandra.. Wizard; work in progress.
Well, I was killed 26 times (the final board number) and it was about the average number of the whole party.
These days, death seems to be cheap. That is why we pull the 5 bosses all the way back to camp fire area to fight them like a round ribbon.
Yea death is indeed so cheap nowadays in these dungeons like they are that I'm surprised 99 stacks of major injury kits haven't creeped up to 100k a stack.
If at all possible, I prefer to just skip that lil party of insanity in eCC with a TR in the party cause them 2 seals ain't worth 8 kits. Increasing the seals that drop will make it more rewarding, but still....all the monsters in all parts of the epic dungeons deal too much damage.
Higher player hit points...higher NPC damage numbers....ok...makes sense...I can deal with that concept...but....NPC's dealing out one kit kills to the highest hit point geared players....nope.
0
plasticbatMember, NW M9 PlaytestPosts: 12,418Arc User
Well, I was killed 26 times (the final board number) and it was about the average number of the whole party.
These days, death seems to be cheap. That is why we pull the 5 bosses all the way back to camp fire area to fight them like a round ribbon.
Yea death is indeed so cheap nowadays in these dungeons like they are that I'm surprised 99 stacks of major injury kits haven't creeped up to 100k a stack.
Hmmm! People would just buy the major injury kits from regular merchant in game using gold. Does anyone actually spend AD on it?
EDIT: Yes, it takes 25 silver per. I have tons of "useless" gold and I never thought about that. On the other hand, gold is cheap. Selling "junk" I pick up on the ground for gold is more than I spend for injury kit.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Well, I was killed 26 times (the final board number) and it was about the average number of the whole party.
These days, death seems to be cheap. That is why we pull the 5 bosses all the way back to camp fire area to fight them like a round ribbon.
Yea death is indeed so cheap nowadays in these dungeons like they are that I'm surprised 99 stacks of major injury kits haven't creeped up to 100k a stack.
If at all possible, I prefer to just skip that lil party of insanity in eCC with a TR in the party cause them 2 seals ain't worth 8 kits. Increasing the seals that drop will make it more rewarding, but still....all the monsters in all parts of the epic dungeons deal too much damage.
Higher player hit points...higher NPC damage numbers....ok...makes sense...I can deal with that concept...but....NPC's dealing out one kit kills to the highest hit point geared players....nope.
Those 5 bosses are not worth the injury kits (and DEFINITELY not worth health stone charges!). Better to let the TR sneak by (or if you don't have one, have the party lure them away from the exit and you can sneak by with the Cloak of Lesser Etherealness -- as long as no one screws it all up by following you).
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Well, after the Leadership being removed from the Gateway thing, there were a lot of comments about
"playing the game should be more rewarding"
and i really would like to ask the Devs, how can this whole dungeon/skirmishes one-shot scenarion be anywhere near anything you might even consider rewarding for players?
I mean, they put an itemlevel on those "encounters"...
which makes you wonder, if they even tested those encounters with those itemlevel....
or did they just ran through all of it with their GM/Devs powers up, and never even bothered to look back?
And while we are at it, i'm not really interested in some "Stronghold will be awesome" blogging or streaming advertisement rounds without ends... but how about streaming a regular dungeon/skirmish run from Devs with regular gear for a change?
Now that would be something, i would be logging into twitch.tv for.
Well, after the Leadership being removed from the Gateway thing, there were a lot of comments about
"playing the game should be more rewarding"
and i really would like to ask the Devs, how can this whole dungeon/skirmishes one-shot scenarion be anywhere near anything you might even consider rewarding for players?
[...]
...well, more than doubling the XP needed per level-up between 60.999 and 70 (and the overlevels beyond) also has made this more rewarding, hasn't it?
@ suicidalgodot
...well, more than doubling the XP needed per level-up between 60.999 and 70 (and the overlevels beyond) also has made this more rewarding, hasn't it?
sarcasm.
[/quote]
I know there are a bunch of people on this forums alone that have a view of enduring a hardship makes a meager payoff come off as an rewarding experience.
On Topic: I have lot track of how many time I have been one hit killed by random NPCs in the T1 and T2 dungeons, with enough damage to overkill anything, regaurdless of gear.
I know they want to force the need for a tank, but the damage the NPC do seems putative and almost seems done for the sake of validating the need of the oath bond paladin. Yet, I commonly witnessed the NPCs crushing almost BiS geared tanks, so not sure what the balance metric for this game is. Immunity or randomly die seems to be how they balanced the NPCs.
That is just another point, even tanks can't really "tank" those mobs... they have to kite them around too.
Then what is even the point in having a tank around?
Even those "telegraphed" attacks shouldn't one-shot a decent geared tank, sure they should take a lot of HP away, but there should be time for a healer to react at least.
And instead of coming around with a real simple solution for this problem, they reduced the damage 25% butincreased the mobs hitpoints 50% at the same time.
...
Again, the Devs should really be forced to play their own game with a regular equiped character, to really see and feel how this is working right now.
This is getting beyond stupid tbh. Look at this combat log:
- mob was debuffed with 3 stack of Bane before it hit me.
- I had sanctuary up before i even get close to the mob (60% dmg reduction with Prot Paladin)
- Shield of Faith = 50% dmg reduction
As i said, the Dev should really stop blogging about Strongholds for a while, and get into the game with regular characters and no Dev/GM i-win-buttons available.
Yea some sort of public acknowledgement would be nice already.
And I like how they made all that stuff for the new class absorb such huge numbers as if all classes have access to the same things. It's like they just didn't want to add the OP class but since everyone wanted them to they just decided to get even with everyone by making end game content impossible.
Oh...you want a new class huh....wellllll.......guess what.....your gonna play that class and only that class and we're taking all your dice!!! -.-
It's the DR bug that has been reported in the bug report forum. Cryptic decided to let it go for all of mod 6, maybe they'll fix it in mod 7. And maybe it will be an actual fix as opposed to a hastily done slapdash patch that always allows the same exploits/bugs to pop time after time, but meh... this game is what it is.
It's the DR bug that has been reported in the bug report forum. Cryptic decided to let it go for all of mod 6, maybe they'll fix it in mod 7. And maybe it will be an actual fix as opposed to a hastily done slapdash patch that always allows the same exploits/bugs to pop time after time, but meh... this game is what it is.
I see a lot of maybe's in that comment. Plus to....I mean come on dude....how long has mod 6 been out now with it.
This is getting beyond stupid tbh. Look at this combat log:
- mob was debuffed with 3 stack of Bane before it hit me.
- I had sanctuary up before i even get close to the mob (60% dmg reduction with Prot Paladin)
- Shield of Faith = 50% dmg reduction
Despite all that im still getting one shoted.
Ya, why would ANY enemy hit players for 380k in a T1? We need answers.
WWWOOOOOOOWWWWW look at that whopper. Do I get a reward like some free astral diamonds for taking a hit 4x what is should have been? I mean hey...major injury kits do cost you know.
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Honestly people, stop complaining about 1 shot mechanics. Other MMO's have them and if you stupid enough to keep standing in the red when you know it will 1 shot you, you deserve what you get. Considering NWO is one of the easiest mmo's out there, I see no reason for complaining.
Honestly people, stop complaining about 1 shot mechanics. Other MMO's have them and if you stupid enough to keep standing in the red when you know it will 1 shot you, you deserve what you get. Considering NWO is one of the easiest mmo's out there, I see no reason for complaining.
WHAT red zone?
It's a serious question. When a Hexer or a Deathlock toss out a magic missile, there is no red zone. It comes at you, it NEVER misses, and it insta-kills. I've even been hit by one that I saw go THROUGH the wall as I ran around the corner.
That arrow from the archer way in the back of the room? Nope, no red zone either -- just BAM, you're dead. The cutthroat who takes a swing at you? Nope, no red zone there, either. And I just love how they UNERRINGLY chase you down even when they're supposed to be dazed.
These aren't "powerful" moves nor are they telegraphed, yet they still one-shot. Getting hit by them has nothing to do with stupidity, except for the utter stupidity of having such attacks do that much damage. In in fact, it's even MORE stupid when you take into account that their armorpen is so high that NO amount of defense will save you.
We are four months into mod 6, a week shy of mod 7, and at least three months since the famous dev blog announcing that they understood that they had made mistakes in mod 6. Yet, the extreme difficulty remains along with the ability of EVERY enemy in epic dungeons to one-shot anyone. I think players have every right to be skeptical, at the very least, of whether anyone is *actually* listening at Cryptic. I also think that players have every right, now four months in, to say, "time's up" and demand action.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
As much as I agree with you. It's obvious that for the next few weeks/months nothing will be done.
It's SH all the way. And looking at the past experience, there will be new things to fix in mod7 so those from mod6 are waaaaaaay behind.
Read something that they will indeed work to ease things out - if it's really needed BTW.
One shots are annoying as f*** thus there's no real need for a tank. I tried to build one from beg of mod6. Few weeks after it was done, and few hundreds of OHK's I decided it's not worth the hassle.
On the preview shard forums dev's wrote that with the new eq things should be easier. Well if you ask me if they don't fix the DR bug and don't reduce the critters arpen, no gear will save us! not even the fansy looking shiny new stuff from the guild vendor.
Nancy - Dragonborn, SM Guardian Fighter A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based? 2). Yes. I am panzer! 3). Get ACT if you want to celebrate your epeen. 4). Horniness will not stand between me and what I believe - "MM"
The Stronghold equipment won't be any help either, unless they have woven the bug fix into that gear, trying to force players into Strongholds.
Grind through Strongholds to be able to grind dungeons and skirmishes again - and at this point, nothing along that line would really surprise me anymore.
Honestly people, stop complaining about 1 shot mechanics. Other MMO's have them and if you stupid enough to keep standing in the red when you know it will 1 shot you, you deserve what you get. Considering NWO is one of the easiest mmo's out there, I see no reason for complaining.
Easiest MMO out there?? NW?? Umm...nope not on the same page with that.
I've played different MMO's and NW has become the only one with 1 shot mechanics all the time every time. Take for instance STO (Star Trek Online), there are one shot mechanics there but they have long cooldowns thus making it impossible to use them all the time every time. Still though...where is my one hit shot mechanic towards an NPC then?
The Stronghold equipment won't be any help either, unless they have woven the bug fix into that gear, trying to force players into Strongholds.
Grind through Strongholds to be able to grind dungeons and skirmishes again - and at this point, nothing along that line would really surprise me anymore.
Yea some of the Strongholds gear I have seen from preview...I wouldn't even want to give up my artifact belts to use. Another artifact mainhand and offhand...oh boy...more rp down the drain. Epic Dragon mainhand goes to very rare Elemental mainhand. -.- Would say it balances out, but since NPC's got huge boosts to hit points and damage it doesn't.
[Combat (Self)] Enforcer deals 182534 (153829) Physical Damage to you with Sweep.
[Combat (Self)] Cutthroat deals 107558 (70719) Physical Damage to you with Melee Attack.
[Combat (Self)] Cutthroat deals 110573 (72702) Physical Damage to you with Melee Attack.
This one has a red zone, but doesn't it strike anyone as still extreme?
[Combat (Self)] Traven Blackdagger deals 505298 (827399) Fire Damage to you with Fire Bomb.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
You know, ill bet you guys complaining are the same people ho never finished epic dread vault. You know, the dungeon thaat actually required skill and player coordination to beat and that being highly geared didn't just let you roflstomp it. Its the end game pve content, it should be hard and it can be done, contrary to some people belief, with a 2k group without a paladin on tank.
You know, ill bet you guys complaining are the same people ho never finished epic dread vault. You know, the dungeon thaat actually required skill and player coordination to beat and that being highly geared didn't just let you roflstomp it. Its the end game pve content, it should be hard and it can be done, contrary to some people belief, with a 2k group without a paladin on tank.
I have finished dread vault multiple times with random pug parties, and it was hard and there were failures but it does not compare to the new broken dungeons. In ecc you have one shot killers like the hexers that cannot be avoided and they give no warning either, but ok, one can deal with that: good crowd control/tanking/burst heals and getting the final boss can be a smooth run. The final boss however does not in any way compare to the final Dread Vault boss, people post videos here showing they beat Blackdagger legit like its a momentous event, and it should not be a momentous event. Blackdagger is bad enough with his one shotters and massive hit points, but when those hexers spawn you are at the mercy of random luck, if they don't target the tank you will be one shotted. The legit success rate of the final boss is probably less than 0.1 %, that is too low and that proves that its not about a lack of skill but of a very cheap boss battle design.
Comments
Perhaps I should remind everyone that this is Dungeons & Dragons not Campaigns & PVP. The Dungeons & the Dragons should be the coolest parts of the game.
[7/26 17:09] [Combat (Self)] Margold Tarmikos deals 184248 (158206) Arcane Damage to you with Oppressive Force.
^^Didn't dodge it cause I thought my fully empowered astral shield and regular divine glow would cushion the blow enough for me to use bastion afterwords. -.- Oh the qq if a player was this strong.
i have report this long ago with pictures, show in it completly ignoring DR/Defense, and doing 2 times the dmg it should like 200k (100k), i play as gf now imagine how insane hard this makes any dungeon, when 5-10 adds are on you doing double dmg ignoring DR/Defense. some forum moderator said they told Dev's to investigat it, it was 3 weeks ago so far 0 change, and i dont see them in previews server notes, so it WAI or they just ignore it.
The whole one-shot mechanic of mobs in this game is ridiculous.
And the devs wonder why people are skeptical about whether they are *actually* listening.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I will say this though...yesterday night I ran eCC with an OP in the group that managed to keep up divine protector since I would gift of haste him and use anointed army in between divine protector being down and thru the whole dungeon we only died at most 7 times. That was what the final board said. And none of us we're 4k++ geared.....so....I'm guessing that's why they have done what they have done, but again it brings me back to....party makeups are limited for successful runs now, OP's are a must have and GF's are inferior at tanking, and there is no room for human error. Step on an NPC's aoe and your instantly dead unless divine protector is up, but when an NPC's steps on my aoe....they just lose a few hit points...somehow I just don't find that fair or amusing.
Makes me wonder just how many people have left the game because they too don't find it amusing. People that might have spent real money to get nicer things because they wanted them and enjoyed the game. I'm just saying.
These days, death seems to be cheap. That is why we pull the 5 bosses all the way back to camp fire area to fight them like a round ribbon.
Yup, when I run ECC with my friends; we do exact same.
Yea death is indeed so cheap nowadays in these dungeons like they are that I'm surprised 99 stacks of major injury kits haven't creeped up to 100k a stack.
If at all possible, I prefer to just skip that lil party of insanity in eCC with a TR in the party cause them 2 seals ain't worth 8 kits. Increasing the seals that drop will make it more rewarding, but still....all the monsters in all parts of the epic dungeons deal too much damage.
Higher player hit points...higher NPC damage numbers....ok...makes sense...I can deal with that concept...but....NPC's dealing out one kit kills to the highest hit point geared players....nope.
Hmmm! People would just buy the major injury kits from regular merchant in game using gold. Does anyone actually spend AD on it?
EDIT: Yes, it takes 25 silver per. I have tons of "useless" gold and I never thought about that. On the other hand, gold is cheap. Selling "junk" I pick up on the ground for gold is more than I spend for injury kit.
Those 5 bosses are not worth the injury kits (and DEFINITELY not worth health stone charges!). Better to let the TR sneak by (or if you don't have one, have the party lure them away from the exit and you can sneak by with the Cloak of Lesser Etherealness -- as long as no one screws it all up by following you).
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
"playing the game should be more rewarding"
and i really would like to ask the Devs, how can this whole dungeon/skirmishes one-shot scenarion be anywhere near anything you might even consider rewarding for players?
I mean, they put an itemlevel on those "encounters"...
which makes you wonder, if they even tested those encounters with those itemlevel....
or did they just ran through all of it with their GM/Devs powers up, and never even bothered to look back?
And while we are at it, i'm not really interested in some "Stronghold will be awesome" blogging or streaming advertisement rounds without ends... but how about streaming a regular dungeon/skirmish run from Devs with regular gear for a change?
Now that would be something, i would be logging into twitch.tv for.
...well, more than doubling the XP needed per level-up between 60.999 and 70 (and the overlevels beyond) also has made this more rewarding, hasn't it?
/sarcasm.
...well, more than doubling the XP needed per level-up between 60.999 and 70 (and the overlevels beyond) also has made this more rewarding, hasn't it?
sarcasm.
[/quote]
I know there are a bunch of people on this forums alone that have a view of enduring a hardship makes a meager payoff come off as an rewarding experience.
On Topic: I have lot track of how many time I have been one hit killed by random NPCs in the T1 and T2 dungeons, with enough damage to overkill anything, regaurdless of gear.
I know they want to force the need for a tank, but the damage the NPC do seems putative and almost seems done for the sake of validating the need of the oath bond paladin. Yet, I commonly witnessed the NPCs crushing almost BiS geared tanks, so not sure what the balance metric for this game is. Immunity or randomly die seems to be how they balanced the NPCs.
Then what is even the point in having a tank around?
Even those "telegraphed" attacks shouldn't one-shot a decent geared tank, sure they should take a lot of HP away, but there should be time for a healer to react at least.
And instead of coming around with a real simple solution for this problem, they reduced the damage 25% but increased the mobs hitpoints 50% at the same time.
...
Again, the Devs should really be forced to play their own game with a regular equiped character, to really see and feel how this is working right now.
This is getting beyond stupid tbh. Look at this combat log:
- mob was debuffed with 3 stack of Bane before it hit me.
- I had sanctuary up before i even get close to the mob (60% dmg reduction with Prot Paladin)
- Shield of Faith = 50% dmg reduction
Despite all that im still getting one shoted.
And I like how they made all that stuff for the new class absorb such huge numbers as if all classes have access to the same things. It's like they just didn't want to add the OP class but since everyone wanted them to they just decided to get even with everyone by making end game content impossible.
Oh...you want a new class huh....wellllll.......guess what.....your gonna play that class and only that class and we're taking all your dice!!! -.-
I see a lot of maybe's in that comment. Plus to....I mean come on dude....how long has mod 6 been out now with it.
WWWOOOOOOOWWWWW look at that whopper. Do I get a reward like some free astral diamonds for taking a hit 4x what is should have been? I mean hey...major injury kits do cost you know.
WHAT red zone?
It's a serious question. When a Hexer or a Deathlock toss out a magic missile, there is no red zone. It comes at you, it NEVER misses, and it insta-kills. I've even been hit by one that I saw go THROUGH the wall as I ran around the corner.
That arrow from the archer way in the back of the room? Nope, no red zone either -- just BAM, you're dead. The cutthroat who takes a swing at you? Nope, no red zone there, either. And I just love how they UNERRINGLY chase you down even when they're supposed to be dazed.
These aren't "powerful" moves nor are they telegraphed, yet they still one-shot. Getting hit by them has nothing to do with stupidity, except for the utter stupidity of having such attacks do that much damage. In in fact, it's even MORE stupid when you take into account that their armorpen is so high that NO amount of defense will save you.
We are four months into mod 6, a week shy of mod 7, and at least three months since the famous dev blog announcing that they understood that they had made mistakes in mod 6. Yet, the extreme difficulty remains along with the ability of EVERY enemy in epic dungeons to one-shot anyone. I think players have every right to be skeptical, at the very least, of whether anyone is *actually* listening at Cryptic. I also think that players have every right, now four months in, to say, "time's up" and demand action.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
It's SH all the way. And looking at the past experience, there will be new things to fix in mod7 so those from mod6 are waaaaaaay behind.
Read something that they will indeed work to ease things out - if it's really needed BTW.
One shots are annoying as f*** thus there's no real need for a tank. I tried to build one from beg of mod6. Few weeks after it was done, and few hundreds of OHK's I decided it's not worth the hassle.
On the preview shard forums dev's wrote that with the new eq things should be easier. Well if you ask me if they don't fix the DR bug and don't reduce the critters arpen, no gear will save us! not even the fansy looking shiny new stuff from the guild vendor.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
Grind through Strongholds to be able to grind dungeons and skirmishes again - and at this point, nothing along that line would really surprise me anymore.
Easiest MMO out there?? NW?? Umm...nope not on the same page with that.
I've played different MMO's and NW has become the only one with 1 shot mechanics all the time every time. Take for instance STO (Star Trek Online), there are one shot mechanics there but they have long cooldowns thus making it impossible to use them all the time every time. Still though...where is my one hit shot mechanic towards an NPC then?
Yea some of the Strongholds gear I have seen from preview...I wouldn't even want to give up my artifact belts to use. Another artifact mainhand and offhand...oh boy...more rp down the drain. Epic Dragon mainhand goes to very rare Elemental mainhand. -.- Would say it balances out, but since NPC's got huge boosts to hit points and damage it doesn't.
[Combat (Self)] Enforcer deals 182534 (153829) Physical Damage to you with Sweep.
[Combat (Self)] Cutthroat deals 107558 (70719) Physical Damage to you with Melee Attack.
[Combat (Self)] Cutthroat deals 110573 (72702) Physical Damage to you with Melee Attack.
This one has a red zone, but doesn't it strike anyone as still extreme?
[Combat (Self)] Traven Blackdagger deals 505298 (827399) Fire Damage to you with Fire Bomb.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I have finished dread vault multiple times with random pug parties, and it was hard and there were failures but it does not compare to the new broken dungeons. In ecc you have one shot killers like the hexers that cannot be avoided and they give no warning either, but ok, one can deal with that: good crowd control/tanking/burst heals and getting the final boss can be a smooth run. The final boss however does not in any way compare to the final Dread Vault boss, people post videos here showing they beat Blackdagger legit like its a momentous event, and it should not be a momentous event. Blackdagger is bad enough with his one shotters and massive hit points, but when those hexers spawn you are at the mercy of random luck, if they don't target the tank you will be one shotted. The legit success rate of the final boss is probably less than 0.1 %, that is too low and that proves that its not about a lack of skill but of a very cheap boss battle design.