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unangbangkay Arc User

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  • Thanks for the info, and you're totally right! I've been testing Richochet throw (R3) in alerts and such, and boy am I glad I took it. Now I can actually hit bosses when they dance (without having to rely on the lunge and hoping for NttG to proc, the damage can be crazy! Of course, sometimes that results in every enemy…
  • Thanks for the advice, folks! I'm going to try out promnight's build for a little bit as I've found that chasing backstepping bosses around because we had an inadequate tank wasn't much fun, and that ricochet throw looks cool. My question to promnight is that if he's using Ricochet throw without concentration, doesn't that…
  • Bumping for a little more feedback. I'm looking for cool ways to improve the design!
  • I love cool robots! It's kind of a shame that most regular comics like to draw their robots like people. Except folks like Larroca on Invincible Iron Man. Those are REAL mech designs.
  • Here's a better pic of Light Fantastic, who I have renamed "Dynamic Lighting" because a computer/gaming term sounded better.
  • I put this in when I necro'd the archived thread :) I've noticed that barring folks who just press the randomize button or outright copy an existing character, a lot of CO heroes tend to be built around the power set, as opposed to traditional comic heroes, which tend to have their powers molded around their character or…
  • This makes some sense. Champs has tons more assets and customization than STO, including big, traditional MMO-style zones (unlike STO's heavy instancing) and other considerations. There's simply a lot to manage and that's not even including of things covered by microtransactions, esp. costume pieces, freeforms and…
  • I figure I'll resurrect this topic since it's always interesting to find out about a person's creative process. CO has a lot of creativity in it thanks to all that kickass customization! I've noticed that barring folks who just press the randomize button or outright copy an existing character, a lot of CO heroes tend to be…