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thunderlake Arc User

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  • Now there's five of them in the AH all of a sudden, so I guess I finally got lucky
  • Ok, thanks. I did ask in Trade once, but didn't get any response. I guess I'll have to both keep grinding and asking then.
  • That's assuming everyone wants the entire set. personally, I just opened a handfull of boxes until I got one costume part and then traded it for the only one I really wanted (and if I want more I can by them cheaper of the AH since the individual parts seems to go for less than an entire costume set), so I ended up using…
  • Feels like I was one of the very few who actually liked the individual costume unlocks, but oh well.
  • Thanks for the tips guys, I'll try some stuff out and see where it goes. Although this seems to be yet another one of those combinations that only almost work together.
  • How well do the Laser Sword EU specifically work with the PA Powers? Seems like there's quite a lot of conditions that can trigger it.
  • Oh, that would be amazing. It's a bit of a waste that most of the power sets have very similar energy unlock mechanics. A reaload mechanic of some sort for munitions would really make the whole set stand out.
  • Thanks for the write-up! Not really interested in more mêlée characters right now, but looks like revised plasma burn-mechanics integrates quite well with some of the ranged power armor abilities, and I've wanted to make a beam spam build for quite a while....
  • Yeah I figured I would have to stack quite some CON. Although Imbue with the threat wipe advantage sounds pretty good for a stealth build as well.
  • Yeah, I know, I'll try it out a bit when I level the build to see if I really need both TEM and RR. I might not go with Parry at all, now that I think about it the new cower block seems fitting for a stealth based character. I'll finalize the advantages when I've decided what powers I want. There's still no active offence…
  • So, I've been looking at this a bit more, and I think I'm going to go ahead with your suggestion for darkness + MA, only with Ego Form instead of WotW and maybe lifedrain instead of shadows embrace (feels like it overlaps a bit with 100 hands). Between the teleport, 100 hands and vortex it has a bit of portal feel to it.…
  • I've been looking over the Darkness set and while your build works very well it just doesn't look right for a ninja themed build. I think I'd rather just go ahead and make that toon a straight up conventional MA build (dodge- and critmonkey Night Warrior with Steadfast and FotT). But I'm still liking spirit reverb as a…
  • Oh, that's right. Thanks for the tips. Not sure how well Embrace and Vortex will fit the theme, but I'll check it out.
  • I've messed around with it now, so maybe something like this? Judo Stephenson - Freeform Super Stats Level 6: Dexterity (Primary) Level 10: Constitution (Secondary) Level 15: Intelligence (Secondary) Talents Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10) Level 6: Acrobat (Dex: 5, Con: 5) Level 9: Healthy Mind…
  • Yeah, NW, FotT and Rthrow sounds good. So good in fact that I'm kinda tempted to turn it into a build of its own (everyone needs a Batman knockoff, don't they?) with MA and gadget powers instead. Would you suggest any attacks from the ranged powersets that would work well with Spirit Reverb, Shadow Form and an MA theme? I…
  • Ooohhh, Night Warrior is a great Idea. Maybe throw in ricochet throw and gas pellets for a more gadget-style ninja. The big problem is that all of the MA moves with dimensional damage aside from 100 hands (DU, BCF, OPS) are all charged single target damage. Kinda feel like I need abilities from other sets just for utility.…
  • Thanks. that's what I suspected. I don't have a finalized build yet, but I figured I would probably want to use a few more Darkness powers. Ebon Ruin for the debuff, Shadow Shroud with Terrifying Visage as another fear applier and maybe Summon Shadows for some form of shadow clone-thing. But I'm not super familiar with the…
  • Same here. The character building (both costume design and theorycrafting) is so fun it almost makes up for the fact that most of the content is somewhat lacklustre.
  • Ok. I'll try it out on the PTS. I figured the offense boosts in the END tree would help out with the damage. But I'll try it to see which is better, and just how energy hungry typhoon is. Man, I kinda love just how intricate this system is. There's so many options, kind of overwhelming at first, but it's also really fun to…
  • Just another though since I haven't gotten around to build this character yet. How would it perform if I changed the primary superstat to Endurance? That spec tree seems like it could be useful for this build as well, especially for hardened to get a bit more survivability.
  • I see. Wow, I'm learning things here. I didn't think a single ability did that much difference in terms of dodge chance.
  • That seems to be correct. But yes, typhoon and Hurricane are the ones intended for damage, ball lightning is mostly there to feed ionic reverb. Looking at the version you posted, masterful dodge stands out a bit. The build isn't particularly dodge/avoidance oriented otherwise aside from general defence value. Care to…
  • Interesting. I picked Guardian for the Locus buff, but Agressive Stance fed by Relentless Assault seems more reliable. It also has Mass Destruction which seems like a good option since the build mostly relies on the AOEs (ball lightning, typhoon, hurricane).
  • Thank you. Yes, I've considered guardicator as well. Only problem is that I've already used it on other characters before so I wanted to try something different. Although I suppose the spec trees doesn't change gamplay all that much.