So, I haven't played this game for a while and it seems like a lot has changed. But one idea I had last time I played was to combine Void Shift and Spirit Reverberation with the Martial Arts powers that do dimensional damage (primarily One Hundred Hands). Is that still a viable build, or am I better of just using the new Steadfast energy unlock? I'm kind of a sucker for weird synergy builds like Darkness + MA, but the theme of the character would work perfectly fine with an all MA build as well.
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- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
The big problem is that all of the MA moves with dimensional damage aside from 100 hands (DU, BCF, OPS) are all charged single target damage. Kinda feel like I need abilities from other sets just for utility. So it's NW with some gadgets (and maybe backhand chop to get extra focus stacks?), or Shadow Shroud with some paranormal attacks. I see that Hex of Suffering has a fear advantage now...
- Be safe and have fun, champs - for science!
Would you suggest any attacks from the ranged powersets that would work well with Spirit Reverb, Shadow Form and an MA theme? I haven't familiarized myself with the changes to sorcery/darkness/celestial yet.
Judo Stephenson - Freeform
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Coordinated (Dex: 5, Int: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Shadow Bolt (Despondency)
Level 1: Shadow Blast (Psychotic Break)
Level 6: Spirit Reverberation
Level 8: One Hundred Hands (Ghostly Strikes)
Level 11: Void Shift
Level 14: Form of the Tempest
Level 17: Shadow Form
Level 20: Resurgence
Level 23: Dragon Uppercut (Chi Flame)
Level 26: Shadow Shroud (Terrifying Visage)
Level 29: Hex of Suffering (Rune of Terror)
Level 32: Soul Beam
Level 35: Imbue (Illusive)
Level 38: Open Palm Strike (Focused Chi Blast)
Adv. Points: 17/36
Travel Powers
Level 6: Acrobatics (Versatility)
Level 35: Teleportation
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Evasion (2/2)
Dexterity: Deadly Aim (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Here's one way to build MA w/ some Darkness and SReverb:
(Unnamed Build) - Freeform
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Con: 10, Str: 10, Dex: 10, Rec: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Shadow Bolt
Level 1: Shadow Embrace (Rank 2, Rank 3)
Level 6: Spirit Reverberation
Level 8: Form of the Tempest
Level 11: Way of the Warrior (Rank 2, Rank 3)
Level 14: Void Shift (Emerging Nightmares)
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Dragon Uppercut (Rank 2, Chi Flame)
Level 23: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 26: Resurgence (Rank 2)
Level 29: Soul Vortex (Rank 2, Soul Drain)
Level 32: Ebon Void (Voracious Darkness)
Level 35: Ego Surge (Nimble Mind)
Level 38: Rebirth
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Strength Mastery (1/1)
Gears mostly for Dex and Con.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
But I'm still liking spirit reverb as a concept, so I'm probably going to use that for a different toon. Maybe go the other way around and slot in a few MA powers in a primarily Darkness-based build. Would Ego form work for that as well? Since it has the same paranormal damage boost and also a boost to physical damage.
- Be safe and have fun, champs - for science!
But I'm not as sure what to do with the ninja-themed character yet. Maybe something like this?
(Unnamed Build) - Freeform
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Negotiator (Int: 5, Rec: 5)
Powers
Level 1: Vicious Strikes
Level 1: Thundering Kicks (Floating Lotus Blossom)
Level 6: Smoke Bomb Lunge (Sudden Strike)
Level 8: Night Warrior (Silent Running)
Level 11: Form of the Tempest
Level 14: Bountiful Chi Resurgence (Resurgent Reiki)
Level 17: Ricochet Throw (Microelectronic Controllers)
Level 20: Steadfast
Level 23: Parry (The Elusive Monk)
Level 26: Dragon Uppercut
Level 29: Evasive Maneuvers (Sleight of Mind)
Level 32: Throwing Blades
Level 35: Resurgence
Level 38:
Adv. Points: 14/36
Travel Powers
Level 6: Acrobatics
Level 35: Ninja Vanish
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)
Lastly, you'll want to get Deadly Aim and Expose Weakness in Dex PSS- the dodge/avoid options are kinda weak and make you skip out on the best parts of the tree (imo).
- Be safe and have fun, champs - for science!
Spec trees are still one of my weak points when it comes to this game. Thanks for the pointers.
- Be safe and have fun, champs - for science!