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thisiscraftaaa Arc User

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  • You have to run down to Chief Surhoff to get the second daily, which you have to complete the first once per character to unlock.
  • Raising it here to be sure beyond sure it's at least seen, because Customer Support just threw an automated bot response at me that misconstrued what the issue even was, told me to just email Community@crypticstudios and closed the ticket, and the latter of the two in turn hasn't given a single hint that they've received…
  • With the conclusion of Foxbat, my stance and concerns haven't changed from the PTS post and the mid-event posts. Account-bound currency in and of itself was always going to be a huge QoL increase on the small scale in allowing people to use one character to acquire auras or devices for another character, enabling people…
  • Having raised all of those suggestions, I'd now like to move onto the possibility of introducing entirely new powers (read: reskinning existing powers from other sets) to Gadgeteering to give it more flexibility as well. I say reskinning not because "ha-ha lol funny recycling content I'm a comedian" but, because I'm going…
  • What you're neglecting is that if I have six hours of dailies (and I do) I have to explicitly do them all at once. As soon as I log on. Before anything else. One character at a time. Stopping because someone asked me to slot fill as DPS for TT or because that one guy called out an Eido gathering again is no longer an…
  • That combined with the outmoding of wrapper missions in favor of "first reward every 20h" reads like this is meant to punish people for backlogging dailies to be able to do, say, eight sets of dailies every two days for four characters instead of four sets of dailies a day for four characters. Which reads like we're back…
  • I have a few immediate concerns. One: how does the game account for capping out on the 10-day not-wrapper costume unlock tokens each day, which is arguably the most pressing issue here? Regardless of whether it's based on when the mission is completed- starting the cooldown only then- or what 20-hour "segment" of the…
  • My only real meaningful thought here- outside of the obvious of "even if curated, just one minute still leaves a lot of room for RNG versus fifteen or ten or even five-" is that it would be nice to see gear differences specified where relevant; which AT used Cosmic secondaries versus Onslaught secondaries and the likes,…
  • I just noticed, is this a recent nerf change or something I missed months ago? Note the target cap. Seen on top: an unranked/R1 Flamethrower on a character that hasn't taken it at all. Seen on bottom, a R2+Single Minded Flamethrower on a different character that uses it. I tested it in the powerhouse and wound up…
  • Huge +1 from me. Diversifying builds a lot with even just one extra power slot (and maybe more adv points) would be a breath of fresh air after- in my case at least, and I know it's a lot more for many other players- a few months shy of ten years of roughly the same, over and over again. Though admittedly, the biggest…
  • A thought occurs. Since various effects- from healing an ally out of combat who's hurt themselves via fall damage, to using any kind of PBAoE or other non-targeted AoE- flag the user as in combat for the purposes of auras, couldn't this be used to very easily soft-troll open-world content (mostly Cosmics and Eido) by…
  • Seen thrice, roughly spliced together in Windows Paint. The intent (I'm holding onto the text file I've got it written out in) was a Dex/Ego/End Guardian/Overseer gadgeteering DPS (primarily PBR) with some choice-between powers to mix in a tiny bit of PA, LS and/or Archery, and with some focus on Plasma Burn stacks for…
  • Without actually doing any math on it and just going solely off gut instinct, I'd feel like Ricochet Throw with a 1.5x base damage buff would be comparable to- or potentially slightly better than- current/post-nerf Force Cascade in terms of DPS depending on how you slice it? Albeit with larger range and some gimmick-y,…
  • Seconded, as always I crave more head pieces to play with.
  • Seconded; the Hi-Pan Custom Alert environment is wildly underutilized for how good it looks and making it into a unique hideout would be one way of many to put it to good use.
  • The female Shisa head appears to still be misaligned. It looks about the same, or maybe slightly worse (though it's hard for me to tell for sure) than it did before; I just took these pictures right after the server came back up. Can anyone else confirm?
  • I haven't actually checked the male Shisa head, but the female Shisa head (I encountered this when working on a costume for the dev CC for today next week) appears to be offset to it's right (or to your left if looking at it head-on,) most easily noticeable around the facial region and top of the head but from what I can…
  • But what was the critting actually doing? Or was it just an unnecessary extra switch being flipped every now and then wasting precious server bandwidth?
  • Maybe I'm just dumb, but trying to wrap my head around Draysha Supercharge critting, what about it was even critting in the first place? I never saw anything that LOOKED like it was critting, and I can't exactly imagine any weird hidden effects it might have had that could have been critting (though that probably goes to…
  • And finally, after a short wait, the last two! 11. "Resonant Arrow" a Sonic Arrow replacer. "A marvel of harmonics, this quiver full of experimental arrows will leave even the strongest targets weakened and reeling, susceptible to all manner of energy attacks." *1.83sec charge time, 0.67sec activate time, does not…
  • And now, apparently the rest of it is still a bit too long, so I'm going to post the next four, wait half an hour so the forums don't implode since that's apparently an issue, then post the last two. 7. "Waking Nightmare" a Flashfire replacer. "Through your powers, magic or technology, the horrors of the mind slither and…
  • This happens to varying degrees with all powers that apply a defense debuff as a secondary effect that comes BEHIND some other effect. It's why you have to be particularly finnicky with using tap-powers with a cooldown like Hex of Suffering, Will-O'-The-Wisp, Frag Grenade if using the defpen adv, Incendiary Grenade if…
  • I would say yours are rather low within the context of lategame/endgame and non-casual content in particular. Not in general, not everywhere else, just specifically in that context. What you posted there is... honestly, working entirely as expected based on what the folks in this thread who've tinkered with the power and…
  • That's the big thing, like I started out my post with, yeah. Looked at in a vacuum, Sonic Beam is fine as it is. More mobility for slightly lower damage on otherwise identical powers? Nothing wrong with that, and I am both happy to see Gadgeteer get another, more generally-viable single-target attack power, and looking…
  • Now that I've actually done a little Powerhouse testing with it, I'd like to talk about the new power, Sonic Beam. In short? It... really needs a buff. Fundamentally, I understand the concept: it's almost 1:1 to Assault Rifle, but does slightly lower base damage in exchange for a minutely smaller energy cost on initial…
  • Quick question: I just got an Ice Shards back piece drop from Finkle Foundry. Is Finkle Foundry supposed to be able to drop that? Since it's not in the loot table NPC and I've never seen this before in... a few hundred Finkle Foundries too many, it just threw me for a loop.
  • The new aura looks sick, hopefully it'll be in Clarence's drop pool so I can stockpile some for use on future characters that I haven't made yet.
  • What purpose do those loot beams serve when nobody actually cares about the AFs in the first place though? They're a misdirect to make you think you've gotten something you might actually care about when your "special" reward is extra inventory clutter worth 55L, 2N 55L, or that has to be manually deleted from your…
  • Seconded, AFs are all worth less than rando "lol 37N 93L" green secondaries unless there's a perk tied to them that gives a title, in which case they're still worth, like, 5G to 20G at the most. Not worth having loot beams of any color.
  • Wait, what's the deal with the nerf to Concentration and Chilled? Proccing stacks/refresh on half-charge and half-maintain was a vital part of keeping stacks up when being forced to block constantly while up close to an enemy (which basically all melee bosses force on tanks by virtue of knockspam or chasing down, all…
  • Shhhh, it's okay Crusher. It's finally over. Nobody's coming to hurt you any more. You can finally rest. Hopefully these two devices don't get forgotten and left off next year though, like some other junk (I'm looking at you, Nephilim primaries from TT and gold shinies/costume drops from Mandragalore) has been.
  • With Brilliant Cleave being looked at, I'd like to raise that the critical buff in particular needs to be looked at. It's meant to be something that rewards consecutive hits while Illuminated, but with the buff only lasting five seconds and only applying on a combo finisher, most late-game and endgame ANYTHING forces the…
  • Ahh, I forgot just how fun AtTENd The Celebration's "haha lol everything has energy drain so the tank physically doesn't exist" was. How I have missed thee.
  • I'm of the mind that their reviews are incredibly meaningful, because they're experiencing what every single new player in the game is forced to experience before they "get past the boring part" and "get to the good stuff" unless they're willing to blind-spend something like a hundred bucks on a game they haven't even…
  • Not to mention, the new launcher loves randomly closing itself down if it hasn't been interacted with in a while. The "new-old" launcher we had for a few weeks before also did this. If you're like me (or any CO player, really) and have CO crash often enough that you keep one or several spare launchers up in the background…
  • Technically true, though my response was to someone "trying for over 10 years to even acquire 5 points on one person" and "all but impossible to get points." It's entirely possible, but you need to be able to get online at a specific time on a friday for 5 to 10 minutes, which depending on where you live could actually be…
  • You just bring the character in question to the end of each dev CC to participate in the OM that Kaiserin starts to get a dev token. One a month is effortlessly guaranteed, potentially more through other sources (like when the Megalodon was being tested, or if you HM or win a dev CC.)
  • Unless I'm misinterpreting, that was a "working as intended" from Kaiserin, suggesting that their new intended "charge and attack the player" radius is meant to be identical to or bigger than their "stand and stare at the player" radius, which lines up with more schmancy endgame enemies and bosses, whereas leveling-content…
  • I have characters that haven't done any Kigas, Apes or Dinos (or Eidos) getting some of these perks, including ones that aren't even level 40 yet, so I'm assuming those perks are counting something else, like any entity classified as Cosmic, potentially? But I have no real idea since I wasn't paying attention to every…
  • Technically linkable, but considering my sources on that are A. Kaiserin talking in Zone chat for several hours on the relevant patch day which I never actually care enough to screenshot for the sake of proving points later, and B. screenshots of our devs talking from Vexx's Discord which I am not myself actually a part of…
  • That would be our devs saying that "new shield thing benefits from Def% and Block%" each time "new shield thing" happens. It happened with HW Bastion and it happened with the generic tap-shields when the Force rework came. And they did for a while, but now they don't again. Though at that, on the topic of Bastion! Fancy…
  • Pulse Beam Rifle, at least to my knowledge, will do slightly lower damage than Assault Rifle overall (assuming you're using Targeting Computer for both,) and ever since Kaiserin nerfed defpen sharing to make dedicated debuff support builds (that almost nobody was using to begin with) worse, you'll have an easier time with…
  • I've never encountered that error myself, but then, CO does love breaking in different ways for each individual person. I would advise not using any of the vehicles to start with. Unless you're intentionally building your character badly and playing them badly, those vehicles will underperform compared to whatever you can…
  • That'd certainly make it more convenient, but it technically already is. For whatever reason, bonus/boost orbs dropped by targets that aren't considered traditionally hostile but can be killed by players- including those dropped by destructible objects and those dropped by UNTIL Soldiers/Squad Leaders/Defenders when doing…
  • The "Mustache" Mouth Accessory, only available on the male head, is missing any and all material options, only offering one choice of pattern between "Vandyke" and "Solid Color" neither of which have even basic material options. Seen here:
  • If we're now getting into the realm of putting useful items in APs, and their dropping is tied to completing the entirety of the AP including the quest itself then I don't suppose it's possible we could have APs changed to be shareable (minus their SCR and Questionite rewards) to on-cooldown/already-completed characters,…
  • I'm not sure what else to raise for the issue; the only Ice Cages I was using were, since it was that build, whatever was spawning off the Chilleds applied by R3 Frosty Ice Rifle, and my description of that was just from standing there shooting a Regenerating Test Dummy for about half an hour, occasionally pausing to check…
  • Bumping because I encountered another issue related to this one that got its own thread. Specifically, encountering that got me thinking: I should test Warden Mastery with all the gloves on all three different OVs. So, I now present to you just that. Tested with Warden Mastery: Grond + SlicerGlove: Grond's powers listed…
  • Backups used to be much better, with each one doing an obscene amount of damage, if I recall correctly the low hundreds of thousands, before disappearing. They were effectively single-target nukes that could be used to skip annoying bosses in various instances and story segments, and take a big chunk off the health of…
  • Back, and here with the other... not quite half, there's a lot more here for sure, but the... other three quarters maybe? That's better. The other three quarters of the ideas I'll be squeezing into this particular thread. And now, without further ado... Harmon Labs Heist 1: "Wide-Nozzle MT-Type Med-Nanite Sprayer" a…