Since Chilled can refresh properly now, what are the odds we can get Cold Snap to refresh properly as well, since it only seems able to refresh if it has 9 or more seconds left (out of 10,) any lower and it has to expire before it can be applied again? Also, Bug: Bitter Storm PVD puts Ultimate Brimstone PVD on cooldown…
Skip ahead to the TL;DR at the bottom if you don't care about the numbers behind defenses and just want a quick answer. Otherwise... On your C-button character sheet, the "all damage resistance" shown there is specifically from all your sources of Defense points, which are usually all your gear-pieces and often some of…
The immediate thoughts that come to mind are: The actual devices themselves are more interesting than the PVD, though their cooldowns are generally stupidly (read: worthlessly) long. To point them out in particular... Abyssal Wave is a Dimensional version of Hydra. Same 20 second 2-second-ticks patch that spawns a bunch of…
That really is the biggest problem, at least to me: Cosmics are the place to go to grind the currencies necessary for gear that you'd only ever use to carry more weight at Cosmics or to more reliably run Therakiel's Temple with, and they have no purpose beyond that. Maybe if there was something beyond costumes tied to the…
Massive yes from me on this one, and it shouldn't be even remotely difficult to implement either. (Preferably for every iteration of the Powerhouse and not just the Millennium City one, at that.)
This has been happening with every single event. At least that I'm aware of, it was never in the patch notes for any of them, and pointing out the un-listed nerf slash doubling prices of mod prices has been met with complete gloss-over unresponsiveness.
To be fair, the "intended" method for Kiga is to have five tanks; one for Kiga himself and one for each dog. The simple fact of the matter is, however, that that is an objectively stupid method and we've elected to ignore it.
Feedback given: devices being put on cooldown by build swapping is objectively bad in every way, shape and form. Thorough "testing" (pain) done on Live concludes that the only justifiable reason for this change would be if there's some gamebreaking exploit that takes advantage of build swapping to do something glitchy with…
So, uh... wow is this a stupid change to devices. Next you'll be telling me that build-swapping will also put all powers on cooldown for good measure? Maybe it should automatically flag a player as in combat for the next five minutes so they can't change instances, charge up travel powers, regen health and half a dozen…
17 through 19: the Brick sets 17. "Crumbling Wave" an Arc of Ruin replacer. 1.67sec charge time, 0.83sec activation time, does not self-root or self-snare while using. Energy requirement is 1.5x that of Arc of Ruin. 50ft range, 45* cone, target cap of 5. Crumbling Wave deals an even split of Crushing and Fire damage, the…
One could also point out that Assault Rifle is receiving an inordinate amount of attention, or the Munitions powerset in general is as well. If we want to look at Assault Rifle specifically? We've got two Assault Rifle PVDs in the game right now (Qularr and Frost) with a third one (Pulp Fiction Rifle) coming on the PTS,…
This. Exactly and entirely this. Pulp Fiction Rifle is neat in concept, but the glaring issue is that, fundamentally, it does what Pulp Fiction Ray Guns already does, with an extra power as a requirement in exchange for being able to be used as a ranged PB rupture at a specific narrow band of range. If you subtract the…
They've been like this for years; me and quite a few others reported this way back when they were nerfed to function this way in... what was it, 2016 or 2017?... and we never even got a response that I'm aware of, so it's probably intentional. The 2-second grace period doesn't exist. It doesn't exist so hard that Rampage…
It's super quick if the cats feel like respawning properly. Half of the time they respawn in 30 seconds to a minute, and the other half they respawn 8 minutes and a bathroom break later, so during prime time competition for completing cat dailies results in cats pretty much not existing for extended periods of time. Which…
Invasion Simulation is getting a third PVD? Please, I beg, give DRA a second, DRF its first, or something else to that effect. We have way too many event PVDs and way too few (read: 2) OM PVDs. (And absolutely no Lair PVDs either for that matter.)
I remain concerned about the fact that the Anniversary costumes are all Gold, which means they'll all cost 25% more than they used to for the purposes of any poor soul attempting to catch up on costume unlocks. Is there any possibility that some of them could be converted to Purple for parity with other unlocks- especially…
I retrained a character into a Fissile day one to check, and Fissile at least is account-wide. I'd assume the same applies for Inventor. (The Fissile's perk and title is an uncolored "The Fissile")
JUST came here to report this bug; it appears that Sharpshooter detoggles itself whenever it WOULD normally gain/refresh stacks in combat. (I.E. good old Two-Gun-Mojo spam for example.) Edit: okay, it's being even weirder, now I'm not sure what's doing it, but it's easy to get it to break using muni maintains at least.…
Question: if I retrain an existing level 40 into either of the ATs that now give perks, will that result in me getting the appropriate perk? Edit: disregard this question. Just retrained my Fissile (the original Fissile, neat) to be, well, The Fissile, and got the perk plus "The Fissile" title, can confirm it works.
I think we're at the point where I can't raise any genuine complaints other than that Intelligence still needs something else to scale off Int stacking to make Int-stacking Int instead of secondary-stacking Int more valid than "just take 300/350 Int and then stack the rest into Dex, dude, that's the only reason Int Prime…
Thinking about it, and, absolutely seconded. Not because current Cooldown Reduction stacking gives "too much healing" or something, but because in its current state it strongarms Intelligence healers into going for pure cooldown reduction if they want to "do it right," and because the current changes to Intelligence are…
Going to keep this much shorter because I keep putting off other things in favor of writing overly long CO posts and I really, really should stop doing that. Now: - Intelligence Spec Tree Bug: Detect Vulnerability still erroneously hard-capping at 38% instead or 40%. (This reduction was not mentioned in patch notes where…
They do, it's just abysmally rare. Abysmally. I wanna say it's comparable to getting a costume drop from an Alert boss, so something like sub-one-percent, but it's hard to say for sure because it's in that realm of ridiculous rarity (and inability to reliably grind it, similar to ye olde Viperia Hair 2) where 0.1%, 0.2%,…
It's worth considering: are you looking for stuff to do "alone" or alone? Because there's a key difference between "alone" as in content you just show up to do without forming a dedicated team for it, and alone as in exclusively running something for just one singular person. For just one singular person period, your best…
The Fissile is, with the changes to Technological Prowess, much more functional, though still- even in high-ranked mods and some of the best gear available- has problems using Plasma Cannon, and Pulse Beam Rifle's cost is still inordinately and unreasonably high, though I've left my feedback regarding that in the powers…
To give my own thoughts on some of these changes... Intelligence: the nerf to Detect Vulnerability was already more than enough in the first place, and really Ego should have been buffed instead, but now it's been nerfed an extra 2% down? To cap at around 38% instead of around 40%, for... some reason? And Enlightened has…
Just popped online and the Patriot Event dailies are, for whatever reason, completely unavailable, despite today still being part of the event. Additionally, characters I'd had the dailies saved on from prior days had theirs forcibly dropped/discarded. Update: Red Winter itself is still dropping Patriot Tokens, but the…
Can confirm; I'd noticed this for a decent while now (extremely easy to test and see using something rapid-hitting like Sword Cyclone or One Hundred Hands, or any MA combo) but never actually got around to reporting it.
Yes, exactly what carrionbaggage said there. (Without quoting them to avoid pinging them to an enormous, suffocating text wall.) There are a variety of potential builds that can be used for dino checks, but the big thing to remember is ultimately that dino giving you around one and a half to two seconds of warning before…
But... Fire Form applies Clinging Flames to targets attacking you in melee range just for free, Ice Form does the same with Chilled but just in general range-wise, Electric Form self-heals you for attacking things with Negative Ions on them (but non-Electric powers have ways to apply Negative Ions so this in no way…
Addressing FC.31.20240621.7's changes: Firstly, no particular thoughts in regards to bugfixes; powers underperforming because they're broken is very icky, no good, and those being fixed is always welcome. - Radiation Suit Was the application chance of Plasma Burn actually per 1 second originally but the tooltip mistakenly…
Seconded. Additional suggestion: change Fissile's superstats from Int/Dex/Rec to Int/Dex/End. Like stated prior, Fissile has massive problems due to high base costs on its attack powers in tandem with a low energy cap, and the fixes to this would involve either making energy flow more consistent and less hampered by having…
Posting about FC.31.20240621.3, as well as bringing up some repeat thoughts I've had for a while. I can't talk about Detonator Switch or Particle Mine because those sorts of powers... absolutely aren't my area of expertise. Simple bug-fixes like Toxic Nanites applying the wrong DoT or Shocking Strike not Stunning right,…
So far, on cursory testing, I've encountered the following concerns. Technological Prowess only procs when powers come off cooldown, which would be fine on its own, but this results in its inability to stack consistently and means it can only ever proc at the exact same time as Gadgeteering's energy unlock (Molecular…
On immediate testing of the Fissile, a large problem becomes immediately apparent. Both the toggleform and energy unlock are only ever able to activate at the same time, and the toggleform cannot be activated on its minimum interval of 4 seconds, resulting in energy being far, far sparser than it should be. Even with…
On Live, I got a single 24-slot bag to drop so far; I'm not sure if higher exists but I can confirm 24s as a rare alternative to 22s. (so far, I've gotten four 22s and one 24.) I wish this was actually documented or that there was a visible bag loot pool to view somewhere, but... (Said 24-slot bag was from a Dogz henchman…
At least when I tested it earlier, they've all been chunked down violently in value. The 22 slot bag that sells for 6G or something like that on Live is worth 11N or so now. Honestly, I think it'd be good if the bags retained their value, but then there' be complaints of this invalidating Smashes, and I'm not sure how I'd…
Most of these changes that I can see look good, but I just have to question the one that stands out. That is to say... What's... the point of turning the existing bags from regular vendors into random mob drops again? They were entirely fine as they were; this just seems like a waste of time/programming that would have…
Could we possibly have the cooldown time of Sky Race Over Millennium reduced to something like 3 minutes to reduce the wait time spent staring at a wall between races? (That way it's a 3m CD, 30s pre-race, and 90s race, for an even 5 minutes in total, instead of the current 10m CD, 30s pre-race, 90s race 12m-total that's…
And here, PVD suggestions for consideration: - U-MD Ghosthunter Phase Rifle: this is actually a very good PVD! However, it relies heavily on its weak Pull to try and drag enemies into its optimal damage area, which is a pitiful 5' sphere, so most of the time it does worse AoE damage than Submachinegun Burst to most…
The "extra" store junk like mods and 7% catalysts got bumped from 5 tokens per to 10 tokens per with the jump over to account-wide currencies. To my knowledge, it wasn't even mentioned in the patch notes at all, it just happened. Bad change, but it feels like that's to be expected with account currencies now.
Previously, the 10 minutes per zone hampered players who were only using one character at a time. Now, 5 minutes per zone instead is going to be annoying to people using a large number of characters (given at a comfortable pace between three and four characters could be squeezed into one space at a time on the 10 minute…
Because the new system forces you to immediately drop everything and do those missions as soon as you get them otherwise you'll start rolling forward and missing days (and if you're FORCED to stop by, say, people just not running group missions due to not enough players or the polar opposite of rather having too many…
Except that being done with the entire event "on day 2" was just as impossible with the old on-pickup system as the new on-turn-in system... in fact, it was more impossible then, because back then event currencies weren't account-wide. Back then, wrapper missions tracked your progress per-character and so effectively…
It's supposed to force daily/consistent log-in and play to make for better-looking player statistics, so that the only way out is to burn Drifter Salvage, which goes back to lockboxes (whether you opened them or someone else opened them) and thus real-world money. No backlogging dailies in case you can't play a day or your…