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  • https://www.youtube.com/watch?v=37OWL7AzvHo In any case, I'm enjoying the series so far - though I have to think of it as "'Star Trek' inspired" rather than a canon prequel. I guess I shouldn't wait for an explanation of why Klingons have placoderm teeth now...?
  • I could understand if the acronym involved a subtle twist or obscure reference, or if there was a language issue, but in this case I'd say the acronym is right there for anyone to see. Kind of puts it in this category...
  • I figured it'd be less episodic and more arc development. Is the burn worth it, though? Or is it something you eventually have to get medication for?
  • Recently tried revisiting some MMO favorites - Elder Scrolls Online (a new favorite - couldn't stand it when it first launched), Dungeons & Dragons Online, and Lord of the Rings Online. However, my connection cuts out randomly for reasons I haven't been able to track down. Doesn't seem to affect browsing or Netflixing,…
  • You know, three isn't always a crowd...
  • You mean as a fighter? Or... something else?
  • For anyone who watched "Star Trek: Into Darkness," I recommend watching the original series episode "Space Seed" and the original cast movie "Star Trek II: The Wrath of Khan." Much as I like Cumberbatch, the character he played was Khan in name only... Side note - "Space Seed" contains references and character interactions…
  • I dunno - I think expectations come into play. TOS was the Star Trek I grew up with, and I was tremendously excited when TNG was announced. I was also tremendously disappointed when I realized I had to work the night it launched. But then I saw the next three or four episodes - and didn't watch another for three years. TOS…
  • Another hypothesis - he knows exactly what he's doing. His main ambition to be the ultimate troll. I'd go so far as to say he's trolling the RNC along with everyone else, but the RNC are still too busy trying to ride his coattails to notice. BTW, I'm only half-kidding. Everything he's done makes more sense, in as much as…
  • Well, there goes my immersion...
  • Look yet again - you're missing a lot. Specifically, compare the old human faces in columns 4 and 5, row 3 to each other, then compare the revised versions immediately below. The old faces have distinctly different eyes and mouths, giving different character to each face; the new versions just look like the same face with…
  • Better resolution does not guarantee better artwork. Had the designers tried to "capture" what made the original faces unique, I probably wouldn't have an issue. As it is, the new ones look like they were stamped out of a mold.
  • Eh, that's just you being you. ;) Nice to see you completely missed my point about artists working with what they have available to them... In any case, both characters were "accidents," in that the character creator threw up random models - but something about those models evoked a type of personality for me. Didn't take…
  • Just wanted to add something a little different to what championshewolf and sistersilicon have already said. There's a line (albeit a fuzzy one) between "art" and "deliverables," and I think many MMOs lean towards the latter. I'll get to that second part in a bit, after I try to describe what I mean by the former. "Art,"…
  • I'm going to limit my discussion of your strawmen to this (and maybe future) posts - we're already running in circles at it is. Strawman #1: I didn't say anything about Minecraft. In fact, the sort of things I had in mind were along the lines of "Neverwinter Nights," CoH's Mission Architect, or STO's Foundry. I'm also…
  • I'm not going to tackle all your strawmen, but I'll address the biggest one. But I'm sure you'll just build a bigger strawman out of this as well... My proposal is to deliver a customizable superhero game in a format that stands a better chance at making money (per development hour) than a MMO. I suggested a single-player…
  • Hrm - I just re-read my posts (and Mark's), and I'm not sure that's a fair statement. Much of the "poking of holes" seemed more antagonistic than motivated by genuine debate. Did my desire to have good, positive, social teaming experiences deserve to be called "delusional," for example? Is my preference for world-building…
  • ...are you just being contrary for the sake of being contrary?
  • I'm not looking for the equivalent of an everlasting gobstopper. Rather, I'm looking for a game that recognizes that "end game" means, you know, the end of the game, and focuses on developing and expanding the game world instead. Too many MMOs lately do just the opposite, paring down the world experience to rush people to…
  • Pretty big question that I can only answer in general terms. For starters, I'd rather see MMOs focus on replayability than end-game - whether that's done through varied storylines, multiple possible combat roles with different approaches to each role, whatever, so long as the game doesn't devolve into a repetitive and…
  • Not at all - I love a good MMO. I just haven't seen one lately. I'm starting to doubt the market can support one anymore. Besides, single-player games, co-op games, and DIY games (for want of a better term) don't have the same network overhead or the "least common denominator" effects that MMOs have to deal with. That…
  • 1) Cryptic's complete non-involvement in the project (aside from licensing out the "Champions Online" brand - and even that is iffy. Why should it be "Champions Online 2" and not something else?). 2) Not an MMO. Make it either: a single-person (or small scale co-op) game, preferably with a mix of random instances and…
  • Eh, I know I'll regret getting into this, and to be honest I have very fuzzy memories from those early times, but I do remember a little bit of spin control on Vibora Bay from Bill Roper. A Google search turned up this tidbit, which seems to confirm Cryptic's original intention to charge for VB and their about-face due to…
  • ...I am weeeaaak...
  • Overheard at work: "How can you read his writing?" "It's not reading; it's deduction."
  • When you print your name in Latin script and people ask if you speak Russian or Japanese.
  • Yeah, it's pretty bad. My ping was bouncing between 150 and 1400 ms in Ren Center with three "server not responding" messages in just a few minutes. Hoping it clears up soon, but for tonight I think I'm done. :frown:
  • I'm currently downloading the client directly. Does that not work anymore? Guess I'll find out soon-ish... :confused:
  • People say "Kickstarter" a lot. I don't think it means what they think it means. The key to getting the Foundry in CO is getting developers to work on it, and I just don't see Cryptic/PWE hiring or even contracting new devs on a project-by-project basis. Seems like too much overhead for the final result (though I'd be…
  • I love these puzzles! I think I may have distilled out the components... The message: He claims he helped start a SG devoted to chat-banning people and is now upset that the SG is chat-banning people. The melodrama: Much to his horror, he has discovered that he has become the very thing he always was. Is that close?
  • * kicks down the door * "MEMEZOMBIES!!!" * grabs a shotgun and runs back out *
  • Hehe, don't mind me - I'm just having fun. I think it's a dumb idea as well, but who am I to stand in the way of an angry mob bent on a path of self-destruction? Might as well make a virtual buck selling virtual pitchforks. It's actually good to see cooler heads prevail, though - this vaguely reminds me of an unpleasant…
  • dooo eeet. You know you want to.
  • This absolutely needs to happen. *nod* Get to it! Chop chop! Nope, as far as I can tell it's literally the same chat system for the two games. What's true for one is true for the other. A quick search on the STO forums for threads with "silenced" or "muted" or "chat ban" turns up a lot of similar complaints with identical…
  • I should have been clearer. DCUO's separation of powers vs. weapons allows character types that aren't really possible in CoH (even with power pools and inventions), but both CoH and CO beat DCUO hands down in terms of choices in character development and customization.
  • Freeform character design. I can finally make a streetwise detective who can brawl and fire a gun, or a former thief who is all about martial arts and gadgets (without being a one-trick pony like Stalkers were). Granted, that third superhero MMO has more character design flexibility than CoH as well, but has the fewest…
  • Big disclaimer - I'm a CO re-newb, meaning I played a lot shortly after launch, but haven't really played much since (until very recently). What I say below is based on what I remember way back when, updated with info I'm gleaning from the wiki. The game has changed a lot, though, and I'm genuinely hoping someone will…
  • Animation-wise, Might has more punchy, brawlery attacks; Unarmed is martial arts kicks and karate chops. That said, I tried to make a brawler type a while ago, and became immensely dissatisfied with the higher tier Might abilities - it gets kinda "Hulk mad, Hulk SMASH" after a bit. Maybe that's changed - I dunno. I loved…
  • Quarry gives a base +12% Dodge chance. The wiki says it scales with Int, by the way, but it also scales with your superstats (and, yes, if your Int is a superstat, I think you get a double whammy - hence piro2gen's recommendation for that as a superstat). I'll be honest, though, I'm not entirely sure how scaling works...…
  • I was writing up this whole thing on Lightning Reflexes, but after your last post, Sam, I'll just second piro2gen's suggestion. :smile: Throw in Evasive Maneuvers (from the Archery group in the Technology powers) for an actual animated "dodge" (basically a backflip that increases your Dodge chance for a short time). In so…
  • Thanks, all, you've given me a lot to chew on. Slightly off-topic, but I vaguely remember some sort of offline character builder that would let you play around with these sorts of numbers way back when - does that still exist, and is it more or less up to date?
  • Tried this last night on my brand-new concept character in the Powerhouse (well, new character; old concept) - and immediately dropped Night Warrior (or whatever passive it is) as a result. Arguments of OP-ness aside, this flies in the face of concepts that only use stealth as a good old fashioned utility/movement power.…
  • So seeing as I'd be dipping into Gadgets mainly for thematic controllery things and just using the boomerangs to get there (and maybe for situational pulls), I should probably drop Ego if I really want Int? Or does Ego affect the strength of gadget controls in any way? Or maybe I should just drop the idea of building up…