Main difference is in how the character holds their head. The current heroic one has the characters head lowered in a sort of aggressive way, while the other has them looking more upward.
I would also like it if they made the idle stance for superspeed into a stance - it's similar to the heroic one, but more upright with the shoulders thrown back a little more. That's a topic for another discussion though.
And that's not even counting stuff like slugs or flechettes that could do heavy single target damage or quadruple the range of the shotgun, respectively.
I really like what was said about players promoting the game. I think that there are tons of great things about this game as it is, but there wouldn't be a suggestion box if it couldn't be improved on. The only way that we can do that, though, would be to help get people playing to give Cryptic more support so they can get…
That's not to mention the process of balancing. That's it's own separate can of worms. Obviously there is not much chance of this ever getting implemented in-game, but it is still fun to think about what kinds of moves and powers such an archetype could have. (hint hint, for anyone who posts after this)
Way cool. I will have to look into that. As for the whole stretching powers thing, I will have to simply be content with saying my character has Elasticity whenever I RP in game.
That's kind of what I figured, really. Kind of a bummer. Maybe in a sequel or later expansion eventually. As far as it being a viable combat skill, though, I think that it's at least as useful as any of the other unarmed melee classes, like the Fist or the Master. However, the fact is its still a VERY long shot because of…