Maybe you're not full charging, you need to full charge past the charge ui indicator because there's server lag, if you try to let go early the game might not consider you having full charged the power
How would I fix the fight myself? I have a few thoughts, dino fight has 2 quirks, baby and the dps check, either cut down the baby from the fight or keep the baby but make the healing cosmic condition be something like "baby too close to dino".
ok so we tested it and in practicality: - Ape doesn't seem too changed, when someone gets the agro of it the first time he doesn't do the big aoe anymore, he takes one second before doing it while doing a roar animation. - Dino does a bit of the same but instead of roaring she looks around, she's also the one with the most…
OV gear should not be tagged as purple gear, it has way too better stats and takes a lot more to farm than the cosmic secondaries, cosmic gear is really good for DPS and healers, not so much for tanks, even now with these changes that or let it slot rank 7s
The new OV gear looks fine...ish, but I think the new cosmic gear feels... unbalanced. There's way too many offensive gear options now, I guess it makes sense so you don't have too many bonuses overlapping each other but you could always make them exclusive to others, like how some have 10 and -10% threat gen already I…
Work in progress list of powers with snares that don't work with the spec: - TT's Black fang's frenzy basic power, applies 3 stacks of snares - chaos imp's lunge, Horrors - Dogz' Cur lounge - Dogz' Ulfhednar howl and knock attack - New shadow's Immortal Deadly bite
nobody has talked in forums about how unrelenting is actually broken now instead of "fixed"? revert this change instead of fixing literally every unique instance of snare to work with it, should be easier and less of a hussle
not the point, if I have ego mods I rather have the AT keep its ego stacking way now that I've invested on it, considering that it's a premium AT, it's like if concentration started to stack with DEX and chill form with EGO thanks to a change, but for the AT it would make it impossible to change to an ego form since it…
If you plan on putting out a new force AT, please consider changing Impulse into either a full support or a full dps role and release the other AT to fill in, because it's already very convoluted to have 3 ATs that are basically the same but with different roles (looking at you tenebrous midnight and void) New force AT…
hey that's me! I've been paying attention to that for a while thanks to me trying dps tanking (hey that was useful at the end) strongest damages straight up are cosmics main 4 open world are dino slashing/bits of toxic for ranged ape crushing/bits of fire for ranged kiga cold/bits of piercing eido dimensional/maybe magic…
ill put this suggestion here again, the shield on guard 3 pnt adv should scale more heavily on con/tank role than anything, capping at 3k rather than 1k
skull crusher is still bad even with those advs making it comparable to skewer would fix it the rest of the powers are ok, damage was taken off the utility powers and added on skewer-skullcrusher-annihilate the 2 former are still underperforming
Suggestion: arc is easy debuffing (aoe on tap), earth splitter is easy debuffing (aoe on tap), skull crusher is not (single target full charge), buff skull crusher defensive stance in cleave should work like defensive combo giving a shield vicious descent should knock naturally, make it cost more energy for that please…
Bug neither cleave nor bludgeon have 15 ft range now arc of ruin still has its vfx on the other side of the floor cf flame tooltip needs to be updated on earth splitter Eruptions reckless endangerment doesn't refresh reckless vicious descent is giving 2 stacks of reckless due to it hitting twice the improved bastion only…