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Zhuo's Edge (Mirror's Edge/Dues Ex HE Build)

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  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    [QUOTE=bluegrassbeast;4674071 -snip-[/QUOTE]


    Like the Lady's said, (if they are both lady's), that was not brief what so ever, and it was kinder awkward to read, not sure what I should be feeling here :tongue:.


    Anyways, back on topic, as for Elbow Slam, seems you really hate this power huh?, I'll like to kown why you do, if that's just your personal opinion or everyone hates it and Im going to question what its in the game in the first place., I rather not remove Back-Hand Chop, due to feels very fluid to me, and well there is not any other power I should really replace, I chuold look into the other attacks and see if I like them better then this. But don;'t get your hopes up.

    Back to Elbow Slam, I chuold remove this and exchange it to another attack (Im not going for Ego surge, period). Maybe I chuold place it with the Knee you like so much, or if there is an other power in there.

    Also, what the hell is an Lunge?, Don't I already have that?, the Pounce thing?.


    Alright now, its time for me to be a little blunt, why in the god damm hell, is it so important for my toon to be all the top-gear, high level missions for?, do I need to be -THAT- powerful just to sedative an hungry End-Gamer?

    I;ll come here for build support, but, trying to build my build to an End-Game player, is not going to work, I have one already and don't need another, the only chance in hell of me doing End-Game Missions like the Rampages or 5-man missions is slim to none, unless there is something I REALLY want from its reward.


    And yeah, you told me before, and I agree with what you said before, but trying to build an conspet that's going to bacily an End-Game level toon, is not my goal here, unless I ask for it.

    This is not Warframe or Destiny, I don't have an Bolter Prime with me
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    Edit: Alright so, it seems Rising Knee, has an much smaller cooldown, so guess that can fuel my EU, I'm rather confused how an rising Knee causes people to be "knocked down" and not Up, that seems to be really bother me, also the RK seems to have an Adv, that can weaken the target for you to deal more damage, sounds pretty nice overhaul Back-hand Chop. Its just that damm knock-down.

    Back-hand Chop, I do like, on rank 3, it does quite a bit of damage, not sure why I picked stinging bee,so I'll play around Chop-Vs Knee, see what really works for me.

    However I can replace Elbow Slam, to something better, crushing wave kick, might be an idea or Inexorable tides.
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    cryneting wrote: »
    Edit: Alright so, it seems Rising Knee, has an much smaller cooldown, so guess that can fuel my EU, I'm rather confused how an rising Knee causes people to be "knocked down" and not Up, that seems to be really bother me, also the RK seems to have an Adv, that can weaken the target for you to deal more damage, sounds pretty nice overhaul Back-hand Chop. Its just that damm knock-down.

    Back-hand Chop, I do like, on rank 3, it does quite a bit of damage, not sure why I picked stinging bee,so I'll play around Chop-Vs Knee, see what really works for me.

    However I can replace Elbow Slam, to something better, crushing wave kick, might be an idea or Inexorable tides.


    Edit 2: Alright, so I've done the Backhand Chop Vs Rising Knee, and I rather stick with Backhand, due to I find rising Knee very unflowy for me, however I won't make the same mistake and use Stinging Bee.

    However, as for an replacement for Elbow Slam, I'm thinking Gas Pellets Or Smoke Grenade, as both seem pretty rad, personally I like Smoke Grenade better, as it the cloud makes them harder to see me, I think and with the Adv for Smoke Grenade seems to be like an Min-Threat Wipe.

    While Gas Pellets are nice, they seem to be stagger yourself when you use them. If SG is going to work well with this build better then Elbow Slam, then Im surely taking it

    Edit 3: Alright so I changed a few things around, removed Elbow Slam, due to was't any good and I found this little Combo.

    Drop an Smoke Grenade, with its adv, to make them harder to see you Use or if already used Masterful Dodge, then use Evasive Maneuvers with its adv to get out of more heat even more and then use Conviction to heal.

    Also really unsure, I guess I can keep it level rank 3 on my Dragon-Kick due to dous give me some nice damage, but I'm thinking to get the lasting tail wind, adv, to add more Dodge, or is that not really needed?

    Also, if the combo I just said doesn't work or is very sh-it, Im going to be VERY unhappy, I feel quite smart making this type of Combo, even more so removing that power Elbow Slam (I hate it too now), I do like Raising Keeze, but feels to sludgy and slow for me, thats just my own opinions. But I didn't make the mistake of useing that Adv on it.

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Parry
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Smoke Grenade (Rank 2, Escape Artist)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Dragon Kick (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Evasive Maneuvers (Rank 2, Sleight of Mind)
    Level 38: Pounce

    Travel Powers:
    Level 6: Athletics
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (2/3)
    Brawler: Offensive Expertise (1/2)
    Mastery: Warden Mastery (1/1)
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    cryneting wrote: »
    Edit 2: Alright, so I've done the Backhand Chop Vs Rising Knee, and I rather stick with Backhand, due to I find rising Knee very unflowy for me, however I won't make the same mistake and use Stinging Bee.

    However, as for an replacement for Elbow Slam, I'm thinking Gas Pellets Or Smoke Grenade, as both seem pretty rad, personally I like Smoke Grenade better, as it the cloud makes them harder to see me, I think and with the Adv for Smoke Grenade seems to be like an Min-Threat Wipe.

    While Gas Pellets are nice, they seem to be stagger yourself when you use them. If SG is going to work well with this build better then Elbow Slam, then Im surely taking it

    Edit 3: Alright so I changed a few things around, removed Elbow Slam, due to was't any good and I found this little Combo.

    Drop an Smoke Grenade, with its adv, to make them harder to see you Use or if already used Masterful Dodge, then use Evasive Maneuvers with its adv to get out of more heat even more and then use Conviction to heal.

    Also really unsure, I guess I can keep it level rank 3 on my Dragon-Kick due to dous give me some nice damage, but I'm thinking to get the lasting tail wind, adv, to add more Dodge, or is that not really needed?

    Also, if the combo I just said doesn't work or is very sh-it, Im going to be VERY unhappy, I feel quite smart making this type of Combo, even more so removing that power Elbow Slam (I hate it too now), I do like Raising Keeze, but feels to sludgy and slow for me, thats just my own opinions. But I didn't make the mistake of useing that Adv on it.

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Parry
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Smoke Grenade (Rank 2, Escape Artist)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Dragon Kick (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Evasive Maneuvers (Rank 2, Sleight of Mind)
    Level 38: Pounce

    Travel Powers:
    Level 6: Athletics
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (2/3)
    Brawler: Offensive Expertise (1/2)
    Mastery: Warden Mastery (1/1)


    Edit 4: Unsure what talents I'll need to, so if anyone can suggest any for me that be great
    Psi.
  • jaazaniah1jaazaniah1 Posts: 5,538 Arc User
    edited March 2015
    If you are taking Evasive Maneuvers and Smoke Grenade for the threat wipe I'd suggest dropping them and taking Palliate with Absolve instead. Add in Ego Surge with Nimble Mind. Maybe use the remaining Adv points to rank up a travel power. Adding Flippin to Swinging gives you a few more points in Dodge.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    jaazaniah1 wrote: »
    If you are taking Evasive Maneuvers and Smoke Grenade for the threat wipe I'd suggest dropping them and taking Palliate with Absolve instead. Add in Ego Surge with Nimble Mind. Maybe use the remaining Adv points to rank up a travel power. Adding Flippin to Swinging gives you a few more points in Dodge.

    *sighs* Just No...

    No....
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    Well, bluegrassbeast I'll wait for your reply before I set this build off to be finalized, as this set-up seems rather good, the Combo-I made seems quite handy to handle but I'll want to hear your thoughts first.

    As for the other person who I just said No..to, yeah thats NOT happing, I've removed the main page, so I'll give you the benefit of the doubt, but what you suggested was highly aginest her thame. I've sacrificed to much to get this build like this.


    Thanks
    Psi.
  • jaazaniah1jaazaniah1 Posts: 5,538 Arc User
    edited March 2015
    NP. Totally up to you if you want 2 threat wipe powers.

    Just be sure you aren't hung up with the names of powers, rather than how they actually look and what they actually do. E.g. Ego Surge, though a mentalist power, really doesn't have anything about it that screams "I'm using my fabulous mental powers to do this." It's probably the most used AO in the game because of the benefit it provides, not because of its name or appearance.
    cryneting wrote: »
    As for the other person who I just said No..to, yeah thats NOT happing, I've removed the main page, so I'll give you the benefit of the doubt, but what you suggested was highly aginest her thame. I've sacrificed to much to get this build like this.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    jaazaniah1 wrote: »
    NP. Totally up to you if you want 2 threat wipe powers.

    Just be sure you aren't hung up with the names of powers, rather than how they actually look and what they actually do. E.g. Ego Surge, though a mentalist power, really doesn't have anything about it that screams "I'm using my fabulous mental powers to do this." It's probably the most used AO in the game because of the benefit it provides, not because of its name or appearance.


    Well, I had to struggle with that, with Conviction too and I don't want to meny Unity's on my build, its just stupid to me for this build anyways.

    I'll see what the others have to say, other-wise there is literally no other power I can choice, besides the Inexorable Tides. I dislike One Hundred Hands quite alot, due to it looks very silly and I can't understand how its an AoE.

    I chuold get, Crashing Wave Kick but I already got one Stun, so thats not needed.

    As Ego Surge is so suggested, Im going to have a real good look at it, see what happens, due you did point out it don't really scream "I've got fabulous powers". But can't make any Promises
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    cryneting wrote: »
    Well, I had to struggle with that, with Conviction too and I don't want to meny Unity's on my build, its just stupid to me for this build anyways.

    I'll see what the others have to say, other-wise there is literally no other power I can choice, besides the Inexorable Tides. I dislike One Hundred Hands quite alot, due to it looks very silly and I can't understand how its an AoE.

    I chuold get, Crashing Wave Kick but I already got one Stun, so thats not needed.

    As Ego Surge is so suggested, Im going to have a real good look at it, see what happens, due you did point out it don't really scream "I've got fabulous powers". But can't make any Promises



    Edit: So I just looked at Ego Surge, meh the effects are slightly bearable, the Cirts that Im getting are alright, but for only 30 seconds and an full 1min cooldown, I really don't think its worth it. Like I said I'll see what blue has to say about the Combo I've got so far, but I chuold replace Smoke Bomb with Gas Pellets, but Smoke Bomb is not JUST an theart-Wipe is it?

    Also, I don't see anything wrong with Theart-Wipes, as I think blue said I'll need one like the back-flipping one, so I can bacily leg it for heals and with the smoke it gives me some little buff, so I can attack then while their Per is down, Im not excaly sure what per duos but yeah.

    Im unsure about Gas Pellets, I've really neevr used them, and its odd how it hurts yourself too, so only choice here really is to go for the Inexorable Tides or stick with what I got.

    Hopefully bule will see what he thinks too
    Psi.
  • stergasterga Posts: 2,353 Arc User
    edited March 2015
    Backhanded Chop can be a nice little spike in damage. It's not super high like rimefire or straifing run, but not terrible either. Probably be better at r3 if you use it for a spike.

    Rising Knee is basically kneeing someone in the crotch. People tend to fall down when that happens, not up. Looking odd might be due to melee range being 10ft so that you can be far enough to knee the air and magically hit someone in the jimmies.

    Inex Tides can be used to bounce enemies. Flying through the air makes it hard to attack you and it looks funny. The damage it does isn't bad but it's no Dragon Kick.

    Gas Pellets can do silly high damage to big monsters like Mega D. It adds around 1k dps by itself when I go after him. Not as powerful against normal sized targets. On big monsters, all the pellets can hit instead of just one.

    I don't know if Smoke Grenade works well as a threat wipe. I've heard it's nothing but sadness and failure, but I don't use it so am unsure. Pretty sure it was nerfed because r3 grenade made Warlord not attack anything ever.

    Since you don't have any energy super stats, I would suggest talenting for rec / end.
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    [at]riviania Member since Aug 2009
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    sterga wrote: »
    Backhanded Chop can be a nice little spike in damage. It's not super high like rimefire or straifing run, but not terrible either. Probably be better at r3 if you use it for a spike.

    Yeah, as it feels more fluid for me and easy to do, Im glad I got this nice Spike

    Rising Knee is basically kneeing someone in the crotch. People tend to fall down when that happens, not up. Looking odd might be due to melee range being 10ft so that you can be far enough to knee the air and magically hit someone in the jimmies.

    Well that does make alot now I think about it, and well if you look very closely, or as I did, you kick them right in the kisser, not the jimmy, but yeah, as for kezzeing someone, I kinder find kicking upwards someone in the Jimmy to be more effective, but lol thanks for pointing that out,

    Inex Tides can be used to bounce enemies. Flying through the air makes it hard to attack you and it looks funny. The damage it does isn't bad but it's no Dragon Kick.

    I do like this power a bit, looks a bit silly but seems to work well with AoE, but oh well

    Gas Pellets can do silly high damage to big monsters like Mega D. It adds around 1k dps by itself when I go after him. Not as powerful against normal sized targets. On big monsters, all the pellets can hit instead of just one.

    Holy Jimmys!, is that true, high damage?, like that really high?, if thats the case then I'll be getting it for sure, not cuz of the big guys, just thinking how much damage it will do to the small guys

    I don't know if Smoke Grenade works well as a threat wipe. I've heard it's nothing but sadness and failure, but I don't use it so am unsure. Pretty sure it was nerfed because r3 grenade made Warlord not attack anything ever.

    Yeah, I got it cuz it looks very thematic, and people did say it is a theart-wipe, but I think it blocks peoples Pre, what ever that does, chuold you fill me in?, but if Gas Pellets do silly high damage, then Im getting it!

    Since you don't have any energy super stats, I would suggest talenting for rec / end.

    Righto, going to get some Rec & End!


    I replied to your comments in BOLD TEXT


    Edit: Alright, so after reading another topic about smoke grenade not beening that useful , Im thinking to change it to something else, however I'm still unsure what power will replace it. I am thinking Gas Pellets if they can do nice damage to nomral foes.
    Psi.
  • stratluverstratluver Posts: 313 Arc User
    edited March 2015
    Perception. Basically its the ability of the enemy to see you or you see them. Viper Infiltrators are invisible if you have no Intelligence or perception gear. If you have Intelligence ranked you'll notice you can see them. Like a liquid ghost image. If you've ever been caught in the power Snow Storm you'll notice the caster (enemy) just disappears. That power lowered your Perception to the point you couldn't see the enemy. Hope that helps a little :redface:

    You have some great help towards this build so I won't comment too much. The one thing I do with my builds is look for how it works. What will I be clicking and when. I glanced at your build and you have some powers that compete with each other for your attention. That would be my biggest concern.

    Good Luck with your concept and build! And have fun!

  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    stratluver wrote: »
    Perception. Basically its the ability of the enemy to see you or you see them. Viper Infiltrators are invisible if you have no Intelligence or perception gear. If you have Intelligence ranked you'll notice you can see them. Like a liquid ghost image. If you've ever been caught in the power Snow Storm you'll notice the caster (enemy) just disappears. That power lowered your Perception to the point you couldn't see the enemy. Hope that helps a little :redface:

    You have some great help towards this build so I won't comment too much. The one thing I do with my builds is look for how it works. What will I be clicking and when. I glanced at your build and you have some powers that compete with each other for your attention. That would be my biggest concern.

    Good Luck with your concept and build! And have fun!



    Thank you so much for this, I do kinder wanna keep smoke bomb, due to it hurts the enemy's Perception, but I've been told and by the looks of thing its really useless, so I'm trying to think of a good power to replace it.

    Otherwise, I don;t really see any arm in having it, as my build is as close as it can get without killing her thame. Still waiting the Responses of Blue and Sterga
    Psi.
  • stratluverstratluver Posts: 313 Arc User
    edited March 2015
    Maybe I missed it (wouldn't be the first time :redface:). What is your theme for this build?

    It might help...who knows?

  • jaazaniah1jaazaniah1 Posts: 5,538 Arc User
    edited March 2015
    Be sure you keep Smoke Grenade (under munitions, the useless one) and Smoke Bomb (under unarmed combat, the useful one) separate in your mind.

    If you have a good Con then Ego Surge with NM will usually double your chance (or more) to get a critical hit. That can be significant over the time it is up and is probably more useful than another attack.

    What you may find, if you stick to one character for a good while and play through mostly content to get a her/him to lvl 40 (gotta do some alerts), is that you will start to come around to using a few attacks to the virtual exclusion of any others you have because those 1-2 powers do the most for you. In the end you may be "wasting" power slots on attacks that you hardly use. At that point adding in an Active Offense can boost your over all effectiveness by enhancing one of the few powers you are actually getting consistent use out of.

    Typically I have 1 main single target attack, 1 AoE, an opening alpha strike, and some utility power that buffs me or debuffs the villain. The Energy Builder takes up one slot. That's 5 attacks out of 14 slots. Then I find myself usually taking about 3-4 survival powers (heals, shields, aggro wipes, a dodge, self rez). Usually it's a good idea to have an Energy Unlock and it can be useful to have a block. Now I'm up to 11. Add in a Form. That leaves 2 slots for things to boost attacks like AOs or on-next-hit powers. For me that usually gives a good mix of attacks (and attack boosts), defenses and energy.

    If you have doubts, just take a character out with 8 attacks and see how often you use all of them. If you you find you really aren't using more than half of them either retcon or get enough Gs together to buy off the unnecessary powers (be sure that the more questionable power choices are always the last ones you pick, cheaper to rebuild that way).
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • flowcytoflowcyto Posts: 12,851 Arc User
    edited March 2015
    sterga wrote: »
    I don't know if Smoke Grenade works well as a threat wipe. I've heard it's nothing but sadness and failure, but I don't use it so am unsure. Pretty sure it was nerfed because r3 grenade made Warlord not attack anything ever.
    The -perception debuff from things like Smoke Grenade were nerfed a while back since they were messing w/ boss AI in unintended ways. That prob ties in to how Grenade isn't used that much anymore.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    stratluver wrote: »
    Maybe I missed it (wouldn't be the first time :redface:). What is your theme for this build?

    It might help...who knows?


    I did have my Role/Thame on the first page but I must of removed it. I can put it back if you like
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    jaazaniah1 wrote: »
    Be sure you keep Smoke Grenade (under munitions, the useless one) and Smoke Bomb (under unarmed combat, the useful one) separate in your mind.

    If you have a good Con then Ego Surge with NM will usually double your chance (or more) to get a critical hit. That can be significant over the time it is up and is probably more useful than another attack.

    What you may find, if you stick to one character for a good while and play through mostly content to get a her/him to lvl 40 (gotta do some alerts), is that you will start to come around to using a few attacks to the virtual exclusion of any others you have because those 1-2 powers do the most for you. In the end you may be "wasting" power slots on attacks that you hardly use. At that point adding in an Active Offense can boost your over all effectiveness by enhancing one of the few powers you are actually getting consistent use out of.

    Typically I have 1 main single target attack, 1 AoE, an opening alpha strike, and some utility power that buffs me or debuffs the villain. The Energy Builder takes up one slot. That's 5 attacks out of 14 slots. Then I find myself usually taking about 3-4 survival powers (heals, shields, aggro wipes, a dodge, self rez). Usually it's a good idea to have an Energy Unlock and it can be useful to have a block. Now I'm up to 11. Add in a Form. That leaves 2 slots for things to boost attacks like AOs or on-next-hit powers. For me that usually gives a good mix of attacks (and attack boosts), defenses and energy.

    If you have doubts, just take a character out with 8 attacks and see how often you use all of them. If you you find you really aren't using more than half of them either retcon or get enough Gs together to buy off the unnecessary powers (be sure that the more questionable power choices are always the last ones you pick, cheaper to rebuild that way).

    Humm alrighty then, well I'm awake now so I'll see what other power I can replace with Smoke Frag, as seems its very unused


    Edit: Alright so, I have no idea whats going to replace Smoke Grenade, and I am not going for Ego Surge, it doesn't last very long at all,a full 1min cool-down and the visual effects are too hard to explain in thame wise, so what other power can I replace?.


    Edit 2: So someone requested me to put her Thame back in, so it helps others.

    Meixiu Zhou, is an 21 young female white Lycan, that was permanently turned pure Lycan at the age of 16, losing her abbtily to become human, she lost her right arm when working at her job and was forced to have an cybernetic replacement.

    Meixiu was taught the true disciplines of Parkour & Unarmed Combat. useing her fists & feet to do non lethal take-downs upon her enemies.
    (This Video here is an sample of what she can do: https://www.youtube.com/watch?v=SJc1lt50gQs)

    Lastly while Meixiu has no "superpowers" to speek of, she does have a few special abilities that helps her in-combat, such abilities are Fast-Regeneration and her cybernetic arm has powerful Alien Technology within allowing her to deal non-lethal energy effect, when she punches with her Cyber-Arm (Burning Chi Fist).
    Psi.
  • jaazaniah1jaazaniah1 Posts: 5,538 Arc User
    edited March 2015
    Here's a link to the old wiki which lists various links to hero buffs. Not sure if you know about this. The old wiki died last year. They are working on a new one, but its' not complete yet. This is an archived version of the original. Look under Active Offenses. You could try Aggressor or Intensity.

    http://web.archive.org/web/20130825073001/http://www.champions-online-wiki.com/wiki/Buff_Self

    Are you at all interested in a ranged attack? It can be useful to attack at range from time to time. Shuriken Throw might fit your theme. It has a 100 ft. range and knocks down the target.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    jaazaniah1 wrote: »
    Here's a link to the old wiki which lists various links to hero buffs. Not sure if you know about this. The old wiki died last year. They are working on a new one, but its' not complete yet. This is an archived version of the original. Look under Active Offenses. You could try Aggressor or Intensity.

    http://web.archive.org/web/20130825073001/http://www.champions-online-wiki.com/wiki/Buff_Self

    Are you at all interested in a ranged attack? It can be useful to attack at range from time to time. Shuriken Throw might fit your theme. It has a 100 ft. range and knocks down the target.

    I'll look into the link you given me, might help with future builds, as for your qeastion, yes I might be inreasting in an range attack, but at the moment I'm just testing out blues suggestion mixed with my own, you can see his here:

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Physical Conditioning
    Level 9: Martial Focus
    Level 12: Acrobat
    Level 15:
    Level 18:
    Level 21:

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Parry (Rank 2, Rank 3)
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Pounce (Nailed to the Ground)
    Level 17: Dragon Kick (Rank 2, Rank 3)
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Howl
    Level 26: Burning Chi Fist (Rank 2, Fists of Righteous Flame)
    Level 29: Spirit Reverberation
    Level 32: Masterful Dodge
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Athletics (Rank 2, Rank 3, Versatility)
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Offensive Expertise (2/2)
    Mastery: Warden Mastery (1/1)

    He suggested me taking howl/fear and spirits with the Chin First Adv, for energy wise
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    Alright so heres my build atm, with your suggestion you told me to put in Blue, the only issue I'm having here is the fact that, I can't see what Spirits Rev is really doing, unlike the other EU, MSA, I've noticed I gain energy faster when attacking but Im still not seeing anything thats helping, another issue is that Howl, Requires an cooldown that Burning Chi Fist does not, along with that Fear only lasts about 10-11 seconds on targets it seems. So it doesn't really last long and unsure if thats just an issue with game-play or what.

    Edit: Alright, so I am noticing Im gaining energy, when attacking even without the energy builder, but it seems Im still struggling with energy itself. I might have to replace my Secondary Stat - Constitution with Recovery instead. But like I said Fear only lasts around 10-11 seconds the same with the First Punch, while howl requires an cooldown and it don't.

    About the effect of the flaming hands, I've posted her theme agien and noticed that the Alien tech implants she has in her cyber arm and body chuold be the cause of the effect on her hands.
    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Parry
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Howl (Rank 2, Rank 3)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Fists of Righteous Flame)
    Level 23: Molecular Self-Assembly
    Level 26: Dragon Kick (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Evasive Maneuvers (Rank 2, Sleight of Mind)
    Level 38: Pounce

    Travel Powers:
    Level 6: Athletics
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (2/3)
    Brawler: Offensive Expertise (1/2)
    Mastery: Warden Mastery (1/1)
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    cryneting wrote: »
    -snip-

    Edit 2: Alright so, the Howl/Fear/Spirits combo is just hard for me to get it right, and its annoying I have to rely so much of the full-charge all the time, just to get the Spirits to work, along with Howl before I do. so I'm afraid that will be have to changed back to my MSA.

    However, like Jazz,s suggestions I'm going to try today, and see out of the two Aggressor & Intensity, I do like the sound of Aggressor, better, but as for engreay wise I might have to remove Con and replace it with Rec, for more energy.


    I'll post the build very shortly, however Blue I did try your suggestion with the H/F/S Combo and sadly its not built for me, for this build, maybe another build next time.

    Edit 3: Alright so here is the build, with Jazz's suggestion on Agg Vs Intentiny, and I have to say I am LOVING Aggressor, quite alot!, I've removed Dodge because I'm not useing it that much and with an big Damage Increases and HP, i find it just not needed, so I replaced it with howl that I'll use quite a bit.

    I also replaced Rec with Con, my energy issues are much better now, however I still got a fair mount of share of Com with my Innate and some other Talents and it given me back the same Con I had, so its an win-win there. and with Aggressor boosting it quite a bit, I'll use that alot.

    The only other change I have done is removed the rank 3 on Dragon Kick, and used Lashing tail, the Adv seems pretty nice on it and lasts for quite a bit, and easily spamable, my main spike damage is my Hand Chop,but even at rank 2, Dragon Kick can do some nice damage. I've put back MSA as some powers need cooldown.

    Only last thing is, to choice the final ranks. I'm really unsure what to go into, I am thinking just to put the rest into howl, as I'll be using that quite a bit, maybe howl Rank 2, and maybe but another rank in Pounce or even Righteous Fists. Its up to you guys really what you think is best.

    My game-plan is Howl Rank 2 and something to help Pounce be more better, but I can change that around no issue.

    Edit 4: Oh and It seems I still have an [Nimbus of Force] on this toon from before, so that will still help quite a bit for my damage projection. 2mins cooldown, but meh, mostly for them Oh Shi- things, along with other ones I have

    Edit 5: Oh and for Gear wise, I am going to get some Armadillo Gear, to help me bit less squishy, as for the other gear I am really thinking I'll just get the Sam gear from the Q-store too, but I;ll have to see about that. As for Armadillo gear, Should I get it as Prime Or Secondary?



    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Acrobat
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Relentless
    Level 18: Impresario
    Level 21: Quick Recovery

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Parry
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Aggressor (Rank 2, Rank 3)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Dragon Kick (Rank 2, Lashing Dragon Tail)
    Level 29: Form of the Tempest
    Level 32: Howl
    Level 35: Pounce
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Athletics
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (2/3)
    Brawler: Offensive Expertise (1/2)
    Mastery: Warden Mastery (1/1)
    Psi.
  • stratluverstratluver Posts: 313 Arc User
    edited March 2015
    Hmm

    Part of what I'm seeing is what i touched on earlier. Your attack chain. I'll just give an example of how I'd play this toon.

    Pounce (Starts MSA)>Thundering Kicks x3 (for the dodge buff)>Backhand Chop (procs MSA)>Burning Chi Fist>Dragon Kick (procs Rush) and somewhere in there Conviction when needed (procs MSA again)

    The build to me feels cluncky. Have you looked at Dragon Uppercut with the Chi Flame advantage? It does slightly less damage than BCF but it procs Rush. It could replace Burning Chi Fist and Dragon Tail. Pick up Inexorable Tides for your AoE (can be a lot of fun "juggling" the bad guys). Just some thoughts.

    You don't need to replace Con for Rec. You need to be looking at building stacks of Focus for setting up your Rush buff. After you figure that out all your energy problems will go away.

    Also, I'd think about that advantage in Thundering Kicks. Tooltip says it goes away with a successful dodge. You are going to dodge and then the buff goes...poof! (unless the tooltip is wrong :redface:)

    Just some things to think about. Unarmed can be fun but you have to make a build that flows to have the best time with it <---100% my opinion :biggrin:

  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    stratluver wrote: »
    Hmm

    Part of what I'm seeing is what i touched on earlier. Your attack chain. I'll just give an example of how I'd play this toon.

    Pounce (Starts MSA)>Thundering Kicks x3 (for the dodge buff)>Backhand Chop (procs MSA)>Burning Chi Fist>Dragon Kick (procs Rush) and somewhere in there Conviction when needed (procs MSA again)

    The build to me feels cluncky. Have you looked at Dragon Uppercut with the Chi Flame advantage? It does slightly less damage than BCF but it procs Rush. It could replace Burning Chi Fist and Dragon Tail. Pick up Inexorable Tides for your AoE (can be a lot of fun "juggling" the bad guys). Just some thoughts.

    You don't need to replace Con for Rec. You need to be looking at building stacks of Focus for setting up your Rush buff. After you figure that out all your energy problems will go away.

    Also, I'd think about that advantage in Thundering Kicks. Tooltip says it goes away with a successful dodge. You are going to dodge and then the buff goes...poof! (unless the tooltip is wrong :redface:)

    Just some things to think about. Unarmed can be fun but you have to make a build that flows to have the best time with it <---100% my opinion :biggrin:

    Humm, well this is the best as it can get, and yeah I learned that the hard way making builds flow with unarmed.

    I have seen Dragon Uppercut and not much of a fan of it, Inexorable Tides, is nice but..too wacky to be throwing guys so far up. It was my choice before, but in order to get some good Unity's I had to replace it.

    As for Conviction, well can't remove that, as for the rest well I don't want to remove anymore attacks and just have Unity powers, so its not happing.

    For the Fundering Kicks Adv, its staying, if I rank kickings to high, it feels too strong and almost like the Hulk build-set (Brick, what ever), so not happing and the Adv is very useful.

    As for the Chi First, well don't want to remove that, as on Meixiu she uses her Cyber-Arm to punch, so not changing that.

    Really this build set is closely to what Blue suggested, just without the Fear Proc and Ego Surge, i've took Grass's suggestion and gone for the Agro power that boosts my damage and con and such, so really don't see this build changing now.


    I'm still waiting for Blues & Grass's responses now
    Psi.
  • stergasterga Posts: 2,353 Arc User
    edited March 2015
    Gas Pellets does no where near as much damage to normal sized enemies, but it's a nice little boost. You can also use it against mobs to hit several at a time. Might take a bit to aim Pellets however since it just gets dumped right in front of you.

    My last Mega D parse:

    Laser Sword - 1500
    Gas Pellets - 800
    Particle Smash - 330

    My last Warlord parse:

    Laser Sword - 1770
    Particle Smash - 250
    Shadow Strike - 200
    Gas Pellets - 200

    It's not bad VS small targets, just not "lol! that damage!" that it does against giants. Also: I am fully geared using a full Justice set and r7 mods, but you can see how it compares to my other powers.

    Your build may not work 100% until you hit 40 and gear up your toon. I know leveling with laser sword sucked so much when using heirloom gear. I wouldn't use q-gear outside of the secondaries normally. It's good for no brainer leveling and the secondaries can still be fine at level 40, but using the q primaries at 40 means missing out on better stat control, bonus healing / crit chance, extra HP, cool down reduction, etc. If you still have energy issues, you can simply add a rec mod while still having str / dex / con as super stats.

    The problem with dropping Con, is that you're using juggernaut. There's no point in having that tree pick if you don't have con. It'll lower your defense if you drop juggernaut. You could level with str / dex / rec and switch to str / con / dex once you hit 40 and gear up.
    YouTube - Steam - Twitter
    [at]riviania Member since Aug 2009
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    sterga wrote: »
    Gas Pellets does no where near as much damage to normal sized enemies, but it's a nice little boost. You can also use it against mobs to hit several at a time. Might take a bit to aim Pellets however since it just gets dumped right in front of you.

    My last Mega D parse:

    Laser Sword - 1500
    Gas Pellets - 800
    Particle Smash - 330

    My last Warlord parse:

    Laser Sword - 1770
    Particle Smash - 250
    Shadow Strike - 200
    Gas Pellets - 200

    It's not bad VS small targets, just not "lol! that damage!" that it does against giants. Also: I am fully geared using a full Justice set and r7 mods, but you can see how it compares to my other powers.

    Your build may not work 100% until you hit 40 and gear up your toon. I know leveling with laser sword sucked so much when using heirloom gear. I wouldn't use q-gear outside of the secondaries normally. It's good for no brainer leveling and the secondaries can still be fine at level 40, but using the q primaries at 40 means missing out on better stat control, bonus healing / crit chance, extra HP, cool down reduction, etc. If you still have energy issues, you can simply add a rec mod while still having str / dex / con as super stats.

    The problem with dropping Con, is that you're using juggernaut. There's no point in having that tree pick if you don't have con. It'll lower your defense if you drop juggernaut. You could level with str / dex / rec and switch to str / con / dex once you hit 40 and gear up.



    This build is an level 40...and well, I dropped Con, cuz I needed the Energy,....

    did you read my post AT ALL?, go back and check agien
    Psi.
  • insaneyackinsaneyack Posts: 51 Arc User
    edited March 2015
    MSA scales with Intelligence I think... Plus intelligence will reduce the cost of your attacks. As long as you cycle in backhand chop every 7 or so seconds you should be good. The upper cut thing is nice, but I agree the animation make it look like you are on a frosted flakes commercial.
  • jaazaniah1jaazaniah1 Posts: 5,538 Arc User
    edited March 2015
    OK. I know your build is pretty well set in stone now, but I did want to pass on some thoughts for consideration. Not saying you have to do any of these things. The main thing is that you enjoy playing whatever it is you decide on. Personally, I hate dying and having to respawn; that's not fun for me. So, most of my builds are what Flow would call sturdy dps. I don't care if I'm putting out top damage, just decent damage, as long as I stay in the fight. So I tend to make suggestions for builds along those lines. Some folks don't mind dying a lot and respawning. Just personal taste.

    Glad Aggressor makes you happy!

    One problem for you is that you have MSA and that needs Int not Rec to get much out of it energy-wise. As Flow said, even 10 points of Int get you something, but more will help (along with lowering costs, so needing less energy to do anything). This might be at the root of your energy issues (plus how much dex you have and how often you use D kick to keep the Rush buff going).

    As others have said, taking out Con for Rec will pretty well nerf the benefit from Juggernaut; this will make you much more squishy since you aren't using a defensive passive. If you feel like you need a bit of Rec you could always put some in gear or talents. Swapping in Brawler for Vindicator also makes you more squishy since you aren't getting the benefit of the Best Defense + Aggressive Stance loop. OFC it's up to you how squishy you want to be. That's something you can only find out by playing the content.

    I'm not really sure how much dodge/avoid you are after and what you are willing to do to boost that. You have some powers that give you some of that, but are you aiming for a certain amount? E.g. if you are willing to give up a bit of damage you could use Parry w/ Elusive monk. Swinging with Flippin would give you a bit more as well. Once you are actually in combat most of your movement will probably be by way of your lunge so going from acrobatics to swinging wouldn't be a real issue for combat movement.

    Also not sure how much attention you want to pay to power rotation. E.g. you will need to use T Kick and D Kick a lot for the dodge and energy boosts. Presumably you want to work in BCF and Chop, but not so often that you lose the benefits of the first two. Then you will be fitting in EM (for the dodge boost or just the threat wipe?) and pounce. Since your defenses will be relatively low you will also need to hit Conviction often. That's a lot to keep track of and to click on. Up to you how much effort you want to put in to thinking about that in the middle of combat. Some people like to spam one attack, others don't mind a complicated rotation.

    If you do higher end content and/or face lots of mobs you might find Masterful Dodge very handy. Can save you from a Gravitar yellow bubble if you decide to get into rampages. Also, lots of mobs firing at you can be more dangerous than a single super villain (go figure) and MD can be very useful right at the start of a combat while you take as many down as fast as possible. Once MD wears off there should be far fewer people attacking you. Try using the Power House at the hardest level set for a 5 man team. Then try the build with and without using MD at the start of the fight. You should see a big difference.

    If it were up to me I might try something like this, but I'd take out either BCF or the chop and add howl in place (I can see how that fits the lycan origin). Depending how much dodge/avoid you want I might juggle adv points to add Elusive Monk and/or Flippin.

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Acrobat
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Coordinated
    Level 18: Healthy Mind
    Level 21: Body and Mind

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Parry
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Aggressor (Rank 2, Rank 3)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Dragon Kick (Rank 2, Lashing Dragon Tail)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Pounce
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Swinging (Flippin')

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (1/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Warden Mastery (1/1)
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    insaneyack wrote: »
    MSA scales with Intelligence I think... Plus intelligence will reduce the cost of your attacks. As long as you cycle in backhand chop every 7 or so seconds you should be good. The upper cut thing is nice, but I agree the animation make it look like you are on a frosted flakes commercial.

    Damm right lol, thats why I don;t have it

    [QUOTE=jaazaniah1;4677181
    -snip-[/QUOTE]

    I hate long walls of text :redface:

    Anyways, looks like all you have done is removed my howl and put Masterful Dodge back in, while giveing me Int spots and put my Con back.


    I put Rec in because my Energy was too low, but if its going to make more more squishy then I'll rather put con back in.

    I guess the build you sent me is going to be the real set then, thank you!


    Well, I'll sort this tomorrow and post my build, I do want some Rec for starting Energy tho, so I'll play around with the Talents, but Ill get some from Gear too.


    I am going to get some Armadillo Gear, just for that more Beefiness, what do you suggest for it to be 2ndy gear or Prime?
    Psi.
  • insaneyackinsaneyack Posts: 51 Arc User
    edited March 2015
    cryneting wrote: »
    I am going to get some Armadillo Gear, just for that more Beefiness, what do you suggest for it to be 2ndy gear or Prime?
    2ndy gear usually works well. From what I understand most players swap into silver star gear which takes about a week to get (or less if you have other characters that can help), and save up questionite to replace the 2ndy gear. If you have the questionite for 2ndys, and the stars for prime I don't know if it would be a good idea to get the armadillo set...
  • jaazaniah1jaazaniah1 Posts: 5,538 Arc User
    edited March 2015
    Replies in bold.
    cryneting wrote: »
    Damm right lol, thats why I don;t have it

    I hate long walls of text :redface:
    It's usually helpful to have some explanation for why a suggestions is offered. Most people prefer that over being just told what to do.

    Anyways, looks like all you have done is removed my howl and put Masterful Dodge back in, while giveing me Int spots and put my Con back.
    Oh, I did more than that :biggrin: Depends on whether you want to take any of my other suggestions.


    I put Rec in because my Energy was too low, but if its going to make more more squishy then I'll rather put con back in.
    If you put Con back in, go with Vindicator, and perahps add the extra dodge/avoid mechanics you will be much sturdier. Just depends on what you feel is the right amount for you.

    I guess the build you sent me is going to be the real set then, thank you!
    The main thing is to give it a spin on PTS and see if it gives you a character you enjoy playing compared to other builds you have tried. If not, ditch it and go with what makes you happy. After all, I won't be playing her, you will.


    Well, I'll sort this tomorrow and post my build, I do want some Rec for starting Energy tho, so I'll play around with the Talents, but Ill get some from Gear too.


    I am going to get some Armadillo Gear, just for that more Beefiness, what do you suggest for it to be 2ndy gear or Prime?
    Go for the secondaries. You'll want the purple heroics for primaries, no question.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • edited March 2015
    This content has been removed.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    insaneyack wrote: »
    2ndy gear usually works well. From what I understand most players swap into silver star gear which takes about a week to get (or less if you have other characters that can help), and save up questionite to replace the 2ndy gear. If you have the questionite for 2ndys, and the stars for prime I don't know if it would be a good idea to get the armadillo set...

    Well, I can get Quest really easily if I wanted, but I'll see what my friend can do.
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    jaazaniah1 wrote: »
    Replies in bold.


    Well, thanks of that, like I said I'll give this build an spin today, and yeah you've changed around some Talents as well I think, to make the build more stronger.

    And compared to my build to yours, not really sure yet.:biggrin:
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    Gonna level with you, I've offered all I'm going to. I don't bother with advice when its been demonstrated that it's not going to be taken, friend.You rejected what I would do to make this build fly several posts ago, and haven't taken a fragment of my previous advice that seriously.

    It's your call, and your right, to build as you wish, for better or worse. Do as you will, and on you be the consequences.

    Many happy respawns :cool:

    Your going to level with me huh?, wow I only heard such words when I was back in middle school, now to hear it agien?:rolleyes:

    But time to "Level" will you,I have tryed your suggestion before, I even posted that I have, I tryed the Fear/Proc combo thing, useing Howl and the Chi Fire Fists, and sadly I said, that the combo is hard for me to rely on, I was waiting for cooldowns, from howl, then trying to get enough energy to proc the full charge effect, then once I did, I needed to then remaber to howl, with all that going on I was almost dead.


    So I did take some of your advice and sadly the build doesn't fit right to me, as for Ego suggestion, I'm sorry but I given that an try too and thats out the qeastion, it don't last long, the cooldown is stupid, and the visual effects are laughable.

    As for the other things you picked, bacily all you have done that to me that looked like, was dumping alot of Unity's on my build, then attacks, but we already talked about this, so not agien.

    Lastly, I don't rank up travel powers, I feel its a waste of points, the only toon that I have is with an fully ranked travel power is my Darkness build, due to the travel power is thematic for him.

    I'm not sure if I posted the build that I tryed, before mixed with your suggestions, Im pretty sure I did somewhere, then you just one, missed it or two just out-right ignored it.

    As for the Thunderbolt Lunge, same thing, out of the qeastion, tryed it vs the pounce when playing with your build, I look like that Im trying to car-jack someone.

    So before, you post such comment, read the posts and understand that what I tryed to do and your suggested I took, but they didn't work for me.

    Hell, the build Im going to repost now, has both your suggestions and jaazaniah1, sure it may seem I just turned my back on you and dived into jaazaniah1's pants and not yours, but I didn't.

    So stop acting like I took the bigger Jimmie over yours, I'll post the build today
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    Fisrt of all, let me get this out the way

    (Massage For bluegrassbeast): I do have some of your suggestions in here bluegrassbeast and I'll list them for you.

    1. Masterful Dodge (I put back in)

    2. Way of the Warrior (Still got)

    3. Form of the Tempest (Still got)

    4. Evasive Maneuvers (still got)

    And I still got half of your Specs choice

    That right here is almost half of your build, just with now Grass's suggestions and my own personal build.
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    Still Doing The Build
    Psi.
  • stratluverstratluver Posts: 313 Arc User
    edited March 2015
    Question about your dislike of the returned damage part of Parry. Do you not the like animation or do you think it stops blocking when it returns the damage? If your worry is that it stops blocking stop worrying. It's just the, small, advantage of using Parry. Retaliation and Energy Shield are both fine also. Just wanted to clear that up for you if you had that question.


    One little thing. I wouldn't rank up Aggressor. It's a waste. If you want you could add Nailed to the Ground to Pounce (you and your teammates will love it) and Flippin' to Swinging (adds more dodge). Just makes sure to switch to Swinging while in combat.

  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    stratluver wrote: »
    Question about your dislike of the returned damage part of Parry. Do you not the like animation or do you think it stops blocking when it returns the damage? If your worry is that it stops blocking stop worrying. It's just the, small, advantage of using Parry. Retaliation and Energy Shield are both fine also. Just wanted to clear that up for you if you had that question.


    One little thing. I wouldn't rank up Aggressor. It's a waste. If you want you could add Nailed to the Ground to Pounce (you and your teammates will love it) and Flippin' to Swinging (adds more dodge). Just makes sure to switch to Swinging while in combat.


    Well, I just like the other blocks over it, the animation is annoying when it plays out, and for some reason when I do return the attack, it dous for me altest, not block it, don't ask me, it might be a bug on my side.

    Anyways I like the other ones better.

    As for Aggressor, well thats your own thoughts, jaazaniah1 put it up to rank 3, and well its much more better rank 3, it gives more Con and Str so I don;t kown where you got that from.

    Not sure if you have't noticed that or not, so its unchanging.

    I'll still wait until jaazaniah1 replies to the suggestions I made, then set my build to be finalised and set it to stone.

    Then I'll just wait for Blue to relay after


    Edit 2: Alright so, I do like the build I have so far, however Im still debating if I should go for the Armillo 2ndy set, to give me that high damage resistance boost, it will make me live longer, so thats what I want, however I am really wondering if I should get the Sam Gear too, unless the 25% damage boost is not that great?.

    If not, then I'll just see about my friend getting some gear for me, but I do really want the 2dny gear for the armadillo for that good boost.
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    Oh and btw, Starluver, try going into the PH yourself and leveling it, then come to me about it being an waste
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    Alright so, here is the build with your suggestions jaazaniah1, feels much more tanky now, living alot better then before, only issue Im having is remembering to block:tongue:

    However, I've noticed an slight issue, it seems my block has random chances to hit the attacker back, rather then blocking the damage, causing a few issues there, so I may have to replace my block to something else, as thats rather annoying for me.

    The other thing I want to bring up is how I do enjoy The Rush Of Battle, and Im thinking if I can have that at full rank, just to give me some good boost of health when I kill the smaller guys to move on the bigger guys.

    Oh and just to clarify, I'm in the Lemurian Powerhouse, so Im fighting them guys, seems I have very slight issues with them guys, so I'll run my build on the lower level people, in the city and such.

    The reason why I got into the LPH, is due to that its never used that much and much more peaceful.

    Anyways, thanks for your suggestion do like it quite alot!, living alot more and them Int you given me made my powers much more smother to use, as it costs less and such.

    As for the change from Howl to [Masterful Dodge] much better, not so fussy with not having howl, I put it on there due to I liked the enrage thing and did fit the hole lycan thing but meh.

    I can always give her an Bestal from from the Become Devices. An Lycan within an Lycan :biggrin:

    Anyways, the 2 suggestions I wanna make is, change my block to something more reliable and have Rush Of Battle rank 3, I've got two choices to make and Im fine with anyone really, if I had to choice out the two however, I whuold pick Retal

    1.Retaliation (Looks nice, and the idea of getting an the buff sounds really nice) 2. Energy Shield (She Has Cybernetics, so can fit, and is strongest shield)

    Lastly, I don't really want to put any ranks in my travel powers, I find it a huge waste

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Acrobat
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Coordinated
    Level 18: Healthy Mind
    Level 21: Body and Mind

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Parry
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Aggressor (Rank 2, Rank 3)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Dragon Kick (Rank 2, Lashing Dragon Tail)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Pounce
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Athletics
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (1/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Warden Mastery (1/1)


    CHOICE 2: Here is the same build, just with my suggestions I wanted, Block has been changed into [Retaliation] and Rush Of Battle Has Replaced Aggressive Stance.

    I do enjoy RoB, as its quite handy to have when killing smaller targets first, to deal with bigger targets

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Acrobat
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Coordinated
    Level 18: Healthy Mind
    Level 21: Body and Mind

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Retaliation
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Aggressor (Rank 2, Rank 3)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Dragon Kick (Rank 2, Lashing Dragon Tail)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Pounce
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Athletics
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Warden Mastery (1/1)
    Psi.
  • stratluverstratluver Posts: 313 Arc User
    edited March 2015
    cryneting wrote: »
    Oh and btw, Starluver, try going into the PH yourself and leveling it, then come to me about it being an waste

    I'll try and explain this and I'm gone.

    Ranking Aggressor is fine if you want it and you have points to spare. Lets look at why I made my suggestion.

    Aggressor will be up for 12 seconds boosting your damage and around 1 minute down (going by what you said earlier)

    Choosing Nailed to The Ground for Pounce- brings down fliers so you and a team can tear them up on the ground instead of? What? Jumping to hit them? Seems like a no brainer to me when you're a melee toon.

    Chosing Flippin' on Swinging- adds more dodge to you so you take less damage and might live longer to...you know...attack more?

    The build is yours. You have to play it. If what you have now is what feels good to you and you're going to have fun playing it that's great! These are just suggestions.

    Good Luck and Have fun!

  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    stratluver wrote: »
    I'll try and explain this and I'm gone.

    Ranking Aggressor is fine if you want it and you have points to spare. Lets look at why I made my suggestion.

    Aggressor will be up for 12 seconds boosting your damage and around 1 minute down (going by what you said earlier)

    Choosing Nailed to The Ground for Pounce- brings down fliers so you and a team can tear them up on the ground instead of? What? Jumping to hit them? Seems like a no brainer to me when you're a melee toon.

    Chosing Flippin' on Swinging- adds more dodge to you so you take less damage and might live longer to...you know...attack more?

    The build is yours. You have to play it. If what you have now is what feels good to you and you're going to have fun playing it that's great! These are just suggestions.

    Good Luck and Have fun!


    Ahh I see now, I am thinking to get nailed to the ground maybe, if its any useful for me, not much flying NPCs I come across lately.

    Flipping, will have to think about it, don't like useing travel powers with powers too much

    But thanks anyways, just waiting for the last replies
    Psi.
  • stergasterga Posts: 2,353 Arc User
    edited March 2015
    cryneting wrote: »
    This build is an level 40...and well, I dropped Con, cuz I needed the Energy,....

    did you read my post AT ALL?, go back and check agien

    I miss one small bit of information and you get snippy about it. Nice. But hey, still pointed out the problem with dropping con. Something you didn't notice in your own build. And you can also feel free to ignore the possible solutions I pointed out because you're busy lamenting about this one thing.

    I take back my dig at you Manhunter, my apologies. I see that attitude might very well be warranted.
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    [at]riviania Member since Aug 2009
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    sterga wrote: »
    I miss one small bit of information and you get snippy about it. Nice. But hey, still pointed out the problem with dropping con. Something you didn't notice in your own build. And you can also feel free to ignore the possible solutions I pointed out because you're busy lamenting about this one thing.

    I take back my dig at you Manhunter, my apologies. I see that attitude might very well be warranted.

    Uhm...Manhunter?, why does that sound very dirty....or is that just an name?


    and well it must be the way you worded it to me or I readed wrong, but either way, It was't my intention to get snappy at you, so I apologize for that. But..yeah this hole Man-hunter is making my lower-region scared.


    Anyways, I took the Con back tho, so we're all good now:cool:

    but, really, thats creeping me out.



    Man-Hunter....



    :confused:
    Psi.
  • flowcytoflowcyto Posts: 12,851 Arc User
    edited March 2015
    Yeah I'd say it wasn't really wise to ignore all of Sterga's previous points, as some of them were quite relevant. Like:

    "..I wouldn't use q-gear outside of the secondaries normally. It's good for no brainer leveling and the secondaries can still be fine at level 40, but using the q primaries at 40 means missing out on better stat control, bonus healing / crit chance, extra HP, cool down reduction, etc. If you still have energy issues, you can simply add a rec mod while still having str / dex / con as super stats."

    (and the bit about Con SS and Juggernaut, though atm that's a non-issue since Con SS is back in ur build)

    Here its being reinforced how important the gearing is, and that if ur not using mod-able gear but only heirloom gear w/ just ur 3 SS's on it, then that may be leading to some of ur energy issues (even at max level). For instance, ur latest builds lack Rec or Int or End SS, which is okay.. but that means if you go full heirloom you will have little to no energy stats, and no cost discount from utility slots. Lacking both of those will make managing energy a bit harder.


    Its good that you kept Con SS in ur latest build reworks, but if ur doing that I do still recommend replacing Aggressor w/ Ego Surge + Nimble Mind; NM + Con SS boost ur crit rate a large amount while its up. Its quite better for burst damage than Aggressor here. I think ya mentioned earlier that ya dun like Ego Surge, which is okay - but if ur looking for more damage then ES/NM is the superior option.

    Also, I wouldn't strongly recommend Lashing Dragon Tail on Dragon Kick for this build. Avoidance rating has a heavy DR, which is relevant here since ur using R3 WotW for its avoidance boost. I'd prob just get R3 for the higher dmg and stun time (esp since its ur only Dragon move for Rush, so ur also using it on single targets). Just like Floating Lotus Blossom vs. R3 on TKicks.. its all up to you, though.

    The diff between most block enhancers isn't really that much w/o considering their special advs, and things like Parry's kickback and Retaliation's dmg boost are more like side-perks than anything (its not like ya should be blocking that much to begin with). If ya dun like Parry's anim and aren't using Elusive Monk, then go ahead and replace it.

    I would actually recommend ranking up at least one travel power (the one ya plan on using more). Why? Cause more in- and out-of-combat speed is very handy. I dunno about you, but to me the speed difference is quite noticeable (and for one TP, its only 2 adv points to get R3).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,538 Arc User
    edited March 2015
    Well, trying to work within what seem to be your tastes I prefer the build I suggested yesterday.:biggrin:

    I wouldn't take out Aggressive Stance from Vindicator. Go to the PTS PH and look how much it affects your Off and Def when it's in vs. out. Rush of Battle is nice if you are mowing down lots of mobs, but it won't help vs. the villains with massive amounts of HP since you won't get anything back until they are down.

    Some folks have suggested adding NttG on your pounce. Another option is to take out either your chop or BCF for a ranged attack of some sort. Maybe some sort of Blast power (those are 100 ft range). There are a lot of those and maybe one will fit your theme (you have some sort of cyborg arm, right?). E.g. fully charged Shadow Blast causes fear, so this could help replace howl and give you away to do some damage to fliers. It can be fun firing off a fully charged Shadow Blast and then leaping in while the opponent cowers. Don't like the look of Shadow Blast, have a look at the others (don't get hung up on the names; try them out and see how they look and what they actually do). Here's a list from Flow:

    Chain Lightning
    Fire Strike
    Force Blast
    Gust
    Ice Blast
    Straight Shot
    Ricochet Throw
    Experimental Blaster
    Power Gauntlet
    Tactical Missiles
    Ego Blast
    Mind Break
    Stone Shot
    Shadow Blast
    Eldritch Blast
    Infernal Blast

    Not saying that a ranged power is mandatory, but they can be useful.

    BTW, here's the main page for the old archive wiki. May be of use http://web.archive.org/web/20131120001804/http://www.champions-online-wiki.com/

    As others have recommended, you should settle on a build for now and then go play it for awhile. If you don't like it you can always retcon. If you are gold you should have half a dozen of those to burn. I would recommend putting in your powers as much as possible in the order of those you really believe you will want to keep, with the more questionable ones at the end. If there are only 1-2 powers and advantages at the end of your list that you want to still experiment with its only a relatively small amount of Gs to redo them, so saves a retcon. FWIW I've never had to buy a retcon on any of my characters because I settled on them well before my last free retcon.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited March 2015
    flowcyto wrote: »
    Yeah I'd say it wasn't really wise to ignore all of Sterga's previous points, as some of them were quite relevant. Like:

    "..I wouldn't use q-gear outside of the secondaries normally. It's good for no brainer leveling and the secondaries can still be fine at level 40, but using the q primaries at 40 means missing out on better stat control, bonus healing / crit chance, extra HP, cool down reduction, etc. If you still have energy issues, you can simply add a rec mod while still having str / dex / con as super stats."

    I already said, I've put Con Back, so...yeah...you kown...enough of that now, I already apologized, and quite frankly this build as been an nightmare for me

    (and the bit about Con SS and Juggernaut, though atm that's a non-issue since Con SS is back in ur build)

    Its good that you kept Con SS in ur latest build reworks, but if ur doing that I do still recommend replacing Aggressor w/ Ego Surge + Nimble Mind; NM + Con SS boost ur crit rate a large amount while its up. Its quite better for burst damage than Aggressor here. I think ya mentioned earlier that ya dun like Ego Surge, which is okay - but if ur looking for more damage then ES/NM is the superior option.

    I'm sorry but, like I told countless times, ES/NM is out of the qeastion, it lasts too shortly, full 1min cooldown and the effect on it, is just laughable, also Jazz, already suggested me to pick Aggressor, so are you saying what he suggested was stupid and idiotic?. Also I do like Aggr, as it boosts my Con and Strg, quite a bit, and I've noticed huge difference

    Also, I wouldn't strongly recommend Lashing Dragon Tail on Dragon Kick for this build. Avoidance rating has a heavy DR, which is relevant here since ur using R3 WotW for its avoidance boost. I'd prob just get R3 for the higher dmg and stun time (esp since its ur only Dragon move for Rush, so ur also using it on single targets). Just like Floating Lotus Blossom vs. R3 on TKicks.. its all up to you, though.

    As for Tkicks and Floating Lotus, yeah Im not changing that, I do enjoy the adv it gives me and if I rank Tkicks rank 3, it feels like the Brick powerset, and Im not having that, as for Lashing Tail, Yeah I guess I can change that back then, not really ntoiceing anything diffenrt when I use it wit that adv

    The diff between most block enhancers isn't really that much w/o considering their special advs, and things like Parry's kickback and Retaliation's dmg boost are more like side-perks than anything (its not like ya should be blocking that much to begin with). If ya dun like Parry's anim and aren't using Elusive Monk, then go ahead and replace it.

    Yeah, sadly I just don't like Parry and I don't see really any true harm replacing an block, I mean its an block..I do might want to level up the block I have tho, just to help me live slightly longer and to give that tiny damage boost

    I would actually recommend ranking up at least one travel power (the one ya plan on using more). Why? Cause more in- and out-of-combat speed is very handy. I dunno about you, but to me the speed difference is quite noticeable (and for one TP, its only 2 adv points to get R3).

    Well, Im really unsure about ranking an travel power,I have ranked it up before and the speed of running around is a hella lot quicker,but I just don't see any reason why, sure I guess it will get me around quicker, as this toon won't be useing an Vehicle, I'll have to see what really see what it really does for me before I make that call


    *Sighs* I replied to your topics in bold, and quite frankly I think Im done with this build now,my toon has been in the PH long enough now

    But never the less thanks for the help
    Psi.
  • flowcytoflowcyto Posts: 12,851 Arc User
    edited March 2015
    cryneting wrote: »
    I'm sorry but, like I told countless times, ES/NM is out of the qeastion, it lasts too shortly, full 1min cooldown and the effect on it, is just laughable, also Jazz, already suggested me to pick Aggressor, so are you saying what he suggested was stupid and idiotic?. Also I do like Aggr, as it boosts my Con and Strg, quite a bit, and I've noticed huge difference

    That's a pretty bad strawman you just pulled there, Cryneting :/ It seems ya didn't really get the full context of what was said, but that's alright cause you seem stressed (but I guess to clear it up: no, that wasn't meant as a slight to Jazzianiah at all).

    Anyways, I'm still concerned about the gear situation for you. Sticking fully to heirlooms (both primary and secondary) at lvl 40 isn't really a grand idea, imo. I don't mean to pester you, but have you looked into the modding and fusions feature any further? Or do you need any more help with it?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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