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Zhuo's Edge (Mirror's Edge/Dues Ex HE Build)

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  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited March 2015
    jaazaniah1 wrote: »
    Well, trying to work within what seem to be your tastes I prefer the build I suggested yesterday.:biggrin:

    Uhh, this is your build, just 2 slight change's chnaged block and Rush Of Battel

    I wouldn't take out Aggressive Stance from Vindicator. Go to the PTS PH and look how much it affects your Off and Def when it's in vs. out. Rush of Battle is nice if you are mowing down lots of mobs, but it won't help vs. the villains with massive amounts of HP since you won't get anything back until they are down.

    That's true, but I do pefure Rush Of Battel as it does give me some HP boost, its there away to have both AS and RoB, so you kown, we're both happy?


    For the NTG for Pounce, yeah alot of people want me to have that, so I might considering getting that, as for any of the range attacks, sadly no, yeah it chuold be useful, but I don't want any for this build, as almost every single toon I have is ranaged, I want to try something new, so sadly not happing

    BTW, here's the main page for the old archive wiki. May be of use http://web.archive.org/web/20131120001804/http://www.champions-online-wiki.com/

    As others have recommended, you should settle on a build for now and then go play it for awhile. If you don't like it you can always retcon. If you are gold you should have half a dozen of those to burn. I would recommend putting in your powers as much as possible in the order of those you really believe you will want to keep, with the more questionable ones at the end. If there are only 1-2 powers and advantages at the end of your list that you want to still experiment with its only a relatively small amount of Gs to redo them, so saves a retcon. FWIW I've never had to buy a retcon on any of my characters because I settled on them well before my last free retcon.

    This toon is swimming in Recon tokens, don't ask me how, she just is, somehow, and well thats what I mostly do, if im not happy with it, but as for right now Im quite happy with it. So unless something really bad happens or so, then I'll change it, as for big Rampages and such, I barely do them, I don't like them, even on my Tank its like "NOPE",I don't really do alerts once I'm an full level, but I need to help someone or so, then I just jump onto my God Healer
    Never the less thank you so much for your suggestions Jazz, you helped me quite a bit and Grass,and big thanks to sterga too for the help and anyone else who I missed their names



    The Build will be set now, Just hopefully I can get both RoB and AS at the same time, cuz I really like RoB.

    P.S replied to your topics in Bold


    Edit: So, I just this second quickly looked at my specs, I only have one AoE attack power, thats Dragon kick, I'll be changeing it back to rank 3, but I think I can safely remove Mass Destruction, as I only got one and you suggest I keep Aggressive Stance as I feel thats much more Imported, that way I can keep my RoB and the suggested one. Aggressive Stance.

    See it this way too, Focused Strikes I want to keep cuz that helps all my attacks, besides the Aoe one, and I got more then the AoE, then I have singel attacks, and I won't remove Merciless as thats great too. Its only logical to me.

    Edit 2: As for the travel powers, uhh, I think I got Advs to spare, someone suggested I have Vislisel or what ever its called on my main travel power, or shell I just go for rank 3?
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited March 2015
    flowcyto wrote: »
    That's a pretty bad strawman you just pulled there, Cryneting :/ It seems ya didn't really get the full context of what was said, but that's alright cause you seem stressed (but I guess to clear it up: no, that wasn't meant as a slight to Jazzianiah at all).

    Anyways, I'm still concerned about the gear situation for you. Sticking fully to heirlooms (both primary and secondary) at lvl 40 isn't really a grand idea, imo. I don't mean to pester you, but have you looked into the modding and fusions feature any further? Or do you need any more help with it?


    Holy mother of, silly wax killers batman, you replied quickly!, you scared me....

    And Sorry, but I am but stressed with all this, so I apologize if I hurt you and well Im glad you didn;t


    As for gear, oh yeah, I can change that no worry, so shell I not go for the Armadillo Gear then and just have an normal gear? i can do that, I just need to pull some favors


    Edit: Lets see how fast you are now, Im going to keep refreshing this page every few mins, see how fast you are!
    Psi.
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited March 2015
    cryneting wrote: »
    Holy mother of, silly wax killers batman, you replied quickly!, you scared me....

    And Sorry, but I am but stressed with all this, so I apologize if I hurt you and well Im glad you didn;t


    As for gear, oh yeah, I can change that no worry, so shell I not go for the Armadillo Gear then and just have an normal gear? i can do that, I just need to pull some favors


    Edit: Lets see how fast you are now, Im going to keep refreshing this page every few mins, see how fast you are!
    hahaha

    NP man, I understand.

    If ya want, I or other players could prob try to grind or buy you a set of Heroic Primary gear, if ya dun want to do that urself. Could also mod it for ya if ya want to make things simpler.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited March 2015
    flowcyto wrote: »
    hahaha

    NP man, I understand.

    If ya want, I or other players could prob try to grind or buy you a set of Heroic Primary gear, if ya dun want to do that urself. Could also mod it for ya if ya want to make things simpler.



    There we go!, lol it worked. And well if you REALLY want to, that be very nice of you, but you don't have to of course, I've got a friend who does sort me out on gear too when he has them or has them to spare .

    I still need to sort gear on my, Force Build I did, With Luna as well, but I got that under-control now.


    But only if you really want to, as I don't mind being gifted gear or so, but as Im sure on gold, due to not much Zen and reason to sell keys yet, I have't otherwise I whuold brought gear.

    Its up to you, not sure how you'll give it me, but guess we'll sort that out when it comes to if, but like said all up to you really.

    Edit: anyways, Im going to bed now 10:00 pm over here and with all this stress from this darn build, I think Meixiu Zhou herself, just needs to get in my damm bed and make it up to me, (Yes Im that dirty and an furry lover).

    I'll post first thing tomorrow, when ever that be in your time, im up around 7:00am UK time
    Psi.
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited March 2015
    Okay- I'll just leave it up to ur friend since apparently they may be affording the gear for you. If they dun want to help you w/ that, and ya do still want some of that gear, then it can just be mailed (I'd throw some cheap mods in it for starters). I/we will have to know ur in-game @handle, though.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited March 2015
    flowcyto wrote: »
    Okay- I'll just leave it up to ur friend since apparently they may be affording the gear for you. If they dun want to help you w/ that, and ya do still want some of that gear, then it can just be mailed (I'd throw some cheap mods in it for starters). I/we will have to know ur in-game @handle, though.



    Well I'm back fresh and happy, not sure when my friend will be on, but I'll have a word with him once hes here.

    I'll post the final build with the changes I wanted and the two suggestions on pointing NTG on Pounce and perhaps leveling up my travel power. It all depends if I have enough to spare.
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited March 2015
    Alright so here is the Finalized build, I've put Rank 3 back in Dragon Kick and put Aggressive Stance back in but made my own changes to that, as I did not want to remove the full level of RoB, I've removed Mass D, as I've only got one AoE, so that bit of boost for that one AoE, I don't feel necessary.

    As for NtG for Pounce, still very unsure if I want that, as there is not much flying hostiles in the game. I've still got 2 more points left, so I have no idea where that's going to go and I do not want to remove anymore ranks on my powers, however I chuold remove rank 2 on Evasive Maneuvers and just keep Sleight of Mind, as SoM cloaks me and wipes theart.

    That way I'll have another 4, to put somewhere. Now as you all suggested I rank up my travel powers right?, should I rank my main TP "Athletics", to full rank or have its Adv too?. I don't really use Swinging that much, as its just there (cuz dah game lets you). I whuold rather really not rank my travel powers, as I only use them to get around, and I always turn them off when Im in combat as you slow down when IN combat.

    The ranks I whuold like to go into I'll do an tiny list here:

    1. [Retaliation]: The reason for leveling this up, is that I do like the "one attack damage bounse" to it, as well it will help me block any damage, enough to escape if I'm evey in an spot where I need to leg it.

    2.Drunken Master: This is not really needed, but still whuold be nice to have.

    3.Unefested Srikes: Same for this, not sure if its really needed but might be nice to have.

    Out of the 3, really I whuold want to level up my Block, the others are just something I'll go for if we had more Adv points to spare or the level cap was raised.

    The build is now set, but I'm still in the PH, so I can make the Rank changes. So if anyone chuold give me some Info on the choices I'll like, If its good or bad, and why its good or bad. I'll like to here both sides, as well for how worth it is ranking up my travel power.




    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Acrobat
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Coordinated
    Level 18: Healthy Mind
    Level 21: Body and Mind

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Retaliation
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Aggressor (Rank 2, Rank 3)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Dragon Kick (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Pounce (Nailed to the Ground)
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Athletics
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Focused Strikes (2/3)
    Mastery: Warden Mastery (1/1)
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited March 2015
    Edit: I got the gear I needed, now just going to sort out them ranks I said, and have feedback on them.
    Psi.
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited March 2015
    cryneting wrote: »
    Edit: I got the gear I needed, now just going to sort out them ranks I said, and have feedback on them.

    Alright, the ranks seem okay as is. I'd put those last 2 points to get R3 Athletics (or Flippin on Swinging, though you've said you dun plan on using that TP much) and call it a day. If ya want to rank up the block (not a bad idea), ya could take R2 away from Evasive Manuevers (I assume ur using it for the potential aggro drop- the dodge increase isn't as important then).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited March 2015
    flowcyto wrote: »
    Alright, the ranks seem okay as is. I'd put those last 2 points to get R3 Athletics (or Flippin on Swinging, though you've said you dun plan on using that TP much) and call it a day. If ya want to rank up the block (not a bad idea), ya could take R2 away from Evasive Manuevers (I assume ur using it for the potential aggro drop- the dodge increase isn't as important then).


    Yeah, I am thinking to put rank 3 in Athletics, just due to the fact I;ll be useing that alot, and it might be handy, as I'll won't have an Vehicle.

    As for the block yeah might just consider that and yeah I'm useing EM for the Aggro drop


    Well thats that.
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited March 2015
    Well finally here is the finished build and I've called it a day



    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Acrobat
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Coordinated
    Level 18: Healthy Mind
    Level 21: Body and Mind

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Retaliation (Rank 2)
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Aggressor (Rank 2, Rank 3)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Dragon Kick (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Pounce (Nailed to the Ground)
    Level 38: Evasive Maneuvers (Sleight of Mind)

    Travel Powers:
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Focused Strikes (2/3)
    Mastery: Warden Mastery (1/1)
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    Hay people, sorry to waken this old topic, but I'm wanting to try something, only a little something, I do love the build I have its geart, I was able to go into alerts just fine. she seems stable and such. However I am wanting or thinking to add an tiny bit of PSI powers in the mix, while not sacrificing too much of its powers.

    If anyone can help me do this that be geart, there is a small list of what powers I'll like to squeeze in, while they won't be remotely pure attack powers, as she still is unarmed, I'm looking for Healing/Damage Boosting and Defence type of capabilities, and the only remote "attack" power I wish to have is Ego Sprites

    The type of Unity like powers I am trying to slip in is things like Psionic Healing, maybe Ego Surge and even perhaps replace my block with Telekinetic Shield and maybe Mental Discipline.


    With so, chuold someone also ask the qeastion, is Telekinesis bacily useless unless their is objects around?
    Psi.
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited April 2015
    The type of Unity like powers I am trying to slip in is things like Psionic Healing, maybe Ego Surge and even perhaps replace my block with Telekinetic Shield and maybe Mental Discipline.
    Any of those (including Ego Sprites w/ adv) would be fine choices for diff reasons. This is excluding Mental Discipline, since that's a toggle that would compete/replace FotT, and also not affect most of ur attacks atm (as they aren't dealing Ego dmg nor giving ya Ego Leech).
    With so, chuold someone also ask the qeastion, is Telekinesis bacily useless unless their is objects around?
    Telekinesis is more of a flavor spell atm- it can be good in certain instances (like Dockside Dustups), but generally I'd avoid using it outside of the novelty factor. Also, it does scale off of Ego (iirc), so it may not be good anyways w/ the build's stas as is.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    flowcyto wrote: »
    Any of those (including Ego Sprites w/ adv) would be fine choices for diff reasons. This is excluding Mental Discipline, since that's a toggle that would compete/replace FotT, and also not affect most of ur attacks atm (as they aren't dealing Ego dmg nor giving ya Ego Leech).


    Telekinesis is more of a flavor spell atm- it can be good in certain instances (like Dockside Dustups), but generally I'd avoid using it outside of the novelty factor. Also, it does scale off of Ego (iirc), so it may not be good anyways w/ the build's stas as is.


    Ahh cool sweeto, I'll have a look what I can do into the build, Zhao is mostly unarmed girl, never killing people as I said before, but she does have an tiny bit of PSI powers but not too much, I'll have a play around with the build, to see what I can safely remove , and FotT?, Fury of the Tempest is it?, Im assuming, well if MD can replace that then, that be nice, I think I'll keep Conviction the heal and just make it PSi color, but I'll be adding ES, with the Adv, for sure, just need to see what power I can remove, that won't hinder my powers.

    I'll play around with other powers, that I fits, but if you can or if you so desire, chuold you see if you chuold help me tailor the build, to have some of the Requested powers?, I've already got MD and Ego Spirits in mind, alought I can't remaber if MD is an active one or just something you use temp.


    Edit: Alright so I've played around with the new PSI powers, I notice that all of them are really weak, and soundless, what the heck?, the only power that seems appealing to me is Mental Leach, as its an DoT, AoE and Debuff?, while I do like Ego Spirits better, I might just go for that instead, but Metal Leach does require an cooldown, so that will fuel my EU.

    So far I got the Ego Shield and Ego Spirits, but will still play around with them.
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    Alright so, Im debating to change Conviction around, just to have an Extra "Psi" looking power, however, I am unsure whats better out of [Empathic Healing] or [Psionic Healing] I am leaning to PSI healing, as it heals alot much more then EH and Conviction.


    As for [Aggressor] I rather keep this, as its really geart, but whuold Ego Surge be better?, if you chuold help me on that, while [Aggressor] does boost my Heath & Srg, So damage and HP, Ego Surge, I think boosts my Cirt-Chance, so I think I'll hit harder?

    Need a bit of helping hand on that one.


    Edit: Ok, so I just look myself, Ego Surge, is quite better, as I tested both out, I used Agg, once then started hitting on my main attacks, then after that ended tryed ES, and I noticed the HP drop much quicker then Agg, you can still help which is really better, but I am thinking to change to ES
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    Edit 2: So, ES, seems to be quite better, so I assume its best to keep that?
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    Note: I also kept the same Sats,Talents and Advs as before.
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    Alright, so here is the build with the PSI changes, most of my build is still the same, just some powers replaced to be Psionic, and added the Ego Sprites, I feel pretty happy with the build so far, I've also put the 2 ranks I had before from this build into the shield then one in the Travel power, as Rank 3, travel power felt too quick for me


    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Acrobat
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Coordinated
    Level 18: Healthy Mind
    Level 21: Body and Mind

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Telekinetic Shield (Telekinetic Reinforcement)
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Ego Surge (Rank 2, Nimble Mind)
    Level 17: Psionic Healing (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Ego Sprites (Rank 2, Slave Mentality)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Pounce (Nailed to the Ground)
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Athletics (Rank 2)
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Focused Strikes (2/3)
    Mastery: Warden Mastery (1/1)

    So how's the build?, as said before the powers I choice are fine choices for alot of reasons, but want to make sure, like I said before I kept most of my powers, and only added in Unity PSI powers replacements and I removed Dragon Kick, to Ego Spirits, (While I do like Dragon Kick, it feels very clunky, I chuold add it back to replace Masterful Dodge, but don't think thats an good idea)

    Note, this toon is in the PTS at this very time, but will be implanted into Live build, once this build is given the Ok
    Psi.
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited April 2015
    It actually looks pretty good, and like it'd be somewhat functional for a patchwork build w/ the Mentalist powers added.

    I would prob replace Burning Chi Fist w/ Dragon Uppercut, though- you'll have similar dps, but much better energy management that way (and some more CC w/ the built-in knock-up). BCF is a good attack, but it'll be tough to use heavily w/o having something like Rush supporting its energy costs.

    Although Ego Sprites are good for an AoE DoT, I fear the power may not be boosted enough in this build, since they don't crit to proc FotT, scale w/ Ranged instead of Melee, and aren't boosted at all by WotW. Its not a bad power to have around, but AoE may be a slow burn w/ the Sprites as is (that may not be a big deal to you, though, say if the melee powers are the highlight and Sprites are just for extra flair vs. groups).

    I normally wouldn't advise replacing Conviction w/ a normal slow/casted heal like Psionic, but a heal is still a heal.. It can work still out if ya like the spell well enough.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    flowcyto wrote: »
    It actually looks pretty good, and like it'd be somewhat functional for a patchwork build w/ the Mentalist powers added.

    Will have an look at it
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    I do feel a bit happier with Mental Leach, due to the DoT/AoE & Debuff, Im unsure how powerful it really is, but seems really nice.

    I was thinking of putting TK, but very unfitting for her, I am thinking to have one more PSI power that will replace MD, I'm thinking with Mind Lock Or Ego Placate, but feel free to say if this is an bad idea or so.


    Once we finished this, can fianily end this topic back up
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    Oh and this should be the last change
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    flowcyto wrote: »
    It actually looks pretty good, and like it'd be somewhat functional for a patchwork build w/ the Mentalist powers added.

    I would prob replace Burning Chi Fist w/ Dragon Uppercut, though- you'll have similar dps, but much better energy management that way (and some more CC w/ the built-in knock-up). BCF is a good attack, but it'll be tough to use heavily w/o having something like Rush supporting its energy costs.

    Although Ego Sprites are good for an AoE DoT, I fear the power may not be boosted enough in this build, since they don't crit to proc FotT, scale w/ Ranged instead of Melee, and aren't boosted at all by WotW. Its not a bad power to have around, but AoE may be a slow burn w/ the Sprites as is (that may not be a big deal to you, though, say if the melee powers are the highlight and Sprites are just for extra flair vs. groups).

    I normally wouldn't advise replacing Conviction w/ a normal slow/casted heal like Psionic, but a heal is still a heal.. It can work still out if ya like the spell well enough.


    Humm, im having hard time, picking out of BCF and Dragon Uppercut, due to fact seems pretty silly to super-punch someone that far in the sky, however what I do like about Dragon Uppercut that it don't set people magically on fire, but if its going to support well I'll take it, and not sure does DU do more damage then BCF?

    As for Conviction replacement, [Psionic Healing] is quite spamable, to do quick bursts of heal, and if I really do get in a bad heat spot, I'll cloak away and heal myself there, a bit of a recharge but meh, and I can always use it on friendlies too, while in the alerts (With an team yeah), but I happen to be soaking up quite a bit of damage to how tankish she is, while useing the old Conv, just to keep my HP flowing and the big Aggr, to do high damage, but I was mostly on the move too.

    As for Ego Sprites, yeah not too big much of a deal for me, but do you suggest any other PSI power that might come in handy? I am thinking of [Mental Leech], due to DoT, AoE and an Debuff, might come in handy, oh and it interrupts people, didn't kown that and on top of that, while it does require an cooldown, its short, and it will feed my EU. If its any better then I'll replace it, but im not too fussy with having it for the (Sprites are just for extra flair vs. groups)


    Something like this?


    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Acrobat
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Coordinated
    Level 18: Healthy Mind
    Level 21: Body and Mind

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Telekinetic Shield (Telekinetic Reinforcement)
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Ego Surge (Rank 2, Nimble Mind)
    Level 17: Psionic Healing (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Mental Leech (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Pounce (Nailed to the Ground)
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Athletics (Rank 2)
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Focused Strikes (2/3)
    Mastery: Warden Mastery (1/1)
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    Alright so after some good playing around with other powers and such I think I am going to keep ML, while Ego Spirits is more versatile and has that heal proc, when it deals damage, and it does to a tat bit more damage, I am enjoying the AoE,DoT,Debuff,Interrupt ML gives me, and its slightly more badass looking, and the heal for ES is quite small, and I already got an spamable heal.


    However, I am looking to replace MD, as while its really good to get out of dodge and not get hit, I am wanting to replace it with Ego Placet, or what ever its called, I did have an look at Mind Lock, but if I recall right, the Confuse can work bad and not always in my favour, as EP, has an Debuff as well, well with its Adv, so I am thinking to go into that.

    However if MD is not worth replacing, then I Shell not, I just need that cleared up and this build is ready to go
    Psi.
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited April 2015
    I'd be hesitant to replace MD, as ur losing a backup/panic button. Placate w/ adv is a good debuff power, though, and can lower the target's outgoing dmg. They're both nice powers, but do somewhat diff things. Up to you.
    Humm, im having hard time, picking out of BCF and Dragon Uppercut, due to fact seems pretty silly to super-punch someone that far in the sky, however what I do like about Dragon Uppercut that it don't set people magically on fire, but if its going to support well I'll take it, and not sure does DU do more damage then BCF?
    BCF does a bit more if ya also count its 'burning' DoT, but DU gets a small damage bonus on knock immune targets to help catch it up vs. bosses.

    DU will still be a bit lower dps overall, but its not a huge dps loss either, and ur making up for it by adding Rush so ya have less energy issues overall (w/ BCF ya may have to end build more, and that cuts into ur dps quite a bit), and innate CC on targets that can still be knocked (and unlike knockbacks, knockups aren't as disruptive).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    flowcyto wrote: »
    I'd be hesitant to replace MD, as ur losing a backup/panic button. Placate w/ adv is a good debuff power, though, and can lower the target's outgoing dmg. They're both nice powers, but do somewhat diff things. Up to you.


    BCF does a bit more if ya also count its 'burning' DoT, but DU gets a small damage bonus on knock immune targets to help catch it up vs. bosses.

    DU will still be a bit lower dps overall, but its not a huge dps loss either, and ur making up for it by adding Rush so ya have less energy issues overall (w/ BCF ya may have to end build more, and that cuts into ur dps quite a bit), and innate CC on targets that can still be knocked (and unlike knockbacks, knockups aren't as disruptive).


    Yeah, I changed to DU from BCF, seems quite cool with the Rush and such, while its a bit odd to punch people skyhigh, she uses her cybernetic arm thats perrty funky, like she did with the BCF, so makes sense.

    As for MD, yeah not removing an Backup/Panic button then,as for Palacete, I'm just going to leave that out, as there is no other powers I want to remove.

    (Oh and it seems I didn't change BCF, when changing some powers around, whoops :x)


    Well, thats set, I'll confirm the changes and show you the finished build, I'll play around a bit more, to see if I can somehow squeeze in Palacete
    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    Alright well, here is the finished build, I did play around with Pounce, but with the NttG, to lock out travel powers, too good to remove, and [Evasive Maneuvers] I have as an theart-wipe, in case things get too hairy, and as far I kown Placetes are theart wipes right?, so won't really need two, and sadly Ego P, only hits one target.

    So will leave it out and stick with this. Thanks for your help Flow!

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Acrobat
    Level 9: Martial Focus
    Level 12: Physical Conditioning
    Level 15: Coordinated
    Level 18: Healthy Mind
    Level 21: Body and Mind

    Powers:
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Telekinetic Shield (Telekinetic Reinforcement)
    Level 11: Backhand Chop (Rank 2, Rank 3)
    Level 14: Ego Surge (Rank 2, Nimble Mind)
    Level 17: Psionic Healing (Rank 2, Rank 3)
    Level 20: Dragon Uppercut (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Mental Leech (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Masterful Dodge
    Level 35: Pounce (Nailed to the Ground)
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Athletics (Rank 2)
    Level 35: Swinging

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Focused Strikes (2/3)
    Mastery: Warden Mastery (1/1)
    Psi.
  • flowcytoflowcyto Posts: 12,867 Arc User
    edited April 2015
    Yeah if I had to choose between EM w/ SoM's 50% chance threat wipe, and Ego Placate, I'd pick the former for all but Support-oriented builds (or tanks that dun want threat wipes, but then again ya can drop SoM and have a nice dodge buff from EM).

    The build looks pretty good overall. Hope ya like it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited April 2015
    flowcyto wrote: »
    Yeah if I had to choose between EM w/ SoM's 50% chance threat wipe, and Ego Placate, I'd pick the former for all but Support-oriented builds (or tanks that dun want threat wipes, but then again ya can drop SoM and have a nice dodge buff from EM).

    The build looks pretty good overall. Hope ya like it.


    I sure do!:biggrin::biggrin:

    and thanks agien for the help :tongue:


    And yeah, good point.
    Psi.
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