For a dps builds I'd not use BCR, and the same goes The Elusive Monk in case you're using that (not adding adv points to your example build is annoying).
I don't understand what you want to do with elbow slam.
Interrupts (backhand chop) are not useful very often, in most content a stuns (for example Crashing Wave Kick if you want a click stun) are much more useful.
Form of the Master is a form that is intended for builds that take hits very often, since you have a lot of charge attacks Form of the Tiger would work better.
For melee dps builds a panic button (masterful dodge and/or maybe palliate+absolve) is quite important.
Pretty much what Aqia said. I'd focus atm on making the build more efficient, since ya have a bit of attack bloat atm. Even somewhat weaker powers like Elbow Slam can still have a place, if ya really like using the attack (find it thematic and/or just like its visual, or w/e).
I'd narrow down what attack powers ya like the most for this build, versus which ones may be more accessory to ur vision, and then ya can work tuning the build further from there.
AOs & ADs are not mandatory for a decent build. If OP plans to go the Juggy / wardicator route, an AD can probably be skipped. And my laser sword build does high dps without an AO, so that's not a must have either. Most of the time only Straifing Run, Rimefire, and Lightning Arc builds do noticeably more damage. An "oh crap" button is still nice, however.
Considering Rush and the cost discount from Strength, more energy might not be a worry. Some people take energy unlocks just in-case and it's not like there's one for MA.
Night Warrior is still a good passive even without additional powers that use stealth. It has the damage pen and shadow strike is still a nice chunk of damage even if it's only used as an opener. I've been using it once VS Warlord and does comparable or higher damage than my Particle Smashes which I use more than once.
OP: I believe that Juggernaut + lots of Con in conjunction with warden and vindicator makes it very easy to achieve high offense and defense. Even just juggy + warden is very potent. As far as I know, guardian can still be taken (warden + guardian) for ridiculously high offense. Con mods are expensive, however. You could drop dex as a super stat, talenting for it instead, and get decent crit chance (~30% fully geared / modded) just from gear and choose int as your third stat instead.
If you want to stack oodles of dex, int is a better choice than str as a primary super stat. (dex mods are also cheaper) I have 475 dex, giving me 45% base crit hit chance, but my severity is only 86%. This let me use a sentinel broach and bonus healing on my secondary offense to make my conviction more powerful, which is my only heal (outside of elixir, which is a better choice than BCR is you have globals to blow). (stats are int / dex /con). Of course, I have no knock resistance, which can suck and just over 7k hp. With all the dex, my form of the tempest gives out over 50 energy (or was it just under 50? I forget) on crit plus with int for better use of MSA. It's harder to use my build especially if I end up tanking and does require paying attention since missing a block can mean death.
You could also choose to have dex as a primary, which isn't bad. It's easy to have decent crit change and still have 100% or more severity. Plus, there is damage pen. Some of the dex tree talents are worthless as far as I can tell, sadly.
The damage boosting Q-gear isn't going to give you that much more damage. The armadillo secondaries give a nice defense boost however and probably the better choice. For primaries, I gear most of my toons in heroics and r5 mods. Purple 40 secondaries are usually the best option, but armadillos can be fine too if you don't care about min/maxing. You can choose to pick up legion / justice gear if you really want to deck your toon out.
If you plan to keep thundering kicks, you could take brawler for setup and put in a harder hitting attack to take advantage of it. Str primary (juggy) + lots of con + warden + brawler would work well. Warden mastery gives your combos a boost and gives a stack (up to 3) of damage resistance.
For a dps builds I'd not use BCR, and the same goes The Elusive Monk in case you're using that (not adding adv points to your example build is annoying).
I don't understand what you want to do with elbow slam.
Interrupts (backhand chop) are not useful very often, in most content a stuns (for example Crashing Wave Kick if you want a click stun) are much more useful.
Form of the Master is a form that is intended for builds that take hits very often, since you have a lot of charge attacks Form of the Tiger would work better.
For melee dps builds a panic button (masterful dodge and/or maybe palliate+absolve) is quite important.
Wow...see this is the reason why I never touched it, I hate to sound like an real ****, but how are some powers not very useful if its in the game? why have them in the first place?.
As for BCR, I thought that was an heal that whuold go well with the you kown, all unarmed build? as for crushing wave kick or other stuns I;'ll have to look into that. as for the rest as long it don;t go aginest the ATR, yes.
Also, yeah no sh- I have no Adv, why?, cuz I didn't put them in there, due to Im still sorting the powers out?, Its annoying you say? "Im so sorry".
For the Form of master, yeah I didn't see the other forms I chuold have, so yeah U;ll change that around no issue.
Also, answer me this, are sliver players, without free-forms, pretty much F?, cuz they can't choice powers like this to make their build stronger?
As for the rest, maybe it will help also, if you chuold post an build too.
Pretty much what Aqia said. I'd focus atm on making the build more efficient, since ya have a bit of attack bloat atm. Even somewhat weaker powers like Elbow Slam can still have a place, if ya really like using the attack (find it thematic and/or just like its visual, or w/e).
I'd narrow down what attack powers ya like the most for this build, versus which ones may be more accessory to ur vision, and then ya can work tuning the build further from there.
See, this is what I tryed to do before, but i'll do that them and this really is all what I needed from both Flow and Aquia.
AOs & ADs are not mandatory for a decent build. If OP plans to go the Juggy / wardicator route, an AD can probably be skipped. And my laser sword build does high dps without an AO, so that's not a must have either. Most of the time only Straifing Run, Rimefire, and Lightning Arc builds do noticeably more damage. An "oh crap" button is still nice, however.
AD? and well I have no idea what Juggy or wardiacitor is here too, so you'll have to fill me me on that
Considering Rush and the cost discount from Strength, more energy might not be a worry. Some people take energy unlocks just in-case and it's not like there's one for MA.
I choice an EU, cuz eveytime I don't I get some poor butthurt person, telling me otherwise, and this EU makes sense, due to some powers require cool-down, as for energy, Im unsure about that too, I'll like to have some, so I'll get some via the tel tree or safely replace another SS with it
Night Warrior is still a good passive even without additional powers that use stealth. It has the damage pen and shadow strike is still a nice chunk of damage even if it's only used as an opener. I've been using it once VS Warlord and does comparable or higher damage than my Particle Smashes which I use more than once.
Yeah, I didn't originally want NW, due to it gives me that extra power that fills up space, as far I kown that's the only cloak that you can use without it turning off due to an timer and as far I kown from doing things in the PTS, Cloak and shadow strike can Int-Kill level 30s, and take half HP away from 40s
OP: I believe that Juggernaut + lots of Con in conjunction with warden and vindicator makes it very easy to achieve high offense and defense. Even just juggy + warden is very potent. As far as I know, guardian can still be taken (warden + guardian) for ridiculously high offense. Con mods are expensive, however. You could drop dex as a super stat, talenting for it instead, and get decent crit chance (~30% fully geared / modded) just from gear and choose int as your third stat instead.
Humm, yeah I was thinking that I chuold drop Dex, and use Rec for my energy issues or End
If you want to stack oodles of dex, int is a better choice than str as a primary super stat. (dex mods are also cheaper) I have 475 dex, giving me 45% base crit hit chance, but my severity is only 86%. This let me use a sentinel broach and bonus healing on my secondary offense to make my conviction more powerful, which is my only heal (outside of elixir, which is a better choice than BCR is you have globals to blow). (stats are int / dex /con). Of course, I have no knock resistance, which can suck and just over 7k hp. With all the dex, my form of the tempest gives out over 50 energy (or was it just under 50? I forget) on crit plus with int for better use of MSA. It's harder to use my build especially if I end up tanking and does require paying attention since missing a block can mean death.
You could also choose to have dex as a primary, which isn't bad. It's easy to have decent crit change and still have 100% or more severity. Plus, there is damage pen. Some of the dex tree talents are worthless as far as I can tell, sadly.
Thats the shame, saw it too so why Dex is not my main
The damage boosting Q-gear isn't going to give you that much more damage. The armadillo secondaries give a nice defense boost however and probably the better choice. For primaries, I gear most of my toons in heroics and r5 mods. Purple 40 secondaries are usually the best option, but armadillos can be fine too if you don't care about min/maxing. You can choose to pick up legion / justice gear if you really want to deck your toon out.
Ha,ha, if I chuold have the Just, gear right now and not have to do such farming, my Tank build I have will be bacily the most OP ever, as for gear I'll just go for what I feel like for this build, this build is really not an 5-man mission toon, its more of just them normal missions and small alerts
If you plan to keep thundering kicks, you could take brawler for setup and put in a harder hitting attack to take advantage of it. Str primary (juggy) + lots of con + warden + brawler would work well. Warden mastery gives your combos a boost and gives a stack (up to 3) of damage resistance.
Yeah, I do plan to keep Thundering Kicks, as for our suggestion for the SS here and the specs ,I might just do that! :biggrin:
*Sighs* Alright so, here is the basic set-up I;ve got so far, as my "build was so bad" last-time, I've got basic powers here, no ranks yet, (duh). the main set up here is what Im going for, and I'll pick the other powers later, as for Parry Vs Fluidity I have no idea whats best.
As for my passive too, Im unsure 100%, its nice to have [Night Warrior] due to the cloak does give me nice damage boost/w shadow strike but I really dislike, that it fills up 2 slots (freely), so any other passive whuold be ideal too.
Wow...see this is the reason why I never touched it, I hate to sound like an real ****, but how are some powers not very useful if its in the game? why have them in the first place?.
Bad balance. And there are a few bosses that are immune to stun but not to interrupts. Those are few and far between, but it might be a consideration.
As for BCR, I thought that was an heal that whuold go well with the you kown, all unarmed build? as for crushing wave kick or other stuns I;'ll have to look into that. as for the rest as long it don;t go aginest the ATR, yes.
BCR and Elusive Monk do a 9.1% damage debuff, and that is a base damage debuff so it really is 9.1% each. To make good use of things like that you have to make sure the positive effects are (much) more useful than those debuffs. For BCR to then outperform Conviction that means you'll have to dodge pretty much everything. If you'd switch Night Warrior to Lightning Reflexes and STR primary to CON (or DEX) primary and get the 3 point adv on Form of the Master, BCR can work fine, in almost any other build you're better of with Conviction.
Also, yeah no sh- I have no Adv, why?, cuz I didn't put them in there, due to Im still sorting the powers out?, Its annoying you say? "Im so sorry".
Not having adv on your build makes it much harder to see what you're trying to do with it, some adv have such a big impact you can't really see those as an afterthought.
Also adding adv points would have forced you to reconsider the number of attacks on your build. You can't get them all to r3 so which ones would you pick (probably the stronger attacks?) and then what to do with the other (weaker and now unranked) attacks.
Also, answer me this, are sliver players, without free-forms, pretty much F?, cuz they can't choice powers like this to make their build stronger?
That of course depends on how well ATs are designed.
There are quite a few that are not good, but there are also a few that work fine.
Also there is a "bug" in the damage bonus scaling on ATs that makes them do a lot more damage than a FF would with the same build.
*Sighs* Alright so, here is the basic set-up I;ve got so far, as my "build was so bad" last-time, I've got basic powers here, no ranks yet, (duh). the main set up here is what Im going for, and I'll pick the other powers later, as for Parry Vs Fluidity I have no idea whats best.
As for my passive too, Im unsure 100%, its nice to have [Night Warrior] due to the cloak does give me nice damage boost/w shadow strike but I really dislike, that it fills up 2 slots (freely), so any other passive whuold be ideal too.
Take Parry (of the two). Fluidity is bleh- it gives up the reliable dmgRes increase that blocks normally give for RNG mitigation. Even w/ the special adv, ur gonna end up blocking too much and there's ways of getting high dodge w/o having to do that.
MA builds using Focus toggles and high Dex gearing don't often need a formal EU, since Rush technically is like a built-in EU (just not a formal one, and it requires using a full-charged Dragon move for Rush).
Aqia's additions look good thus far. If ur intent on using Thundering Kicks, then ya have 2 basic routes to go here- the usual Wardicator specs, or Warden + Brawler's Setup. The Brawler route means you'll basically be altering between using the combo to proc Setup, and a charged (Dragon) melee move for Rush and to deal more dmg via Setup. Penetrating Strikes, Ruthless, and Offensive Expertise (w/ an AO) in Brawler also help keep it a good dps tree for melee. The Wardicator route doesn't depend on Setup, so attack order is less of an issue- you'll have potentially less melee dps, but quite more personal defense from the TBD + Aggressive Stance combo and still good dmg overall.
Bad balance. And there are a few bosses that are immune to stun but not to interrupts. Those are few and far between, but it might be a consideration.
Wow, your fast to replay:biggrin: anyways back to topic, I kown some bosses are immune to alot of stuff, they are bosses, I'll be shocked if there is never a boss that's immune to small attacks
BCR and Elusive Monk do a 9.1% damage debuff, and that is a base damage debuff so it really is 9.1% each. To make good use of things like that you have to make sure the positive effects are (much) more useful than those debuffs. For BCR to then outperform Conviction that means you'll have to dodge pretty much everything. If you'd switch Night Warrior to Lightning Reflexes and STR primary to CON (or DEX) primary and get the 3 point adv on Form of the Master, BCR can work fine, in almost any other build you're better of with Conviction.
Humm ok, is there any other suggestions?, like nanobots or Reintegration? (yeah spelled that wrong) as conviction won't fit with her, unless I can think of something good
Not having adv on your build makes it much harder to see what you're trying to do with it, some adv have such a big impact you can't really see those as an afterthought.
Also adding adv points would have forced you to reconsider the number of attacks on your build. You can't get them all to r3 so which ones would you pick (probably the stronger attacks?) and then what to do with the other (weaker and now unranked) attacks.
Good Point!, lol you really beat my **** with that!, GG, and right I'll keep that in mind!:biggrin:
That of course depends on how well ATs are designed.
There are quite a few that are not good, but there are also a few that work fine.
Also there is a "bug" in the damage bonus scaling on ATs that makes them do a lot more damage than a FF would with the same build.
Ahh I see, well that makes more sease
I'd rather explain things so that you'll be able to use it in any future builds you make.
Thanks for this!, I replied to your comments via Bold Text!
Thanks for this!, I'll look into what you picked here and see if I can dish it out, as for Specs? are they best ones to go for?, if so I'll head right for it
Take Parry (of the two). Fluidity is bleh- it gives up the reliable dmgRes increase that blocks normally give for RNG mitigation. Even w/ the special adv, ur gonna end up blocking too much and there's ways of getting high dodge w/o having to do that.
MA builds using Focus toggles and high Dex gearing don't often need a formal EU, since Rush technically is like a built-in EU (just not a formal one, and it requires using a full-charged Dragon move for Rush).
Aqia's additions look good thus far. If ur intent on using Thundering Kicks, then ya have 2 basic routes to go here- the usual Wardicator specs, or Warden + Brawler's Setup. The Brawler route means you'll basically be altering between using the combo to proc Setup, and a charged (Dragon) melee move for Rush and to deal more dmg via Setup. Penetrating Strikes, Ruthless, and Offensive Expertise (w/ an AO) in Brawler also help keep it a good dps tree for melee. The Wardicator route doesn't depend on Setup, so attack order is less of an issue- you'll have potentially less melee dps, but quite more personal defense from the TBD + Aggressive Stance combo and still good dmg overall.
Righto, thanks for that, chuold you please post the specs your talking about in Powerhouse?, im really bad at noting down via text, then shown the image wise. As what I can read so far, I think Combo sounds pretty cool. but will make the choice when you post them on the powerhouse
Oh and another thing (should really do the quote thing so I won;t spam my text in each post, not sure how I can do that but what ever)
The other thing Im having issues with is picking an really good Passive, I do like Night Worrier, like I said, gives me cloak and helps damage and such, while shadow strike is very powerful then cloaked. However, due to it puts 2 extra powers in my slot, it mushes alot of powers all over.
I have a few other passives in mind that I'll list below and if you can tell me if they'll be any good for this Build.
.{Way Of The Warrior} {Lighting Reflex) (Unstoppable) (Earth Form)
If you chuold fill me in on these passives that be great, otherwise I might stick with Night, but not sure how powerful the cloak can be, besides cloaking an hole mission.
Edit: Lastly, I like your specs you picked for me, but I'm thinking to get Quick Recovery, maybe, due to I'm thinking to have Rec as my last SS, as I chuold safely remove Dex, unless Dex is imported for this type of melee only build
Quick Recovery isn't that good unless ur using it to auto-stack Compassion (which is N/A here since ya aren't using that toggle), since it heals for too little.
As far as the passives.. NW sounds like its just fine as long as the stealth is fitting to ur concept. I've been through some of the passives before in ur other thread on them- but for the others:
LR is a defensive passive that makes you much tankier, but also considerably lowers ur dmg output and forces ya to use the Hybrid or Tank roles.
Earth Form is good for melee dps using Physical dmg powers, and is really good vs Gravitar and certain other enemies, but the dodge/avoid is more generalized defense, and passives like WotW and NW can still offer more dmg potentially.
Unstoppable is decent for a melee passive, but loses out to WoTW and even NW defensively in most cases. The knock resist it gives is pretty good, but I wouldn't bother w/ it unless ya were using knock powers heavily and needed the extra energy from it.
As for the spec details I mentioned (assuming ya use an AO like Ego Surge/NM)..
Wardicator:
Specializations: Strength:Swole(2/3) Strength:Physical Peak(3/3) Strength:Brutality(2/2) Strength:Juggernaut(3/3) Warden:Fortified Gear(2/3) Warden:Slaughter(3/3) Warden:Ruthless(2/2) Warden:The Best Defense(3/3) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(3/3) Vindicator:Focused Strikes(3/3) Vindicator:Offensive Expertise(2/2) Mastery:Warden Mastery(1/1)
(STR Mastery could also work if ur not using TKicks as much)
Quick Recovery isn't that good unless ur using it to auto-stack Compassion (which is N/A here since ya aren't using that toggle), since it heals for too little.
As far as the passives.. NW sounds like its just fine as long as the stealth is fitting to ur concept. I've been through some of the passives before in ur other thread on them- but for the others:
LR is a defensive passive that makes you much tankier, but also considerably lowers ur dmg output and forces ya to use the Hybrid or Tank roles.
Earth Form is good for melee dps using Physical dmg powers, and is really good vs Gravitar and certain other enemies, but the dodge/avoid is more generalized defense, and passives like WotW and NW can still offer more dmg potentially.
Unstoppable is decent for a melee passive, but loses out to WoTW and even NW defensively in most cases. The knock resist it gives is pretty good, but I wouldn't bother w/ it unless ya were using knock powers heavily and needed the extra energy from it.
As for the spec details I mentioned (assuming ya use an AO like Ego Surge/NM)..
Wardicator:
Specializations: Strength:Swole(2/3) Strength:Physical Peak(3/3) Strength:Brutality(2/2) Strength:Juggernaut(3/3) Warden:Fortified Gear(2/3) Warden:Slaughter(3/3) Warden:Ruthless(2/2) Warden:The Best Defense(3/3) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(3/3) Vindicator:Focused Strikes(3/3) Vindicator:Offensive Expertise(2/2) Mastery:Warden Mastery(1/1)
(STR Mastery could also work if ur not using TKicks as much)
Thanks for this, I'll look into the Set up of specs here, I am thinking of an Brawler/Warden set up, so got mix of Def and Melee. As for the passives Im going to go for Earth Form, due to it gives me an nice boost of damage and Def, and the Def of other physical damage seems to fit her consent alot more, due to she can resist against other people attacking her, and there is a tiny slowness that people get effected by so that's useful and I think I gain End if I get knocked down. as for the Dogging and such, guess I'll just specialize that in powers or gear.
You can't really drop DEX, you need that for the MA forms. Even if you have enough knocks you can't switch to enrage since you need rush and that needs MA forms.
About heals, for most builds there isn't really any heal that is competitive with Conviction.
You can't really drop DEX, you need that for the MA forms. Even if you have enough knocks you can't switch to enrage since you need rush and that needs MA forms.
About heals, for most builds there isn't really any heal that is competitive with Conviction.
Righto, then keeping Dex, as for Conviction, only down-sight of this power is its removed when you heal unlike the others, so will still need to think about it
Alright so here is the changed build. I've removed most powers I had before and removed Plam Strike due to can't think of a good enough explanation for her to keep it. As for the others keeping due to it fits her well, I gave her Dragon Kick, as it also does an Stun and its AoE, I've gone for the kick-knock-up, due it can do more then one person so very useful.
I've gone for Molecular Self-Assembly, as my EU, due to its helpful and good, and I do have about 3-4 powers that require cool-down, I've gone for Nanobots, due to Conviction I dislike it because it does not fit her role and it turns off if I get damaged. As well Nanobots also helps my cool-down/recharge while with its Adv heals me too. and that requires an cool-down itself, giveing me some more love for the EU.
Lastly, I've gone for Pounce & Howl due to didn't kown what else to put on there and they both seem fitting, as pounce I needed so I can get to my targets much quicker and howl, just to give me that slight boost of damage or enrage, and they both use cool-down so it helps me EU even more. As well she is an lycan so she will howl. (yet I don't kown how an howl from someone can scare you shi-less.)
I've gone for the suggested SS/Specs, still do not kown about the Ranks or Talents, I rather have a bit more Energy if that's possible, as for the ranks, sorry I've not put them on there due to I want to get everything out the way before I start ranking the powers.
Petty happy with this set-up, as for Nanobots, in an unarmed toon, she does have an cybernetic arm, so she'll use nanobots a bit of tech to help, as for the fire-chi thingy, wish it didn;t set people in fire, but I can explain that easily in another way.
Also last thing, I do not kown if I should choice Form Of The Master OR Tiger
I'm not to worried about hi-end level or big gear like heroic gear or so for this build, as she'll only be for normal missions and normal alerts. So I'll contact a friend see what he can do other-wise as this is just a minor mission build, I'll go for the Sam & Armillo Set. so I got a nice mix of Def and physical damage.
Your call friend, but as I said, it wasn't my intention to sound cruel..but it's hard to avoid negativity when there was really nothing to be positive about there. I don't sugarcoat problems, and if you post to a public forum, you get public responses whether or not they hurt your feelings or seem "too negative."
So buck up, buttercup.
Now onto business.
As has been said, without advantages it's all-but-impossible to provide solid advice, because advantages are every bit as important as powers when it comes to defining a role of a build. For example, someone with (say) Vicious Cyclone and Devour Essence listed, but with no advantages? What are they going to do - tank? (Challenging Strikes an Crippling Challenge)? Ranged-DPS using Chains and DE as an in-set heal (Raw ranks, and possibly Phlebotomist)? Are they a melee bruiser (Vortex Technique to keep Enrage stacked)? It may seem trivial and not worth showing to you, but it's a part of your build, and if you want build advice you could do the courtesy of including the entire build.
And as for "Freeform versus AT" - Freeforms are undeniably superior in all ways - including their capacity to be screwed up. Taco's taught me that some ATs are capable of being useful and valid, but it's a sliding scale from that (some of them, due to the Diminishing Returns tomfoolery, being arguably better at very narrow niches than a comparable Freeform would be.
What you trade iin returns versatility, and, 9.9999999999 out of 10, survivability. A lot of AT's builds were made by people with only a marginal clue as to how to play the game it seems, and make the dangerous - but I suppose not entirely unfair - assumption of you tackling content as a team so leave glaring, gaping hols where no practiced, knowledgeable builder would
(Some would argue deliberately to make ATs so painful you buy Gold ones or spring for sub/freeform, but.. neither here no there, and it loses power when you realize some free ATs are better than some Gold ATs by a fair clip - check The Archetype Project for in-depth details there.)
Most everyoe stuffs up their first few freeforms - that's why you get retcons (as a subscriber, anyhow) or can retcon with globals. Most of those mistakes tend to be based around "Oh, this looks cool!" or "Ooh, let's take this and this and this[/B!", which is your choice as a builder, but until you learn to include the absolute essentials (Single-target attack, AoE attack, a heal, defenses, and optionally a nuke attack and an 'oh sh*t!' button or three) before putting in the 'ooh, cool!" bits and, to a lesser importance but still vital,learn to understand powerset synergies - Fire and Infenral play well together; trying to use heavy-use attack powers outside of set when using Power Armor, not so much) Your performance will suffer.
Like anything else, it's a matter of practice and willingness to take criticismand admit what you're doing wrong.
lol, "So buck up, buttercup" made me laugh, and well that's a good point you do have, so guess need to harden up a bit, as for the Adv/Ranks, I see you point, I'll work on them now, so its esayer to flesh out, I normal leave them unranked, so the power-setup is dealt with first, but I'll see what I can do with the Advs and take some advice from there.
But as for the build itself, I think its pretty good, I'll wait for the others to draw back, and see what they think too, so feel free to see what ranks I choice on and see what you think too now, but thanks for noting me about your indentations
FYI, the "bonus HP" is removed and pretty much completely irrelevant. Conviction is good because it's quick, relatively affordable, and on a short cooldown, and heals enough to make it quite helpful for the sort of patch jobs needed when a DPSer gets caught in the collateral and needs to mend themselves while the healer is busy keeping an eye on the tank.
That and it plays well with MSA, which tends to be the go-to for builds not fortunate enough to have "in-house" Unlock options.
Ahh I see, well for this build atm, don't seem to fit well, but yeah that power is great on some other types of build i have it on my main healer
Well heres the build fully ranked/adv up, don't really like leveling this type of build to rank 3, due to the punches seem to extreme and very brick feeling, and shes not that at all. while the Advs im useing are very nice and enjoying them.
As for form of the master, unsure excaly, someone did suggest replacing it with Tiger but no idea
Quick scan,I still see far too many attacks,very little utility, and no heal, but the largest issue of all is attack order - you should have your toggle ASAP, and trying to level a pure melee without a lunge is going to be absolutely painful. Irregardless of of any other issues, right up front, I'd go:
1: Righteous Fists 1: Thundering Kicks 6: Thunderbolt Lungeor Smokebomb Lunge (replacing Pounce) 8: Earth Form 11: Form of the - (I'd honestly not recommend Master, as you're more attack than dodge focused)
Alternatively, replace Earth Form with Way of the Warrior to get some dodge and be in-set, then you could take WotW at 6 and Pounce at 8, not needing to change your lunge to one that might not be as thematic.
Well, I don't understand how there is too meny attacks, theres always going to be loadso f attack powers, regardless of how it has issues, every power in-game or an MMO like this will allways have attack powers and only few debuff or unity, that beening said, there is NO other utntily powers that will FIT this role, period
Shes an unarmed hand to hand combat, not some super-hero welding a super healing power or having the best unity like able to superman an Min-gun point blank. Regardless of what this game is and not.
Also, I'm a little tired of bring this up over and over, but the lack of Unity, Im not having a build that lacks very little attacks and just unity, I'm not an Pro-Super-Farmer-End-Gamer-High-Level-Ranking-Super-Boss player. I get enough of that shi- from Warframe.
However replacing Pounce, I chuold do that with Thunderbolt Lunge, if it will make the build more fluid, however the reasoning I picked Pounce, is due to it looks more seaseable then Thunderbolt, the Animation for Thunderbolt, is you just leaping with legs foreword, like your going to hi-jack someones car, Saints row 3 style.
While pounce looks more fluid and looks more professional, your leaping from the ground and going hands and feet first.
As for Earth from Vs WotW, I've been told that WotW, is an normal set-up type ofl thing for unarmed builds, so won't be changing that. And another reason why I won't change it is due to that it boosts my damage with all physical damage and gives me a damage resistance aginest it, so it fits her quite well
But Master, yeah I need to change that but do what I have no idea. Tiger someone suggested to me.
Edit: Oh and another thing, it seems Im really struggling for energy, so I need some of that, I guess I can get it via Tels or maybe if its alright to replace with Con
So looked into the Pounce Vs Thunderbolt and smoke bomb, and don't really like how they play out, so won't be changing them, only thing now really is any comments on my Adv/Rank choices and how I'll dish out my Talents, I'll need more Energy that's for sure
The way you're supposed to keep your energy up is by keeping up rush at all times.
Of course Form of the Tiger is nice and reliable and also gives a lot of energy.
Both of those scale with DEX, so if you need more energy get more DEX.
Ultimately it's because any attacks beyond a single-target, an AoE, a lunge on melee, and a heavy nuke if one of the first two doesn't qualify is superfluous and a waste of power slots and likely advantage points as well.
I guess thats the case, but with this build, I just have't a clue on what works with it
You have to learn to conceptualize and think outside the box - Manhunter has no superpowers, but has Conviction and Ego Surge - because she's got an iron will to keep fighting despite injury, ad can quip a one-liner to focus her will and open up a can of whoop-****, so to speak. Starlight uses a technology tree (power armor) but wears no power armor - she's an energy being who fires energy beams from herself innately.
That's excaly what I try and do, but it just seems hard for others to understand the excat concept I want, as for the powers themselves, they just look off putting and it doesn't make sense for an concept art to be like that, if you had no powers but you started glowing like an star, then someone is surely going to point that out, and this is excaly aginest the theme i'm trying to make, no powers what so ever
You don't have to sacrifice theme for effectiveness, but you shouldn't gimp yourself deliberately for theme, either - at least if you ever want to do anything but run missions solo - because in that case, you are being detrimental to your team.
As for this, its extremely hard for me to do that, I'm so forced on making a build right to fit its theme, its hard for me to dish out effectiveness, Yet I am very smart when it comes to my own conspets and building, for example, PSI powers chuold be energy weapons or like yours I have an toon who uses beam power armor, but she has Neon powers, but some powers or Thames just don't mix together, but you do raise a great point her and I thank you for this, I'll do my best to think about this next time, or even now if we can change the build slightly, to make it more effective?, I just want to keep some powers however
WotW adds to Dodge and all physical damage, same as Earth. The Dodge boost would synergize better with your use of Thundering Kicks as well.
I did not kown that, guess I can change it then, and granted I don't want to be super-resistant too, but I'll change that
I agree with how awful Thunderbolt Lung looks. I loathe it passionately myself, but in-set is in-set.
Excaly, but I'll stick with Pounce, as long its not going to really do any harm
-snip-
Its alright to be blunt, I understand, but like I said, its really hard for me to accept something that goes against my ideas and thoughts, but you have every-right to scold me on that, and to be fair, Im glad you did, only few people like you scold me but give details why, if you veer heard of the color wheel of peoples personality then I'm blue, I pefure Detailed explanation of why this does not work or why I've been punished, so thank you once more, I really appreciate it it., granted I sometimes don't listen but that's just my Ego or Alpha male taking over me, and I do wish I didn't have such ignorance, but guess its just stuick with me, due to of my ways of thinking
I've gone on record in General Forum against people telling others they have to do anything with their builds. But when you come into the Builders' domains asking for advice - which ya did, buttercup - we aren't going to spare the cold hard truths of building reality for the sake of slavish theme-devotion. You want advice on how to improve a build, and we're giving it. Trying to get blessing on a build ignoring that advice.. not so much.
I can see that yes :biggrin:
Bluntly, if you aren't going to take advice, be polite enough not to come asking for it.
Good point and I'll try to keep that in mind, but I'll just try and learn that some things in games like this just won't work, due to this is based on a super-hero game and such, and I can just easily play another game
I've responded to your comments within the box in bold text, as for the build itself now, should I add something or change something excaly?, the build seems alright to me, as some attacks I rather not remove, but if you chuold post an build here about some powers I chuold use, to help the build more flexibility or effective.
The way you're supposed to keep your energy up is by keeping up rush at all times.
Of course Form of the Tiger is nice and reliable and also gives a lot of energy.
Both of those scale with DEX, so if you need more energy get more DEX.
Although an EU like MSA may not be needed w/ a build like this, it is nice to include in any build that uses Conviction, since even at 10 Int MSA will pay back the heal, and Conviction isn't a trifle as far as energy cost. MSA could still be worth it just to make sure that self-healing isn't a big energy sink. I wouldn't rely on Nanbot Swarm's heal adv- its just not strong enough of a heal and on too long a cd to replace a regular heal. Nanobot Swarm itself can be a decent accessory power on its own, though.
As far as energy issues: You'll want mostly Dex for Rush and since Dex also scales up the MA Focus toggle (both the dmg bonus and energy gain). Some Int for MSA (or more Con if ur able to make Spirit Reverb work instead) could help, but also keep in mind that Str PSS has Physical Peak, which helps make up for not stating Int as a melee build as far as energy costs. Ya prob do want some Rec (and possibly End) for better energy to afford a full charged Dragon move for Rush, but ya don't need to SS either to get ur energy reserves and equilibrium to a workable amount. I'd consider them to be minor stats here; they're more important if ur leveling vs. at max level w/ better gear/stats.
It seems ya still haven't tried gear modding yet? Non-heirloom gear can have a good bit of cost discount on the Utility slots, which also helps w/ energy a good bit.
However replacing Pounce, I chuold do that with Thunderbolt Lunge, if it will make the build more fluid, however the reasoning I picked Pounce, is due to it looks more seaseable then Thunderbolt, the Animation for Thunderbolt, is you just leaping with legs foreword, like your going to hi-jack someones car, Saints row 3 style.
I think this whole thread has been worth it for the implication that Bruce Lee-style flying kicks are needed for committing grand theft auto.
Although an EU like MSA may not be needed w/ a build like this, it is nice to include in any build that uses Conviction, since even at 10 Int MSA will pay back the heal, and Conviction isn't a trifle as far as energy cost. MSA could still be worth it just to make sure that self-healing isn't a big energy sink. I wouldn't rely on Nanbot Swarm's heal adv- its just not strong enough of a heal and on too long a cd to replace a regular heal. Nanobot Swarm itself can be a decent accessory power on its own, though.
As far as energy issues: You'll want mostly Dex for Rush and since Dex also scales up the MA Focus toggle (both the dmg bonus and energy gain). Some Int for MSA (or more Con if ur able to make Spirit Reverb work instead) could help, but also keep in mind that Str PSS has Physical Peak, which helps make up for not stating Int as a melee build as far as energy costs. Ya prob do want some Rec (and possibly End) for better energy to afford a full charged Dragon move for Rush, but ya don't need to SS either to get ur energy reserves and equilibrium to a workable amount. I'd consider them to be minor stats here; they're more important if ur leveling vs. at max level w/ better gear/stats.
It seems ya still haven't tried gear modding yet? Non-heirloom gear can have a good bit of cost discount on the Utility slots, which also helps w/ energy a good bit.
I think this whole thread has been worth it for the implication that Bruce Lee-style flying kicks are needed for committing grand theft auto.
Did you read my post where I replied to Grass? that will explain why I had some much issues in the past with us, and builds, hope you can understand that, as I said I apologize for it
As for Conviction I'll be getting it, as so meny people want me to get it, I;ll also clean up the build a bit, see what I can do. so I have more unity, hopefully I won;t have to sacrifice too meny powers, as I like them all I got
Sorry about using all of the silly abbreviations. I forget that not everyone knows them all.
Juggy = Juggernaut
AD = Active Defense: Your "oh crap" button. Stuff like Masterful Dodge, Unbreakable, and Resurgence.
AO = Active Offense: These give you a damage boost of some sort. Ego Surge w/nimble mind advantage is the one most abused by those with oodles of Con since the crit chance scales with it.
Wardicator / Guardicator: These are Warden + Vindicator / Guardian + Vindicator trees. They are the go-to tree choices because of their Offense / Defense loop. Warden and Guardian have a pick called The Best Defense which gives you 100% of your Def as Off and Vindicator has a pick called Aggressive Stance which gives 20% of your Off as Def. They will stack on each other to a point. It popular because it's good on just about every build.
Sometimes people forget that making toons in a game is supposed to be fun, so when you don't do what they tell you to do, they get mad. There is a difference between giving advice and telling people what to do.
Bah! I always forget about that annoying scaling based on stats for thing. Makes building frustrating when you want to do something but are constrained by stuff so dumb.
Pounce is the fastest lunge and that kick one is the slowest. If you think Pounce is thematically more appropriate that a goofy kick, nothing more needs to be said.
Form of the Master is only going to be useful if you are a dodge tank or have decent dodge and can hold aggro. I normally go with Form of the Tempest since all you need to do is crit to magically get a focus stack. Tiger can work as well since you gain stacks from charging attacks.
There isn't much reason to take ranks on MA forms. You'll get to 8 stacks quickly even if you start with just one.
Consider picking Finishing Blow or ranking up Offense Expert in the Brawler tree over Flanking. It easy to be anywhere but behind your target, but you'll always be fighting someone who's HP drops below 35% and Offense Expert will be useful as long as you have an Active Offense. Is Nanobot Swarm an AO? I didn't think it was, in which case, Offense Expert does nothing for your build.
Despite the 10% damage debuff, BCR is still good if you need to heal. Being dead means you have a 100% penalty to your damage. Conviction is the most powerful self-heal outside of bubbles and probably Resurgence. If you're going with oodles of Con, Resurgence scales with that. It's an AD so you won't be able to use it as often, but you could always supplement your healing with vender potions. I always end up with crap-loads of recognition, so I blow it on healing potions. And there is always the option watch for green orb drops during a fight.
You don't have to include dodge into your build. With Con + Juggernaut, you'll have plenty of defense. You can focus on defense with your gear instead. Focusing on defense also helps with The Best Defense where splitting defense and dodge will not. That means you can remove all of the advantages on your attack powers that have dodge buffs to focus on more damage.
Did you read my post where I replied to Grass? that will explain why I had some much issues in the past with us, and builds, hope you can understand that, as I said I apologize for it
As for Conviction I'll be getting it, as so meny people want me to get it, I;ll also clean up the build a bit, see what I can do. so I have more unity, hopefully I won;t have to sacrifice too meny powers, as I like them all I got
Yea I read em, and I understand the bit about ur character being ur own and ultimately thus you having the final say. I never want it to seem like I'm dictating people when giving build advice- I'm just coming from the vantage point that most players request help to make their build more effective in gameplay somehow, and that's the angle I take for advice by default.
Ya dun have to apologize to me though, rofl. Its just another build to handle, and its not like ur intentionally trolling or getting into a flame war or anything.
Modding gear is still important, regardless- I do want you to be able to wrap ur head around that concept, as it can help improve ur game experience in many respects.
One other thing about that last build, it is generally considered a bad idea to rank your form. The only thing that does, is giving you one more form stack per rank at rest. Once you build up those stacks (which is very fast with FotTiger) those ranks do not do anything.
Sorry about using all of the silly abbreviations. I forget that not everyone knows them all.
Juggy = Juggernaut
AD = Active Defense: Your "oh crap" button. Stuff like Masterful Dodge, Unbreakable, and Resurgence.
AO = Active Offense: These give you a damage boost of some sort. Ego Surge w/nimble mind advantage is the one most abused by those with oodles of Con since the crit chance scales with it.
Wardicator / Guardicator: These are Warden + Vindicator / Guardian + Vindicator trees. They are the go-to tree choices because of their Offense / Defense loop. Warden and Guardian have a pick called The Best Defense which gives you 100% of your Def as Off and Vindicator has a pick called Aggressive Stance which gives 20% of your Off as Def. They will stack on each other to a point. It popular because it's good on just about every build.
Sometimes people forget that making toons in a game is supposed to be fun, so when you don't do what they tell you to do, they get mad. There is a difference between giving advice and telling people what to do.
Bah! I always forget about that annoying scaling based on stats for thing. Makes building frustrating when you want to do something but are constrained by stuff so dumb.
Pounce is the fastest lunge and that kick one is the slowest. If you think Pounce is thematically more appropriate that a goofy kick, nothing more needs to be said.
Form of the Master is only going to be useful if you are a dodge tank or have decent dodge and can hold aggro. I normally go with Form of the Tempest since all you need to do is crit to magically get a focus stack. Tiger can work as well since you gain stacks from charging attacks.
There isn't much reason to take ranks on MA forms. You'll get to 8 stacks quickly even if you start with just one.
Consider picking Finishing Blow or ranking up Offense Expert in the Brawler tree over Flanking. It easy to be anywhere but behind your target, but you'll always be fighting someone who's HP drops below 35% and Offense Expert will be useful as long as you have an Active Offense. Is Nanobot Swarm an AO? I didn't think it was, in which case, Offense Expert does nothing for your build.
Despite the 10% damage debuff, BCR is still good if you need to heal. Being dead means you have a 100% penalty to your damage. Conviction is the most powerful self-heal outside of bubbles and probably Resurgence. If you're going with oodles of Con, Resurgence scales with that. It's an AD so you won't be able to use it as often, but you could always supplement your healing with vender potions. I always end up with crap-loads of recognition, so I blow it on healing potions. And there is always the option watch for green orb drops during a fight.
You don't have to include dodge into your build. With Con + Juggernaut, you'll have plenty of defense. You can focus on defense with your gear instead. Focusing on defense also helps with The Best Defense where splitting defense and dodge will not. That means you can remove all of the advantages on your attack powers that have dodge buffs to focus on more damage.
Ahh I see, thanks for this, already sorted out SS and such now but thanks anyways will keep this in mind
Yea I read em, and I understand the bit about ur character being ur own and ultimately thus you having the final say. I never want it to seem like I'm dictating people when giving build advice- I'm just coming from the vantage point that most players request help to make their build more effective in gameplay somehow, and that's the angle I take for advice by default.
Ya dun have to apologize to me though, rofl. Its just another build to handle, and its not like ur intentionally trolling or getting into a flame war or anything.
Modding gear is still important, regardless- I do want you to be able to wrap ur head around that concept, as it can help improve ur game experience in many respects.
One other thing about that last build, it is generally considered a bad idea to rank your form. The only thing that does, is giving you one more form stack per rank at rest. Once you build up those stacks (which is very fast with FotTiger) those ranks do not do anything.
The last three talents are up for decision - take 8 pointers for your superstats, take Str/*, Dex/*, Con/* where * = another stat (Recovery would be my suggestion, Intelligence could also be good).
Trimmed a lot of the fat, and put in a lot of missing utility. A few notes:
Conviction: Your one-stop heal-pop. No damage penalty to deal with either, and less finicky than BCR/RR (which I have never personally liked)
Spirit Reverberation: You already have Howl and Burning Chi Fist and are superstatting Con. This is a no-brainer to even out your energy needs.
Masterful Dodge and Ego Surge: Nice "not overtly superhuman" Actives suite. Dodge needs no ranks to thrive and gives you time to hammer the Conviction hotkey. Ego Surge with its bestest-buddy Nimble Mind plays well with your COn superstat, and the bit below...
Form of the Tempest: You have a strong combo with Warden's Slaughter spec, add in Nimble Mind and Focused Strikes from Vindicator means you will be critting a lot, which will stack Focus swiftly.
Evasive Maneuvers: You're melee. A threat-wipe is highly-advised, and it also provides a helpful dodge boost- jump back, then pounce back in.
Thanks for this build, i'll look around and see what I can cook up with it, some powers I'll still like to keep around tho I my other build, so I'll try mix and match it around.
Im really unsure about the holy Unity you dumped on me here, and I find it ironic that you said too much attacks are bad then what your your doing here. I mean you got like 3 unity's, seems a bit too much for my taste, so yeah.
As for Tempest, I like the sound of cirtting alot, so will be sore I;ll get that, Im unsure how SR helps me, due to howl only does fear, so I might just get my old EU back. As for MD I'll take a look at that.
As for the first ranks, don;'t really enjoy the fact, the hands set on fire when attacking and such, let alone the targeting beening set on fire (somehow), but I'll have to look into that too.
lastly, as for EM, will also need to look into that, the theart-wipe seems quite nice and beening able to back out and leap back in seems quite ideal.
Edit: How does Nailed to the ground help me?, I don't remaber any NPC useing travel powers
Alright so here is my build changed around and used some/most of your suggestions, I brought back some of the power attacks, I wanted back, due to I find them so useful, I'll note down why like you did. Ironic that you said more Unity, but I find too much can mess up my game-style, but I still got a few. Notes:
1. [Backhand Chop]: I kept this power, due to I like it quite alot, seems very thematic to me and suits her well, granted inptueptes don't work so well but I still find this a good power to use, as well I like the Adv to it as well, lastly this power requires an cool down, so it will fuel my EU. So reason why I wanted it back and didn't really want to remove it.
2.[Elbow Slam]: Like BHC, power feels very thematic and useful, the Adv on it is very great combo, for the Dragon kicks stun. It gives more more damage to dish out, same as BHC, didn't want this power really removed.
3. [Conviction] & [Masterful Dodge]: So I'm an idiot and blind, this power helps quite alot!, its so easily spamable with the MD, helping along with it. As well both powers need cooldown and it fuels my EU! Great choice here!, thanks for this suggestion man!
4.[Burning Chi Fist] & [Dragon Kick]: Glad you stayed with these powers too, do enjoy them both, I removed the Adv on BCF, due to dislike the effect on it and as I changed my EU its no longer needed. As for DK's Adv, find it quite nice that it adds a bit of Avoidance and really don't like it fully ranked 3, seems to hulky when that high level
5.[Form of the Tempest]: Another great suggestion from you, love the Cirtts, not really sure if I'll still do it, with my unchanged Specs, due to I do kinder like the specs I have, BUT if the specs you picked really help this power and its Citts, I WILL change it, just say the word!
8.[Evasive Maneuvers] & [Pounce]: I have to admit, when I saw Meixui backflips away then leap back into the air and slam back down on her targets, she looked hot as hell, seems to cloak me for only a few second that makes it even more sexy!. Wonderful choice here, however I do not understand how Nailed to the ground (*snickers* Nailed....Im sorry Im so dirty and childish) as I've never seen any NPC have Travel powers.
So that's about it!, I'm more likely not going to change anything now besides the specs if you suggest me to. I feel this is an nice balance between unity and attacks now. With maybe a tiny bit more attacks. but feels perfect for me and flows very easy for me to control
As for the last Advs and talents Im still not sure where I need to go, I do need alot more Energy, should I go for the ones you suggested?
Well, without BCF'sadvntage, you have nothing to proc Spirit Reverb.
And (bluntly) "Too many utilities" is not an issue. Attacks do the same thing, riders aside - they do damage. You don't need multiple ways to do the same thing the same way. Whereas each of those utilities does something different: one boosts your crit chance - more damage and easier form-stacking, one is for survivability, another heals you, and the last wipes threat and gets you out of tight spots while giving you more defensive strength simultaneously. Bluntly (again) - the objection to replacing useless extra attacks with helpful utilities to round out a build is seeming like intentional contrariness for its own sake, buttercup - remember, you asked for advice and a build.
(And that's not remotely what irony means by the by; had I replaced non-attacks with more attacks, that'd been ironic - and hypocritical, but I digress. Don't abuse the poor word - it has surely suffered enough )
Okay, now that we've addressed that - on the next issue you have some wiggle room, re: Burning Chi Fists.
To remove the fiery-fist effect,take Super Stat 1-2-3/Int for the last three Talents, and replace Spirit Reverberation with Molecular Self-Assembly, proc'ing it with Pounce and Conviction. Howl then becomes mostly useless to you mechanically - removing it alongside with Burning Chi Fist (also no longer useful). With those gone you have two slots to work with - one if you absolutely must have Howl in there, as mostly-unhelpful as it will be in there, fitting in room for two more attacks -I'd highly recommend Rising Knee with its' 2-point Flowing Strikes advantage, it will proc MSA, the advantage will debuff the target to your next two non-Energy builder attacks (Good time to fire off that Dragon Kick) and it has an interrupt effect- plus, you've got mostly kicks as it is, so thematic
Ohhh ok, and lol sorry I have a weird habit of useing Irony in the wrong context :biggrin::biggrin:, as for the firey first, thanks for that, but not really an issue now.
As for the more Unity's and then attacks thing, well I just find it silly or not needed in my own thoughts and opinions.
Comments
I'd narrow down what attack powers ya like the most for this build, versus which ones may be more accessory to ur vision, and then ya can work tuning the build further from there.
- Be safe and have fun, champs - for science!
Considering Rush and the cost discount from Strength, more energy might not be a worry. Some people take energy unlocks just in-case and it's not like there's one for MA.
Night Warrior is still a good passive even without additional powers that use stealth. It has the damage pen and shadow strike is still a nice chunk of damage even if it's only used as an opener. I've been using it once VS Warlord and does comparable or higher damage than my Particle Smashes which I use more than once.
OP: I believe that Juggernaut + lots of Con in conjunction with warden and vindicator makes it very easy to achieve high offense and defense. Even just juggy + warden is very potent. As far as I know, guardian can still be taken (warden + guardian) for ridiculously high offense. Con mods are expensive, however. You could drop dex as a super stat, talenting for it instead, and get decent crit chance (~30% fully geared / modded) just from gear and choose int as your third stat instead.
If you want to stack oodles of dex, int is a better choice than str as a primary super stat. (dex mods are also cheaper) I have 475 dex, giving me 45% base crit hit chance, but my severity is only 86%. This let me use a sentinel broach and bonus healing on my secondary offense to make my conviction more powerful, which is my only heal (outside of elixir, which is a better choice than BCR is you have globals to blow). (stats are int / dex /con). Of course, I have no knock resistance, which can suck and just over 7k hp. With all the dex, my form of the tempest gives out over 50 energy (or was it just under 50? I forget) on crit plus with int for better use of MSA. It's harder to use my build especially if I end up tanking and does require paying attention since missing a block can mean death.
You could also choose to have dex as a primary, which isn't bad. It's easy to have decent crit change and still have 100% or more severity. Plus, there is damage pen. Some of the dex tree talents are worthless as far as I can tell, sadly.
The damage boosting Q-gear isn't going to give you that much more damage. The armadillo secondaries give a nice defense boost however and probably the better choice. For primaries, I gear most of my toons in heroics and r5 mods. Purple 40 secondaries are usually the best option, but armadillos can be fine too if you don't care about min/maxing. You can choose to pick up legion / justice gear if you really want to deck your toon out.
If you plan to keep thundering kicks, you could take brawler for setup and put in a harder hitting attack to take advantage of it. Str primary (juggy) + lots of con + warden + brawler would work well. Warden mastery gives your combos a boost and gives a stack (up to 3) of damage resistance.
[at]riviania Member since Aug 2009
Wow...see this is the reason why I never touched it, I hate to sound like an real ****, but how are some powers not very useful if its in the game? why have them in the first place?.
As for BCR, I thought that was an heal that whuold go well with the you kown, all unarmed build? as for crushing wave kick or other stuns I;'ll have to look into that. as for the rest as long it don;t go aginest the ATR, yes.
Also, yeah no sh- I have no Adv, why?, cuz I didn't put them in there, due to Im still sorting the powers out?, Its annoying you say? "Im so sorry".
For the Form of master, yeah I didn't see the other forms I chuold have, so yeah U;ll change that around no issue.
Also, answer me this, are sliver players, without free-forms, pretty much F?, cuz they can't choice powers like this to make their build stronger?
As for the rest, maybe it will help also, if you chuold post an build too.
See, this is what I tryed to do before, but i'll do that them and this really is all what I needed from both Flow and Aquia.
So thanks for that you 2
Chuold you be any more negative? if your going to act like this I suggest you move away from MY topic.
Just saying..
Yeah, I do plan to keep Thundering Kicks, as for our suggestion for the SS here and the specs ,I might just do that! :biggrin:
Thanks bud, your a great help here,
P.S I relied to your comments in BOLD text
As for my passive too, Im unsure 100%, its nice to have [Night Warrior] due to the cloak does give me nice damage boost/w shadow strike but I really dislike, that it fills up 2 slots (freely), so any other passive whuold be ideal too.
Oh and just to let you kown, I am in Melee Role
PowerHouse (Link to this build)
Powers:
Level 1: Righteous Fists
Level 1: Thundering Kicks
Level 6: Night Warrior
Level 8: Parry
Level 11:
Level 14:
Level 17:
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Bad balance. And there are a few bosses that are immune to stun but not to interrupts. Those are few and far between, but it might be a consideration.
BCR and Elusive Monk do a 9.1% damage debuff, and that is a base damage debuff so it really is 9.1% each. To make good use of things like that you have to make sure the positive effects are (much) more useful than those debuffs. For BCR to then outperform Conviction that means you'll have to dodge pretty much everything. If you'd switch Night Warrior to Lightning Reflexes and STR primary to CON (or DEX) primary and get the 3 point adv on Form of the Master, BCR can work fine, in almost any other build you're better of with Conviction.
Not having adv on your build makes it much harder to see what you're trying to do with it, some adv have such a big impact you can't really see those as an afterthought.
Also adding adv points would have forced you to reconsider the number of attacks on your build. You can't get them all to r3 so which ones would you pick (probably the stronger attacks?) and then what to do with the other (weaker and now unranked) attacks.
That of course depends on how well ATs are designed.
There are quite a few that are not good, but there are also a few that work fine.
Also there is a "bug" in the damage bonus scaling on ATs that makes them do a lot more damage than a FF would with the same build.
I'd rather explain things so that you'll be able to use it in any future builds you make.
Staying in your unarmed MA theme you can easily fill that out a bit more:
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Powers:
Level 1: Righteous Fists
Level 1: Thundering Kicks (Rank 2, Rank 3)
Level 6: Night Warrior (Rank 2, Rank 3)
Level 8: Parry
Level 11: Thunderbolt Lunge
Level 14: Dragon Uppercut (Rank 2, Rank 3)
Level 17: Masterful Dodge
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Form of the Tiger
Level 26: Dragon Kick (Rank 2, Rank 3)
Level 29: Ego Surge (Nimble Mind)
Level 32:
Level 35:
Level 38:
Take Parry (of the two). Fluidity is bleh- it gives up the reliable dmgRes increase that blocks normally give for RNG mitigation. Even w/ the special adv, ur gonna end up blocking too much and there's ways of getting high dodge w/o having to do that.
MA builds using Focus toggles and high Dex gearing don't often need a formal EU, since Rush technically is like a built-in EU (just not a formal one, and it requires using a full-charged Dragon move for Rush).
Aqia's additions look good thus far. If ur intent on using Thundering Kicks, then ya have 2 basic routes to go here- the usual Wardicator specs, or Warden + Brawler's Setup. The Brawler route means you'll basically be altering between using the combo to proc Setup, and a charged (Dragon) melee move for Rush and to deal more dmg via Setup. Penetrating Strikes, Ruthless, and Offensive Expertise (w/ an AO) in Brawler also help keep it a good dps tree for melee. The Wardicator route doesn't depend on Setup, so attack order is less of an issue- you'll have potentially less melee dps, but quite more personal defense from the TBD + Aggressive Stance combo and still good dmg overall.
- Be safe and have fun, champs - for science!
Thanks for this!, I replied to your comments via Bold Text!
Thanks for this!, I'll look into what you picked here and see if I can dish it out, as for Specs? are they best ones to go for?, if so I'll head right for it
Righto, thanks for that, chuold you please post the specs your talking about in Powerhouse?, im really bad at noting down via text, then shown the image wise. As what I can read so far, I think Combo sounds pretty cool. but will make the choice when you post them on the powerhouse
The other thing Im having issues with is picking an really good Passive, I do like Night Worrier, like I said, gives me cloak and helps damage and such, while shadow strike is very powerful then cloaked. However, due to it puts 2 extra powers in my slot, it mushes alot of powers all over.
I have a few other passives in mind that I'll list below and if you can tell me if they'll be any good for this Build.
.{Way Of The Warrior} {Lighting Reflex) (Unstoppable) (Earth Form)
If you chuold fill me in on these passives that be great, otherwise I might stick with Night, but not sure how powerful the cloak can be, besides cloaking an hole mission.
Edit: Lastly, I like your specs you picked for me, but I'm thinking to get Quick Recovery, maybe, due to I'm thinking to have Rec as my last SS, as I chuold safely remove Dex, unless Dex is imported for this type of melee only build
As far as the passives.. NW sounds like its just fine as long as the stealth is fitting to ur concept. I've been through some of the passives before in ur other thread on them- but for the others:
LR is a defensive passive that makes you much tankier, but also considerably lowers ur dmg output and forces ya to use the Hybrid or Tank roles.
Earth Form is good for melee dps using Physical dmg powers, and is really good vs Gravitar and certain other enemies, but the dodge/avoid is more generalized defense, and passives like WotW and NW can still offer more dmg potentially.
Unstoppable is decent for a melee passive, but loses out to WoTW and even NW defensively in most cases. The knock resist it gives is pretty good, but I wouldn't bother w/ it unless ya were using knock powers heavily and needed the extra energy from it.
As for the spec details I mentioned (assuming ya use an AO like Ego Surge/NM)..
Wardicator:
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Warden Mastery (1/1)
(STR Mastery could also work if ur not using TKicks as much)
Brawler/Setup:
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (1/3)
Brawler: Offensive Expertise (2/2)
Mastery: Warden Mastery (1/1)
- Be safe and have fun, champs - for science!
Thanks for this, I'll look into the Set up of specs here, I am thinking of an Brawler/Warden set up, so got mix of Def and Melee. As for the passives Im going to go for Earth Form, due to it gives me an nice boost of damage and Def, and the Def of other physical damage seems to fit her consent alot more, due to she can resist against other people attacking her, and there is a tiny slowness that people get effected by so that's useful and I think I gain End if I get knocked down. as for the Dogging and such, guess I'll just specialize that in powers or gear.
Thanks for this, I'll look into the powers now
About heals, for most builds there isn't really any heal that is competitive with Conviction.
Righto, then keeping Dex, as for Conviction, only down-sight of this power is its removed when you heal unlike the others, so will still need to think about it
I've gone for Molecular Self-Assembly, as my EU, due to its helpful and good, and I do have about 3-4 powers that require cool-down, I've gone for Nanobots, due to Conviction I dislike it because it does not fit her role and it turns off if I get damaged. As well Nanobots also helps my cool-down/recharge while with its Adv heals me too. and that requires an cool-down itself, giveing me some more love for the EU.
Lastly, I've gone for Pounce & Howl due to didn't kown what else to put on there and they both seem fitting, as pounce I needed so I can get to my targets much quicker and howl, just to give me that slight boost of damage or enrage, and they both use cool-down so it helps me EU even more. As well she is an lycan so she will howl. (yet I don't kown how an howl from someone can scare you shi-less.)
I've gone for the suggested SS/Specs, still do not kown about the Ranks or Talents, I rather have a bit more Energy if that's possible, as for the ranks, sorry I've not put them on there due to I want to get everything out the way before I start ranking the powers.
Petty happy with this set-up, as for Nanobots, in an unarmed toon, she does have an cybernetic arm, so she'll use nanobots a bit of tech to help, as for the fire-chi thingy, wish it didn;t set people in fire, but I can explain that easily in another way.
Also last thing, I do not kown if I should choice Form Of The Master OR Tiger
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Righteous Fists
Level 1: Thundering Kicks
Level 6: Parry
Level 8: Earth Form
Level 11: Backhand Chop
Level 14: Elbow Slam
Level 17: Nanobot Swarm
Level 20: Burning Chi Fist
Level 23: Dragon Kick
Level 26: Molecular Self-Assembly
Level 29: Inexorable Tides
Level 32: Form of the Master
Level 35: Pounce
Level 38: Howl
Travel Powers:
Level 6: Athletics
Level 35: Swinging
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (2/3)
Brawler: Offensive Expertise (1/2)
Mastery: Warden Mastery (1/1)
I'm not to worried about hi-end level or big gear like heroic gear or so for this build, as she'll only be for normal missions and normal alerts. So I'll contact a friend see what he can do other-wise as this is just a minor mission build, I'll go for the Sam & Armillo Set. so I got a nice mix of Def and physical damage.
lol, "So buck up, buttercup" made me laugh, and well that's a good point you do have, so guess need to harden up a bit, as for the Adv/Ranks, I see you point, I'll work on them now, so its esayer to flesh out, I normal leave them unranked, so the power-setup is dealt with first, but I'll see what I can do with the Advs and take some advice from there.
But as for the build itself, I think its pretty good, I'll wait for the others to draw back, and see what they think too, so feel free to see what ranks I choice on and see what you think too now, but thanks for noting me about your indentations
Ahh I see, well for this build atm, don't seem to fit well, but yeah that power is great on some other types of build i have it on my main healer
As for form of the master, unsure excaly, someone did suggest replacing it with Tiger but no idea
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Righteous Fists (Drunken Master)
Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
Level 6: Parry
Level 8: Earth Form (Rank 2, Rank 3)
Level 11: Backhand Chop (Rank 2, Stinging Bee)
Level 14: Elbow Slam (Rank 2, Falling Hammer)
Level 17: Nanobot Swarm (Rejuvinating Injectors)
Level 20: Burning Chi Fist (Rank 2, Rank 3)
Level 23: Dragon Kick (Rank 2, Lashing Dragon Tail)
Level 26: Molecular Self-Assembly
Level 29: Inexorable Tides (Instep Crush)
Level 32: Form of the Master (Rank 2, Rank 3)
Level 35: Pounce (Furious Rush)
Level 38: Howl
Travel Powers:
Level 6: Athletics
Level 35: Swinging
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (2/3)
Brawler: Offensive Expertise (1/2)
Mastery: Warden Mastery (1/1)
Well, I don't understand how there is too meny attacks, theres always going to be loadso f attack powers, regardless of how it has issues, every power in-game or an MMO like this will allways have attack powers and only few debuff or unity, that beening said, there is NO other utntily powers that will FIT this role, period
Shes an unarmed hand to hand combat, not some super-hero welding a super healing power or having the best unity like able to superman an Min-gun point blank. Regardless of what this game is and not.
Also, I'm a little tired of bring this up over and over, but the lack of Unity, Im not having a build that lacks very little attacks and just unity, I'm not an Pro-Super-Farmer-End-Gamer-High-Level-Ranking-Super-Boss player. I get enough of that shi- from Warframe.
However replacing Pounce, I chuold do that with Thunderbolt Lunge, if it will make the build more fluid, however the reasoning I picked Pounce, is due to it looks more seaseable then Thunderbolt, the Animation for Thunderbolt, is you just leaping with legs foreword, like your going to hi-jack someones car, Saints row 3 style.
While pounce looks more fluid and looks more professional, your leaping from the ground and going hands and feet first.
As for Earth from Vs WotW, I've been told that WotW, is an normal set-up type ofl thing for unarmed builds, so won't be changing that. And another reason why I won't change it is due to that it boosts my damage with all physical damage and gives me a damage resistance aginest it, so it fits her quite well
But Master, yeah I need to change that but do what I have no idea. Tiger someone suggested to me.
Edit: Oh and another thing, it seems Im really struggling for energy, so I need some of that, I guess I can get it via Tels or maybe if its alright to replace with Con
So looked into the Pounce Vs Thunderbolt and smoke bomb, and don't really like how they play out, so won't be changing them, only thing now really is any comments on my Adv/Rank choices and how I'll dish out my Talents, I'll need more Energy that's for sure
Of course Form of the Tiger is nice and reliable and also gives a lot of energy.
Both of those scale with DEX, so if you need more energy get more DEX.
Good point and I'll try to keep that in mind, but I'll just try and learn that some things in games like this just won't work, due to this is based on a super-hero game and such, and I can just easily play another game
I've responded to your comments within the box in bold text, as for the build itself now, should I add something or change something excaly?, the build seems alright to me, as some attacks I rather not remove, but if you chuold post an build here about some powers I chuold use, to help the build more flexibility or effective.
humm righto
As far as energy issues: You'll want mostly Dex for Rush and since Dex also scales up the MA Focus toggle (both the dmg bonus and energy gain). Some Int for MSA (or more Con if ur able to make Spirit Reverb work instead) could help, but also keep in mind that Str PSS has Physical Peak, which helps make up for not stating Int as a melee build as far as energy costs. Ya prob do want some Rec (and possibly End) for better energy to afford a full charged Dragon move for Rush, but ya don't need to SS either to get ur energy reserves and equilibrium to a workable amount. I'd consider them to be minor stats here; they're more important if ur leveling vs. at max level w/ better gear/stats.
It seems ya still haven't tried gear modding yet? Non-heirloom gear can have a good bit of cost discount on the Utility slots, which also helps w/ energy a good bit.
I think this whole thread has been worth it for the implication that Bruce Lee-style flying kicks are needed for committing grand theft auto.
- Be safe and have fun, champs - for science!
Did you read my post where I replied to Grass? that will explain why I had some much issues in the past with us, and builds, hope you can understand that, as I said I apologize for it
As for Conviction I'll be getting it, as so meny people want me to get it, I;ll also clean up the build a bit, see what I can do. so I have more unity, hopefully I won;t have to sacrifice too meny powers, as I like them all I got
Juggy = Juggernaut
AD = Active Defense: Your "oh crap" button. Stuff like Masterful Dodge, Unbreakable, and Resurgence.
AO = Active Offense: These give you a damage boost of some sort. Ego Surge w/nimble mind advantage is the one most abused by those with oodles of Con since the crit chance scales with it.
Wardicator / Guardicator: These are Warden + Vindicator / Guardian + Vindicator trees. They are the go-to tree choices because of their Offense / Defense loop. Warden and Guardian have a pick called The Best Defense which gives you 100% of your Def as Off and Vindicator has a pick called Aggressive Stance which gives 20% of your Off as Def. They will stack on each other to a point. It popular because it's good on just about every build.
Sometimes people forget that making toons in a game is supposed to be fun, so when you don't do what they tell you to do, they get mad. There is a difference between giving advice and telling people what to do.
Bah! I always forget about that annoying scaling based on stats for thing. Makes building frustrating when you want to do something but are constrained by stuff so dumb.
Pounce is the fastest lunge and that kick one is the slowest. If you think Pounce is thematically more appropriate that a goofy kick, nothing more needs to be said.
Form of the Master is only going to be useful if you are a dodge tank or have decent dodge and can hold aggro. I normally go with Form of the Tempest since all you need to do is crit to magically get a focus stack. Tiger can work as well since you gain stacks from charging attacks.
There isn't much reason to take ranks on MA forms. You'll get to 8 stacks quickly even if you start with just one.
Consider picking Finishing Blow or ranking up Offense Expert in the Brawler tree over Flanking. It easy to be anywhere but behind your target, but you'll always be fighting someone who's HP drops below 35% and Offense Expert will be useful as long as you have an Active Offense. Is Nanobot Swarm an AO? I didn't think it was, in which case, Offense Expert does nothing for your build.
Despite the 10% damage debuff, BCR is still good if you need to heal. Being dead means you have a 100% penalty to your damage. Conviction is the most powerful self-heal outside of bubbles and probably Resurgence. If you're going with oodles of Con, Resurgence scales with that. It's an AD so you won't be able to use it as often, but you could always supplement your healing with vender potions. I always end up with crap-loads of recognition, so I blow it on healing potions. And there is always the option watch for green orb drops during a fight.
You don't have to include dodge into your build. With Con + Juggernaut, you'll have plenty of defense. You can focus on defense with your gear instead. Focusing on defense also helps with The Best Defense where splitting defense and dodge will not. That means you can remove all of the advantages on your attack powers that have dodge buffs to focus on more damage.
[at]riviania Member since Aug 2009
Yea I read em, and I understand the bit about ur character being ur own and ultimately thus you having the final say. I never want it to seem like I'm dictating people when giving build advice- I'm just coming from the vantage point that most players request help to make their build more effective in gameplay somehow, and that's the angle I take for advice by default.
Ya dun have to apologize to me though, rofl. Its just another build to handle, and its not like ur intentionally trolling or getting into a flame war or anything.
Modding gear is still important, regardless- I do want you to be able to wrap ur head around that concept, as it can help improve ur game experience in many respects.
- Be safe and have fun, champs - for science!
Ahh I see, thanks for this, already sorted out SS and such now but thanks anyways will keep this in mind
Alright then and thanks
Righto
Thanks for this build, i'll look around and see what I can cook up with it, some powers I'll still like to keep around tho I my other build, so I'll try mix and match it around.
Im really unsure about the holy Unity you dumped on me here, and I find it ironic that you said too much attacks are bad then what your your doing here. I mean you got like 3 unity's, seems a bit too much for my taste, so yeah.
As for Tempest, I like the sound of cirtting alot, so will be sore I;ll get that, Im unsure how SR helps me, due to howl only does fear, so I might just get my old EU back. As for MD I'll take a look at that.
As for the first ranks, don;'t really enjoy the fact, the hands set on fire when attacking and such, let alone the targeting beening set on fire (somehow), but I'll have to look into that too.
lastly, as for EM, will also need to look into that, the theart-wipe seems quite nice and beening able to back out and leap back in seems quite ideal.
Edit: How does Nailed to the ground help me?, I don't remaber any NPC useing travel powers
1. [Backhand Chop]: I kept this power, due to I like it quite alot, seems very thematic to me and suits her well, granted inptueptes don't work so well but I still find this a good power to use, as well I like the Adv to it as well, lastly this power requires an cool down, so it will fuel my EU. So reason why I wanted it back and didn't really want to remove it.
2.[Elbow Slam]: Like BHC, power feels very thematic and useful, the Adv on it is very great combo, for the Dragon kicks stun. It gives more more damage to dish out, same as BHC, didn't want this power really removed.
3. [Conviction] & [Masterful Dodge]: So I'm an idiot and blind, this power helps quite alot!, its so easily spamable with the MD, helping along with it. As well both powers need cooldown and it fuels my EU! Great choice here!, thanks for this suggestion man!
4.[Burning Chi Fist] & [Dragon Kick]: Glad you stayed with these powers too, do enjoy them both, I removed the Adv on BCF, due to dislike the effect on it and as I changed my EU its no longer needed. As for DK's Adv, find it quite nice that it adds a bit of Avoidance and really don't like it fully ranked 3, seems to hulky when that high level
5.[Form of the Tempest]: Another great suggestion from you, love the Cirtts, not really sure if I'll still do it, with my unchanged Specs, due to I do kinder like the specs I have, BUT if the specs you picked really help this power and its Citts, I WILL change it, just say the word!
8.[Evasive Maneuvers] & [Pounce]: I have to admit, when I saw Meixui backflips away then leap back into the air and slam back down on her targets, she looked hot as hell, seems to cloak me for only a few second that makes it even more sexy!. Wonderful choice here, however I do not understand how Nailed to the ground (*snickers* Nailed....Im sorry Im so dirty and childish) as I've never seen any NPC have Travel powers.
So that's about it!, I'm more likely not going to change anything now besides the specs if you suggest me to. I feel this is an nice balance between unity and attacks now. With maybe a tiny bit more attacks. but feels perfect for me and flows very easy for me to control
As for the last Advs and talents Im still not sure where I need to go, I do need alot more Energy, should I go for the ones you suggested?
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Righteous Fists
Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
Level 6: Parry
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Backhand Chop (Rank 2, Stinging Bee)
Level 14: Elbow Slam (Rank 2, Falling Hammer)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Burning Chi Fist (Rank 2, Rank 3)
Level 23: Molecular Self-Assembly
Level 26: Dragon Kick (Rank 2, Lashing Dragon Tail)
Level 29: Form of the Tempest
Level 32: Masterful Dodge
Level 35: Evasive Maneuvers (Rank 2, Sleight of Mind)
Level 38: Pounce
Travel Powers:
Level 6: Athletics
Level 35: Swinging
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (2/3)
Brawler: Offensive Expertise (1/2)
Mastery: Warden Mastery (1/1)
That was not brief!
There is a difference between being blunt and being condescending, Pumpkin.
[at]riviania Member since Aug 2009
Ohhh ok, and lol sorry I have a weird habit of useing Irony in the wrong context :biggrin::biggrin:, as for the firey first, thanks for that, but not really an issue now.
As for the more Unity's and then attacks thing, well I just find it silly or not needed in my own thoughts and opinions.