Does that mean that they can start balancing the gated alerts for higher level players and we can get some more challenging alerts that require more than just standing there and spamming a single power over and over?
Since they had to balance them that way since a lot of the low level characters in there really only could spam a single power over and over and all, but that won't be the case anymore!
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Will they? Doubt it.
Most of the complaints are only about the lowbies "causing" timed alerts to fail.
If they changed the alerts so that higher levels couldn't spam two-gun mojo and/or lead tempest to get the job done, the complaints would be just as loud.
where did you hear this info?
Probably here:
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Either way, it'll be amusing to see what excuses people start giving for failing Alerts when they can't blame lowbies.
- David Brin, "Those Eyes"
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The plan is for Smashes to now grant resources to higher level players, and no XP. Smashes are more difficult and faster to run, and without 19-and-below lowbies in the mix, they should fail less.
Grabs, which are virtually not failable, will now award XP and not resources, are open to level 10 and up for quick leveling.
So no typo, they're changing things around.
Based on what the Rewards part of Lordgar's post said, I'd say it was intentional.
Smash the bad guys for money and Grab some o dat XP
Indeed
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Which is why pre-made teams are great things to have when running alerts. :rolleyes:
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Next one gave me a whole loada 40s to play with - we failed - Duratok went down but Drogan Lar with ooooh about a 5th of a bar left thwarted us at the very last. Gorramit just a few more seconds!
Looking at this I can safely say the reason for failure is these useless level 40s either they don't do enough damage or sod off before the fight even starts. Absolutely conclusive proof there!
[SIGPIC][/SIGPIC]
The one who can't shut up formerly known as 4rksakes
About the @handle - it's a long story.
Profound quote.. "I'm not a complete idiot - several parts are missing."
Yeah. For Smashes, I'm sure the people who blame lowbies now will just switch the word "lowbie" out for "noob". You know, anything to keep themselves from the realization that the only common element to all their failures is themselves. Or we'll see a resurgence of "Smashes are too hard, balance them so I always win" complaint threads, or more specifically "How dare you make dps races! That's not content for everyone!".
Yes, people who sod off before the fight even starts are the leading cause of alert failure. :rolleyes:
My super cool CC build and how to use it.
"I'm too lazy and/or unmotivated to start/join a premade". <--- that's an excuse.
My super cool CC build and how to use it.
No, they swapped 'em. Also, Grabs will grant less XP for completion than Smashes do now, but the XP buff will be greater. More encouragement to get out of alerts and into regular missions.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
It's still only on PTS being tested.
From what I've heard, the normal alerts will still be sidekicked to 30, but the custom alerts are going to be tuned to level 40.
- David Brin, "Those Eyes"
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Being unwilling to make a premade team is a cause of failing an alert. In fact, it is often the root cause, because it can prevent all the other causes of failing an alert.
My super cool CC build and how to use it.
If you have knocks disabled, you have a lot of people who now can't use some of their abilities and other abilities/specs which rely on them.
knockups aren't a problem, target goes up, goes down, has trouble for a while.
if they make sure target has knock resistance up(and some have it without icons, like Rockjaw), knocks aren't a problem
Scatter knocks are the problem- as people have to then get back to/within range of the target.
It's not far to run , if you get killed. It wastes more time, with more people having to retarget the boss.
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How is this statement of the obvious relevant?
My super cool CC build and how to use it.
Aggroing everyone (and thats just the rest of the party.)
Patience is a virtue but not when it is a person with a large stick with a sharp bit at the end.
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Those are the moments for /eatpopcorn and listen the deathcries of your fellow heroes.
And playing by myself since Aug 2009
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Getting sick of Hulk Behemoth nubs knocking nems everywhere ._.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
No way. We'll have so many new LR's with Quarry being lowered.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Why is this not an emote?!
@Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
If they can't learn the basics of their powers, why bother writing a guide they won't bother to read.
They just have to figure it by themselves. It's there somewhere... http://www.champions-online-wiki.com/wiki/Knockback#knockback
<click him....
And playing by myself since Aug 2009
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You've.. played a behemoth... right Finn? They are in fact a wildly perfect example of ATs that are poorly designed for timed Smashes. Telling someone "L2PNOOB" doesn't really change that.
Wait... you mean not all level 40s can pull the entire platform worth of NPCs in recruitment drive and slaughter them all like nothing? Damn, magical girl got it goin' on apparently
Nah, Quarry's gonna be fine. Not all of us pee our pants when a few numbers get a little lower
My super cool CC build and how to use it.
Nope. But i do use Roomsweeper. And know about Knockback Resistance.
Haven't used 'L2PNOOB', so there goes that.
Maybe they can just /eatpopcorn and let DPS's handle it.
And playing by myself since Aug 2009
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You use Roomsweeper, which has a powerful knock even when you tap it, during a smash alert? For shame Finn, for shame If you ever use it without stunning first, I'm taking your popcorn away.
My super cool CC build and how to use it.
And playing by myself since Aug 2009
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Been hittin' the bottle ey Finn? u_u
My super cool CC build and how to use it.
I may be wrong, but what level gating XP alerts to level 10 would effectively do though is make it less feasible for people to make multiple silver accounts just to farm for questionite through q-dailies while letting their fresh level 6's get carried while doing so, if the daily consists of completing at least XP alert that is.
hey thats my popcorn
/snatch munch... nope that was the anchovie one.. hands it back
munch munch... hmmmm extra sugar coated, salted,chilli popcorn, much better
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On my Heavy Weapons freeform (my only character with a significant amount of knocks), my knocks are disabled whenever I want.
Want to do a fully charged Annihilate without sending the boss flying? Eruption->Tapped Brimstone->Eruption->Charged Annihilate. Or Tapped Brimstone->Tapped Brimstone->Tapped Brimstone->Charged Annihilate, but that's far more Energy used.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
You didn't fail, everything after the three "veterans" is gravy. :biggrin:
New alert changes sound OK to me. I played them based on how they were set up, I'll do the same with these.
This CoX semi-noob is still having some knock problems. Darnit, when there's a crate right behind the guy, he should smash into it and stop, not fly 15 feet over the top of it and land 100 feet away. **pouts**