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So now that alerts will be level gated...

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  • akirasanbeerakirasanbeer Posts: 215 Arc User
    edited October 2013
    Wow, sister friggin' nailed it; really shouldn't have laughed as hard as I did.
  • jerax1011jerax1011 Posts: 966 Arc User
    edited October 2013

    In fact, why even bother?? Just make it so that if you skip the tutorial, you start at level 10.

    Actually that's the first well thought out thing you've mentioned in all your posts. I can agree to this completely, because if you are starting a new account you should have been shown how to work basic functions in the game, and maybe even have a mini team event to help understand the "role" your character has. Fleshing out the tutorial and starting areas are a valid option to creating better players who understand the game once they leave the tutorial. For other characters that are created after it's assumed that you know how to play and then can jump in at a decent level 10 rather than a level 6.


    As far as all the stuff about ATs and how they work, my understanding is that they are there to give you a taste of the game with pre-built power set, and to test the waters for the game's mechanics. Now there's absolutely nothing wrong with continuing to play an AT or to have several ATs... BUT I feel that since they are pre-buillt into particular roles then you should have a set up similar to the "holy" trinity. It works better in the same regards to classes in other games. NOW, for freeforms, this point is moot, and your role is more fluid, as you can balance things like survivability and damage since you are offered the full realm of powers to pick and choose from. Does this mean that people who prefer to play full healers should be punished or people who prefer to smash their way through missions or alerts blindly should be punished? No. It simply means that they have more options in what they choose to play.

    No one ever has been forced to play only missions or Alerts once the alert feature first appeared. I personally leveled my main before the alerts appeared and loved going through the entire story once. My other characters have been a mix from the alert XP grind with double XP bonuses, and adding in the odd mission or two. I think this level gating is excellent to provide the option to still continue to alert your way to 40, but also to allow people who are newer to the game the chance to try out the other content they might not have experienced yet. Just because a player has been playing for years, doesn't mean that every player has.

    Should there be more content and better leveled content (as far as ranking Elite to actual elite status ie: more mobs and heaver hitting enemies)? Of course, but that all means nothing if you don't even understand how to play the game in the first place.
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  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited October 2013
    spinnytop wrote: »
    The Caliga Story.

    Haha. Nah that's "Everybody Poops in his Armor."
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    gradii wrote: »
    the problem isnt running alerts over and over. it's about the size of the xp buff. so that you won't have to do as many of the missions.

    way it works is like this- do missions until your eyes bleed. do some alerts for a break, back to missions. 20% was a decent and much needed increase from 15% considering how they are changing the alerts.

    But hockey doesn't want to do missions at all. He doesn't even want to do 1 mission.

    He wants to do Smash alerts over and over on all his characters, so that he can have different experiences with each of them.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    gradii wrote: »
    he can, if the team is different every time. :biggrin:

    yeah but he's upset that they're level gating the alerts, which means there will be less lower levels causing failures, meaning that the number of failures caused by bad players will increase!

    or something like that.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    gradii wrote: »
    actually I always judge the quality of a player by how they act in general not if they make something that's gimped.

    for instance, if someone pulls all the mobs in recruiting drive on purpose every time, he's likely a bad player.

    Or it's me on my cat girl ninja showing off how I can slaughter all those mobs owo
  • chaelkchaelk Posts: 7,732 Arc User
    edited October 2013
    spinnytop wrote: »
    yeah but he's upset that they're level gating the alerts, which means there will be less lower levels causing failures, meaning that the number of failures caused by bad players will increase!

    or something like that.

    1 pt for that quote.

    and I've been in one those recruitment drives with your cat girl.. She didn't get many targets due to being busy aggroing. Everyone else got plenty.

    Another character seriously in need of tranqs(along with several of mine)
    as for being level 10 straight out of tutorial,
    not unless they have a BIG section on
    blocking,
    breaking line of sight
    running back from the CLOSE gaveyard,
    not kiting all over the place,
    not getting aggro unless you are prepared to deal with having it,
    not running off in the opposite direction to the rest of your group,
    the films from PH on maintain and charge powers,

    <insert sarcasm here>
    or we could make it quicker and just make people 40 straight from tutorial, so you don't have to waste time doing any repetitive stuff like missions or alerts. Just go round do Unity missions.. oh no can't do that, that requires repeating 3 to 6 times.
    Hmm how about making missions and alerts only usable once per account, that way you never repeat anything
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    chaelk wrote: »
    1 pt for that quote.

    and I've been in one those recruitment drives with your cat girl.. She didn't get many targets due to being busy aggroing. Everyone else got plenty.

    Another character seriously in need of tranqs(along with several of mine)

    what is target? :o

    don't tranq da kitty u3u
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    gradii wrote: »
    I'd call that as bad player generally. since if any of those mobs go for anyone but you, people get killed. unless theres no squishies, and recruiting drive attracts all the uber squishies :rolleyes:

    They can complain after they pick up their reward, after the alert is successful s( u w u )z

    Though honestly, it's generally not a problem. I aggro everything with huge aoe crits, not proximity s( u w u )z






    z( U w U )z
  • chaelkchaelk Posts: 7,732 Arc User
    edited October 2013
    my one you aggroed them by running through all the groups
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  • hockeyplayerx13hockeyplayerx13 Posts: 44 Arc User
    edited October 2013
    spinnytop wrote: »
    But hockey doesn't want to do missions at all. He doesn't even want to do 1 mission.

    No. He doesn't want to do missions to get out of the starter period (level 6-15) because HE HAS ALREADY DONE THEM A THOUSAND FRIGGIN' TIMES!!!!!

    I really don't see how this should be hard for you people to understand.

    The beginner content in this game is just that...for beginners.

    I have been playing this game for 3+ years. I have done Westside. I have killed all the paintball players in Canada I ever care to, and last thing I ever want to do is see Snake Gulch again.

    I did it. It sucked then. It sucks even more after having done it 14 times.

    Alerts bring a quick way to get characters past that garbage and into the stage where they can do other, more interesting things.

    It isn't that I'd don't want to do ANY missions. I just don't want to do the really crappy ones that require spending hours to gain 1-2 levels at best.

    Screw that noise.
  • hockeyplayerx13hockeyplayerx13 Posts: 44 Arc User
    edited October 2013
    gradii wrote: »
    actually I always judge the quality of a player by how they act in general not if they make something that's gimped.

    for instance, if someone pulls all the mobs in recruiting drive on purpose every time, he's likely a bad player.

    This is 100% correct.

    Level matters, but not nearly as much as knowing WTH you are doing.

    When morons run around "kiting" the boss, or fighting minions the entire time, or KB'ing the boss all the way across the freakin' screen every 4 seconds...I'd much rather have a level 6-10 that actually knows how to fight a boss.

    But, don't worry, PWE will definitely intro this to the live server, and then those of us that have seen all the content and only play the game to build new characters will find something more interesting to do. Or we will just suck and deal. Regardless, it won't change your experience in alerts, because you cannot fix STUPID.
  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited October 2013
    Hey that's my line.

    [Grumble grumble.]
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    chaelk wrote: »
    my one you aggroed them by running through all the groups

    Then you're thinking of the wrong person... or you just didn't see my booomerangs flying around :3
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    No. He doesn't want to do missions to get out of the starter period (level 6-15) because HE HAS ALREADY DONE THEM A THOUSAND FRIGGIN' TIMES!!!!!

    I really don't see how this should be hard for you people to understand.

    The beginner content in this game is just that...for beginners.

    I have been playing this game for 3+ years. I have done Westside. I have killed all the paintball players in Canada I ever care to, and last thing I ever want to do is see Snake Gulch again.

    I did it. It sucked then. It sucks even more after having done it 14 times.

    Alerts bring a quick way to get characters past that garbage and into the stage where they can do other, more interesting things.

    It isn't that I'd don't want to do ANY missions. I just don't want to do the really crappy ones that require spending hours to gain 1-2 levels at best.

    Screw that noise.

    You don't want to do the really crappy ones that require spending hours to gain 1-2 levels.... then why are you complaining about the missions that bring you from level 6-10 in under 30 minutes?

    ^ this is why it's difficult for people to understand what you're trying to say, because you constantly contradict yourself.

    The paintball missions and snake gulch happen after level 10, btw, so if you were doing those, it wouldn't be part of the process to get to a high enough level to run XP alerts.
    This is 100% correct.

    Level matters, but not nearly as much as knowing WTH you are doing.

    When morons run around "kiting" the boss, or fighting minions the entire time, or KB'ing the boss all the way across the freakin' screen every 4 seconds...I'd much rather have a level 6-10 that actually knows how to fight a boss.

    But, don't worry, PWE will definitely intro this to the live server, and then those of us that have seen all the content and only play the game to build new characters will find something more interesting to do. Or we will just suck and deal. Regardless, it won't change your experience in alerts, because you cannot fix STUPID.

    I bolded and underlined that part because I'd like to know what that part has to do with all the other stuff about bad players? Seems really random, and makes it seem like you're trying to make the claim that the changes are going to cause there to be more bad players... I don't want to assume that though (because it sounds really dumb), so that's why I'm asking.

    You realize that someone being between the levels of 6 and 10 is no guarantee that they're not a bad player, correct?

    Also, why would these changes be the ones to make you suddenly realize that you're running the same content over and over again? Most of us realized that long long ago, and made our peace with it.
  • hockeyplayerx13hockeyplayerx13 Posts: 44 Arc User
    edited October 2013
    spinnytop wrote: »
    because you constantly contradict yourself.

    How much clearer can I make this. There is NO contradiction here: I DO NOT WANT TO DO MISSIONS TO LEVEL MY CHARACTERS FROM 6-15. Understand??

    Running around all over the map to do this is stupid. I have done it. I didn't enjoy it then, I am going to enjoy it even less the next time. Why in the hell do you feel it necessary to force people to play the game in a way in which they do not enjoy?? No one is telling you that you HAVE to play alerts to level your characters. There are plenty of missions that allow you to do so. HAVE AT IT!!!

    But what I don't understand is this need to tell people how to play the game.

    You do what you want, let us do what we want, and beyond that... go F yourself.


    it seem like you're trying to make the claim that the changes are going to cause there to be more bad players...

    Reading comprehension was not your strongest attribute back in school eh??

    I am not saying that there will be more bad players...I am saying that there will be the EXACT SAME AMOUNT. Because these changes don't address that at all.
    You realize that someone being between the levels of 6 and 10 is no guarantee that they're not a bad player, correct?

    Of course. Which, if you had actually READ what I posted, you'd know that. In addition, you'd know that the converse of what you are saying here is true: Being level 6-10 does not mean you are a bad player at all!
    Also, why would these changes be the ones to make you suddenly realize that you're running the same content over and over again? Most of us realized that long long ago, and made our peace with it.

    Again, you are missing the point. Run whatever content you want. Just stop advocating forcing others to run the same content. You might be perfectly happy killing 200 purple gang scrubs over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over,and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over...

    ... but some of us aren't.

    So why advocate for forcing us to run the same content over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over,and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over...

    I just don't get it.

    What others do in this particular game, unlike many others, really doesn't have much to do with you at all.

    Sure, once in a while, you might find yourself in a group of low level characters for an alert or two, but is that really the end of the world??? I mean, seriously...have a leech on your team, or worse...a former WoW player that thinks everything has to run like WoW...is FAR worse.

    Best advice: Play the game the way YOU want, and stop worrying so much about the way everyone else does it. In short...mind your own GD business.
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2013
    joybuzzerx wrote: »
    Sooo...what exactly do you mean? You're willing to run the same alerts over and over (which I have no problem with mind you), but not missions, and that's considered having completely different experiences?

    Totally different experience.
    Missions : find contact, travel to and find mission, zone into mission, two minutes, zone out of mission, find contact, get 1x mission xp.
    Maybe the mission is some crap like 'wander around the block for forty minutes killing these guys', or 'hang around this jungle killing 120 these dudes' or worse 'collect a hundred this garbage'.

    Alerts: Queue, zone, fight, 2 minutes,2.5x XP, zone, repeat

    When running missions you don't know if or when you'll ever get a team.
    Get's really freakin' boring wandering around a playerless zones.

    Alerts, you get a team, good or bad, every time, game feels alive and occupied, if a bit socially stagnant.
  • shadowzero66shadowzero66 Posts: 331 Arc User
    edited October 2013
    I have been playing this game for 3+ years. I have done Westside. I have killed all the paintball players in Canada I ever care to, and last thing I ever want to do is see Snake Gulch again.

    I did it. It sucked then. It sucks even more after having done it 14 times.

    Alerts bring a quick way to get characters past that garbage and into the stage where they can do other, more interesting things.

    More interesting things like running Gravitar 3 times a day?

    You can run things like Adventure Packs and Comic Series once you hit level 11. Fatal Error isn't even level gated so you can run it at level 6.
    spinnytop wrote: »
    Also, why would these changes be the ones to make you suddenly realize that you're running the same content over and over again? Most of us realized that long long ago, and made our peace with it.
    THIS.

    There hasn't been any significant amount of new content in a long time (Queen City was pretty much it) so powerleveling to 40 doesn't mean much. Not to mention how much faster one can hit 40 nowadays compared to the pre-On Alert days. I've come to accept Westside as an extended tutorial of sorts... or more accurately, a proving grounds for new characters; if I can enjoy running a character through it, I'll enjoy running that character afterwards.

    At this point in CO, "interesting things", if you're not into RP, is pretty much hunting costume pieces. You don't even really need high-end gear; you can easily get by on 11K Quesitonite gear.
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  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited October 2013
    How much clearer can I make this. There is NO contradiction here: I DO NOT WANT TO DO MISSIONS TO LEVEL MY CHARACTERS FROM 6-15. Understand??

    Good news! Grabs will grant XP and start at 10, not 15. So that's only four levels in an area where you level up every other time you visit Kodiak. SWEET, MERCIFUL GOD, WHAT A GRIND!
    Again, you are missing the point. Run whatever content you want. Just stop advocating forcing others to run the same content. You might be perfectly happy killing 200 purple gang scrubs over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over,and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over...

    ... but some of us aren't.

    So why advocate for forcing us to run the same content over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over,and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over...

    I just don't get it.

    So you'd rather grind the same alerts over, and over, and over, and over, and I'm not typing that many "and over"s?
    Best advice: Play the game the way YOU want, and stop worrying so much about the way everyone else does it. In short...mind your own GD business.

    Hey, you're the one who went on a thread-derailing, I'ma-quit-the-game tantrum over four friggin' levels.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    How much clearer can I make this. There is NO contradiction here: I DO NOT WANT TO DO MISSIONS TO LEVEL MY CHARACTERS FROM 6-15. Understand??

    Running around all over the map to do this is stupid. I have done it. I didn't enjoy it then, I am going to enjoy it even less the next time. Why in the hell do you feel it necessary to force people to play the game in a way in which they do not enjoy?? No one is telling you that you HAVE to play alerts to level your characters. There are plenty of missions that allow you to do so. HAVE AT IT!!!

    But what I don't understand is this need to tell people how to play the game.

    To get to level 10 you won't be running all over the map. Also why would you be leveling to 15 before starting to do XP alerts, when the level gate is at 10? Again, you're contradicting yourself... you say you don't want to run missions, but now you're voluntarily going to go through 5 extra levels before starting XP alerts?
    You do what you want, let us do what we want, and beyond that... go F yourself.

    Oh don't worry, I will be doing what I want. Which is running alerts over and over, because I like alerts and find them fun :)

    Again, you don't seem to realize, I'm not trying to force you to do anything. I don't have to... you're going to have to do those 4 levels of missions no matter what I have to say about it. All I'm saying is, if you really can't handle those 4 levels, then you might want to go with your plan of quitting the game.

    If you're worried that it's going to negatively impact the game... don't worry, you seem to be the only one this worked up over the changes, so you're probably the only one that would be quitting over them. Yeah yeah I know, guilt trip me over it.
    Reading comprehension was not your strongest attribute back in school eh??

    I am not saying that there will be more bad players...I am saying that there will be the EXACT SAME AMOUNT. Because these changes don't address that at all.



    Of course. Which, if you had actually READ what I posted, you'd know that. In addition, you'd know that the converse of what you are saying here is true: Being level 6-10 does not mean you are a bad player at all!

    This is ironic, since you obviously typed all this without even reading the full paragraph. It's hard to comprehend something you didn't even read, ey?

    Also, no one was saying that being levels 6-10 makes anyone a bad player, so not sure why you're so vehemently pointing that out.
    Again, you are missing the point. Run whatever content you want. Just stop advocating forcing others to run the same content. You might be perfectly happy killing 200 purple gang scrubs over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over,and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over...

    ... but some of us aren't.

    So why advocate for forcing us to run the same content over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over,and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over...

    I just don't get it.

    What others do in this particular game, unlike many others, really doesn't have much to do with you at all.

    Sure, once in a while, you might find yourself in a group of low level characters for an alert or two, but is that really the end of the world??? I mean, seriously...have a leech on your team, or worse...a former WoW player that thinks everything has to run like WoW...is FAR worse.

    Best advice: Play the game the way YOU want, and stop worrying so much about the way everyone else does it. In short...mind your own GD business.

    Again, you just don't get it. I'm not telling you to do anything. What you do in the game doesn't matter to me, because it doesn't effect me. Whatever you feel like doing, I'm just going to go ahead and keep running alerts.

    Now, I get that you're all sorts of angry about this... which really just speaks to the point that I am making. Look how mad you're getting over this game... look how mad you're getting over the prospect of having to do a little less than 30 minutes of leveling once per character.

    What I'm advocating is that you do 1 of two things... either get used to that, or find another game. Notice I'm not telling you to do missions?

    What I am trying to do is to open your eyes to the fact that you're blowing all this way out of proportion, and you're convincing yourself of things that aren't true. No one is trying to force you to do a bunch of missions... not me, not Cryptic, and not the alien overlord Xenu. It just simply isn't true, so it'd be a shame if you're getting yourself all mad and quitting over a fairy tale.

    Face it guy, people have been asking for level gating on missions for a while. I've always been against it personally, but only because players always put forth some really high numbers for the gate. Level 10 is perfectly reasonable, and when you combine it with the other changes they made, it's even more so.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited October 2013
    Hey, Biff. Maybe it is time to close this thread so folks can start over.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    Hey, Biff. Maybe it is time to close this thread so folks can start over.

    Yeah... no one even bothered to talk about the potential for gated alerts to be an excuse for them to make more interesting alerts tuned for higher level players, so might as well shut it.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited October 2013
    spinnytop wrote: »
    the potential for gated alerts to be an excuse for them to make more interesting alerts tuned for higher level players

    This has been my hope. I had assumed (never a good idea, I know) that it was a given. Fingers are crossed.

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  • hockeyplayerx13hockeyplayerx13 Posts: 44 Arc User
    edited October 2013
    So you'd rather grind the same alerts over, and over, and over, and over, ?

    And I was concerned that I was not making that clear enough.

    Yes, I would much rather do Alerts over and over than to schlep all over the map doing missions.

    That is what I said from the very first post.

    Good on you for just now catching up.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2013
    This makes your complaint about missions being "the same thing over and over" ring rather hollow, yes?
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  • nephtnepht Posts: 6,883 Arc User
    edited October 2013
    People that do alerts at low levels that know that they will be leaching off higher level players also knowing that they will most likely be the cause of the alert failing all because they cant be bothered playing the game proper is the main reason why these said gates are starting to pop up.

    So the gates are appearing this argument you guys are having is invalid. Lowbie leechers can scream till they are blue in the face it matters not.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    And I was concerned that I was not making that clear enough.

    Yes, I would much rather do Alerts over and over than to schlep all over the map doing missions.

    That is what I said from the very first post.

    Good on you for just now catching up.

    And we're trying to get it through to you that you're not going to have to schlep all over the map... you'll be doing a handful of missions in a small part of westside for a few minutes, and then you'll be back in your missions... and you'll only have to do that once per character.

    Yeah yeah I know, "even five seconds of missions is too much!". I'll be expecting your "I'm done with this game" forum post to be prompt when these changes go live, and try to keep it short.

    gradii wrote: »
    seriously you people miss the point.

    You mean hockey's point? It's that he hates missions.

    Were you referring to something else or we done here?

    nepht wrote: »
    People that do alerts at low levels that know that they will be leaching off higher level players also knowing that they will most likely be the cause of the alert failing all because they cant be bothered playing the game proper is the main reason why these said gates are starting to pop up.

    So the gates are appearing this argument you guys are having is invalid. Lowbie leechers can scream till they are blue in the face it matters not.

    Lowbie leechers isn't actually the topic here (surprisingly enough, it hasn't really been brought up as a primary topic in a discussion about level gating, it only popped up secondarily)... the real topic here is whether it's okay to force people to level from 6 to 10 through missions.

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  • nephtnepht Posts: 6,883 Arc User
    edited October 2013
    Oh I get whats being said here, but I refuse to acknowledge a certain leeching player. So instead I pointed out that leeching in alerts is starting to be frowned upon by the devs it seems.

    Any leecher trying to justify their play style may as well be asking the tide to stop.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    nepht wrote: »
    Oh I get whats being said here, but I refuse to acknowledge a certain leeching player. So instead I pointed out that leeching in alerts is starting to be frowned upon by the devs it seems.

    Any leecher trying to justify their play style may as well be asking the tide to stop.

    Everyone here agrees with you though :o
  • jerax1011jerax1011 Posts: 966 Arc User
    edited October 2013
    And I was concerned that I was not making that clear enough.

    Yes, I would much rather do Alerts over and over than to schlep all over the map doing missions.

    That is what I said from the very first post.

    Good on you for just now catching up.

    I'm sorry... I've been following this whole thread for a while now, and lemme get this straight... you are mad because you have to talk to Defender and Drifter and the Powerhouse gang then teleport to Kodiak, then go like do... what... 5 missions to get to level ten that takes not even 30 minutes and join alert cues the rest of the way?

    Oy vey... I know I agreed with your idea about fleshing out the tutorial to help create a player that understands how to play this game, but if you are that hell bent for playing a game with content that you didn't even enjoy the first time around... then pray tell WHY are you still playing Champs??
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  • zahinderzahinder Posts: 2,382 Arc User
    edited October 2013
    I'm normally very much a fan of 'play the way you want,' but... man.
    Suck up the 1 hour it takes you to hit 10. Jeebus.


    Also, I approve of making leechers cry.
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  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited October 2013
    Yes, I would much rather repeat the same crap every five minutes all day, every day, with every character, for as long as I'm playing than to repeat the easiest missions in the game once per character.

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  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited October 2013
    zahinder has the right 'tude:

    I'm normally very much a fan of 'play the way you want,' but... man.
    Suck up the 1 hour it takes you to hit 10. Jeebus.


    Also, I approve of making leechers cry.

    I don't get it either. I mean, I do it anyway, simply because if I go into Alerts before that, I do nothing but die. I'll take the "less than an hour" run to get used to new powers over not getting any practice at all, dying over and over or using my powers when they're not really doing anything.
    'Dec out

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  • ashensnowashensnow Posts: 2,048 Arc User
    edited October 2013
    Question:

    Can you still start an AP prior to its stated level ? You used to be able to start APs as early as level 6 (or was it 8 ?) regardless of listed level requirement. Been a while since Ive played a low level toon so I am not sure.

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  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    jerax1011 wrote: »
    I'm sorry... I've been following this whole thread for a while now, and lemme get this straight... you are mad because you have to talk to Defender and Drifter and the Powerhouse gang then teleport to Kodiak, then go like do... what... 5 missions to get to level ten that takes not even 30 minutes and join alert cues the rest of the way?

    Oy vey... I know I agreed with your idea about fleshing out the tutorial to help create a player that understands how to play this game, but if you are that hell bent for playing a game with content that you didn't even enjoy the first time around... then pray tell WHY are you still playing Champs??

    ^That pretty much sums it up.

    @hockey

    I myself don't "enjoy" the game much at all anymore, its more a bad habit.

    However, it is sad to see someone complain about completing missions but be perfectly fine with repeating alerts...

    I mean, I can acknowledge the only reason I still put time in here is because I put so much before long before alert hit.

    If you can't find the patience to do missions but can repeat alerts to hit 40... what the heck do you do at 40? I don't know if it's occurred to you, but we haven't actually seen much in the way of lvl 40 content in over 2 years.
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2013
    Like it or not the fact is the Westside shuffle is not impressing gamers and they
    are not for the most part sticking around after their adventures there.

    City Center was a ghost town and Downtown was as despairing way back in 2011.

    Lets say ten people log in.
    1 wants to RP
    2 wants to RP with 1
    3 wants to RP with 1 and 2
    4 is standing in zone spammming WTS
    5 is digging around the SG bank for gear
    6 is mailing some items
    7 is in the tailor
    8 is going to club caprice
    9 just got out of the tutorial and ....logged right out
    10 is waiting around Ren Cen for his daily alert, before he alts for more daily alerts because he has bursts on all seventeen of his characters as the new guy in the CoX channel has, or I've had on even more characters since the dawn of the age of alerts.


    0 out of 10 players will be playing more missions.
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited October 2013
    ashensnow wrote: »
    Question:

    Can you still start an AP prior to its stated level ? You used to be able to start APs as early as level 6 (or was it 8 ?) regardless of listed level requirement. Been a while since Ive played a low level toon so I am not sure.

    When I tried a several several months ago this seemed to longer be possible. The level gate for zones is still 3 levels under but the level requirement for APs was exact.
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    This content has been removed.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    Like it or not the fact is the Westside shuffle is not impressing gamers and they
    are not for the most part sticking around after their adventures there.

    City Center was a ghost town and Downtown was as despairing way back in 2011.

    Lets say ten people log in.
    1 wants to RP
    2 wants to RP with 1
    3 wants to RP with 1 and 2
    4 is standing in zone spammming WTS
    5 is digging around the SG bank for gear
    6 is mailing some items
    7 is in the tailor
    8 is going to club caprice
    9 just got out of the tutorial and ....logged right out
    10 is waiting around Ren Cen for his daily alert, before he alts for more daily alerts because he has bursts on all seventeen of his characters as the new guy in the CoX channel has, or I've had on even more characters since the dawn of the age of alerts.


    0 out of 10 players will be playing more missions.

    Let's say 100 people log in. They're all super excited to play and start running missions and allerts like crazy immediately.

    Yay! CO is saved by statistics again! :D
  • hockeyplayerx13hockeyplayerx13 Posts: 44 Arc User
    edited October 2013
    secksegai wrote: »

    If you can't find the patience to do missions but can repeat alerts to hit 40... what the heck do you do at 40? I don't know if it's occurred to you, but we haven't actually seen much in the way of lvl 40 content in over 2 years.

    Mostly, after 40, I grind through the UNITY Overwatch missions until I get the Silver Champions gear I want, then I shelf the character pretty much, only breaking it out for alert dailies, or once in a while, one of the comic series or Nemcon with friends. I don't mind the comic series, because they at least have a story. Same with Nemcon.

    What I do not care for is the:
    - Talk to NPC
    - Get mission
    - Go to same sewer map you have been in 20,000 times
    - Kill scrubs in groups of three X number of times
    - Kill easy boss
    - Return to NPC
    - Get about 1/10th of the XP you would from completing a Smash Alert (as they are right now) compared to the time you spent.

    But, I will say this...I do understand that it is frustrating for people to have "low level leechers" in their alerts. Of course, there are ways around this without revamping the entire alert system...but it is what it is.

    So, in short...a handful of players will now fail slightly less often in their alerts, meanwhile, a handful of players will simply lose interest and quit the game.

    It happens. Any time you change things in a MMO, it causes some degree of backlash.

    That is pretty much all I was saying to begin with, before everyone decided to get so snide and hostile.

    With that said, enjoy your 2% lower fail rate in alerts, whiners...and remember, when you fail now, you won't be able to blame lowbies anymore. It comes down to your own personal stupidity.

    HPX
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited October 2013
    What I do not care for is the:
    - Talk to NPC
    - Get mission
    - Go to same sewer map you have been in 20,000 times
    - Kill scrubs in groups of three X number of times
    - Kill easy boss
    - Return to NPC
    - Get about 1/10th of the XP you would from completing a Smash Alert (as they are right now) compared to the time you spent.

    You can speed things up considerably by grabbing missions from and turning missions in to your crime computer instead of running back and forth to most NPCs. There are some that don't show up in the computer for remote pickup in and turn in.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    You can speed things up considerably by grabbing missions from and turning missions in to your crime computer instead of running back and forth to most NPCs. There are some that don't show up in the computer for remote pickup in and turn in.

    It's good advice... but honestly it's irrelevant. After the changes hit, Hockey is still going to be just running alerts, because things aren't going to change as much as he thinks (or he's going to continue to percieve things as having been completely ruined and will quit playing entirely).

    You could give him some hints for that horrible grind he'll have to do to level from 6-10 through missions though.
    So, in short...a handful of players will now fail slightly less often in their alerts

    Actually, XP alert failures will be down drastically, since they won't be timed anymore. Smash alert failures will also be down drastically, since everyone will be at least level 20, and in most cases will be level 40s grinding resources, since folks below 40 will have drastically less reason to que for Smashes, other than 3 times on days where its the daily, and 1 time on days with the APB daily.
    meanwhile, a handful of players will simply lose interest and quit the game.

    Yes, a handful of players may in fact find this to be a reason to quit the game. Again, I'm still not sure why they would... they were running these alerts before the changes.. they'll be running these alerts after the changes... nothing will actually have changed.

    Folks who quit because they'll have to do missions from level 6 to 10 are, quite frankly, people who should already be considering quitting, or at the very least taking a break, since their interest level in the game has clearly become extremely low already.

    People lose interest in things. Happens all the time. Nothing to get worked up or worried about. The devs aren't worried, so why should you be?
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited October 2013
    spinnytop wrote: »



    Actually, XP alert failures will be down drastically, since they won't be timed anymore. Smash alert failures will also be down drastically, since everyone will be at least level 20, and in most cases will be level 40s grinding resources, since folks below 40 will have drastically less reason to que for Smashes, other than 3 times on days where its the daily, and 1 time on days with the APB daily.



    Well said. This is the most likely result, I think.
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  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited October 2013
    jerax1011 wrote: »
    I'm sorry... I've been following this whole thread for a while now, and lemme get this straight... you are mad because you have to talk to Defender and Drifter and the Powerhouse gang then teleport to Kodiak, then go like do... what... 5 missions to get to level ten that takes not even 30 minutes and join alert cues the rest of the way?

    Oy vey... I know I agreed with your idea about fleshing out the tutorial to help create a player that understands how to play this game, but if you are that hell bent for playing a game with content that you didn't even enjoy the first time around... then pray tell WHY are you still playing Champs??

    ^ Good question, and great counter-point. I agree with you.

    zahinder wrote: »
    I'm normally very much a fan of 'play the way you want,' but... man.
    Suck up the 1 hour it takes you to hit 10. Jeebus.


    Also, I approve of making leechers cry.

    Good point about the apparent laziness of a few people, although hating on leechers is kind of passive-aggressive isn't it? Then again, maybe they deserve it... engh... I dunno...

    Personally as long as people are trying, I'm more than happy to help carry them through the alert. I like helping newbies, that's fun for me. Maybe I'm just weird like that.

    spinnytop wrote:
    So, in short...a handful of players will now fail slightly less often in their alerts
    Actually, XP alert failures will be down drastically, since they won't be timed anymore. Smash alert failures will also be down drastically, since everyone will be at least level 20, and in most cases will be level 40s grinding resources, since folks below 40 will have drastically less reason to que for Smashes, other than 3 times on days where its the daily, and 1 time on days with the APB daily.

    I agree. Also keep in mind that this was actually what we players had been asking for over the past year or so... so I guess that means Cryptic is listening? Interesting isn't it? :smile:
    spinnytop wrote:
    meanwhile, a handful of players will simply lose interest and quit the game.
    Yes, a handful of players may in fact find this to be a reason to quit the game. Again, I'm still not sure why they would... they were running these alerts before the changes.. they'll be running these alerts after the changes... nothing will actually have changed.

    Folks who quit because they'll have to do missions from level 6 to 10 are, quite frankly, people who should already be considering quitting, or at the very least taking a break, since their interest level in the game has clearly become extremely low already.

    People lose interest in things. Happens all the time. Nothing to get worked up or worried about. The devs aren't worried, so why should you be?

    People will always quit. People will always cry doom on these forums (have been doing it all along in fact). Years later, this game is still here.

    That said now, I'd like to help reduce the turnover rate where possible. It's impossible to please everyone, but you need to create a stable (fixing bugs), reliable (especially where money is concerned), and fun (relative to the individual, but it's about keeping consistent to the artistic and innovative design that people enjoy most) game to keep people here.

    It's not hard to understand where I keep going with this:
    new players joining and playing - old players leaving or simply not logging in much anymore = net change in active population.

    Why is more population good?
    • Can find teams easier
    • Can find people to RP or PvP with
    • Zones are not ghost towns, feels more like a MMO
    • More people who are likely to buy items, sale increase, which means profits increase, which means you can afford more developer time and content development
    • New players don't have everything already, are more likely to buy things
    • Existing players who continue to enjoy the game and have room to grow (or friends or SG mates to help out) still are more likely to buy things
    • A larger player population means a larger market to sell your virtual goods to in-game, the in-game economy becomes more stable and it's faster to buy & sell things
    • Cryptic has an opportunity to make much more money, so the servers keep running (note: not always true, example = NCSoft & City of Heroes)
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    Mostly, after 40, I grind through the UNITY Overwatch missions until I get the Silver Champions gear I want, then I shelf the character pretty much, only breaking it out for alert dailies, or once in a while, one of the comic series or Nemcon with friends. I don't mind the comic series, because they at least have a story. Same with Nemcon.

    What I do not care for is the:
    - Talk to NPC
    - Get mission
    - Go to same sewer map you have been in 20,000 times
    - Kill scrubs in groups of three X number of times
    - Kill easy boss
    - Return to NPC
    - Get about 1/10th of the XP you would from completing a Smash Alert (as they are right now) compared to the time you spent.

    But, I will say this...I do understand that it is frustrating for people to have "low level leechers" in their alerts. Of course, there are ways around this without revamping the entire alert system...but it is what it is.

    So, in short...a handful of players will now fail slightly less often in their alerts, meanwhile, a handful of players will simply lose interest and quit the game.

    It happens. Any time you change things in a MMO, it causes some degree of backlash.

    That is pretty much all I was saying to begin with, before everyone decided to get so snide and hostile.

    With that said, enjoy your 2% lower fail rate in alerts, whiners...and remember, when you fail now, you won't be able to blame lowbies anymore. It comes down to your own personal stupidity.

    HPX

    For someone who runs that many alts, you should be a bit wiser about alerts in general. I've done thousands since it released. I swore to stop until I realized that without them I would have nothing to do in the game's current state.

    Smashes had a far higher failure rate than you seem to recognize. Even now, me running my 40 through dailies can very well dictate if a team fails or succeeds. When I was still grinding, nothing was more frustrating than a chain of failures because the teams were not playing as well as they should given their levels.

    CO bleeds players daily for various reasons. I don't think grabs should get a lower xp buff, but overall I see it as a positive change as now failure only occurs if a team completely wipes repeatedly against the boss (and thus boss resets). Smashes could go smoothly but a lack of general damage would guarantee failure regardless.

    I honestly don't understand why you continue to level so many alts when you are already planning to shelve most of them. If you enjoyed leveling or the leveling experience, ok. But it's pretty clear its an unpleasant process for you. It was always an unpleasant process for me, so I did the logical thing and stop leveling alts I wasn't going to use. I still have 8 empty slots that will probably never see a character aside from another auction mule thanks to my 250g silver cap and 10 slots to auction. There's no point in purchasing additional slots if I still only get 5 days to sell something at no more than 250g.

    But really, if you detest leveling so much.... stop. At 18 40s I dont touch most for days if at all.
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