Ask and ye shall receive. That build was kind of old before I worked with stats more. This is a better one, and it has what you asked for. No demolish, but your Single Target damage comes from Haymaker.
Also defensive Combo procs Setup, so you can use that to get 20% more damage with Haymaker, Havoc Stomp, or Unleashed Rage.
If you find it to be too slow just take Roomsweeper early on.
Thank you man...I appreciate it. Just one more stupid question....you said "If you find it to be too slow just take Roomsweeper early on.". I don't see roomsweeper on the new build anywhere.
Do you mean take it then get rid of it later?
Also, the skill tree isn't finished,,,what would you recommend to finish the skills?
Please excuse me........I have been playing for a little while but I'm still a noob at builds.
Thank you man...I appreciate it. Just one more stupid question....you said "If you find it to be too slow just take Roomsweeper early on.". I don't see roomsweeper on the new build anywhere.
Do you mean take it then get rid of it later?
Also, the skill tree isn't finished,,,what would you recommend to finish the skills?
Please excuse me........I have been playing for a little while but I'm still a noob at builds.
Well, not so passive as you'll still be attacking. Though you'll get heals as you do! Life Drain with Sentinel Aura and the use of Conviction will cause you to heal everyone else as a side effect. Then there's Stone Shot for Stagger, making things easier to kill and slower.
Sentinel Mastery shows up again, coming from Void Shift, Venomous Breath and Sonic Device.
So I decided to make one of these. It's an interesting build, to say the least. Basically functions like Single Blade, only prettier. Stack up the Plasma Burns(Bleeds) then Cauterize(Rupture) them. It's put out some pretty awesome damage. Sadly the laser sword AoE is weaksauce, so Plasma Beam instead. Though since Plasma Beam has Melta Cannon, it was a no brainer.
SO! Lots of crits plus lots of -res = a delicious combo of lasery goodness... Oh, and Shuriken throw? That's there for filler. Take whatever you want. A block, another heal, Minimines. Whatevah.
So I decided to make one of these. It's an interesting build, to say the least. Basically functions like Single Blade, only prettier. Stack up the Plasma Burns(Bleeds) then Cauterize(Rupture) them. It's put out some pretty awesome damage. Sadly the laser sword AoE is weaksauce, so Plasma Beam instead. Though since Plasma Beam has Melta Cannon, it was a no brainer.
SO! Lots of crits plus lots of -res = a delicious combo of lasery goodness... Oh, and Shuriken throw? That's there for filler. Take whatever you want. A block, another heal, Minimines. Whatevah.
Would it be possible to see a good DPS ranged build centered around guns/rifles? I don't have so much of a concept, just a war-worn soldier type with high damage and moderate to good survivability. I was more looking for a punisher style build. Seems like the builds I have been trying don't measure up on DPS or are chock full o' attacks, but get beat down like an old lady.
Would it be possible to see a good DPS ranged build centered around guns/rifles? I don't have so much of a concept, just a war-worn soldier type with high damage and moderate to good survivability. I was more looking for a punisher style build. Seems like the builds I have been trying don't measure up on DPS or are chock full o' attacks, but get beat down like an old lady.
Specializations: Dexterity:Gear Utilization(3/3) Dexterity:Power Swell(2/2) Dexterity:Deadly Aim(3/3) Dexterity:Expose Weakness(2/2) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(3/3) Vindicator:The Rush of Battle(2/3) Vindicator:Focused Strikes(3/3) Guardian:Fortified Gear(1/3) Guardian:Locus(2/2) Guardian:Ruthless(2/2) Guardian:Find the Mark(2/3) Guardian:The Best Defense(3/3) Mastery:Dexterity Mastery(1/1)
You said Guns/Rifles, yeah? Not sure if you wanted Heavy Weapons, so I kept it a bit light. In this build, the only non-rifle-like weapon you have is your Energy Builder. You'll BARELY be using it, so, it's just there to be pretty. Assault Rifle and SMG burst will take care of most, if not all things. I threw in Sniper Rifle, just because. You can hang back and DPS with it. Those crits'll be nasty.
As for the other things, it's really just to augment the rest of the build. You got conviction, which is your heal. It can crit, and with how much severity you have you'll get a lot of HP back. On top of this, it'll fuel MSA, which'll give you a constant flow of energy if you alternate between attacking and taking a second to use conviction.
Frag Grenade adds some nice twitch CC. Like breaking up a large group of lesser henchmen and bursting down the bigger one so you can mop up the rest. Sonic Device can help with that, OR add MORE damage on top of your assault rifle or Sniper Rifle attacks.
Evasive maneuvers will keep the heat off you, so, self explanatory. Unless you wanted to KEEP threat. Then I'll have to make a whole other build. Not to say this build can't take a hit. It totally can. Just I could make it take a BETTER hit.
Lastly, Masterful Dodge. Use it when the heat seems to be too much. Lock N' Load? Well, self explanatory.
Mind you this was to attempt to stay conceptual. If you want a totally optimized rifle build, I'll change some things around.
Very nice! I like the sniper rifle add-in, gives it that "Hand o' god" feel. I would definitely like to see your optimized build idea! I think heavy weapons could also be a part of the idea with this build if it has room, I like the "grizzled war vet" idea behind busting out all kinds of whoopass. The frag grenade was a nice touch too, I like scattering henchmen all over the room if the mood hits.
I wish I had the foresight for making builds this good, I've got scratch paper laying all over my desk here where I thought I was onto something good, only to get around level 18-ish and see I've painted myself in a corner or left out some key elements that severly gimped my damage or survivability.
Very nice! I like the sniper rifle add-in, gives it that "Hand o' god" feel. I would definitely like to see your optimized build idea! I think heavy weapons could also be a part of the idea with this build if it has room, I like the "grizzled war vet" idea behind busting out all kinds of whoopass. The frag grenade was a nice touch too, I like scattering henchmen all over the room if the mood hits.
I wish I had the foresight for making builds this good, I've got scratch paper laying all over my desk here where I thought I was onto something good, only to get around level 18-ish and see I've painted myself in a corner or left out some key elements that severly gimped my damage or survivability.
Here's a more optimized version of the build meant for PvP
Specializations: Dexterity:Gear Utilization(3/3) Dexterity:Power Swell(2/2) Dexterity:Deadly Aim(3/3) Dexterity:Expose Weakness(2/2) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(3/3) Vindicator:The Rush of Battle(2/3) Vindicator:Focused Strikes(3/3) Guardian:Fortified Gear(1/3) Guardian:Locus(2/2) Guardian:Ruthless(2/2) Guardian:Find the Mark(2/3) Guardian:The Best Defense(3/3) Mastery:Dexterity Mastery(1/1)
It's really simple to come up with builds. All you need to do is follow a few simple steps. Think about what the build is going to do. Then, pick stats accordingly. Know what the stats do, too. Dex for pure offense. Ego can work, but for some builds it works better or worse. Always match a Super Stat to a form or passive. Don't take Enrage if you are Int/Dex/Pre. Find Synergies. Match passive damage types to powers, etc etc.
As the title says, this is about an Elementalist. A person that uses all corners of magic to combine them into devastating effects.
With this build, I tried to mix everything into one. Earth, Wind, Fire, Ice. All that's missing is heart... Oh come on you know I couldn't go without making ONE reference when it is -that- obvious.
Anyway the idea is simple. Whirlwind is the core power of this build. Use it, and things will be bunched up. After that you can do lots of things.
First: Stone Shot. It has a wider aoe thanks to the advantage, and it'll hit harder. It will also apply stagger to everything hit, thus making them take more damage and run slower, making it harder for them to escape Whirlwind. Well if they're not the main target that is.
Second: Fire Snake. Meant to fill the 'Fire' role. Use it, and i'll follow your target, igniting everything nearby. Adding more damage, which is nice. It also lowers Elemental Resistance, and since Stagger also reduces resistance...
Third: ...Avalanche will hit even harder. It is Ice damage, so it falls into Elemental Damage. Firesnake Reduces elemental damage. You see where this is going, yeah? Not only does it do great damage but it will also do CC here and there.
Fourth: Fissure. This is a debatable slot, but I put Fissure there because of the fire damage and more chances for a knock down to keep everyone in place.
Fifth: Storm Sigils. Lightning Element. Throw that down and there will be even MORE damage done while you channel Avalanche or throw Stone shot.
Combine this with crits and Aura of Ebon Destruction(Which boosts ALL Damage), and you got some pretty nasty combinations!
I made a DPS-focused Sorcery build with a support passive, no heals other than conviction, an Incapacitate and a Blast that does extra damage to held targets that also casts faster after two crits.
I made this build at approximately 3:21 in the morning and I have not tested it out but I don't caaaaaaaare.
I made a DPS-focused Sorcery build with a support passive, no heals other than conviction, an Incapacitate and a Blast that does extra damage to held targets that also casts faster after two crits.
I made this build at approximately 3:21 in the morning and I have not tested it out but I don't caaaaaaaare.
this looks interesting I was just going to make a post looking for a dps oriented magic build..hopefully this turns out ok...I cant try it out at the moment. I also noticed there wasn't a block up there is it not needed?
this looks interesting I was just going to make a post looking for a dps oriented magic build..hopefully this turns out ok...I cant try it out at the moment. I also noticed there wasn't a block up there is it not needed?
Those that superstat Con do not need a block power. You don't take a block power for the resistance. You take it for the secondary effects.
Chances are if you need to constantly block and aren't a tank then the build is flawed.
@Cheesesloppy: This is a great thread you have going here, and its great to get all these idea juices flowing. One thing I have been wanting to mess around with is a pet build. Purely for PVE only. I saw one in an alert the other day and I was quite impressed with the # of pets out at one time and damage they did. I have no clue where to even start on this kind of build since I read alot of horror stories about pets. I had a concept a while ago of making one that included some ego powers: Ego Blade and Ego blade frenzy to tear up the baddies with my pets. I also thought to have Compassion involved for some self healing, and got the idea from your previous build of throwing in Aura of Radiant Protection. I wanted a mix of different pets, attack toys maybe some zombies, nightmares, whatever the good ones are. So the question is how many pets is too many and are they truly useful? Any help with this would be appreciate, I try to mix it up even though i am newish to the game stlil. At 40 i have a Melee night warrior, dual sword guy and a ranged Electric quarry guy. SO i figure pets are good to round out the fun! Thanks.
i looked through your builds and they are awesome. But i look for something special, a cool Ninja-Assassin-Like PvE-Freeform build with those hand-blades (hawks talons the energey builder).
Is there something like that around? Didnt found one yet for me, just lingering around with my aoe-shuriken throw str-based and shadow-strike... but iam not good in building characters (most of them have just the skills suiting best for theyr backround).
i looked through your builds and they are awesome. But i look for something special, a cool Ninja-Assassin-Like PvE-Freeform build with those hand-blades (hawks talons the energey builder).
Is there something like that around? Didnt found one yet for me, just lingering around with my aoe-shuriken throw str-based and shadow-strike... but iam not good in building characters (most of them have just the skills suiting best for theyr backround).
I really like this thread, and some of the builds I saw in here months ago.
Though I would really appreciate a build that's centered around EXTREME damage, and isn't outdated like most FF builds on the net. I played during release * TK Blades were extremely powerful then, but now I've read that utilizing negative ions is amazing DPS wise, or two gun mojo builds.
TL;DR - I challenge you to make a very, very high damage output based FF build.
Love the builds in this thread, awesome work. I was wondering if you could help me, I have a concept in my head just no way to make a build around it. I was thinking of using a gadget build that used Partlce Rifle, Pulse Beam Rifle, Support Drones, Munition Bots, Micro Munitions, Sonic Boom Generator, Shoulder Launcher, Orbital Cannon and Implosion Engine. I just don't know how to put it together to make it any good lol. Thanks for your help. oh and if these powers don't play well with each other im open to other ideas.
I really like this thread, and some of the builds I saw in here months ago.
Though I would really appreciate a build that's centered around EXTREME damage, and isn't outdated like most FF builds on the net. I played during release * TK Blades were extremely powerful then, but now I've read that utilizing negative ions is amazing DPS wise, or two gun mojo builds.
TL;DR - I challenge you to make a very, very high damage output based FF build.
Love the builds in this thread, awesome work. I was wondering if you could help me, I have a concept in my head just no way to make a build around it. I was thinking of using a gadget build that used Partlce Rifle, Pulse Beam Rifle, Support Drones, Munition Bots, Micro Munitions, Sonic Boom Generator, Shoulder Launcher, Orbital Cannon and Implosion Engine. I just don't know how to put it together to make it any good lol. Thanks for your help. oh and if these powers don't play well with each other im open to other ideas.
Well, It's hard to make that work because you want a Maintain and a Charge, but also two toggles. Since Micro Munitions, Sonic Boom Generator, and Shoulder Launcher are all AoE, I'd just take one.
How about a PA build with Orbital Cannon and Implosion Engine? I might be able to fit Particle Rifle in as an end builder too.
@cheesesloppy
the PA build sounds awesome... like I said it was what was running in my head lol. thanks
Powers for level 32 and 38 are open to whatever you please but the core is there. It's a PA Burst build, meant for lots of damage all at once. If you would prefer a build with Micro Munitions instead let me know.
Hey cheesesloppy been looking thru your builds here and you really know your stuff I was wondering if you could update one of Pulsewaves builds he didn't get around to it's his Miss Infinity Build link is here http://co-forum.perfectworld.com/showthread.php?t=117440 I found the build a lot of fun I hope u can do something with it
I was thinking about a "leaking reactor" kinda of build, using AoPM (for the leaking effect) and infernal powers (for the power colors, since i'm gonna use a FF slot, and I can't change power colors ), and dps based.
Hey cheesesloppy been looking thru your builds here and you really know your stuff I was wondering if you could update one of Pulsewaves builds he didn't get around to it's his Miss Infinity Build link is here http://co-forum.perfectworld.com/showthread.php?t=117440 I found the build a lot of fun I hope u can do something with it
Here ya go. Just sacrifice some Int for Endurance and you'll be golden.
I was thinking about a "leaking reactor" kinda of build, using AoPM (for the leaking effect) and infernal powers (for the power colors, since i'm gonna use a FF slot, and I can't change power colors ), and dps based.
Can you come with something up?
Thanks!
This is an easy one, really. It'll be pretty decent, too.
Now, I tried my best to stay within your concept and color restrictions. No Conviction because that's bright blue, but only until you get hit. The rest is pretty green-ish.
I chose Venomous Breath so you can have the infernal end builder, and have some nice CC with the adv. The last power slot is open so if you want to take epidemic for a more damaging AoE, go for it.
Hey man nice thread you have here. lots of useful builds and information.
I have this concept of Dps/tank, but after searching around i thought that might be impossible.
I was thinking maybe you could help me with a heavy weapon tank build? and run Unleashed rage at 35 if possible. and one more thing could you suggest some of the items that maybe will boost this build crit up?
Thank you
ps. started this game like a month ago so im still in the N(oob) club
Hey man nice thread you have here. lots of useful builds and information.
I have this concept of Dps/tank, but after searching around i thought that might be impossible.
I was thinking maybe you could help me with a heavy weapon tank build? and run Unleashed rage at 35 if possible. and one more thing could you suggest some of the items that maybe will boost this build crit up?
Thank you
ps. started this game like a month ago so im still in the N(oob) club
Pretty easy to do. With a decent investment in strength and constitution you will have a good amount of damage and survivability.
To add to the damage, just get crit gear on your Prim and Secondary offenses. Gambler's gems and the secondary. With that you'll get roughly 30% crit at level 40 with Heroic gear.
Hey man thx for the build! loving it so far but i was wondering is there anyway you could either add haymaker or dragon claws in there without ruining the build, eg combo and stuff. thx again man, much appreciated!
Hey man thx for the build! loving it so far but i was wondering is there anyway you could either add haymaker or dragon claws in there without ruining the build, eg combo and stuff. thx again man, much appreciated!
Hey cheese loving the update u did to plusewave miss infinity but I got the ALT fever bad currently running like 5 different guys my newest is a space marine like guy and was wondering if u could help me on the build I'm wanting to take particle rifle and pulse beam rifle and was thinking of having either regen or invulnerability for my passive and my be some laser sword powers or chainsaw (for the gears of war fealing) beyond that im clue less what else to take:rolleyes: (wish there was more gadget rifle powers) do you think u could help?
Hey cheese loving the update u did to plusewave miss infinity but I got the ALT fever bad currently running like 5 different guys my newest is a space marine like guy and was wondering if u could help me on the build I'm wanting to take particle rifle and pulse beam rifle and was thinking of having either regen or invulnerability for my passive and my be some laser sword powers or chainsaw (for the gears of war fealing) beyond that im clue less what else to take:rolleyes: (wish there was more gadget rifle powers) do you think u could help?
Ah, sorry about the long absence. Was working. A lot. Like, tomorrow is my first day off in two weeks. Not fun.
Anyway! Here you go. I would've gone for HW/Chainsaw, but this'll function just fine.
This is an easy one, really. It'll be pretty decent, too.
Now, I tried my best to stay within your concept and color restrictions. No Conviction because that's bright blue, but only until you get hit. The rest is pretty green-ish.
I chose Venomous Breath so you can have the infernal end builder, and have some nice CC with the adv. The last power slot is open so if you want to take epidemic for a more damaging AoE, go for it.
hello turbo. i know you an expert in this game
Could you make a pvp build, possibly a melee with high crits and high survivability. I also have a few powers in mind but feel free to make changes if one does not fit.
boomerang toss, dragon wrath, sword cyclone, unleashed rage, lightning reflexes , smoke bomb lunge
Could you take a look at my thread "One more CoH character revisited" and give me some feedback on it, and maybe some tips on what you might do differently?
Version of a Claws/Dark scrapper/brute using Bestial and Darkness powers.
hello turbo. i know you an expert in this game
Could you make a pvp build, possibly a melee with high crits and high survivability. I also have a few powers in mind but feel free to make changes if one does not fit.
boomerang toss, dragon wrath, sword cyclone, unleashed rage, lightning reflexes , smoke bomb lunge
Thanks
Not Turbo but I know PvP stuff.
LR isn't going to give you any sort of real survivability. Go for Defiance or Invuln. Resist stacking is better than minmaxing any single resistance.
In PvP, melee is dead, so is any variance in form or build beyond 3 freeform archetypes: Ranged DPS Spiker, UR/SR Melee Spiker, and Shadow Striker. Have fun picking one.
Smoke bomb lunge is less helpful than the unarmed equivalent. Look into it.
With current specializations, Defense penetration offered by DW is uneeded to compensate for the lesser damage it brings you. Look into Dragon's Claws.
I'm sure you were looking for an idea, or for some kind of hero that your character can be, but the current game does not support PvP like that. You cannot succeed unless your ideas happen to coincide with what currently does thousands of DPS. Good luck.
Edit: I spelled some stuff incorrectly.
~~~The Tidal Tilde Wave of Seperation~~~
I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
LR isn't going to give you any sort of real survivability. Go for Defiance or Invuln. Resist stacking is better than minmaxing any single resistance.
In PvP, melee is dead, so is any variance in form or build beyond 3 freeform archetypes: Ranged DPS Spiker, UR/SR Melee Spiker, and Shadow Striker. Have fun picking one.
Smoke bomb lunge is less helpful than the unarmed equivalent. Look into it.
With current specializations, Defense penetration offered by DW is uneeded to compensate for the lesser damage it brings you. Look into Dragon's Claws.
I'm sure you were looking for an idea, or for some kind of hero that your character can be, but the current game does not support PvP like that. You cannot succeed unless your ideas happen to coincide with what currently does thousands of DPS. Good luck.
Edit: I spelled some stuff incorrectly.
Hey Prankenstein, thx for the advice. I think im gonna with you and scrubs the PVP idea and LR. Would the build still work ? including survivalability, thunder lounge, evasive maneuvers. i wouldnt know what else to pick tho or what Primary status would fit
Hey Prankenstein, thx for the advice. I think im gonna with you and scrubs the PVP idea and LR. Would the build still work ? including survivalability, thunder lounge, evasive maneuvers. i wouldnt know what else to pick tho or what Primary status would fit
You'll want to Con/Str/Int in that order, with 150+ in all.
Get: Conviction, Masterful Dodge, BCR, MSA, Probably FoTT if you're running a crit build, Ego Surge + adv.
These powers are nice and you might want dem: Resurgence, Ascension, Evasive Maneuvers, Unleashed Rage - only if you went Enrage and not FoTT.
With specializations I can't help much, but make sure to get the protector tree and the active defense cooldown power and snare invuln from it.
~~~The Tidal Tilde Wave of Seperation~~~
I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
I said I'd make a tank build, Didn't I? Well I did. So there.
It's a bit different than what I'm used to doing. TK blades crit tank with LR. Non resist base. The idea is to dodge most things and get resistance via powers and specs when you crit. Of course, critting also gives you HP with Siphoning Strikes. There's also the benefit that with eruption you'll be glowing pretty much all the time, so have fun with that.
Looking to build a variant of this, I'm curious ... what's the value of Intelligence there? Is it as a cost reducer for the build? My impulse is to superstat Ego instead, but I don't know if that's wise.
Character's only 16 now, but I'm considering a retcon into this setup. Thoughts? I also kind of hate using Ego Blade Frenzy for some reason, and was hoping to make do with Dash as a taunt and just Ego Weaponry for my offense.
I was wondering if you could make a 1 hand sword build..my little brother just started playing and was using the blade archetype he was interested in a 1h sword/ninja/assassin ronin type character... thanks in advance
Goodness this thread is old! I probably should've kept it going but I just ran out of juice. Well, until now, for a bit at least. Figured I might as well post it here, if only to remind myself of its existence later when I need it.
Concept is Bone Manipulation. Basic punch, Bone Claws, Bone Hammer, And ground punch because why not. Maybe bone spikes through the ground. Plus lots of regeneration, because you need it if you're gunna fling your body parts around as weapons.
Need some help here - I am coming up on 40 for my Behemoth-AT character, Brick (who, despite appearances, is NOT a rip or homage of F4's Thing - long story), and since that 40 comes with a free respec, I was thinking of shifting him to Freeform. But I'm a total thick-wit when it comes to freeforming. Mainly because I've only been Gold for less than a month.
So, can you lend a hand? Two things I've noticed so far that the Behemoth AT (by my opinion, which might be wrong) lacks is a good self-heal and some good AOE. Plus, despite having Enrage, it is lacking in the Knocks that would activate/stack it, having just Uppercut and Roomsweeper, with no real "passive" ways to gain them, and Defiance isn't really as good at soaking damage as it used to be...
Basically my character is more-or-less built on the simple and kinda Hulk-esque idea of "shrug off damage, get big and angry, punch all the things", but the "shrug off damage" and "get big and angry" sides are kinda lacking if I don't have a way to recover from damage taken and my "get angry" relies on smacking things away from me, which is pretty counterintuitive to a melee type... The "punch all the things" part works fine, though, fortunately.
I was thinking maybe have Regeneration or Invulnerability as slotted passive, and sticking with the part of my Primary SS being STR with one of my two Secondary being CON, but beyond that, I'm not 100% sure what to do...
Comments
Thank you man...I appreciate it. Just one more stupid question....you said "If you find it to be too slow just take Roomsweeper early on.". I don't see roomsweeper on the new build anywhere.
Do you mean take it then get rid of it later?
Also, the skill tree isn't finished,,,what would you recommend to finish the skills?
Please excuse me........I have been playing for a little while but I'm still a noob at builds.
Thanks again
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Fixed the specs. And yes, that's what I mean.
Thanks man...I appreciate it:biggrin:
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Sentinel Mastery shows up again, coming from Void Shift, Venomous Breath and Sonic Device.
All in the goal of healing by accident. Enjoy.
PowerHouse (Link to this build)
Name: The Passive Healer
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Radiant
Level 6: Lasting Impression
Level 9: Showmanship
Level 12: Ascetic
Level 15: Quick Recovery
Level 18: Negotiator
Level 21: Academics
Powers:
Level 1: Shadow Bolt (Despondency)
Level 1: Void Shift (Emerging Nightmares, Nailed to the Ground)
Level 6: Ebon Void (Voracious Darkness)
Level 8: Lifedrain (Rank 2, Vampiric Sympathy)
Level 11: Compassion
Level 14: Aura of Radiant Protection (Rank 2, Rank 3)
Level 17: Stone Shot (Rank 2, Shard Burst)
Level 20: Venomous Breath (Rank 2, Paralytic Bile, Infectious Bile)
Level 23: Conviction (Rank 2, Reverence)
Level 26: Molecular Self-Assembly
Level 29: Sonic Device (Deafening Dissolution)
Level 32: Toxic Nanites
Level 35: Evasive Maneuvers (Sleight of Mind)
Level 38: Shadow Shroud (Terrifying Visage)
Travel Powers:
Level 6: Tunneling (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Honor (2/2)
Mastery: Sentinel Mastery (1/1)
SO! Lots of crits plus lots of -res = a delicious combo of lasery goodness... Oh, and Shuriken throw? That's there for filler. Take whatever you want. A block, another heal, Minimines. Whatevah.
PowerHouse (Link to this build)
Name: Laser Sword... Ninja? Or something.
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Fist
Level 6: Impresario
Level 9: Martial Focus
Level 12: Quick Recovery
Level 15: Physical Conditioning
Level 18: Negotiator
Level 21: Body and Mind
Powers:
Level 1: Laser Edge
Level 1: Laser Sword (Rank 2, Particle Acceleration)
Level 6: Lightspeed Dash (Crippling Challenge, Nailed to the Ground)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Plasma Beam (Rank 2, Melta Cannon)
Level 17: Plasma Cutter (Rank 2, Rank 3)
Level 20: Masterful Dodge
Level 23: Conviction (Rank 2)
Level 26: Molecular Self-Assembly
Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
Level 32: Evasive Maneuvers (Sleight of Mind)
Level 35: Shuriken Throw (Rank 2, Rank 3)
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6: Acrobatics (Rank 2, Versatility)
Level 35: Teleportation
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Dexterity Mastery (1/1)
I love the idea of this build, I'm curious though, which ability is it that cauterises?
Plasma Cutter.
Something like this?
PowerHouse (Link to this build)
Name: Medium Dakka
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Shooter
Level 9: Academics
Level 12: Ascetic
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind
Powers:
Level 1: Steady Shot
Level 1: Assault Rifle (Rank 2, Mow 'em Down)
Level 6: Submachinegun Burst (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Masterful Dodge
Level 17: Conviction (Rank 2)
Level 20: Molecular Self-Assembly
Level 23: Evasive Maneuvers (Sleight of Mind)
Level 26: Frag Grenade (Rank 2, Rank 3)
Level 29: Sonic Device (Rank 2, Rank 3)
Level 32: Nanobot Swarm (Rejuvinating Injectors)
Level 35: Sniper Rifle (Rank 2, Rank 3)
Level 38: Lock N Load
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3, Versatility)
Level 35: Jet Pack (Rank 2, Rank 3)
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
You said Guns/Rifles, yeah? Not sure if you wanted Heavy Weapons, so I kept it a bit light. In this build, the only non-rifle-like weapon you have is your Energy Builder. You'll BARELY be using it, so, it's just there to be pretty. Assault Rifle and SMG burst will take care of most, if not all things. I threw in Sniper Rifle, just because. You can hang back and DPS with it. Those crits'll be nasty.
As for the other things, it's really just to augment the rest of the build. You got conviction, which is your heal. It can crit, and with how much severity you have you'll get a lot of HP back. On top of this, it'll fuel MSA, which'll give you a constant flow of energy if you alternate between attacking and taking a second to use conviction.
Frag Grenade adds some nice twitch CC. Like breaking up a large group of lesser henchmen and bursting down the bigger one so you can mop up the rest. Sonic Device can help with that, OR add MORE damage on top of your assault rifle or Sniper Rifle attacks.
Evasive maneuvers will keep the heat off you, so, self explanatory. Unless you wanted to KEEP threat. Then I'll have to make a whole other build. Not to say this build can't take a hit. It totally can. Just I could make it take a BETTER hit.
Lastly, Masterful Dodge. Use it when the heat seems to be too much. Lock N' Load? Well, self explanatory.
Mind you this was to attempt to stay conceptual. If you want a totally optimized rifle build, I'll change some things around.
I wish I had the foresight for making builds this good, I've got scratch paper laying all over my desk here where I thought I was onto something good, only to get around level 18-ish and see I've painted myself in a corner or left out some key elements that severly gimped my damage or survivability.
Here's a more optimized version of the build meant for PvP
PowerHouse (Link to this build)
Name: Medium Dakka(pvp)
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Shooter
Level 9: Academics
Level 12: Ascetic
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind
Powers:
Level 1: Steady Shot
Level 1: Assault Rifle (Rank 2, Mow 'em Down)
Level 6: Submachinegun Burst (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Masterful Dodge
Level 17: Conviction (Rank 2)
Level 20: Molecular Self-Assembly
Level 23: Bountiful Chi Resurgence (Resurgent Reiki)
Level 26: Evasive Maneuvers (Sleight of Mind)
Level 29: Smoke Grenade (Escape Artist)
Level 32: Sonic Device (Rank 2, Rank 3)
Level 35: Force Geyser (Hard Landing, Nailed to the Ground)
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3, Versatility)
Level 35: Jet Pack (Rank 2, Rank 3)
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
===
And here's one with Heavier Weaponry. Gatling Gun, Rocket Launcher, and now an Orbital Cannon. Things will die.
PowerHouse (Link to this build)
Name: Maximum Dakka + BOOM
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Shooter
Level 9: Academics
Level 12: Ascetic
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind
Powers:
Level 1: Steady Shot
Level 1: Assault Rifle (Rank 2, Mow 'em Down)
Level 6: Concentration
Level 8: Gatling Gun (Rank 2, Rank 3)
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Masterful Dodge
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Rocket (Rank 2, Concussive Rocket)
Level 26: Frag Grenade (Incendiary Grenade)
Level 29: Orbital Cannon (Anvil of Dawn)
Level 32: Nanobot Swarm (Rejuvinating Injectors)
Level 35: Sonic Device (Rank 2, Rank 3)
Level 38: Lock N Load
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3, Versatility)
Level 35: Jet Pack (Rank 2, Rank 3)
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
It's really simple to come up with builds. All you need to do is follow a few simple steps. Think about what the build is going to do. Then, pick stats accordingly. Know what the stats do, too. Dex for pure offense. Ego can work, but for some builds it works better or worse. Always match a Super Stat to a form or passive. Don't take Enrage if you are Int/Dex/Pre. Find Synergies. Match passive damage types to powers, etc etc.
With this build, I tried to mix everything into one. Earth, Wind, Fire, Ice. All that's missing is heart... Oh come on you know I couldn't go without making ONE reference when it is -that- obvious.
Anyway the idea is simple. Whirlwind is the core power of this build. Use it, and things will be bunched up. After that you can do lots of things.
First: Stone Shot. It has a wider aoe thanks to the advantage, and it'll hit harder. It will also apply stagger to everything hit, thus making them take more damage and run slower, making it harder for them to escape Whirlwind. Well if they're not the main target that is.
Second: Fire Snake. Meant to fill the 'Fire' role. Use it, and i'll follow your target, igniting everything nearby. Adding more damage, which is nice. It also lowers Elemental Resistance, and since Stagger also reduces resistance...
Third: ...Avalanche will hit even harder. It is Ice damage, so it falls into Elemental Damage. Firesnake Reduces elemental damage. You see where this is going, yeah? Not only does it do great damage but it will also do CC here and there.
Fourth: Fissure. This is a debatable slot, but I put Fissure there because of the fire damage and more chances for a knock down to keep everyone in place.
Fifth: Storm Sigils. Lightning Element. Throw that down and there will be even MORE damage done while you channel Avalanche or throw Stone shot.
Combine this with crits and Aura of Ebon Destruction(Which boosts ALL Damage), and you got some pretty nasty combinations!
Lemmie know what you guys think of this one!
PowerHouse (Link to this build)
Name: The Elementalist
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Impresario
Level 9: Quick Recovery
Level 12: Negotiator
Level 15: Shooter
Level 18: Ascetic
Level 21: Academics
Powers:
Level 1: Eldritch Bolts
Level 1: Stone Shot (Rank 2, Shard Burst)
Level 6: Concentration
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Sigils of the Primal Storm (Rank 2, Rank 3)
Level 14: Whirlwind (Rank 2, Vortex)
Level 17: Masterful Dodge
Level 20: Conviction (Rank 2)
Level 23: Molecular Self-Assembly
Level 26: Avalanche (Rank 2, Serrated Shards)
Level 29: Fire Snake (Rank 2, Trail Blazer)
Level 32: Fissure (Rank 2, Reconstruct)
Level 35: Nanobot Swarm (Rejuvinating Injectors)
Level 38: Electric Sheath (Matter ? Energy Union)
Travel Powers:
Level 6: Earth Flight (Rank 2, Rank 3)
Level 35: Lightning Flash
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
====
And an alternate version for it to be more support oriented. Thanks to suggestions from @dommit for this one.
PowerHouse (Link to this build)
Name: The Elementalist
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Impresario
Level 9: Quick Recovery
Level 12: Negotiator
Level 15: Shooter
Level 18: Ascetic
Level 21: Academics
Powers:
Level 1: Eldritch Bolts
Level 1: Stone Shot (Rank 2, Shard Burst)
Level 6: Concentration
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Sigils of the Primal Storm (Rank 2, Rank 3)
Level 14: Whirlwind (Rank 2, Vortex)
Level 17: Masterful Dodge
Level 20: Conviction (Rank 2)
Level 23: Circle of Arcane Power
Level 26: Avalanche (Rank 2, Serrated Shards)
Level 29: Fire Snake (Rank 2, Trail Blazer)
Level 32: Fissure (Rank 2)
Level 35: Arcane Vitality (Rank 2, Rank 3)
Level 38: Electric Sheath (Matter ? Energy Union)
Travel Powers:
Level 6: Earth Flight (Rank 2, Rank 3)
Level 35: Lightning Flash
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
I made this build at approximately 3:21 in the morning and I have not tested it out but I don't caaaaaaaare.
PowerHouse (Link to this build)
Name: The Super Gimmick Mage
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Impresario
Level 9: Quick Recovery
Level 12: Negotiator
Level 15: Accurate
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Eldritch Bolts
Level 1: Eldritch Blast (Rank 2, Sorcerer's Whim)
Level 6: Sigils of Arcane Runes (Rank 2, Rank 3)
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Binding of Aratron (Rank 2, Tenable Bonds)
Level 17: Skarn's Bane (Rank 2, Rank 3)
Level 20: Masterful Dodge
Level 23: Conviction (Rank 2)
Level 26: Molecular Self-Assembly
Level 29: Dark Transfusion (Blood Sacrifice)
Level 32: Hex of Suffering (Rune of Lethargy, Nailed to the Ground)
Level 35: Planar Fracture (Rank 2, Rank 3)
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Trapped (3/3)
Overseer: Conservation (2/2)
Mastery: Avenger Mastery (1/1)
this looks interesting I was just going to make a post looking for a dps oriented magic build..hopefully this turns out ok...I cant try it out at the moment. I also noticed there wasn't a block up there is it not needed?
Those that superstat Con do not need a block power. You don't take a block power for the resistance. You take it for the secondary effects.
Chances are if you need to constantly block and aren't a tank then the build is flawed.
In my opinion of course.
^sad, boring but true
PowerHouse (Link to this build)
Name: Eldritch Summoner
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Showmanship
Level 9: Ascetic
Level 12: Academics
Level 15: Lasting Impression
Level 18: Quick Recovery
Level 21: Negotiator
Powers:
Level 1: Eldritch Bolts
Level 1: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 6: Compassion
Level 8: Ricochet Throw (Rank 2, Rank 3)
Level 11: Ritual of Ebon Summoning (Rank 2, Unbound Ritual)
Level 14: Ritual of Primal Summoning (Rank 2, Unbound Ritual)
Level 17: Ritual of Arcane Summoning (Rank 2, Unbound Ritual)
Level 20: Tyrannon's Familiar (Rank 2, Rank 3)
Level 23: Command Animals (Rank 2, Rank 3)
Level 26: March of the Dead (Rank 2, Rank 3)
Level 29: Conviction (Reverence)
Level 32: Molecular Self-Assembly
Level 35: Sonic Device
Level 38: Binding of Aratron
Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Vulnerability (2/2)
Commander: Evasive Action (2/2)
Commander: Rapid Response (2/2)
Commander: Create An Opening (2/2)
Commander: Multitasker (3/3)
Commander: Savage (1/3)
Sentinel: Torment (1/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Mastery: Sentinel Mastery (1/1)
i looked through your builds and they are awesome. But i look for something special, a cool Ninja-Assassin-Like PvE-Freeform build with those hand-blades (hawks talons the energey builder).
Is there something like that around? Didnt found one yet for me, just lingering around with my aoe-shuriken throw str-based and shadow-strike... but iam not good in building characters (most of them have just the skills suiting best for theyr backround).
Thank you alot.
Stay crunchy
FiesesAlien
There ya go.
PowerHouse (Link to this build)
Name: Claw-based Stealth build
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Martial Focus
Level 9: Physical Conditioning
Level 12: Body and Mind
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind
Powers:
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Night Warrior (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Dragon's Claws (Rank 2, Rank 3)
Level 14: Thunderbolt Lunge (Crippling Challenge, Nailed to the Ground)
Level 17: Dragon Kick (Rank 2, Rank 3)
Level 20: Masterful Dodge
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Molecular Self-Assembly
Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
Level 32: Evasive Maneuvers (Sleight of Mind)
Level 35: Smoke Bomb (Concussive Escape)
Level 38: Intensity
Travel Powers:
Level 6: Acrobatics (Rank 2, Versatility)
Level 35: Teleportation
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Mastery: Dexterity Mastery (1/1)
Thank you very much! I even dont know the right words to say it more then just "Thank you!". Maybe in caps lock? THANK YOU!!! So much.
Iam really bad at building champions and you helped me out so good. Iam extremely happy yet and playing around with this build
Thank you.
Stay crunchy
FiesesAlien
Though I would really appreciate a build that's centered around EXTREME damage, and isn't outdated like most FF builds on the net. I played during release * TK Blades were extremely powerful then, but now I've read that utilizing negative ions is amazing DPS wise, or two gun mojo builds.
TL;DR - I challenge you to make a very, very high damage output based FF build.
Love the builds in this thread, awesome work. I was wondering if you could help me, I have a concept in my head just no way to make a build around it. I was thinking of using a gadget build that used Partlce Rifle, Pulse Beam Rifle, Support Drones, Munition Bots, Micro Munitions, Sonic Boom Generator, Shoulder Launcher, Orbital Cannon and Implosion Engine. I just don't know how to put it together to make it any good lol. Thanks for your help. oh and if these powers don't play well with each other im open to other ideas.
That was easy.
PowerHouse (Link to this build)
Name: Another TGM build.
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: The Marksman
Level 6: Coordinated
Level 9: Shooter
Level 12: Academics
Level 15: Impresario
Level 18: Negotiator
Level 21: Wordly
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Sonic Device (Rank 2, Rank 3)
Level 20: Strafing Run (Rank 2, Rank 3)
Level 23: Explosive Arrow (Where's the Kaboom?)
Level 26: Masterful Dodge
Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
Level 32: Evasive Maneuvers (Sleight of Mind)
Level 35: Force Geyser (Hard Landing, Nailed to the Ground)
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Teleportation
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
======
Well, It's hard to make that work because you want a Maintain and a Charge, but also two toggles. Since Micro Munitions, Sonic Boom Generator, and Shoulder Launcher are all AoE, I'd just take one.
How about a PA build with Orbital Cannon and Implosion Engine? I might be able to fit Particle Rifle in as an end builder too.
the PA build sounds awesome... like I said it was what was running in my head lol. thanks
Powers for level 32 and 38 are open to whatever you please but the core is there. It's a PA Burst build, meant for lots of damage all at once. If you would prefer a build with Micro Munitions instead let me know.
For now, I must nap.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Academics
Level 9: Healthy Mind
Level 12: Ascetic
Level 15: Enduring
Level 18: Brilliant
Level 21: Indomitable
Powers:
Level 1: Power Bolts
Level 1: Tactical Missiles (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Chest Beam (Rank 2, Rank 3)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Masterful Dodge
Level 23: Shoulder Launcher (Rank 2, Rank 3)
Level 26: Orbital Cannon (Rank 2, Anvil of Dawn)
Level 29: Lock N Load
Level 32:
Level 35: Implosion Engine (Rank 2, Rank 3)
Level 38:
Travel Powers:
Level 6: Acrobatics (Rank 2, Versatility)
Level 35: Teleportation
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
I wanna ask for something...
I was thinking about a "leaking reactor" kinda of build, using AoPM (for the leaking effect) and infernal powers (for the power colors, since i'm gonna use a FF slot, and I can't change power colors ), and dps based.
Can you come with something up?
Thanks!
Here ya go. Just sacrifice some Int for Endurance and you'll be golden.
PowerHouse (Link to this build)
Name: Pulsewave's build I edited.
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Healthy Mind
Level 12: Body and Mind
Level 15: Bodybuilder
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Clobber
Level 1: Roomsweeper (Rank 2, Rank 3)
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Enrage (Endorphin Rush)
Level 14: Unbreakable
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Force Geyser (Hard Landing, Nailed to the Ground)
Level 26: Force Shield (Force Sheathe)
Level 29: Force Detonation (Rank 2, Rank 3)
Level 32: Force Cascade (Rank 2, Rank 3)
Level 35: Protection Field (Rank 2, Rank 3)
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6: Acrobatics (Rank 2, Versatility)
Level 35: Teleportation
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Balance (2/2)
Strength: Juggernaut (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Vindicator Mastery (1/1)
This is an easy one, really. It'll be pretty decent, too.
PowerHouse (Link to this build)
Name: Leaky Reactor
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Acrobat
Level 9: Coordinated
Level 12: Healthy Mind
Level 15: Agile
Level 18: Enduring
Level 21: Brilliant
Powers:
Level 1: Infernal Bolts
Level 1: Venomous Breath (Rank 2, Paralytic Bile, Infectious Bile)
Level 6: Supernatural Power
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Masterful Dodge
Level 17: Bountiful Chi Resurgence (Resurgent Reiki)
Level 20: Defile (Rank 2, Rank 3)
Level 23: Bionic Shielding (Rank 2, Rank 3)
Level 26: Toxic Nanites (Rank 2, Rank 3)
Level 29: Nanobot Swarm (Rejuvinating Injectors)
Level 32: Evasive Maneuvers (Sleight of Mind)
Level 35: Lock N Load
Level 38:
Travel Powers:
Level 6: Acrobatics (Rank 2, Versatility)
Level 35: Teleportation
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Now, I tried my best to stay within your concept and color restrictions. No Conviction because that's bright blue, but only until you get hit. The rest is pretty green-ish.
I chose Venomous Breath so you can have the infernal end builder, and have some nice CC with the adv. The last power slot is open so if you want to take epidemic for a more damaging AoE, go for it.
I tested the build and it runs good enough.
I have this concept of Dps/tank, but after searching around i thought that might be impossible.
I was thinking maybe you could help me with a heavy weapon tank build? and run Unleashed rage at 35 if possible. and one more thing could you suggest some of the items that maybe will boost this build crit up?
Thank you
ps. started this game like a month ago so im still in the N(oob) club
Pretty easy to do. With a decent investment in strength and constitution you will have a good amount of damage and survivability.
To add to the damage, just get crit gear on your Prim and Secondary offenses. Gambler's gems and the secondary. With that you'll get roughly 30% crit at level 40 with Heroic gear.
PowerHouse (Link to this build)
Name: HW DPS Tank
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Devastator
Level 6: Relentless
Level 9: Quick Recovery
Level 12: Negotiator
Level 15: Bodybuilder
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Defensive Stance, Challenging Strikes)
Level 6: Eruption (Crippling Challenge)
Level 8: Enrage (Endorphin Rush)
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Decimate
Level 17: Masterful Dodge
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Molecular Self-Assembly
Level 26: Bountiful Chi Resurgence (Resurgent Reiki)
Level 29: Annihilate (Rank 2, Rank 3)
Level 32: Arc of Ruin (Rank 2, No Quarter, Challenging Strikes)
Level 35: Unleashed Rage (Rank 2, Rank 3)
Level 38: Aggressor
Travel Powers:
Level 6: Acrobatics (Rank 2, Versatility)
Level 35: Teleportation
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Replace Annihilate with either.
Ah, sorry about the long absence. Was working. A lot. Like, tomorrow is my first day off in two weeks. Not fun.
Anyway! Here you go. I would've gone for HW/Chainsaw, but this'll function just fine.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Martial Focus
Level 9: Physical Conditioning
Level 12: Body and Mind
Level 15: Shooter
Level 18: Ascetic
Level 21: Academics
Powers:
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Gauntlet Chainsaw (Rank 2, Rank 3, Challenging Strikes)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Masterful Dodge
Level 23: Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 26: Mighty Leap (Crippling Challenge, Nailed to the Ground)
Level 29: Bionic Shielding (Rank 2, Rank 3)
Level 32: Sonic Device
Level 35: Orbital Cannon (Anvil of Dawn)
Level 38: Lock N Load
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3, Versatility)
Level 35: Rocket Jump
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Awesome build, Turbo!! Tyvm for it!!!
Could you make a pvp build, possibly a melee with high crits and high survivability. I also have a few powers in mind but feel free to make changes if one does not fit.
boomerang toss, dragon wrath, sword cyclone, unleashed rage, lightning reflexes , smoke bomb lunge
Thanks
Version of a Claws/Dark scrapper/brute using Bestial and Darkness powers.
Not Turbo but I know PvP stuff.
LR isn't going to give you any sort of real survivability. Go for Defiance or Invuln. Resist stacking is better than minmaxing any single resistance.
In PvP, melee is dead, so is any variance in form or build beyond 3 freeform archetypes: Ranged DPS Spiker, UR/SR Melee Spiker, and Shadow Striker. Have fun picking one.
Smoke bomb lunge is less helpful than the unarmed equivalent. Look into it.
With current specializations, Defense penetration offered by DW is uneeded to compensate for the lesser damage it brings you. Look into Dragon's Claws.
I'm sure you were looking for an idea, or for some kind of hero that your character can be, but the current game does not support PvP like that. You cannot succeed unless your ideas happen to coincide with what currently does thousands of DPS. Good luck.
Edit: I spelled some stuff incorrectly.
I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
Hey Prankenstein, thx for the advice. I think im gonna with you and scrubs the PVP idea and LR. Would the build still work ? including survivalability, thunder lounge, evasive maneuvers. i wouldnt know what else to pick tho or what Primary status would fit
You'll want to Con/Str/Int in that order, with 150+ in all.
Get: Conviction, Masterful Dodge, BCR, MSA, Probably FoTT if you're running a crit build, Ego Surge + adv.
These powers are nice and you might want dem: Resurgence, Ascension, Evasive Maneuvers, Unleashed Rage - only if you went Enrage and not FoTT.
With specializations I can't help much, but make sure to get the protector tree and the active defense cooldown power and snare invuln from it.
I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
Looking to build a variant of this, I'm curious ... what's the value of Intelligence there? Is it as a cost reducer for the build? My impulse is to superstat Ego instead, but I don't know if that's wise.
Character's only 16 now, but I'm considering a retcon into this setup. Thoughts? I also kind of hate using Ego Blade Frenzy for some reason, and was hoping to make do with Dash as a taunt and just Ego Weaponry for my offense.
I was wondering if you could make a 1 hand sword build..my little brother just started playing and was using the blade archetype he was interested in a 1h sword/ninja/assassin ronin type character... thanks in advance
Concept is Bone Manipulation. Basic punch, Bone Claws, Bone Hammer, And ground punch because why not. Maybe bone spikes through the ground. Plus lots of regeneration, because you need it if you're gunna fling your body parts around as weapons.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Devastator
Level 6: Mighty
Level 9: Enduring
Level 12: Brilliant
Level 15: Physical Conditioning
Level 18: Body and Mind
Level 21: Healthy Mind
Powers:
Level 1: Clobber
Level 1: Shred (Penetrating Strikes, Crippling Challenge)
Level 6: Cleave (Rank 2, Rank 3, Challenging Strikes)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Mighty Leap (Nailed to the Ground)
Level 14: Enrage (Endorphin Rush)
Level 17: Unbreakable
Level 20: Conviction (Rank 2)
Level 23: Molecular Self-Assembly
Level 26: Fault Line (Compound Fracture)
Level 29: Retaliation
Level 32: Resurgence (Rank 2, Evanescent Emergence)
Level 35: Unleashed Rage (Rank 2, Rank 3)
Level 38: Aggressor
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3, Versatility)
Level 35: Superjump (Rebounding Resilience)
Specializations:
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Protector Mastery (1/1)
Need some help here - I am coming up on 40 for my Behemoth-AT character, Brick (who, despite appearances, is NOT a rip or homage of F4's Thing - long story), and since that 40 comes with a free respec, I was thinking of shifting him to Freeform. But I'm a total thick-wit when it comes to freeforming. Mainly because I've only been Gold for less than a month.
So, can you lend a hand? Two things I've noticed so far that the Behemoth AT (by my opinion, which might be wrong) lacks is a good self-heal and some good AOE. Plus, despite having Enrage, it is lacking in the Knocks that would activate/stack it, having just Uppercut and Roomsweeper, with no real "passive" ways to gain them, and Defiance isn't really as good at soaking damage as it used to be...
Basically my character is more-or-less built on the simple and kinda Hulk-esque idea of "shrug off damage, get big and angry, punch all the things", but the "shrug off damage" and "get big and angry" sides are kinda lacking if I don't have a way to recover from damage taken and my "get angry" relies on smacking things away from me, which is pretty counterintuitive to a melee type... The "punch all the things" part works fine, though, fortunately.
I was thinking maybe have Regeneration or Invulnerability as slotted passive, and sticking with the part of my Primary SS being STR with one of my two Secondary being CON, but beyond that, I'm not 100% sure what to do...