The general concept is basically a brawler, your typical MMA fighter type - punching and kicking, street-fight stuff. (but not "Street Fighter" stuff - no hadoukens or other glowy stuff, please)
Looking for good survivability, and some AOE added, but no threatbuilders since she will not be a tank. Maybe Regeneration as a passive, since it heals well but doesn't have any bothersome aura-glow...
I tried a couple times to build it myself, figuring a mix of Unarmed and Might powers would work, but it kept coming off like just a Behemoth with added footwork, and I couldn't seem to get the right kinda half-n-half aesthetic blend of punching and kicking I was wanting...
Goodness this thread is old! I probably should've kept it going but I just ran out of juice. Well, until now, for a bit at least. Figured I might as well post it here, if only to remind myself of its existence later when I need it.
Concept is Bone Manipulation. Basic punch, Bone Claws, Bone Hammer, And ground punch because why not. Maybe bone spikes through the ground. Plus lots of regeneration, because you need it if you're gunna fling your body parts around as weapons.
Thanks, Turbo Raptor. Now I miss my Spikes/Regen Scrapper.
This is a really good thread though. If you're still taking requests do you have any idea on how to make an effective build with Gatling Gun and Cleave as the star powers? I'd like to actually use my Harajuku weapons, and fitting them both on the same character would be lovely.
____________________________________
That Dork In The Suspenders, signing out.
Sorry, but that's the way the build will have to be. Unarmed MA is basically all flashy, and Might is basically all Mighty. As a result, you'll be hard pressed to make it feel like a 'street fighting' build. Best thing you could do is take Demolish and Uppercut from Might and mix in unarmed Melee. If you'd like something like that I'll try and make one.
Sorry, but that's the way the build will have to be. Unarmed MA is basically all flashy, and Might is basically all Mighty. As a result, you'll be hard pressed to make it feel like a 'street fighting' build. Best thing you could do is take Demolish and Uppercut from Might and mix in unarmed Melee. If you'd like something like that I'll try and make one.
Yeah, it's possible I was just describing it poorly. I just want a good melee build that's not either all hulk-smash stuff or all super-kung-fu chopsocky. Go right ahead.
Yeah, it's possible I was just describing it poorly. I just want a good melee build that's not either all hulk-smash stuff or all super-kung-fu chopsocky. Go right ahead.
No wonder my attempts kept failing - I was an idiot and kept forgetting the passives and such, just picking up attacks instead. Wow, do I feel stupid. :redface:
Here's that Telepathy DPS build. Power order is kinda wonky, I just picked what I thought was best. Picked Manipulator for ease of stacking, extra utility, and because Concentration doesn't benefit the DoTS all that much.
You could also take the advantage on Congress of Selves. Sacrifice some damage for a Trauma debuff on all your control powers to take care of those pesky healing mobs.
Word of warning: Not a great Farming build. This is best for Alert bosses and Cosmics, since they give you enough time to stack the debuffs to rupture them. If you want extra killing power I recommend taking Ego Sprites ASAP since not only do they double stack, but they crit, and can heal you. Best to replace Ego Sleep with it.
Definitely some very useful stuff in here - I'm not following any of your builds exactly, but they've given me some good ideas and pointed out some useful powers I hadn't noticed yet.
And, of course, I'm posting here because I've got a concept that I'm not sure I have the system knowledge to make work right: heavy weapons with a bit of fire... using Night Warrior, Form of the Tempest, and Fury of the Dragon.
So I'm looking at things like Brimstone, Eruption with the Magma Burst advantage, Fire Breath as a good way of mowing down spread out minions (and a good way to get lots of quick hits and stack Form of the Tempest)... stuff like that.
But, for example, I really don't know if I should be looking at Strength or Dex as primary super stat, or which active offense(s?) I should be considering, or what to do about making sure she's got sufficient defenses / self-healing, or if Form of the Tempest is actually the best choice to get heavy weapons to play nice with Fury of the Dragon, or... etc.
Advice (or an actual build if you're feeling particularly generous) would be appreciated.
Fury of the dragon requires a Focus Form to be anywhere near competitive to any power whatsoever. Otherwise it's very lackluster. As such, I mixed in powers that function fine without strength or enrage.
Here's that Telepathy DPS build. Power order is kinda wonky, I just picked what I thought was best. Picked Manipulator for ease of stacking, extra utility, and because Concentration doesn't benefit the DoTS all that much.
You could also take the advantage on Congress of Selves. Sacrifice some damage for a Trauma debuff on all your control powers to take care of those pesky healing mobs.
Word of warning: Not a great Farming build. This is best for Alert bosses and Cosmics, since they give you enough time to stack the debuffs to rupture them. If you want extra killing power I recommend taking Ego Sprites ASAP since not only do they double stack, but they crit, and can heal you. Best to replace Ego Sleep with it.
Hey, just wanted to drop a note here - ended up talking to TurboRaptor in-game, and revised the provided build to focus a bit more on heavy weapons. Works quite well, and - from some playing around on the PTR - I can see that it'll just get better as I gain levels and gear. (...Though I'm also looking at some of the builds in this thread, and will probably try a few of them on PTR sometime.)
The one thing I'd note that I changed, though: I dropped Power Swell, in favor of, well, anything else. I found that the energy discount it offered simply wasn't necessary - and while neither of the other options (10% dodge vs AoEs, or a ridiculously tiny amount of crit chance) are particularly compelling, they beat out a cost discount when I've got effectively unlimited energy anyway.
The one thing I'd note that I changed, though: I dropped Power Swell, in favor of, well, anything else. I found that the energy discount it offered simply wasn't necessary - and while neither of the other options (10% dodge vs AoEs, or a ridiculously tiny amount of crit chance) are particularly compelling, they beat out a cost discount when I've got effectively unlimited energy anyway.
Yeah, I've started to drop Power Swell in my builds in favor of Brush it off. Combat Training doesn't scale that well, anyway, so I started to take Brush it off.
The world needs more Aura of Ebon Destruction builds, so I made one! TK Assault to maximize effectiveness of the passive for yourself. Heals and such so you can take advantage of your Presence stat. Presence so the team component gives more.
Specializations: Presence:Selfless Ally(2/2) Presence:Grandeur(3/3) Presence:Moment of Glory(3/3) Presence:Force of Will(2/2) Guardian:Fortified Gear(1/3) Guardian:Locus(2/2) Guardian:Ruthless(2/2) Guardian:Find the Mark(2/3) Guardian:The Best Defense(3/3) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(3/3) Vindicator:Focused Strikes(3/3) Vindicator:Offensive Expertise(2/2) Mastery:Presence Mastery(1/1)
The site may say you can't take powers in that order, but I tested this on the PTS and it works just fine. Just make sure you take the energy builder when you have the Ebon Sorcery page open, then go from there.
Hey turbo, I was wondering what your take on a batman style build would be. Martial Arts, Stealth, boomerangs, bolas, smoke bombs. All that classic batman stuff
Hey turbo, awesome thread dude.
I just bought my first FF slot in the sale and am completely new to the builds stuff.:biggrin:
But I've had the character worked out...
A speedy, stealthy, nanotech-enhanced cyber ninja who uses multiple precisely placed strikes (one hundred hands) to take out enemies and resorts to the use of his dual pistols (lead tempest), dual swords (sword cyclone) and sniper rifle (obvious) only as a last option.
Survivable DPS type thing.
Hey turbo, I was wondering what your take on a batman style build would be. Martial Arts, Stealth, boomerangs, bolas, smoke bombs. All that classic batman stuff
Specializations: Dexterity:Gear Utilization(3/3) Dexterity:Brush It Off(2/2) Dexterity:Deadly Aim(3/3) Dexterity:Expose Weakness(2/2) Guardian:Fortified Gear(1/3) Guardian:Locus(2/2) Guardian:Ruthless(2/2) Guardian:Find the Mark(2/3) Guardian:The Best Defense(3/3) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(3/3) Vindicator:Focused Strikes(3/3) Vindicator:Offensive Expertise(2/2) Mastery:Dexterity Mastery(1/1)
Sorry about the long delay, ectoone. Here's a build for you, but it doesn't have -everything- you want. You could easily replace something, such as Conviction if you think you'll be fine for Smoke Bomb/Smoke Grenade.
Hey turbo, awesome thread dude.
I just bought my first FF slot in the sale and am completely new to the builds stuff.:biggrin:
But I've had the character worked out...
A speedy, stealthy, nanotech-enhanced cyber ninja who uses multiple precisely placed strikes (one hundred hands) to take out enemies and resorts to the use of his dual pistols (lead tempest), dual swords (sword cyclone) and sniper rifle (obvious) only as a last option.
Survivable DPS type thing.
Sorry for the delay, wraith9th. Finally got around to making this build as well. Survivable DPS thanks to the Con, with One Hundred Hands. I didn't include Sword Cyclone however, because it's kind of pointless to take it if you have Lead Tempest. Of course if it's important to concept, you could replace Conviction and take a hit to survivability.
With regards to you celestial hybrid build on page 12, is it workable to substitute palliate and redemption with some crowd control? or maybe even something more selfish like another buff or a self rez?
With regards to you celestial hybrid build on page 12, is it workable to substitute palliate and redemption with some crowd control? or maybe even something more selfish like another buff or a self rez?
Yep. It's mainly there just because it's a Celestial power. Just pick whatever you want, really.
I have a friend who is playing a character who gets his powers from a dragon chi spirit. He is unarmed with fire attacks. He uses the fire builder and right now he has mostly unarmed attacks. I thought it might be cool to make a character that is somewhat similar by combining another of the elemental attacks with unarmed.
Do you have any ideas which one would work best with unarmed? I guess the choices would be between Ice, wind, earth (I hate earth's builder) and maybe electricity though that could be part of air I guess.
Thanks.
EDIT:
I have kind of refined the idea. Other than the unarmed combat skills, the character is imbued with powers from the Great Sky Dragon, the Bringer of Storms. I got this idea from Stormbringer also enhancing crushing attacks. This allows for wind, ice and electricity powers in the build.
I have a friend who is playing a character who gets his powers from a dragon chi spirit. He is unarmed with fire attacks. He uses the fire builder and right now he has mostly unarmed attacks. I thought it might be cool to make a character that is somewhat similar by combining another of the elemental attacks with unarmed.
Do you have any ideas which one would work best with unarmed? I guess the choices would be between Ice, wind, earth (I hate earth's builder) and maybe electricity though that could be part of air I guess.
Thanks.
EDIT:
I have kind of refined the idea. Other than the unarmed combat skills, the character is imbued with powers from the Great Sky Dragon, the Bringer of Storms. I got this idea from Stormbringer also enhancing crushing attacks. This allows for wind, ice and electricity powers in the build.
I am beginning to think that I need to focus only on one elemental type as trying to fit three types in is getting me nowhere.
Maybe after the holidays, Turbo can work his mojo and help me with a working build. I will keep trying though.
I have a friend who is playing a character who gets his powers from a dragon chi spirit. He is unarmed with fire attacks. He uses the fire builder and right now he has mostly unarmed attacks. I thought it might be cool to make a character that is somewhat similar by combining another of the elemental attacks with unarmed.
Do you have any ideas which one would work best with unarmed? I guess the choices would be between Ice, wind, earth (I hate earth's builder) and maybe electricity though that could be part of air I guess.
Thanks.
EDIT:
I have kind of refined the idea. Other than the unarmed combat skills, the character is imbued with powers from the Great Sky Dragon, the Bringer of Storms. I got this idea from Stormbringer also enhancing crushing attacks. This allows for wind, ice and electricity powers in the build.
Here you go. Took a little extra tweeking, but I think I found a sweetspot. To be honest, since the Aura change came, Quarry is pretty much the superior option. If you really want to though, you can take Stormbringer instead.
Happy Holidays Turbo,
is there a viable single blade build you can make for me pls?
ive looked around at several and they were either outdated or not very good. thanks in advance
As far as I know Quarry was already nerfed, and is still good. Is there another one incoming? I'll have to check.
I had found this on the test server forums for patch notes. I don't know if it went live, but it doesn't match the Wiki.
Quarry: This power now grants 10% base dodge and +5% base Avoidance per stack (down from 15% and 7.5% respectively). Additionally, the maximum bonus per stack of this power has been reduced to 20 per stack (down from 30).
Turbo, I wonder if you could help me with another build?
My lack of a character concept using my favorite travel power, swinging, began to bug me so I worked out a concept. I wanted a character with a good ranged AoE and great single target damage. I wanted the attacks to be of a non lethal variety. Boomerangs sounded good for the builder and AoE. I found out that I could get a nightstick from the Resistance adventure, so I played it until I got one for a non lethal 'sword' attack.
The basic concept is a character who isn't strong, but is super agile and extremely hard to hit. Basically a Spiderman, Catwoman, Daredevil, Batwoman type.
I threw together this build which I am sure needs some adjusting. I took Lightning Reflexes, but I am not too sure about it. I do not have any characters with much money and none with any crafting skill worth mentioning to get the best gear and mods, so it will be all quest items, drops and the few thing I can get cheap on the AH while I level up.
I have been thinking, its a bad habit I know, but I have been wondering about Reapers Caress + Embrace vs Dragon's Bite.
Looking at the stats on the Wiki, assuming they are right for damage and activation times to get the max damage out of the reapers combo, I would have to:
Caress x 3 to get 1 bleed (Assuming no 15% luck bleed)
x 5 to get max bleed stack.
Rupture with Embrace.
Accounting for delay, lag and so forth, this would take about 12 seconds (max) according to the activation times and my maths. Total damage would be around 7868 (base).
In that time period I should be able to get off 7 to 8 full charge Dragon Bites for 7364-8416 (base).
Is it really worth all the spastic button spamming to do the reapers combo considering that DB gives me energy each time I do a full charge?
On another note, I am looking at maybe adding some more flavor to the build with a few possibly useful powers like Bolas or Grapple Gun Pull. Are they worth using considering the only mobs worth using them on may be immune? Smoke Bomb would be cool, except for the 2 minute cooldown.
I have been thinking, its a bad habit I know, but I have been wondering about Reapers Caress + Embrace vs Dragon's Bite.
Looking at the stats on the Wiki, assuming they are right for damage and activation times to get the max damage out of the reapers combo, I would have to:
Caress x 3 to get 1 bleed (Assuming no 15% luck bleed)
x 5 to get max bleed stack.
Rupture with Embrace.
Accounting for delay, lag and so forth, this would take about 12 seconds (max) according to the activation times and my maths. Total damage would be around 7868 (base).
In that time period I should be able to get off 7 to 8 full charge Dragon Bites for 7364-8416 (base).
Is it really worth all the spastic button spamming to do the reapers combo considering that DB gives me energy each time I do a full charge?
On another note, I am looking at maybe adding some more flavor to the build with a few possibly useful powers like Bolas or Grapple Gun Pull. Are they worth using considering the only mobs worth using them on may be immune? Smoke Bomb would be cool, except for the 2 minute cooldown.
You might try the lariat from might and infernal for bleed procs, from my experience, that is how you stack them fastest if you want to spam embrace, if not, try SMG, or the method you stated yourself.
~~~The Tidal Tilde Wave of Seperation~~~
I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
hi , im a big fan of your builds, hoping you can help me out with one of my own giga bolt spamming build, i found it on another post and tweaked it alot, but im not sure if i tweaked it to the best it could be, play around with it a bit for me.
i made this on the pts, using legion gears, glove of prescision with crit strike and END mods, breastplate of agi. with dodge chance and CON mods, helm of speed with cooldown and CON mods.
ps: i know the specializations are really messed up but i didnt know what todo x.x, pretty noob i know. thanks for reading.
Yo! I thought this would be good place look for some guidance since im Silver player and just started my Blade AT, i looked somewhere at there is alot powers that are woth skippin gso i would simply ask for guide/build for talents and powers worth taking and maximasing my damage as AT. Thanks
Yo! I thought this would be good place look for some guidance since im Silver player and just started my Blade AT, i looked somewhere at there is alot powers that are woth skippin gso i would simply ask for guide/build for talents and powers worth taking and maximasing my damage as AT. Thanks
Since this thread is purely for Freefroms, not gonna be much help here for an AT. However, here is a place that has tons of AT builds for you to browse through.
A while ago, you helped me out with this build; we ended up modifying it some to focus a bit more on heavy weapons, but I wanted to drop by with another change I made, later, based on gameplay: I'd advise using Form of the Tiger for a focus / heavy weapons build. Form of the Tempest is great with maintains or other fast attacks that crit often, but heavy weapons doesn't have that - and the ability to stack up or maintain focus with Brimstone, even without any enemies nearby, is very convenient.
Fury of the dragon requires a Focus Form to be anywhere near competitive to any power whatsoever. Otherwise it's very lackluster. As such, I mixed in powers that function fine without strength or enrage.
Comments
http://co-forum.perfectworld.com/showpost.php?p=3185571&postcount=51
Oooh, yes, this'll work perfectly!
Have another request...
The general concept is basically a brawler, your typical MMA fighter type - punching and kicking, street-fight stuff. (but not "Street Fighter" stuff - no hadoukens or other glowy stuff, please)
Looking for good survivability, and some AOE added, but no threatbuilders since she will not be a tank. Maybe Regeneration as a passive, since it heals well but doesn't have any bothersome aura-glow...
I tried a couple times to build it myself, figuring a mix of Unarmed and Might powers would work, but it kept coming off like just a Behemoth with added footwork, and I couldn't seem to get the right kinda half-n-half aesthetic blend of punching and kicking I was wanting...
Thanks, Turbo Raptor. Now I miss my Spikes/Regen Scrapper.
This is a really good thread though. If you're still taking requests do you have any idea on how to make an effective build with Gatling Gun and Cleave as the star powers? I'd like to actually use my Harajuku weapons, and fitting them both on the same character would be lovely.
That Dork In The Suspenders, signing out.
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Sorry, but that's the way the build will have to be. Unarmed MA is basically all flashy, and Might is basically all Mighty. As a result, you'll be hard pressed to make it feel like a 'street fighting' build. Best thing you could do is take Demolish and Uppercut from Might and mix in unarmed Melee. If you'd like something like that I'll try and make one.
tdits:
PowerHouse (Link to this build)
Name: HW + Dakka
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Body and Mind
Level 12: Healthy Mind
Level 15: Mighty
Level 18: Enduring
Level 21: Brilliant
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Decimate (Crippling Challenge, Nailed to the Ground)
Level 8: Enrage (Endorphin Rush)
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Annihilate (Rank 2, Rank 3)
Level 23: Gatling Gun (Rank 2, Rank 3)
Level 26: Masterful Dodge
Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
Level 32: Evasive Maneuvers (Sleight of Mind)
Level 35: Aggressor
Level 38: Left this open for you to decide. Probably Unleashed Rage or something.
Travel Powers:
Level 6: Athletics (Rank 2, Versatility)
Level 35: Swinging
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Vindicator Mastery (1/1)
Yeah, it's possible I was just describing it poorly. I just want a good melee build that's not either all hulk-smash stuff or all super-kung-fu chopsocky. Go right ahead.
Here you go.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Acrobat
Level 9: Coordinated
Level 12: Healthy Mind
Level 15: Physical Conditioning
Level 18: Body and Mind
Level 21: Martial Focus
Powers:
Level 1: Clobber
Level 1: Thundering Kicks (Rank 2, Rank 3)
Level 6: One Hundred Hands (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Way of the Warrior (Rank 2, Rank 3)
Level 14: Mighty Leap (Nailed to the Ground)
Level 17: Dragon Kick (Rank 2, Rank 3)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Molecular Self-Assembly
Level 26: Masterful Dodge
Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
Level 32: Demolish (Rank 2, Below the Belt)
Level 35: Evasive Maneuvers (Sleight of Mind)
Level 38: Intensity
Travel Powers:
Level 6: Athletics (Rank 2, Versatility)
Level 35: Swinging (Rank 2, Flippin')
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Warden Mastery (1/1)
I was wondering if you could make a telepathy build using the new powers, mainly dps but that can actually survive. thanks in advance.
You could also take the advantage on Congress of Selves. Sacrifice some damage for a Trauma debuff on all your control powers to take care of those pesky healing mobs.
Word of warning: Not a great Farming build. This is best for Alert bosses and Cosmics, since they give you enough time to stack the debuffs to rupture them. If you want extra killing power I recommend taking Ego Sprites ASAP since not only do they double stack, but they crit, and can heal you. Best to replace Ego Sleep with it.
PowerHouse (Link to this build)
Name: New Telepathy DPS
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Glacier
Level 6: Acrobat
Level 9: Coordinated
Level 12: Healthy Mind
Level 15: Shooter
Level 18: Academics
Level 21: Ascetic
Powers:
Level 1: Psi Lash
Level 1: Mind Break (Rank 2, Rank 3)
Level 6: Shadow of Doubt (Rank 2, Rank 3)
Level 8: Molecular Self-Assembly
Level 11: Congress of Selves (Rank 2, Conditioning)
Level 14: Mental Leech (Rank 2, Rank 3)
Level 17: Mental Storm (Rank 2, Rank 3)
Level 20: Manipulator
Level 23: Masterful Dodge
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Evasive Maneuvers (Sleight of Mind)
Level 32: Ego Surge (Nimble Mind)
Level 35: Ego Sleep (Plagued by Nightmares, Nailed to the Ground)
Level 38: Empathic Healing
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Teleportation
Specializations:
Intelligence: Tactician (2/2)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Intelligence Mastery (1/1)
And, of course, I'm posting here because I've got a concept that I'm not sure I have the system knowledge to make work right: heavy weapons with a bit of fire... using Night Warrior, Form of the Tempest, and Fury of the Dragon.
So I'm looking at things like Brimstone, Eruption with the Magma Burst advantage, Fire Breath as a good way of mowing down spread out minions (and a good way to get lots of quick hits and stack Form of the Tempest)... stuff like that.
But, for example, I really don't know if I should be looking at Strength or Dex as primary super stat, or which active offense(s?) I should be considering, or what to do about making sure she's got sufficient defenses / self-healing, or if Form of the Tempest is actually the best choice to get heavy weapons to play nice with Fury of the Dragon, or... etc.
Advice (or an actual build if you're feeling particularly generous) would be appreciated.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Martial Focus
Level 9: Physical Conditioning
Level 12: Body and Mind
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind
Powers:
Level 1: Throw Fire
Level 1: Fire Breath (Rank 2, Spitfire)
Level 6: Immolation
Level 8: Form of the Tempest
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: Eruption (Rank 2, Magma Burst)
Level 17: Molecular Self-Assembly
Level 20: Decimate (Restraining Order, Nailed to the Ground)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Masterful Dodge
Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
Level 32: Brimstone (Rank 2, Aftershock)
Level 35: Fury of the Dragon (Rank 2, Rank 3)
Level 38: Fissure (Rank 2)
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Teleportation
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Awesome thanks cant wait to try it out
The one thing I'd note that I changed, though: I dropped Power Swell, in favor of, well, anything else. I found that the energy discount it offered simply wasn't necessary - and while neither of the other options (10% dodge vs AoEs, or a ridiculously tiny amount of crit chance) are particularly compelling, they beat out a cost discount when I've got effectively unlimited energy anyway.
Yeah, I've started to drop Power Swell in my builds in favor of Brush it off. Combat Training doesn't scale that well, anyway, so I started to take Brush it off.
Good for Gravitar, at the very least.
So, yay, Teamwork!
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Showmanship
Level 9: Ascetic
Level 12: Academics
Level 15: Prodigy
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Eldritch Bolts
Level 1: Telekinetic Assault (Rank 2, Rank 3)
Level 6: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Conviction (Rank 2)
Level 14: Molecular Self-Assembly
Level 17: Masterful Dodge
Level 20: Avalanche (Rank 2, Serrated Shards)
Level 23: Sigils of Arcane Runes (Rank 2, Rank 3)
Level 26: Telekinetic Lance (Rank 2, Rank 3)
Level 29: Mindful Reinforcement (Rank 2, Rank 3)
Level 32: Empathic Healing (Rank 2)
Level 35: Ego Surge (Nimble Mind)
Level 38: Celestial Cleansing
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Flight (Rank 2, Rank 3)
Specializations:
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Presence Mastery (1/1)
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Showmanship
Level 9: Ascetic
Level 12: Academics
Level 15: Prodigy
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Eldritch Bolts
Level 1: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 6: Sigils of the Primal Storm (Rank 2, Rank 3)
Level 8: Lightning Arc (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Conviction (Rank 2)
Level 17: Molecular Self-Assembly
Level 20: Thunderstrike (Rank 2, Ionic Compression)
Level 23: Lightning Storm (Rank 2, Stolen Thunder)
Level 26: Masterful Dodge
Level 29: Mindful Reinforcement (Rank 2, Rank 3)
Level 32: Empathic Healing (Rank 2)
Level 35: Ego Surge (Nimble Mind)
Level 38: Divine Renewal
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Flight (Rank 2, Rank 3)
Specializations:
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Presence Mastery (1/1)
The site may say you can't take powers in that order, but I tested this on the PTS and it works just fine. Just make sure you take the energy builder when you have the Ebon Sorcery page open, then go from there.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Invincible
Level 6: Diplomatic
Level 9: Academics
Level 12: Healthy Mind
Level 15: Ascetic
Level 18: Showmanship
Level 21: Shrug It Off
Powers:
Level 1: Radiance
Level 1: Rebuke (Rank 2, Rank 3)
Level 6: Vengeance (Rank 2, Redemption Denied)
Level 8: Seraphim (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Celestial Conduit (Rank 2, Rank 3)
Level 17: Illumination (Brilliance)
Level 20: Masterful Dodge
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Molecular Self-Assembly
Level 29: Ascension
Level 32: Palliate (Rank 2, Absolve)
Level 35: Planar Fracture (Rank 2, Rank 3)
Level 38: Redemption (Rank 2, Salvation)
Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Preemptive Strike (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Avenger Mastery (1/1)
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Healthy Mind
Level 9: Ascetic
Level 12: Academics
Level 15: Boundless Reserves
Level 18: Investigator
Level 21: Daredevil
Powers:
Level 1: Bestial Fury
Level 1: Lash (Rank 2, Meteor Hammer)
Level 6: Vicious Cyclone (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Pestilence (Rank 2, Rank 3)
Level 14: Supernatural Power
Level 17: Vile Lariat (Rank 2, Kyoketsu Shoge)
Level 20: Masterful Dodge
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Bountiful Chi Resurgence (Resurgent Reiki)
Level 29: Toxic Nanites (Rank 2, Nerve Damage)
Level 32: Crippling Coils (Barbed Chains, Nailed to the Ground)
Level 35: Shadow Shroud
Level 38: Dark Transfusion (Blood Sacrifice)
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Teleportation
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Exploit Opening (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
I just bought my first FF slot in the sale and am completely new to the builds stuff.:biggrin:
But I've had the character worked out...
A speedy, stealthy, nanotech-enhanced cyber ninja who uses multiple precisely placed strikes (one hundred hands) to take out enemies and resorts to the use of his dual pistols (lead tempest), dual swords (sword cyclone) and sniper rifle (obvious) only as a last option.
Survivable DPS type thing.
Is that even possible, cause I have no idea.
If yes, what do you suggest?
Thanks and stay awesome!
In-game: @Wraith_9th
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Master
Level 6: Martial Focus
Level 9: Physical Conditioning
Level 12: Body and Mind
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind
Powers:
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3)
Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 8: Form of the Tempest
Level 11: Thunderbolt Lunge (Essence Assault, Nailed to the Ground)
Level 14: Ricochet Throw (Rank 2, Rank 3)
Level 17: Masterful Dodge
Level 20: Bountiful Chi Resurgence (Resurgent Reiki)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Molecular Self-Assembly
Level 29: Dragon Uppercut (Rank 2, Rank 3)
Level 32: Evasive Maneuvers (Sleight of Mind)
Level 35: Bolas (Rank 2)
Level 38: Intensity
Travel Powers:
Level 6: Acrobatics (Rank 2, Versatility)
Level 35: Swinging (Flippin')
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Dexterity Mastery (1/1)
Sorry about the long delay, ectoone. Here's a build for you, but it doesn't have -everything- you want. You could easily replace something, such as Conviction if you think you'll be fine for Smoke Bomb/Smoke Grenade.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Master
Level 6: Martial Focus
Level 9: Physical Conditioning
Level 12: Body and Mind
Level 15: Acrobat
Level 18: Coordinated
Level 21: Healthy Mind
Powers:
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3)
Level 6: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 8: Form of the Tempest
Level 11: Thunderbolt Lunge (Essence Assault, Nailed to the Ground)
Level 14: Dragon Kick (Rank 2, Rank 3)
Level 17: Masterful Dodge
Level 20: Bountiful Chi Resurgence (Resurgent Reiki)
Level 23: Molecular Self-Assembly
Level 26: Conviction (Rank 2)
Level 29: Evasive Maneuvers (Sleight of Mind)
Level 32: Lead Tempest (Rank 2, Tread Softly)
Level 35: Ego Surge (Nimble Mind)
Level 38: Sniper Rifle (Rank 2, Rank 3)
Travel Powers:
Level 6: Distortion Acrobatics (Rank 2, Versatility)
Level 35: Ninja Vanish
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Sorry for the delay, wraith9th. Finally got around to making this build as well. Survivable DPS thanks to the Con, with One Hundred Hands. I didn't include Sword Cyclone however, because it's kind of pointless to take it if you have Lead Tempest. Of course if it's important to concept, you could replace Conviction and take a hit to survivability.
With regards to you celestial hybrid build on page 12, is it workable to substitute palliate and redemption with some crowd control? or maybe even something more selfish like another buff or a self rez?
Yep. It's mainly there just because it's a Celestial power. Just pick whatever you want, really.
Do you have any ideas which one would work best with unarmed? I guess the choices would be between Ice, wind, earth (I hate earth's builder) and maybe electricity though that could be part of air I guess.
Thanks.
EDIT:
I have kind of refined the idea. Other than the unarmed combat skills, the character is imbued with powers from the Great Sky Dragon, the Bringer of Storms. I got this idea from Stormbringer also enhancing crushing attacks. This allows for wind, ice and electricity powers in the build.
I am beginning to think that I need to focus only on one elemental type as trying to fit three types in is getting me nowhere.
Maybe after the holidays, Turbo can work his mojo and help me with a working build. I will keep trying though.
Here you go. Took a little extra tweeking, but I think I found a sweetspot. To be honest, since the Aura change came, Quarry is pretty much the superior option. If you really want to though, you can take Stormbringer instead.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Master
Level 6: Acrobat
Level 9: Coordinated
Level 12: Healthy Mind
Level 15: Quick Recovery
Level 18: Impresario
Level 21: Negotiator
Powers:
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Thunderbolt Lunge (Essence Assault, Nailed to the Ground)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Whirlwind (Rank 2, Vortex)
Level 17: Masterful Dodge
Level 20: Bountiful Chi Resurgence (Resurgent Reiki)
Level 23: Conviction (Rank 2)
Level 26: Molecular Self-Assembly
Level 29: Dragon Uppercut (Rank 2, Rank 3)
Level 32: Updraft (Dispersal)
Level 35: Dust Devil or Ball Lightning
Level 38: Electric Sheath (Matter ? Energy Union)
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Tornado Flight
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Evasion (2/2)
Dexterity: Deadly Aim (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
I am curious if you still think quarry will be the better choice after the upcoming nerf.
As far as I know Quarry was already nerfed, and is still good. Is there another one incoming? I'll have to check.
is there a viable single blade build you can make for me pls?
ive looked around at several and they were either outdated or not very good. thanks in advance
I had found this on the test server forums for patch notes. I don't know if it went live, but it doesn't match the Wiki.
It may match what is in game. I am not sure.
Yeah that nerf already hit and its still good.
My lack of a character concept using my favorite travel power, swinging, began to bug me so I worked out a concept. I wanted a character with a good ranged AoE and great single target damage. I wanted the attacks to be of a non lethal variety. Boomerangs sounded good for the builder and AoE. I found out that I could get a nightstick from the Resistance adventure, so I played it until I got one for a non lethal 'sword' attack.
The basic concept is a character who isn't strong, but is super agile and extremely hard to hit. Basically a Spiderman, Catwoman, Daredevil, Batwoman type.
I threw together this build which I am sure needs some adjusting. I took Lightning Reflexes, but I am not too sure about it. I do not have any characters with much money and none with any crafting skill worth mentioning to get the best gear and mods, so it will be all quest items, drops and the few thing I can get cheap on the AH while I level up.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Master
Level 6: Tireless
Level 9: Relentless
Level 12: Impresario
Level 15: Negotiator
Level 18: Amazing Stamina
Level 21: Wordly
Powers:
Level 1: Boomerang Toss
Level 1: Reaper's Caress (Rank 2, Rank 3)
Level 6: Ricochet Throw (Rank 2, Crippling Challenge)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Parry (The Elusive Monk)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Smoke Bomb Lunge
Level 23: Reaper's Embrace (Rank 2, Rank 3)
Level 26: Evasive Maneuvers (Rank 2, Rank 3)
Level 29: Masterful Dodge
Level 32: Molecular Self-Assembly
Level 35: Ego Surge (Nimble Mind)
Level 38: Resurgence (Rank 2)
Travel Powers:
Level 6: Swinging (Rank 2, Flippin')
Level 35: Athletics
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Evasion (2/2)
Dexterity: Deadly Aim (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Mastery: Dexterity Mastery (1/1)
As you can see, I mostly stuck thing in I thought I would need, without much thought into where it 'needs' to go.
I mainly took EM for the back flipping agile movement not to mention the bonuses.. I wish there was a lunge like that.
Can you work your magic to make it better?
Looking at the stats on the Wiki, assuming they are right for damage and activation times to get the max damage out of the reapers combo, I would have to:
Caress x 3 to get 1 bleed (Assuming no 15% luck bleed)
x 5 to get max bleed stack.
Rupture with Embrace.
Accounting for delay, lag and so forth, this would take about 12 seconds (max) according to the activation times and my maths. Total damage would be around 7868 (base).
In that time period I should be able to get off 7 to 8 full charge Dragon Bites for 7364-8416 (base).
Is it really worth all the spastic button spamming to do the reapers combo considering that DB gives me energy each time I do a full charge?
On another note, I am looking at maybe adding some more flavor to the build with a few possibly useful powers like Bolas or Grapple Gun Pull. Are they worth using considering the only mobs worth using them on may be immune? Smoke Bomb would be cool, except for the 2 minute cooldown.
You might try the lariat from might and infernal for bleed procs, from my experience, that is how you stack them fastest if you want to spam embrace, if not, try SMG, or the method you stated yourself.
I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
i made this on the pts, using legion gears, glove of prescision with crit strike and END mods, breastplate of agi. with dodge chance and CON mods, helm of speed with cooldown and CON mods.
ps: i know the specializations are really messed up but i didnt know what todo x.x, pretty noob i know. thanks for reading.
Since this thread is purely for Freefroms, not gonna be much help here for an AT. However, here is a place that has tons of AT builds for you to browse through.
http://champions-online.proboards.com/thread/362