As opposed to in CO, where I can be a mutant, magician, alien, skilled human, etc., and it makes no difference as to what content I see?
At least it sounds like DCUO is trying to offer some content that fits your character concept. CO offers awesome ability to customize characters and then gives you a generic experience for all of them.
Earlier in the thread and in other places, I have advocated all along that the experience should be based on what TYPE of Powers you have - under the theory that Powers dictate the play style, hence the experience. CO lacks that right now - but is built in such a way that it COULD be implemented later with no damage at all to the beginning stages of the game.
With DCUO though, with a story being tied to the power itself, you undoubtedly have replay value - Just pick one of the other 2 power sets! It has only the potential for 3 stories, whereas with the way Powers are done HERE, we could have a MINIMUM of 6 major story-lines, with an upper potential (by separating Powers from their "base" Set) of 16 individualized story arcs.
If CO can step up and add additional content that's more catered to, say, crafting professions, or perhaps an "origin/backgroung" choice we get to assign to all characters, I'd be very impressed, but there's been no indication they're thinking that way.
Which was a surprise, given COH/COX had you choose origin type at character creation. Sure, it only impacted some intial contacts and missions, but it added to the character.
I do agree with you that it's still their game to make or break, and I think your reference to them calling audibles feels very right. Seems like they may have had a game plan when things started but things didn't go as planned and they're now scrambling to figure out the right offensive to make this game a "win"...
Well, since they ARE calling Audibles, what's to say they won't read a thread like this and think "Hey - A Story line for each power.. get Writing on this quick!"
Sure, it's a long shot (Several million to one against at least), but I have seen other companies take player ideas and run with them. And since we have now been told they have designed a way to add Missions easily - not inconceivable.
Earlier in the thread and in other places, I have advocated all along that the experience should be based on what TYPE of Powers you have - under the theory that Powers dictate the play style, hence the experience. CO lacks that right now - but is built in such a way that it COULD be implemented later with no damage at all to the beginning stages of the game.
With DCUO though, with a story being tied to the power itself, you undoubtedly have replay value - Just pick one of the other 2 power sets! It has only the potential for 3 stories, whereas with the way Powers are done HERE, we could have a MINIMUM of 6 major story-lines, with an upper potential (by separating Powers from their "base" Set) of 16 individualized story arcs.
Well, since they ARE calling Audibles, what's to say they won't read a thread like this and think "Hey - A Story line for each power.. get Writing on this quick!"
Sure, it's a long shot (Several million to one against at least), but I have seen other companies take player ideas and run with them. And since we have now been told they have designed a way to add Missions easily - not inconceivable.
And yes, it DOES mean what I think it means.
I have to agree that this is an excellent idea. Even if they knocked it down to 3 (Science, Arms, Mystic) that would be great.
This makes me laugh, you think a game that isnt even out yet will be a first person shooter how do you know it will "suck" and lets look at CO using your logic it fits more into the section of an RPG rather than an mmo so getting players to pay each month to play an rpg sucks imo i
DCUO will not be an MMORPG, it's very much a FPS with MMO bits tagged on and at this point in development is not going to be the same type of game as CO. I won't comment on if it will be any good because there is some way to go, but right now it's not looking good. That can change, but I'm not holding my breath.
And yes, some of us have seen it being played, or played it. It won't be a RPG.
I still have my CoX account(s), and I don't expect that to change any time soon. In fact, I would be very surprised indeed if they don't outlive my CO account.
Don't get me wrong: I'm enjoying CO, and in no way regret my 6-month subscription. The gameplay is fast and fun, and I'm willing to be patient with the balance issues and paucity of content. Those are fixable.
But where the game doesn't really work for me is probably less likely to change...and that's a matter of atmosphere. Simply put, CO is way too campy for me. I understand that there's a certain degree of camp inherent in any "tights and capes" superhero milieu. Only a minority of comics/graphic novels are out on the "serious and darkity" end of things, and that's not where this game is aimed. I'm fine with that. I can get that sort of thing in CoX, particularly with Architect Entertainment up and running. And I do...
But the cheese factor in CO is really over-the-top, imo. Continual breaking of the Fourth Wall, pun-laden NPC dialogue, etc...it's just a bit much. The devs may have been aiming for Spidey/Deadpool smartarsery...and been willing to hit The Tick. What they got was an MMO of the 60's Batman TV show.
It's funny...for a little while. Then it begins to grate, and I find the unrelenting cheesiness* to be horribly immersion-breaking. I'm an RPer. Immersion is what I'm here for. If the game makes suspension of disbelief a huge chore, I'm simply not going to stick with it for long, after the novelty wears off.
Am I advocating change? Not really. Cryptic may have made a very smart business decision in going for high camp. A lot of players will be drawn to it as a niche game. I'm just not likely to be one of them after my six months are up.
I still have my CoX account(s), and I don't expect that to change any time soon. In fact, I would be very surprised indeed if they don't outlive my CO account.
Don't get me wrong: I'm enjoying CO, and in no way regret my 6-month subscription. The gameplay is fast and fun, and I'm willing to be patient with the balance issues and paucity of content. Those are fixable.
But where the game doesn't really work for me is probably less likely to change...and that's a matter of atmosphere. Simply put, CO is way too campy for me. I understand that there's a certain degree of camp inherent in any "tights and capes" superhero milieu. Only a minority of comics/graphic novels are out on the "serious and darkity" end of things, and that's not where this game is aimed. I'm fine with that. I can get that sort of thing in CoX, particularly with Architect Entertainment up and running. And I do...
But the cheese factor in CO is really over-the-top, imo. Continual breaking of the Fourth Wall, pun-laden NPC dialogue, etc...it's just a bit much. The devs may have been aiming for Spidey/Deadpool smartarsery...and been willing to hit The Tick. What they got was an MMO of the 60's Batman TV show.
It's funny...for a little while. Then it begins to grate, and I find the unrelenting cheesiness* to be horribly immersion-breaking. I'm an RPer. Immersion is what I'm here for. If the game makes suspension of disbelief a huge chore, I'm simply not going to stick with it for long, after the novelty wears off.
Am I advocating change? Not really. Cryptic may have made a very smart business decision in going for high camp. A lot of players will be drawn to it as a niche game. I'm just not likely to be one of them after my six months are up.
*get it? Cheese? Grating? See what I did there?
That's really more the fault of the IP to begin with.
As a long time Champions PnP player, I can attest truthfully most GMs tend to really cheese it up. Some of the things done by them make the stuff in the Online version almost flat by comparison.
That's really more the fault of the IP to begin with.
As a long time Champions PnP player, I can attest truthfully most GMs tend to really cheese it up. Some of the things done by them make the stuff in the Online version almost flat by comparison.
I'm going to disagree with you. I'm also a long-time Champions/Hero player and I've seldom felt the need to "cheese it up." When you look at all the bloodthirsty characters in the 5E Champions universe it's fairly clear that it was not designed for camp either. Of course I don't find CO to be particularly campy. It seems like a standard T rated game to me.
I'm going to disagree with you. I'm also a long-time Champions/Hero player and I've seldom felt the need to "cheese it up." When you look at all the bloodthirsty characters in the 5E Champions universe it's fairly clear that it was not designed for camp either. Of course I don't find CO to be particularly campy. It seems like a standard T rated game to me.
Of course, you're talking about Champions after it was picked up by Hero Games. After that, things DID get a lot more serious, and GMs really followed suit.
I'm referring to the early days, when appropriately Foxbat was more of a focus than beings like Dr Destroyer..
Quote:
That's really more the fault of the IP to begin with.
As a long time Champions PnP player, I can attest truthfully most GMs tend to really cheese it up. Some of the things done by them make the stuff in the Online version almost flat by comparison.
I'm going to disagree with you. I'm also a long-time Champions/Hero player and I've seldom felt the need to "cheese it up." When you look at all the bloodthirsty characters in the 5E Champions universe it's fairly clear that it was not designed for camp either. Of course I don't find CO to be particularly campy. It seems like a standard T rated game to me.
I haven't played the P&P version in a very long time, but when I did, the GM tended to play things a bit more "straight" than the comic genre's median cheese level, I'd say. That suited his players, I think. We'll just have to agree to disagree, Cosmic, on the relative (to other MMOs) camp factor in CO. To me, it's over the top, but people have different perspectives on subjective stuff like that.
I wanted to reiterate, though: for all that the campiness of CO means I'll probably be gone after 6 months, that doesn't mean I won't consider it 6 months (and some money) well spent. I'm enjoying the game...I just don't see it being a long-term thing for me.
I haven't played the P&P version in a very long time, but when I did, the GM tended to play things a bit more "straight" than the comic genre's median cheese level, I'd say. That suited his players, I think. We'll just have to agree to disagree, Cosmic, on the relative (to other MMOs) camp factor in CO. To me, it's over the top, but people have difference perspectives on subjective stuff like that.
I wanted to reiterate, though: for all that the campiness of CO means I'll probably be gone after 6 months, that doesn't mean I won't consider it 6 months (and some money) well spent. I'm enjoying the game...I just don't see it being a long-term thing for me.
Oh, there's a very fine line - and I think that's what we all are disagreeing about. Some feel it's over the line, some think it's fine - and some even think it's 'just right' as if this were 'Goldilocks & the 3 Bears Online'..
My experience with the game is that it's nearly a carbon copy of what I played back in the 80s - without needing to have reams of paper to write stuff down. But to be fair, one GM I was in a group with was VERY dark, following the style of later Frank Miller & Allen Moore instead of the whimsy of a Keith Giffen..
Of course, you're talking about Champions after it was picked up by Hero Games. After that, things DID get a lot more serious, and GMs really followed suit.
I'm referring to the early days, when appropriately Foxbat was more of a focus than beings like Dr Destroyer..
I guess my unspoken point was that CO is based off of the 5E Champions universe. There's been very little "camp" written for the CU over the last 7-8 years. Camp just isn't Steve Long's style. The 5E CU is a frighteningly dangerous place.
But, as I said above, outside of the few Foxbat encounters I really don't see a lot of campy humor in CO. There's dead people laying in the desert and being eaten by wolves, dead in Canada getting eaten by zombies, Dead and tortured people in various instances. It's certainly not the Steel Age genre but certainly not campy, IMO.
I guess my unspoken point was that CO is based off of the 5E Champions universe. There's been very little "camp" written for the CU over the last 7-8 years. Camp just isn't Steve Long's style. The 5E CU is a frighteningly dangerous place.
But, as I said above, outside of the few Foxbat encounters I really don't see a lot of campy humor in CO. There's dead people laying in the desert and being eaten by wolves, dead in Canada getting eaten by zombies, Dead and tortured people in various instances. It's certainly not the Steel Age genre but certainly not campy, IMO.
But within a 1 minute radius thanks to our Super Speed exist Bob and Doug McKenzie from SCTV and the "Great White North" movie. if that's not camp, I dunno what IS.
Oh wow- someone is saying they are roleplaying? Here in CO?
Personae posted: Indeed the 'Roleplay 'part. DC purposely divorced themselves from that aspect of these types of games. That gives it a heavier console focus than CO that keeps those elements.
What roleplay is there here? Picking items and powers that fit a character concept is not roleplay, that's character concept. Roleplay is where you take your character, decide on a history and motivation, and react to others and the world with that history and motivation coloring every action and choice you make. Here it's cookie cutter central. Roleplay is left for players to devise themselves, so DC On Line is not in any handicapped position as it applies to roleplay.
Post by Manchine:
Since one is an obvious and easy fix and anyone with half a brain knows this. The teaming issue is something they are working on and hopefully will have a fix by the end of this month if not sooner. There really isn't any other stuff to fix other then balance. That takes minium a year
Really, I think Fanboiz don't add much to the constructive discussion of the game. We already know they are the cheering section. Perhaps they get perks like more rank in their Superhero Guild, "Cryptic Defense Force". Try to add something to the discussion, folks!
This game needs much work, since this is at its essance a beta game. Too many things had to be fixed and still need fixing to be considered ready for release. Just one example of many- despite being told many times that Psionic Healing power only works half the time, and it auto targets allies or pets rather than you in a battle. This was brought to their attention steadily through 3 patches and yet there it is, still broken.
They decided to release anyway, so we have what we have. Survivabiliy means having more people like the game than don't. Or enough that like it to stay and keep pumping money in to keep it profitable. Will it survive more competion? Perhaps that's the only thing that will make it survive...
Post by Manchine:
Since one is an obvious and easy fix and anyone with half a brain knows this. The teaming issue is something they are working on and hopefully will have a fix by the end of this month if not sooner. There really isn't any other stuff to fix other then balance. That takes minium a year
Really, I think Fanboiz don't add much to the constructive discussion of the game. We already know they are the cheering section. Perhaps they get perks like more rank in their Superhero Guild, "Cryptic Defense Force". Try to add something to the discussion, folks!
This game needs much work, since this is at its essance a beta game. Too many things had to be fixed and still need fixing to be considered ready for release. Just one example of many- despite being told many times that Psionic Healing power only works half the time, and it auto targets allies or pets rather than you in a battle. This was brought to their attention steadily through 3 patches and yet there it is, still broken.
They decided to release anyway, so we have what we have. Survivabiliy means having more people like the game than don't. Or enough that like it to stay and keep pumping money in to keep it profitable. Will it survive more competion? Perhaps that's the only thing that will make it survive...
Wow it took 16 pages to have someone who doesn't know how to socialize. Thats pretty good. Although it was bound to happen every forum has some of these people.
I honestly dont understand why any of you wouldnt like CoX
I never got a chance to play it. Trying to create an account got screwed up and they never fixed it nor did they refund anything. So now you know why i would not like it.
Wow it took 16 pages to have someone who doesn't know how to socialize. Thats pretty good. Although it was bound to happen every forum has some of these people.
Welcome to my ignore list
Wow, thanks for yet again posting nothing that adds to the discission. Proud to be on your ignore list. I don't talk to you in game anyway, so perhaps I'll dry my tears while considering that.
So far not to many people have argued that DCUO will be a bad game or not (except for those who just hate sony). I had high hopes for DCUO then they said it will be twitched based with no to hit rolls. At that point in time they had a 50/50 shot (you can play villains which gave it a plus). With the announcement of No monthly fee's it won't be a good game then. So it really doesn't have good odds of it being a good game.
Not charging you each month so you have to repurchase the game you bought over and over (free to play)is fail? Charging every month all year every year is fail to me... Eventually you reach a breaking point where continuing to play does not justify the money required to throw at it... call it the burn out factor, and add in the competition factor. Something else comes along all shiney and you abandon current games to play it. Only a rich person or a budget idiot would continue to pay for a game they don't play if it requires rebuying it month after month, like CO. So pay-to-play is a fail business model in the long run. Unless your game is so stellar that people have to have it, like WoW...
As far as CO goes lol, I won't be holding my breath on those 4 expansions a year........ they spent 18 months on Champions Online........ they couldn't even finish this game so I doubt they have expansions ready to go lol.
Let me also add, Cryptic already said they were cannabalizing the staff working CO to work on Star Trek n Line... so yeah, I have to agree there's not alot of hope for comprehensive expansions like "Wrath of the Lich King" or "Burning Crusade" quality.
As far as CO goes lol, I won't be holding my breath on those 4 expansions a year........ they spent 18 months on Champions Online........ they couldn't even finish this game so I doubt they have expansions ready to go lol.
Let me also add, Cryptic already said they were cannabalizing the staff working CO to work on Star Trek n Line... so yeah, I have to agree there's not alot of hope for comprehensive expansions like "Wrath of the Lich King" or "Burning Crusade" quality.
Champions Online: Be the hero you wish you could be in a better game.
Necromancy aside, people have been forecasting the demise of CO for almost 4 years now. So the way I figure it, forecasts of doom are just like any other: without substance and probably won't happen.
Necromancy aside, people have been forecasting the demise of CO for almost 4 years now. So the way I figure it, forecasts of doom are just like any other: without substance and probably won't happen.
The thing is that this game's growth has also been without substance. So it might last 4 more years, but if it remains on its current state it migh as well already be dead. It hasn't seen any real, substantial growth and currently has no clear vision or direction regardless.
That is not dead which can be eternally archived,
Yet with strange aeons, even Threads may die.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
The thing is that this game's growth has also been without substance. So it might last 4 more years, but if it remains on its current state it migh as well already be dead. It hasn't seen any real, substantial growth and currently has no clear vision or direction regardless.
I don't disagree. I just don't think the game's going to shut down. CO is a zombie game, always has been. It's the festering corpse of Marvel Universe Online, lumbering about looking for brains. Like all zombies worth their stench, it continues to walk around and maintain a mockery of being alive. Unless someone shoots it in the head, it's just going to keep shambling about.
I don't disagree. I just don't think the game's going to shut down. CO is a zombie game, always has been. It's the festering corpse of Marvel Universe Online, lumbering about looking for brains. Like all zombies worth their stench, it continues to walk around and maintain a mockery of being alive. Unless someone shoots it in the head, it's just going to keep shambling about.
That's a sad but accurate description of the game. And as long as people are willing to pour (potentially) more money than a sub and the box price of game on lockbox keys that zombie will never leave and the devs will not have an incentive to cast a proper resurrection spell on it if they intend to keep it around either.
The thing is that this game's growth has also been without substance. So it might last 4 more years, but if it remains on its current state it migh as well already be dead. It hasn't seen any real, substantial growth and currently has no clear vision or direction regardless.
Might as well be dead? No. Not everyone who's ever going to play this game has played it already.
Comments
Earlier in the thread and in other places, I have advocated all along that the experience should be based on what TYPE of Powers you have - under the theory that Powers dictate the play style, hence the experience. CO lacks that right now - but is built in such a way that it COULD be implemented later with no damage at all to the beginning stages of the game.
With DCUO though, with a story being tied to the power itself, you undoubtedly have replay value - Just pick one of the other 2 power sets! It has only the potential for 3 stories, whereas with the way Powers are done HERE, we could have a MINIMUM of 6 major story-lines, with an upper potential (by separating Powers from their "base" Set) of 16 individualized story arcs.
Well, since they ARE calling Audibles, what's to say they won't read a thread like this and think "Hey - A Story line for each power.. get Writing on this quick!"
Sure, it's a long shot (Several million to one against at least), but I have seen other companies take player ideas and run with them. And since we have now been told they have designed a way to add Missions easily - not inconceivable.
And yes, it DOES mean what I think it means.
I have to agree that this is an excellent idea. Even if they knocked it down to 3 (Science, Arms, Mystic) that would be great.
DCUO will not be an MMORPG, it's very much a FPS with MMO bits tagged on and at this point in development is not going to be the same type of game as CO. I won't comment on if it will be any good because there is some way to go, but right now it's not looking good. That can change, but I'm not holding my breath.
And yes, some of us have seen it being played, or played it. It won't be a RPG.
http://www.mmorpg.com/showFeature.cfm/loadFeature/3551/Everyones-A-Critic.html
http://www.mmorpg.com/showFeature.cfm?loadfeature=3573
http://www.mmorpg.com/showFeature.cfm?loadfeature=3576
After they were caught red-handed actually being PAID for reviews, I can't take anything that site says seriously.
Besides, I tend to disagree with the reviews of IGN, MMORPG, and the lot of 'em pretty often.
Don't get me wrong: I'm enjoying CO, and in no way regret my 6-month subscription. The gameplay is fast and fun, and I'm willing to be patient with the balance issues and paucity of content. Those are fixable.
But where the game doesn't really work for me is probably less likely to change...and that's a matter of atmosphere. Simply put, CO is way too campy for me. I understand that there's a certain degree of camp inherent in any "tights and capes" superhero milieu. Only a minority of comics/graphic novels are out on the "serious and darkity" end of things, and that's not where this game is aimed. I'm fine with that. I can get that sort of thing in CoX, particularly with Architect Entertainment up and running. And I do...
But the cheese factor in CO is really over-the-top, imo. Continual breaking of the Fourth Wall, pun-laden NPC dialogue, etc...it's just a bit much. The devs may have been aiming for Spidey/Deadpool smartarsery...and been willing to hit The Tick. What they got was an MMO of the 60's Batman TV show.
It's funny...for a little while. Then it begins to grate, and I find the unrelenting cheesiness* to be horribly immersion-breaking. I'm an RPer. Immersion is what I'm here for. If the game makes suspension of disbelief a huge chore, I'm simply not going to stick with it for long, after the novelty wears off.
Am I advocating change? Not really. Cryptic may have made a very smart business decision in going for high camp. A lot of players will be drawn to it as a niche game. I'm just not likely to be one of them after my six months are up.
*get it? Cheese? Grating? See what I did there?
That's really more the fault of the IP to begin with.
As a long time Champions PnP player, I can attest truthfully most GMs tend to really cheese it up. Some of the things done by them make the stuff in the Online version almost flat by comparison.
Of course, you're talking about Champions after it was picked up by Hero Games. After that, things DID get a lot more serious, and GMs really followed suit.
I'm referring to the early days, when appropriately Foxbat was more of a focus than beings like Dr Destroyer..
I haven't played the P&P version in a very long time, but when I did, the GM tended to play things a bit more "straight" than the comic genre's median cheese level, I'd say. That suited his players, I think. We'll just have to agree to disagree, Cosmic, on the relative (to other MMOs) camp factor in CO. To me, it's over the top, but people have different perspectives on subjective stuff like that.
I wanted to reiterate, though: for all that the campiness of CO means I'll probably be gone after 6 months, that doesn't mean I won't consider it 6 months (and some money) well spent. I'm enjoying the game...I just don't see it being a long-term thing for me.
Oh, there's a very fine line - and I think that's what we all are disagreeing about. Some feel it's over the line, some think it's fine - and some even think it's 'just right' as if this were 'Goldilocks & the 3 Bears Online'..
My experience with the game is that it's nearly a carbon copy of what I played back in the 80s - without needing to have reams of paper to write stuff down. But to be fair, one GM I was in a group with was VERY dark, following the style of later Frank Miller & Allen Moore instead of the whimsy of a Keith Giffen..
But, as I said above, outside of the few Foxbat encounters I really don't see a lot of campy humor in CO. There's dead people laying in the desert and being eaten by wolves, dead in Canada getting eaten by zombies, Dead and tortured people in various instances. It's certainly not the Steel Age genre but certainly not campy, IMO.
But within a 1 minute radius thanks to our Super Speed exist Bob and Doug McKenzie from SCTV and the "Great White North" movie. if that's not camp, I dunno what IS.
Personae posted: Indeed the 'Roleplay 'part. DC purposely divorced themselves from that aspect of these types of games. That gives it a heavier console focus than CO that keeps those elements.
What roleplay is there here? Picking items and powers that fit a character concept is not roleplay, that's character concept. Roleplay is where you take your character, decide on a history and motivation, and react to others and the world with that history and motivation coloring every action and choice you make. Here it's cookie cutter central. Roleplay is left for players to devise themselves, so DC On Line is not in any handicapped position as it applies to roleplay.
Since one is an obvious and easy fix and anyone with half a brain knows this. The teaming issue is something they are working on and hopefully will have a fix by the end of this month if not sooner. There really isn't any other stuff to fix other then balance. That takes minium a year
Really, I think Fanboiz don't add much to the constructive discussion of the game. We already know they are the cheering section. Perhaps they get perks like more rank in their Superhero Guild, "Cryptic Defense Force". Try to add something to the discussion, folks!
This game needs much work, since this is at its essance a beta game. Too many things had to be fixed and still need fixing to be considered ready for release. Just one example of many- despite being told many times that Psionic Healing power only works half the time, and it auto targets allies or pets rather than you in a battle. This was brought to their attention steadily through 3 patches and yet there it is, still broken.
They decided to release anyway, so we have what we have. Survivabiliy means having more people like the game than don't. Or enough that like it to stay and keep pumping money in to keep it profitable. Will it survive more competion? Perhaps that's the only thing that will make it survive...
Wow it took 16 pages to have someone who doesn't know how to socialize. Thats pretty good. Although it was bound to happen every forum has some of these people.
Welcome to my ignore list.
I never got a chance to play it. Trying to create an account got screwed up and they never fixed it nor did they refund anything. So now you know why i would not like it.
Wow it took 16 pages to have someone who doesn't know how to socialize. Thats pretty good. Although it was bound to happen every forum has some of these people.
Welcome to my ignore list
Wow, thanks for yet again posting nothing that adds to the discission. Proud to be on your ignore list. I don't talk to you in game anyway, so perhaps I'll dry my tears while considering that.
So far not to many people have argued that DCUO will be a bad game or not (except for those who just hate sony). I had high hopes for DCUO then they said it will be twitched based with no to hit rolls. At that point in time they had a 50/50 shot (you can play villains which gave it a plus). With the announcement of No monthly fee's it won't be a good game then. So it really doesn't have good odds of it being a good game.
Not charging you each month so you have to repurchase the game you bought over and over (free to play)is fail? Charging every month all year every year is fail to me... Eventually you reach a breaking point where continuing to play does not justify the money required to throw at it... call it the burn out factor, and add in the competition factor. Something else comes along all shiney and you abandon current games to play it. Only a rich person or a budget idiot would continue to pay for a game they don't play if it requires rebuying it month after month, like CO. So pay-to-play is a fail business model in the long run. Unless your game is so stellar that people have to have it, like WoW...
As far as CO goes lol, I won't be holding my breath on those 4 expansions a year........ they spent 18 months on Champions Online........ they couldn't even finish this game so I doubt they have expansions ready to go lol.
Let me also add, Cryptic already said they were cannabalizing the staff working CO to work on Star Trek n Line... so yeah, I have to agree there's not alot of hope for comprehensive expansions like "Wrath of the Lich King" or "Burning Crusade" quality.
Just say no to the Dark Arts.
I'm guessing they meant funny "peculiar", not funny "haha".
Now, that IS funny "haha"... until you realize its probably true
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For all the wrong reasons.
New record?
Champions Online: Be the hero you wish you could be in a better game.
70% of revenues from PS3 side says I'm not entirely sure about that.
I think so.
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The thing is that this game's growth has also been without substance. So it might last 4 more years, but if it remains on its current state it migh as well already be dead. It hasn't seen any real, substantial growth and currently has no clear vision or direction regardless.
To me he was the last glimpse of hope for good content. Do i believe that just that 1 person could have kept the game afloat?
...Yes..without a doubt.
Reminds me of Pookie from New Jack City.
VARIANT
"Nearly all men can withstand adversity, but if you want to test a man's character, give him power."
-Abraham Lincoln-
Yet with strange aeons, even Threads may die.
- David Brin, "Those Eyes"
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I don't disagree. I just don't think the game's going to shut down. CO is a zombie game, always has been. It's the festering corpse of Marvel Universe Online, lumbering about looking for brains. Like all zombies worth their stench, it continues to walk around and maintain a mockery of being alive. Unless someone shoots it in the head, it's just going to keep shambling about.
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That's a sad but accurate description of the game. And as long as people are willing to pour (potentially) more money than a sub and the box price of game on lockbox keys that zombie will never leave and the devs will not have an incentive to cast a proper resurrection spell on it if they intend to keep it around either.
Might as well be dead? No. Not everyone who's ever going to play this game has played it already.
Anyway, hate to comment and close but I gotta.