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Fallout 76 aka The facts why Fallout 76 is bad. Or why Bethesda is.

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  • colonelwingcolonelwing Posts: 243 Arc User
    edited December 2018
    spinnytop wrote: »
    I listened to what he said, what's your point? Mods were going to be supported via private servers, which aren't implemented yet.​​

    Private servers for visual mods.. give me a break.
  • spinnytopspinnytop Posts: 15,978 Arc User
    spinnytop wrote: »
    I listened to what he said, what's your point? Mods were going to be supported via private servers, which aren't implemented yet.

    Private servers for visual mods.. give me a break.

    No, private servers for all mods. No mods on public servers. I know you don't like it, but I know if you just take a moment and think about it you can understand it.​​
  • beezeezebeezeeze Posts: 927 Arc User
    Nah, i disabled all the mods, i don't trust you guys.


    Well that's a bit paranoid of you...
    spinnytop wrote: »
    That was a good move ;)​​

    or maybe it wasn't.

  • markhawkmanmarkhawkman Posts: 4,766 Arc User
    spinnytop wrote: »
    blurps​​
    I could put more effort into it, but i just went with the first thing that actually popped up.
    You want us to take your side, but have no interest in actually demonstrating that your side is correct?
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  • spinnytopspinnytop Posts: 15,978 Arc User
    Instead of someone ranting and raving and going nuts, here's a video that's more for fun o3o
    ​​
  • shadowfang240shadowfang240 Posts: 1,494 Arc User
    i can play that game too...while bashing game developers seems to be the trending thing to do, people forget that, while the corporate side of bethesda maybe full of dicks and assholes - as any corporation is - the actual developers still care about the people who play their games, and in fact, never STOPPED caring

    if they didn't care, they wouldn't do things like this

    ​​
  • jonsillsjonsills Posts: 6,264 Arc User
    The first "dumb thing" is actually an homage to a moment in Fallout 4. There was a small national park right on the waterfront, near the quarry, where an aspiring author thought he'd rent a cabin so he could finish writing his novel away from his nagging wife and his daughter. Thanks in part to his own lack of inspiration and in part to the noise from the quarry, he got as far as writing the dedication and the first chapter title before the War.

    On #4, while I haven't yet found that terminal, I did find a note from before the War, with a family complaining about the noises and shaking in the cabin, and the father convinced his son had started hallucinating because the son was certain he'd seen the pictures move (as I had). I wasn't ready at the time to completely discount the idea of haunting, because I remember what happened at the bottom of the Dunwich Borers quarry site in FO4...

    #3 is largely graphical glitches that have (for the most part) been corrected in subsequent updates; the T-pose in particular is something that happened almost entirely in the beta. (I've encountered a few instances since then, but in every case it's been a ghoul/Scorched that's lying down, and only appears to be T-posing when at the very limit of the detection distance.)

    #1 - the cats have been around, in several varieties. I've also encountered a Mr. Handy named Mr. Veterinarian, who appears to be trying to gather them together. (No one seems to have programmed him with the idea of "herding cats" as being a metaphor for the impossible.)

    I do wonder why this person thinks nobody except him looks at all the little tableaux scattered throughout the game - some of them, like the couple who decided to head up to the roof and start making out as the bombs fell, are kind of touching, while I rank the adult playing Spin the Bottle with the teddy bears as being almost as disturbed as the ones who turned the graveyard church south of Point Pleasant into some kind of bizarre shrine to what appears to be a vengeful Human Centipede before committing mass suicide.

    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • shadowfang240shadowfang240 Posts: 1,494 Arc User
    dunwich borers itself is an extension of the dunwich building from fallout 3, and all the cthulhu-esque insanity that entailed...the supernatural has always been just as big a part of fallout as aliens have - and the two have even intermingled, as with Lorenzo Cabot​​
  • beezeezebeezeeze Posts: 927 Arc User
    I'm pretty sure this is the church jon was talking about
    dEx1HYj.jpg


    and here are a few more interesting/kinda spooky things I have taken pictures of in FO76!
    TJkPoe6.jpg

    DH5w0Or.jpg

    I've seen plenty of cats but this was the only non hostile non mutant looking dog I have seen so far:

    xAIBUjA.jpg


    and finally my character Zeebeez just kicking back and noodling a little tune on her banjo.
    NEmkpkH.jpg

    have a happy new year everybody!




  • shadowfang240shadowfang240 Posts: 1,494 Arc User
    edited December 2018
    finally, a non-mutated dog breed that isn't a german sheperd...

    and fallout's never been one to shy away from creepy scenes...remember the plunger room of DEATH in fallout 3? or all the various mannequins, gnomes and other inanimate objects that seem to have committed murder most foul?​​
  • spinnytopspinnytop Posts: 15,978 Arc User
    edited December 2018
    For anyone who took the video I posted as a serious video that needed a very serious response, I'll point out that Indeimaus's channel is a comedy channel. He makes silly videos and tries to entertain. One of his most popular videos is "Top ten Dark Souls stones" where he makes a top ten list of, you guessed it, various rocks and stones in the game. Taking his videos seriously is a great way to end up looking very silly. Also towards the end of the video he mentions that he's having fun playing the game and has the achievement for playing for more than 76 hours, so if you didn't make it that far before responding then you done goofed!

    Of course none of you guys would ever do that, so this comment isn't actually directed at anyone.​​
  • markhawkmanmarkhawkman Posts: 4,766 Arc User
    I remember a video where someone was investigating a ship wreck and the ship was transporting mannequins, but the crew seemingly got killed by the cargo. The captain even left a log talking about the insanity of what was happening. So the implication is that some force in the Fallout universe can in fact possess inanimate objects to bring them to life and commit murder.
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  • jonsillsjonsills Posts: 6,264 Arc User
    beezeeze wrote: »
    I'm pretty sure this is the church jon was talking about
    dEx1HYj.jpg
    Yep, that's the one. I got a pic of my first toon, Johnny C, standing in the shed outside (where there's what looks like a practice shrine), with one of the "Welcome To West Virginia" frames.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • shadowfang240shadowfang240 Posts: 1,494 Arc User
    welcome to west virginia, indeed...come for the cryptids, stay for the freaky occult cults​​
  • jonsillsjonsills Posts: 6,264 Arc User
    I wonder if they're aware that those special areas exist because devs need to test items to make sure they don't literally break the game (as in, render it unplayable), and that insisting on using those items out in the world might be what's giving them such a terribly unstable experience?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • beezeezebeezeeze Posts: 927 Arc User
    spinnytop wrote: »

    Hopefully they manage to banhammer all these cheaters before any new multiplayer content comes out. As it is you barely ever encounter these people in the wild(or anyone for that matter) except during certain open world events.

  • spinnytopspinnytop Posts: 15,978 Arc User
    There's no time for that! We have to dupe items so that we don't have to play the game!​​
  • markhawkmanmarkhawkman Posts: 4,766 Arc User
    seriously though, it makes sense that everyone's either a supermutant, scorched, or dead after you read the backstory of what happened. O-o'
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  • sistersiliconsistersilicon Posts: 1,685 Arc User
    The latest: Yesterday’s patch rolled back the previous patch.

    https://massivelyop.com/2019/01/30/fallout-76s-patch-reintroduced-old-bugs-on-top-of-nerfs-leading-players-to-demand-change-in-leadership/

    In a shop like mine, where we take software engineering seriously, that would absolutely be grounds for getting fired.
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • markhawkmanmarkhawkman Posts: 4,766 Arc User
    Lol, I'll believe that if I see it.
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  • colonelwingcolonelwing Posts: 243 Arc User


    I'd say rip, but it was never alive to begin with.
  • jonsillsjonsills Posts: 6,264 Arc User
    edited February 20
    Really? What noncosmetic item is available in the Atomic Shop? Because I was just looking through it today, and nothing in there makes the least bit of difference to gameplay.

    His claim, that the temporary effect given by purchasing (for free! Atoms fall on you with ridiculous regularity) somehow "breaks the promise", is as ludicrous as claiming that Witchcraft hanging out in RenCen distributing XP bonuses but only for one weekend is "forcing" players to buy new character slots to take advantage.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • beezeezebeezeeze Posts: 927 Arc User

    Ok bud you won.





    Nah but really FO76 held my interest for about as long as I suspected it would be, and it was fun while it lasted... but I'm going to need to have some new content to bring me back and keep me interested. Meanwhile the RE2 remake is super good and everyone should play it.

    I played it a lot... and now I am back to fallout new vegas.. trying to figure out where my mods went terribly wrong.



  • beezeezebeezeeze Posts: 927 Arc User
    It turns out having more than 130 active plugins in New Vegas tends to make the whole game an unstable and buggy mess. I corrected this and it seems to have fixed most of my problems.

  • spinnytopspinnytop Posts: 15,978 Arc User
    It's going to start getting really sad soon. Not the game, I mean the Bethesda Hate Bandwagoners who thought this would last forever. There's this whole meme of "RESET THE CLOCK!" when something goes wrong with the game, and people are already starting to get desperate to keep it going.

    - A cheater claims they were wrongfully banned for having too much stuff RESET THE CLOC0- Wait... oh turns out they were duping. Don't reset the clock.
    - A store somewhere bundles a copy of the game with a 5$ gamepad accessory. RESET THE- no, that has nothing to do with the game itself. No clock reset.
    - Some girl has an allergic reaction to the glue on the power armor helmet. RESET- nope, common reaction to a commonly used glue. Leave that clock alone.
    - They broke their promise on Pay 2 Win REEEEEEEEEEEEE- Oh calm down, it was a 1 week event and pvp is completely voluntary.
    - But what about lunch box buffs?!? REEEEEEEEEEEEEEEEEEEEEEEEEEE - Not even in the game. "what ifs" don't get to reset the clock.


    Expect the desperation to get sadder and sadder the quieter things get! I keep getting called a fanboy just for suggesting that something might not be a clock reset. The bandwagon is on fire.​​
  • shadowfang240shadowfang240 Posts: 1,494 Arc User
    beezeeze wrote: »
    It turns out having more than 130 active plugins in New Vegas tends to make the whole game an unstable and buggy mess. I corrected this and it seems to have fixed most of my problems.

    i found that out myself, while trying to figure out what was causing massive random texture glitches, missing mesh ! points showing up despite the mesh itself not actually BEING missing, etc. - and it's more around 120 that the glitching starts up

    maybe there's a plugin like JIP's one or a code project or something out there that fixes it (the former fixed that vendor bug, after all - where a vendor acquiring more than 32-some K caps would bug it out PERMANENTLY and stop giving you money for things sold to them), but if there is, i don't know where - haven't touched F:NV for over a year​​
  • jonsillsjonsills Posts: 6,264 Arc User
    beezeeze wrote: »
    It turns out having more than 130 active plugins in New Vegas tends to make the whole game an unstable and buggy mess. I corrected this and it seems to have fixed most of my problems.
    Okay, so what's their excuse for the XBox 360 port? :grin:

    I kid, I kid - but what Franken used to call "kidding on the square", because sometimes FNV on the XBox really is an unstable buggy mess. And there aren't any mods available either, doggone it - I really wish I had the color mods that Oxhorn used in making his video series, because the one thing that really gets on my nerves about FNV (and FO3) is how drearily monochrome everything is. (I can live with bugs; back in the old days, when a game bugged out we'd just try to get screenshots so everyone could laugh at how silly it looked, instead of freaking out about things being "unplayable". It was only "unplayable" when it simply wouldn't start.)
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • jennymachxjennymachx Posts: 2,994 Arc User
    It's ok. Starfield will fix everything.
  • beezeezebeezeeze Posts: 927 Arc User
    i found that out myself, while trying to figure out what was causing massive random texture glitches, missing mesh ! points showing up despite the mesh itself not actually BEING missing, etc. - and it's more around 120 that the glitching starts up
    ​​

    This sounds exactly like the problem I was having. Something I read said that 130 was around the max limit for mods so I cut it back to around 125 or so and so far things are feeling pretty stable.


    jonsills wrote: »
    Okay, so what's their excuse for the XBox 360 port? :grin:

    Oh gosh yeah that was pretty bad, I used to occasionally get corrupted auto save files back when I played it on xbox, losing hours of game time spent if I didn't save constantly on multiple files. Still loved it though...

  • sistersiliconsistersilicon Posts: 1,685 Arc User
    jennymachx wrote: »
    It's ok. Starfield will fix everything.

    And the Starfield modding community will fix the rest. :wink:
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • spinnytopspinnytop Posts: 15,978 Arc User
    jennymachx wrote: »
    It's ok. Starfield will fix everything.

    And the Starfield modding community will fix the rest. :wink:

    And some people will try to act like that's more of a contribution than the people who made the actual game o3o​​
  • jennymachxjennymachx Posts: 2,994 Arc User
    > @sistersilicon said:
    > jennymachx wrote: »
    >
    > It's ok. Starfield will fix everything.
    >
    >
    >
    >
    > And the Starfield modding community will fix the rest. :wink:

    God forbid they try to use the resources that they have to make a new improved game engine> @sistersilicon said:
    > jennymachx wrote: »
    >
    > It's ok. Starfield will fix everything.
    >
    >
    >
    >
    > And the Starfield modding community will fix the rest. :wink:

    Being the multi-million dollar developer that they are they could invest in making an improved version of the aging Creation / Gamebryo engine so that it'll run more optimally on modern systems, but what do I know.
  • jennymachxjennymachx Posts: 2,994 Arc User
    spinnytop wrote: »
    why are your quotes like that? O3o​​

    I honestly don't know lol. Seems fine now.
  • spinnytopspinnytop Posts: 15,978 Arc User
    jennymachx wrote: »
    spinnytop wrote: »
    why are your quotes like that? O3o

    I honestly don't know lol. Seems fine now.

    Who made this website, Todd Howard? uwu​​
  • markhawkmanmarkhawkman Posts: 4,766 Arc User
    beezeeze wrote: »
    It turns out having more than 130 active plugins in New Vegas tends to make the whole game an unstable and buggy mess. I corrected this and it seems to have fixed most of my problems.
    The problem is likely due to conflicting mods. Especially if you have 130 running at once.... I've been modding games longer than I've been playing games online. #1 rule is that each line of code only does one thing.

    For one example, you can't have a single dialog button display two different dialogs at the same time. the UI just doesn't do that. Now adding dialog options can work, as long as they're each occupying their own place in the code and not trying to use the same place.

    I have no idea what specific issue you had since I don't even know which mods you were using or what any of them did.
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  • jonsillsjonsills Posts: 6,264 Arc User
    Seems to me that if you have over 130 mods, some of them are going to conflict. There are only so many things a mod can do, you know? Heck, I run into the problem on FO4 on XBone if I have more than ten or fifteen of their mods going - especially the big ones like the Unofficial Patch or Project X. They just tie into too many things.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • spinnytopspinnytop Posts: 15,978 Arc User
  • jonsillsjonsills Posts: 6,264 Arc User
    All I know about it is that JT Music and Rockit Games made a pretty cool song about it.


    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • spinnytopspinnytop Posts: 15,978 Arc User
    edited March 13
    I was waiting for them to say some gangsta lines about bricking consoles but I guess this was made before that o3o
    Long story short: Anthem saw the F76 fiasco and said "hold my beer".​​
  • jonsillsjonsills Posts: 6,264 Arc User
    Yahtzee's review for the Escapist didn't mention bricking either. Perhaps it's a later development.

    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • sistersiliconsistersilicon Posts: 1,685 Arc User
    A post-release Anthem patch was causing PS4s to overheat. The OS didn’t always recover cleanly from the crash, leading to fears of bricking, but there’s a Safe Mode command that repairs the problem. Even when it’s not overheating systems, Anthem console players frequently report that their boxes’ fans are constantly at full blast.
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • flyingfinnflyingfinn Posts: 8,034 Arc User
    Get a proper PC, you filthy consolepeasants.
    Stay on topic.
    Anthem seems just some kind of cool looking shooter with incredibly silly looking powerarmors. I mean those legs, like WTF, are you a
    kangaroo???
    CHAMPIONS ONLINE:Join Date: Apr 2008
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  • jonsillsjonsills Posts: 6,264 Arc User
    OTOH, you don't want the leg thrusters melting your feet off...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • jennymachxjennymachx Posts: 2,994 Arc User
    Anthem serves as a happy reminder that Warframe exists.
  • spinnytopspinnytop Posts: 15,978 Arc User
    edited March 16
    Haven't hearding anything about FO76 ( no clock resets ) and now an announcement of new content. I guess we can consider this ship turned around.

    jennymachx wrote: »
    Anthem serves as a happy reminder that Warframe exists.

    That was exactly the purpose it served for me. Anthem got announced, I remembered Warframe, and now I've been playing it daily \o/​​
  • jonsillsjonsills Posts: 6,264 Arc User
    So far the new bit is the daily mission regarding brewing - Biv E. Ridge is lots of fun. ("Here's a new recipe retrieved from the archive of where I found it on the floor. Don't mind the alcohol stains." <belch>)

    I think the Faschnact (sp?) Parade starts tomorrow; that one's a seasonal event, awarding... well, something, including Faschnact(?) masks. And sometime later we get the ability to build vending machines in our camps to sell things to other players, as well as a special vendor to sell Legendary items to (and buy them from!).
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • spinnytopspinnytop Posts: 15,978 Arc User
    Has anyone encountered the infamous Deathclaw maze yet?​​
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