How do you feel about the current endgame in CO? As always, feel free to elaborate! I will intentionally leave the polls slightly vague to allow for others' opinions and ideas
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
42 40s, LTSer.
Endgame 36 votes
I think it's fine as it is in all areas, and still remains casual friendly
I think it's okay, but could use some tweaks in certain areas to maybe incorporate more casual players
I find the overall endgame to be less than satisfactory in a lot of areas, and as such is not casual friendly
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My super cool CC build and how to use it.
I agree. I would love to see more... but I have never felt there was a real barrier to entry to any of the content.
It seems like the word "Casual" means different things to different people.
Sometimes when I do get lucky I really enjoy it, other times...not so much.
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Maybe you should start doing the announcing. Make endgame happen on your time o3o
My super cool CC build and how to use it.
42 40s, LTSer.
And the Q-Zone isn't even in the same time zone as "casual friendly" if it was casual friendly, then a first timer wouldn't need to spend a few hours there before it stops being -instant- yank/stun rape, and just be really fast yank/stun rape.
But I do agree that more lairs and endgame zones would be cool.
On a side note on that last bit, I think powers being fleshed out will add diversity to carry your own weight. It's getting very annoying to all these cookie cutter healer/tank builds(DPS is the most varied, I've seen. Surprisingly.)
42 40s, LTSer.
Epic Stronghold
Block timing explained
In my mind "casual" means someone who plays ~5 hours per week. It doesn't mean that they don't know what they are doing. So yeah, I do think that someone who plays ~5 hours per week can be immensely helpful in endgame content just fine.... and there is enough of it for them to engage with.
Now if the question was: "is endgame content new player-friendly for new players that play for 5 hours per week?" then I would change my answer to "No, but that's still fine....because it's endgame content".
Those players have Mega Ds in MC and Save the Earth and Rampages and Events with new revised bosses to engage with to prepare them for Qzone and TA and Cosmics. Could those players use more "prep content"? Yes I think that would help bridge the gap. But then I would not characterize that content as being "endgame".
Does endgame stuff really need to be dumbed down more? No. We, as a playerbase, are not that dumb. It'd be cool if we believed in ourselves and our friends a bit more. We can figure things out when we really want to.
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Spectre beats Eido in an SG run: VIDEO HERE
I would totally support a revamp of level 32+ content which steadily increases to Q-WZ level of difficulty, just so there's something to get people used to it.
I remember when I first encountered VIPER and got trashed time, after time, after time. And then Serpent Lantern was purchasable and I ran through that with friends and learnt who to target and what to do vs VIPER and what worked...and what didn't...and then fighting them actually became fun, instead of completely depressing.
I will freely admit...that unless I'm on a melee build...I don't typically enjoy going into the Warzone. It feels like there's a lot balanced against ranged builds (specially with the Demolisher Auras).
But maybe I'm doing it wrong! I've seen builds like Spinny's fight through it and it looks fun...I've had some fun with my own builds too, I've just got to put more effort into making it more fun I suppose?
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Having fun is hard work o3o
Eeeeeeeh, melee builds are definitely way more fun than they were pre-revamps, but ranged still has a lot going for it.
My super cool CC build and how to use it.
(Seriously, though, "don't get killed" is about the most useless advice that can be given regarding anything. And it's most of the "advice" I get regarding this "endgame" stuff, which is one reason why my endgame is just creating new toons.)
- David Brin, "Those Eyes"
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Epic Stronghold
Block timing explained
Yes, shame on somebody for talking to you as if you know anything at all about the game you've been playing for years.
Meanwhile, no surprise that yet again your response to somebody trying to help you get into the endgame is sarcasm and excuses. I mean who cares right? We all know know this is just going to end up with you saying "Not for me!" and settling comfortably back into your Bubble of Can't as part of your ongoing revenge campaign against those naughty WoW raiders who were rude to you that one time.
My super cool CC build and how to use it.
This thread isn't for this. Sure, it can come off as snarky but yeah, "don't die" is a very ignorant response to be honest. After panta's revision I feel that may be something better to say to someone new. Shouldn't the idea be to encourage others to join endgame? I don't think this helps anymore than jon's original response.
42 40s, LTSer.
My super cool CC build and how to use it.
> pantagruel01 wrote: »
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> Avoid being killed by them.
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> Oh, is that what I've been doing wrong all this time? I thought I was supposed to die! It's all so clear and easy now!
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> (Seriously, though, "don't get killed" is about the most useless advice that can be given regarding anything. And it's most of the "advice" I get regarding this "endgame" stuff, which is one reason why my endgame is just creating new toons.)
Dying when fighting Kiga heals him and every time someone faceplants during the fight, it works to prolong it and opens up more opportunities for the fight ending in a wipe and reset. A wipe and reset mean not only Kiga getting back up to full health, but also those pesky dogs respawning.
So when someone says "don't die" with referrence to Kiga, maybe know what the context is behind that being said before jumping to the conclusion that you came to.
And just to expand a little, "don't die" primarily refers to blocking during the storm DoT and destroying the tombs as quickly as possible whenever they show up.
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> I think the end game is extremely casual friendly. There are no barriers to entry for the majority of end game content. I’ve often seen low levels sidekick up to level 40 and provide meaningful contribution.
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I mean, you have to be a specific level but thats about it.
- David Brin, "Those Eyes"
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My super cool CC build and how to use it.
For things like Kiga, you can stand in the DPS pile. Actually, screw it. For them ALL you just stand in the DPS pile and do your thing. I carry this motto from CoH: Move with the group. You don't, you die. For ape, the only thing is if you're melee don't immediately lunge, as it takes a second for the pits to appear. During that time of course, block and then lunge or move somewhere safe. Also, don't attack hearts that spawn(Red, purple, and I think blue?). Simply just target ape and only use ST attacks.
42 40s, LTSer.
I love the game but the standing around part (which you must do to keep your spot in zone) is almost a deal-breaker so, so often.
What I'd like to see, pretty much just leave the current "endgame" content alone, TA, QWZ, Cosmics, but add more 40+ content and make some of that harder than the current stuff. Put some good sparklies in the rotation for the new content, stuff you can't get anywhere else. And, honestly, I'd say cut down the rewards for regular Cosmics. The rewards are pretty out of line for 10-15 minutes of work... er... I mean play.
To some extent, more endgame could be added quickly and easily just by adding additional rewards for running things like Vikoran on higher difficulty. Those are kind of fun, but they hardly ever get played because there aren't any real rewards for doing so.
Same thing for the comic series. Kind of fun, but nobody does them much because not worth the time in terms of potential rewards. Again, make the drops scale with difficulty.
And, Skipping the Rift is just a joke, really. Harder, more rewards.
Some bigger dungeon runs would be a lot of fun, too. Again, could be done to some extent without much effort. Make Vikkie and his buddies scale on team size up to like 20. Everyone who goes in gets stuck in a teamup, until that instance is filled. Then another instance spawns.
We could also use a horde battle, with thousands of baddies that we have to crush through to get to the main guy. The bugs or frogs are both perfect for this.
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Yeah, you don't get GCR OR SCR at that level... you do get a generous amount of UNTIL rec though.
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I also find it ludicrous... primarily because it's not true.
My super cool CC build and how to use it.
Don't forget to be wearing level 12 green drop gear. Also, post the build
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Considering how fast it can be to level, a person could still be very much new to the game for they only had it for less than a day. Being new is not determined by the character's level. It is determined by skill level and time played. Though at which point can you consider an unskilled person to no longer be new and just bad at a game...well, that is hard to determine.
If some powers are the ones always being used, there is a good reason. There are powers in every set that rise up and powers that are hardly ever used. Same with power sets.
For main tanks there is one passive that is substantially better for all cosmics. No debate. When regen and PFF MT become "easy" I might agree with you.
For healers there are healing powers that work and there are healing powers that if you rely on them you'll get people killed due to cooldowns, targeting restrictions or lack of HPS. Unless someone else carries you, that is.
For dps, is there not a near-flowchart formula to build their toons in order to be effective for dps checks at dino/eido? We should ask the people who built that guide what its purpose was and if people should just ignore it.
Its called the "endgame" build guide, not the CO build guide. In other words, you can do 90% of the content in this game by almost essentially hitting randomize on your powers. For cosmics, you're limited on your choices.
Don't get me wrong - I think it was a great idea to post the guide and help people build -- but that reinforces my point that the guide came from you and others being tired of missing the checks due to "bad" builds.
For eido runs is there not a repeated call for "dps in dps role with dps passive?"
For ccing there is pretty much a requirement to have ego sleep and one of two stuns IIRC.
Hybrids? Why you wasting our time, yo?
Pets.
The list goes on.
Maybe you're saying someone can be suboptimal and get away with it because there are enough strong players to carry them. Maybe...for a while. But I've watched over the years how many players have reacted to people bashing them, shunning, "ninja" runs to avoid them so I know you don't really mean that.
If you don't follow the bible you are eventually shat upon.
Much of the variety is cut away by the trinity and specific mission requirements.
"But that has to be true of solo content too then." No, it doesn't. I can waste my time and try to make an archery/earth/telepathy build work on a solo mission 30x in a row if I want. With cosmics, after a while I'd be considered trolling if I was affecting anyone but myself (getting killed at kiga, not healing tanks, pets on dogs, etc.).
I think there is something to be said for how the current cosmics heavily favor only one type of tank despite the game supposedly having multiple options.
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Epic Stronghold
Block timing explained
> I think it's mostly fine, it's just getting a bit boring now, with destroyer broken, and unable to do; we need more epic raids like TA, TT, or Andrith would be SO good, and it would help to bring a little break to the routine. TA is so ground by now, that often times you mess things up, cuz you're so zombino'd out from having done it so much, that it just happens, and that's not because Cat's zombie bit you, it's just because that's what happens over time. The only other issue I have is when someone shows up to dino/kiga/ape, and can provide absolutely nothing to contribute, and only makes it harder by being there, is annoying.
Hey! I have a small zombie squad going! Zombie's will soon take over the cosmic scene! lol on another note, more end game private lairs would be so amazing.
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Yes, because you keep padding it with things like "Pets" while my pet build scores very well at cosmics. I think the problem might be that you both place too much importance on Dino, and have an exaggerated idea about what the dps requirements are for helpful contribution at Dino. They're actually quite low, so anyone like you who feels they have to stick to a very narrow selection of powers to be "adequate" would actually fall more under the category of "tryhard", rather than "casual". The number of powers you can use while still providing enough dps that you don't need to be carried are actually quite broad. Absolute top performance is not required, nor demanded.
It's interesting that it seems like the people who know less about these things are always the ones claiming it's not casual friendly, and is highly restrictive, while the people who know more are the ones always saying the opposite. The numbers are what they are, and they support the latter group's claims.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
I'm hopeful that this will translate appropriately across other sets which have yet to be reviewed.
It may be the case that you can't mix sets the way you want to, but in some instances...there's usually an in set option which mechanically works well and looks good too.
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For me, example, it means being reliable and not just meeting the minimum score requirement for rewards. While it is obvious some people are just meaning to be able to participate period without being reliable.
Well, if the cosmic was successful, and an individual gets rewards, is there anything more needed to indicate that they have successfully participated? Are you maybe suggesting that the contribution threshold should be raised?
My super cool CC build and how to use it.
You could do OK with an Archery one... lots of stuns and debuffs and things in that set that you could use. I think Earth has debuffs in there as well which might be useful. You'd probably die a lot, though, just because of the base damage and lack of DR. Probably best to stand in front of the healer.
So score matters now? Damn, been doing this all wrong.
When referring to pets I was talking about Kiga/Ape. You know, where pets can easily ruin the run by attacking things they shouldn't.
Eido? No problem with hybrid dpsers there? Kewl. Must be why there's all those successful runs lately.
I wish I had the time to dig up the posts where you refute what you just said there. It isn't about minimum thresholds and you know it. It is about covering the dps for the tanks, healers and low dps-ers.
So yes, there very much is a need for people to do well above the minimum standard for participation, because others won't, most of the time. (not most people, most runs, well and even sometimes, most people)
And those who claim to know more and don't read...
I said it was casual friendly *IF* you follow the formula (assuming doing so falls into that category, which I say it is easy enough to do but others don't).
I can remove ~10% of the powers from the build choices and watch the cosmic failure rate spike. If the game is not restrictive to certain powers and sets it shouldn't work that way. And since I know so little it should be a breeze for any team to circumvent the loss of a few powers.
I'm sure we could test that with a team on PTS.
Having a high score means that not only did you contribute, you contributed a lot. More than others who aren't pet builds. So yes, for the purposes of this discussion score matters. Specifically having a high score.
Yes, my pet build does Kiga/Ape. In fact, she scores highest in those fights.
When Eido wasn't bugged we succeeded with hybrids present. Hell, we succeeded with leechers present. Having all top-end dps there resulted in a giggle-worthy 4 minute run. That was hardly required for success. Yes, in callouts we asked only for dps - hybrids nearly always showed up, and we won anyway.
The current issue with Eido is bugs, not hybrids. He's being failed even with all high-end dps present. Get your facts straight.
As has been pointed out, top-end dps is not the minimum threshold. Doing about 1/4th of what the top end dpsers do means you're doing enough. That's somewhere around 2k dps, easily attainable by somebody not following Kamo's thread ( in fact, if you're following Kamo's thread you should be easily breaching 3k while being lazy ). Dino DPS checks generally fail because people are not attacking, due to blocking or having died.
And I pointed out that's not true. Following that formula is what pushes you up beyond the minimum threshold. Kamo's thread, unsurprisingly, is for people who want to excel at the dps role, not for those who want to contribute the bare minimum. You think kamo would waste their time giving advice that only achieves the bare minimum?
Well, good news, it doesn't work that way. You can believe otherwise, but you're certainly not convincing anyone else to restrict their power choices.
My super cool CC build and how to use it.
Maximum hell to the no on that raise. What I was meaning is that due to differences in what people consider casual and friendly to casual, people are really talking about different ways they participate.