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FC.31.20180708.1 - Single Blade/Archetype

kaiserin#0958 kaiserin Posts: 3,187 Cryptic Developer
edited July 2018 in PTS - The Archive
Misc
  • Corrected some tooltip errors with Single Blade powers.
  • Added a few new icons for powers.



Sword Cyclone
  • New Advantage (2): Knocks targets towards you within 20ft of you. If a target is more than 10ft away from you, has a reduced chance to knock towards you.



Catastrophic Pummeling/Fury of the Dragon
  • These powers now gain knock resistance in addition to control immunity.





New Archetype
The Samurai
Tank
Constitution - Dexterity - Recovery
Arbiter - Protector

Power Progression:
  • 1 Reaper's Touch
  • 1 Reaper's Caress
  • 6 Cut Down OR Chained Kunai
  • 8 Lighting Reflexes
  • 11 Eye of the Storm
  • 14 Form of the Swordsman
  • 17 Dragon's Bite OR Reaper's Embrace
  • 21 Deflect
  • 25 Relentless
  • 30 Bountiful Chi Resurgence
  • 35 Masterful Dodge
  • 40 Tornado Slash OR Sword Cyclone
​​

Comments

  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    ooohhh… shiny!
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  • lezard21lezard21 Posts: 1,510 Arc User
    A minor thing, but would it be possible for Pummeling to not clone the back item layer of your Costume for your afterimage. It looks really messy when you are using wings or capes​​
  • qawsadaqawsada Posts: 745 Arc User
    edited July 2018
    Bug: The Samurai AT doesn't allow the user to unlock all the power above level 11.

    EDIT: Eye of the Storm, a power you obtain at level 11, require 3 dual blade power at least, and that none of the power that the Samurai has up to that point. This power is what broke the unlocking part. Tanking wise, it a weaker Master AT.

    Suggestion: Just switch Form of the Swordsman with Eye of the Storm.

    Oh and Nighthawk Event is up in the PTS.
    Post edited by qawsada on
  • purin1purin1 Posts: 433 Arc User
    Is it intended for the Rupture from Reaper's Embrace to ignore all dodge?
    I strive to be the strongest swordsman alive.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    purin1 wrote: »
    Is it intended for the Rupture from Reaper's Embrace to ignore all dodge?
    Bleed effects can't be dodged, though lightning reflexes gives a large bonus to resistance against them. If it's no longer tagged as a bleed that could be problematic.
  • deadman20deadman20 Posts: 1,529 Arc User
    Bug: Attempting to view the Weaponry tab in the tailor results in a crash for some strange reason.​​
    Steam Guide to Modifications and Equipment (Champions Online) - DZPlayer's Builds (Last updated: 3/26/2018)
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  • lunnylunnylunnylunny Posts: 187 Arc User
    Any chance of having an advantage on reaper's caress that makes the power apply Lithe? Or maybe on some other charged power? So that the AT can reach the desired 100% dodge chance. Would also be interesting to not be forced to have Thunder Kicks to make a reliable dodge tank build.

    I know it's not an easy thing to ask, due to how that can mess up balancing, so I'll understand if the answer is just "No".
  • purin1purin1 Posts: 433 Arc User
    purin1 wrote: »
    Is it intended for the Rupture from Reaper's Embrace to ignore all dodge?
    Bleed effects can't be dodged, though lightning reflexes gives a large bonus to resistance against them. If it's no longer tagged as a bleed that could be problematic.

    Its interaction with powers were already wonky before, but it was able to be dodged before the last PTS cycle. Just wondering if it's intended for it to suddenly change.
    I strive to be the strongest swordsman alive.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Suggestion: remove the ability to rupture shredded
    Reasoning:
    1. It's selfish play -- it increases your dps at the expense of anyone else who might benefit from it.
    2. Shredded has a stacking limit, so you have a good chance to get locked out.
  • deadman20deadman20 Posts: 1,529 Arc User
    kaizerin wrote: »
    New Archetype
    The Samurai
    Tank
    Constitution - Dexterity - Recovery
    Arbiter - Protector

    Power Progression:
    • 1 Reaper's Touch
    • 1 Reaper's Caress
    • 6 Cut Down OR Chained Kunai
    • 8 Lighting Reflexes
    • 11 Eye of the Storm
    • 14 Form of the Swordsman
    • 17 Dragon's Bite OR Reaper's Embrace
    • 21 Deflect
    • 25 Relentless
    • 30 Bountiful Chi Resurgence
    • 35 Masterful Dodge
    • 40 Tornado Slash OR Sword Cyclone

    I figure that a Tank like this could do with the quick-stun ability of Swift Strike, and given that "apparently" Eye of the Storm is stopping gaining powers beyond Lv11 due to where it is, it makes a good replacement at that spot. Eye of the Storm can prove very useful, however. I would rather keep it over Sword Cyclone and ensure it remains a rather early choice. Below is what I believe to be better for the AT's progression, as well as ensure that the build doesn't have illegal progression.

    New Archetype
    The Samurai
    Tank
    Constitution, Dexterity/Recovery
    Arbiter/Protector

    Power Progression:
    1 - Reaper's Touch
    1 - Reaper's Caress
    6 - Cut Down OR Chained Kunai
    8 - Lighting Reflexes
    11 - Swift Strike
    14 - Form of the Swordsman
    17 - Tornado Slash OR Eye Of The Storm
    21 - Deflect
    25 - Relentless
    30 - Bountiful Chi Resurgence
    35 - Dragon's Bite OR Reaper's Embrace
    40 - Masterful Dodge


    The original build and its choices are mostly still intact, just moved around such that one power won't prevent the AT from gaining all of the others.​​
    Steam Guide to Modifications and Equipment (Champions Online) - DZPlayer's Builds (Last updated: 3/26/2018)
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  • riveroceanriverocean Posts: 1,690 Arc User
    This entirely subjective feedback.

    It's boring
    What I mean by that is that it's pretty much another version of the Martial Art's AT's we already have (Unleashed, Master, etc..). There's nothing really new or compelling about it. We do indeed need new Tank AT's, so that's a plus. But this AT just seems really bland. It needs something more, whether that's access to a nice Ultimate or some new power associated with it. But as it stands now, there's no real reason to use this AT over the other MA choices.

    I can see the idea here is to make a nice dodge tank, which is cool. So A+ for effort, but there's just something that's putting me off as an AT player. I hope this feedback is helpful, I know it's a bit vague.
    Questions About AT Play? Visit Silverwolfx11's Updated AT Guides!
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited July 2018
    Suggestion: remove the ability to rupture shredded
    Reasoning:
    1. It's selfish play -- it increases your dps at the expense of anyone else who might benefit from it.
    2. Shredded has a stacking limit, so you have a good chance to get locked out.

    oof...2 is a really good point. Imagine your dps getting lower because there are already 3 shredded debuffs on the target

    But then how do we get back what the new advantage gives us in terms of 1 combo > RE dynamic? Can't just make Shredded not a wound effect.

    Some ideas:

    - Reaper's Embrace reapplies Shredded after ~2-3 seconds
    - Reaper's Embrace can now rupture Chi Flame, make the third hit of Reaper's Caress apply Chi Flame
    - Reaper's Embrace instantly reapplies Shredded after rupturing it, but the ability to rupture Wounds gets a cooldown and can only happen once every 2-3 seconds on a given target​​
  • deadman20deadman20 Posts: 1,529 Arc User
    riverocean wrote: »
    It's boring
    What I mean by that is that it's pretty much another version of the Martial Art's AT's we already have (Unleashed, Master, etc..). There's nothing really new or compelling about it. We do indeed need new Tank AT's, so that's a plus. But this AT just seems really bland. It needs something more, whether that's access to a nice Ultimate or some new power associated with it. But as it stands now, there's no real reason to use this AT over the other MA choices.

    It doesn't help that the Single Blade revamp doesn't feel at all that big. With nothing substantial to change the dynamics of the power set and so few powers added, it just feels like the Samurai doesn't have an identity of its own. So, I do agree with you there. The Samurai AT just feels like it NEEDS something to really solidify a position for itself, a new dynamic to play around instead of being "The Blade pretending to be The Master". As much as I love that it has Arbiter, I don't think that's what it needs... not this time.​​
    Steam Guide to Modifications and Equipment (Champions Online) - DZPlayer's Builds (Last updated: 3/26/2018)
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  • riveroceanriverocean Posts: 1,690 Arc User
    edited July 2018
    As a more contructive & concrete bit of feedback, I want to toss my support behind the below progression suggestion. It solves a big problem with the AT w/the level 11 power. If nothing else, it seems like an easy and straightforward solution.
    deadman20 wrote: »
    New Archetype
    The Samurai
    Tank
    Constitution, Dexterity/Recovery
    Arbiter/Protector

    Power Progression:
    1 - Reaper's Touch
    1 - Reaper's Caress
    6 - Cut Down OR Chained Kunai
    8 - Lighting Reflexes
    11 - Swift Strike
    14 - Form of the Swordsman
    17 - Tornado Slash OR Eye Of The Storm
    21 - Deflect
    25 - Relentless
    30 - Bountiful Chi Resurgence
    35 - Dragon's Bite OR Reaper's Embrace
    40 - Masterful Dodge


    The original build and its choices are mostly still intact, just moved around such that one power won't prevent the AT from gaining all of the others.​​

    Questions About AT Play? Visit Silverwolfx11's Updated AT Guides!
  • sykovsykov Posts: 131 Arc User
    I feel like the Samurai AT should have a choice between using Lightning Reflexes or Invulnerability as its passive. It doesn't exactly have anything else to boost its dodge (besides stats and Masterful Dodge). And I mean an actual power to boost its dodge like Thundering Kicks (Like the Master) and Evasive Manuevers, not just the block enhancer. Also, why not Warden/Protector instead of Arbiter/Protector? Still has the ability to do good damage, but has more defense packing. Those are just my thoughts.
    It's a game, not a ****. Don't choke on it.


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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited July 2018
    That proposed progression loses Sword Cyclone tho o3o Samurais need their vacuum sword attack​​
  • avianosavianos Posts: 6,163 Arc User
    edited July 2018
    For having to wait 4-5 months, that was an underwelming disappointing revamp :| I knew this was going to be small revamp but I was expecting more quality of life
    more power reskins and ADVs could be added, well off to wait 3 more months for the next Lockbox+Revamp
    also this AT is going to be a Dodge tank? YIKES
    Catastrophic Pummeling/Fury of the Dragon
    These powers now gain knock resistance in addition to control immunity.
    how about updating the visuals tho?​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • edited July 2018
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  • deadman20deadman20 Posts: 1,529 Arc User
    spinnytop wrote: »
    That proposed progression loses Sword Cyclone tho o3o Samurais need their vacuum sword attack

    I mean, that's another reason Tornado Slash should gain a Knock-to advantage. It would help the AT and allow the power to be used as an alternative to Particle Wave.​​
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop wrote: »
    But then how do we get back what the new advantage gives us in terms of 1 combo > RE dynamic?​​
    Is there any particular reason to do so? The point of 2p advantages isn't "universally superior to an additional rank", it's some form of situational benefit you have to adjust build and play for. I would make the new advantage something like:
    No Mercy
    Can now rupture Deep Wound, Open Wound, Swallowtail Cut. Damage is XXX for Deep Wound, YYY for Open Wound, ZZZ for Swallowtail Cut.

    You don't need to add anything to your rotation to take advantage of open wound (it's already free on full charge RE) so it would probably be bleed equivalent. Deep Wound and StC should rupture for more than normal.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited July 2018
    spinnytop wrote: »
    But then how do we get back what the new advantage gives us in terms of 1 combo > RE dynamic?
    Is there any particular reason to do so? The point of 2p advantages isn't "universally superior to an additional rank", it's some form of situational benefit you have to adjust build and play for. I would make the new advantage something like:
    No Mercy
    Can now rupture Deep Wound, Open Wound, Swallowtail Cut. Damage is XXX for Deep Wound, YYY for Open Wound, ZZZ for Swallowtail Cut.

    You don't need to add anything to your rotation to take advantage of open wound (it's already free on full charge RE) so it would probably be bleed equivalent. Deep Wound and StC should rupture for more than normal.

    Yeah but then I bet the "rotation" becomes just spamming RE over and over. Maybe swallowtail > RE. That doesn't sound terrible to me but I'm not sure that's what they wanted.​​
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop wrote: »
    Yeah but then I bet the "rotation" becomes just spamming RE over and over.​​
    I think that's why RE has a short cooldown now; it's not like you can't already do that on the current build.
  • criswolf09criswolf09 Posts: 759 Arc User
    Eye of the Storm needs to be replaced with a lower tier option, say BCR or Scything Blade? That's the reason the AT cannot obtain its additional powers.
    Useful Guides about Archetypes and General Gameplay of the Game Click Here
  • spinnytopspinnytop Posts: 16,450 Arc User
    I think that's why RE has a short cooldown now; it's not like you can't already do that on the current build.

    It's irrelevant now anyways, it's not being changed, confirmed. The advantage isn't 100% useful in every single scenario and that's intended. At least it'll always be partially useful.​​
  • colonelwingcolonelwing Posts: 297 Arc User
    I think that's why RE has a short cooldown now; it's not like you can't already do that on the current build.

    Wrong, the 1 sec CD is a fix for a long standing bug. Currently when you use RE multiple times in a row, the damage fails to register sometimes and the combat log shows a big, fat zero.

    Stick to tanking, please. Let's not ruin a dps framework, by giving wrong input.

  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Stick to tanking, please. Let's not ruin a dps framework, by giving wrong input.
    Gee...I have a single blade toon. I never considered spamming RE, because there's no good reason to do so.
  • colonelwingcolonelwing Posts: 297 Arc User
    edited July 2018
    Gee...I have a single blade toon. I never considered spamming RE, because there's no good reason to do so.

    That's most likely because you're not duelling, my bad. I forgot not everybody likes pvp and that bug is most noticable in pvp, due to the fact that a single RE isn't going to defeat the likes of LR, defiant user, etc. (tanks mostly). I'm glad they fixed it, though.
  • This content has been removed.
  • aesicaaesica Posts: 2,537 Arc User
    Hi, a few things:

    1. The AT is interesting, but if I might suggest the following changes:

    The Samurai
    Tank
    Constitution - Dexterity - Recovery
    Arbiter Warden - Protector (Except for maybe concussion, Arbiter does nothing for tanks, Warden offers a lot more)

    Power Progression:

    1 Reaper's Touch
    1 Reaper's Caress
    6 Cut Down OR Chained Kunai
    8 Lighting Reflexes OR Invulnerability (Samurai armor is a thing)
    11 Eye of the Storm Form of the Swordsman
    14 Form of the Swordsman Eye of the Storm (fixes invalid progression path)
    17 Dragon's Bite OR Reaper's Embrace
    21 Deflect
    25 Relentless
    30 Bountiful Chi Resurgence
    35 Masterful Dodge
    40 Tornado Slash OR Sword Cyclone

    2. I still think Tornado Slash should knock to innately, as that's infinitely more useful than the stun it currently has. Besides, particle wave really could use a few similar themed variants. Stun replacing the knock to would be a good advantage option, though. Otherwise, this is a missed opportunity to offer more themed choices for powers besides brute strikes, lariats, and chain twirlers.

    3. Given the issue with the Samurai's Eye of the Storm/progression problem and the fact that he grows an extra sword just to use it, I think it might be worthwhile to add a single blade variant of Eye of the Storm. It need not be exactly like EotS as long as the damage shield portion is available somehow (advantage or innate) as well as some other defensive benefits (dependency, shuriken storm's floating butterfly, one of the chi energy dodge things, etc)
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • Isn't there a telekinetic blade attack with an animation like Eye of The Storm only a single blade?
  • avianosavianos Posts: 6,163 Arc User
    edited July 2018
    Ego Blade Frenzy, it has access to both Dual Blade and Single Blade TK blades thanks to the way TK blades work

    So... Yeah there is already existing animation for a Single Blade reskin for Eye of the Storm, not to mention that this animation has been used for the Laser Sword Block of all things

    SUGGESTION: Create a Reskin of Ego Blade Frenzy for Single Blade

    the animation and resources for the power are already ingame

    Giving Sword Cyclone and Eye of the Storm powers to a SB AT build feels out of place, not to mention they have no synergy with Form of the Swordsman
    and while we are it, there should be a Single Blade version for Sword Cyclone
    a lot of SB characters want to have a Sword Whirlwind attack that use only 1 blade

    SUGGESTION: Create a Single Blade version for Sword Cyclone​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Putting in invulnerability will make an invalid progression possible again.
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    I like the Samurai as it, to be honest. I don't think it needs Eye of the Storm at all - offer Form of the Swordsman at Level 11, Tornado Slash at 14 (add a Knock-To advantage for additional fun), then a choice between Masterful Dodge and Imbue/Intensity at 35, and you've got something durable and fun to play. Sword Cyclone should be the only choice at 40, that's such a distinctive power for the AT, and don't change those Specialisation trees...
  • qawsadaqawsada Posts: 745 Arc User
    edited July 2018
    I have to agree with the other posters that the Samurai AT should have a choice between Lightning Reflexes and Invulnerability, or just outright replace LR with Invulnerability. Considering that right now, there is really no way the Samurai AT could be an effective dodge tank compare to the Master AT, especially in a cosmic setting.

    I might suggest adding the Floating Lotus Blossom adv to Reaper's Caress, but then I remember that Reaper's Caress has a bleeding effect, and that would outclass Thundering Kick. Even adding the effect that it would remove the bleed effect onto Floating Lotus Blossom, it kind of make the entire theme of a single blade pointless since single blade is usually about bleed in general.
  • aesicaaesica Posts: 2,537 Arc User
    edited July 2018
    avianos wrote: »
    SUGGESTION: Create a Single Blade version for Sword Cyclone​​
    Oh, good catch. I completely glossed over Sword Cyclone but yeah, it has no way to interact with either the form or the energy unlock the AT uses. (Well, it can work with the EU if there's already a bleed up from the combo) Even if it has to do less damage, the single blade version of sword cyclone should probably have a chance to apply bleeds or refresh them or...I don't know, really anything that will allow it to trigger the form and energy unlock conditions properly. Other than that, it's a great new alternative to chain twirling as a way for tanks to round up packs of foes.

    Edit:
    Putting in invulnerability will make an invalid progression possible again.
    Swapping Deflect and Dragon's Bite/Reaper's Embrace would solve that.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • avianosavianos Posts: 6,163 Arc User
    edited July 2018
    I also second the motion to give this AT a Choice between Lighting Reflexes and Invulnerability
    You want to be a Elusive Samurai? or a Armoured Shogun?
    Dodge tanks are gimmicky and are avoided for endgame, this won't change especially with the few dodge buff tools the Single Blade has to work with, we could use more Invulnerability tanks as well

    On the subject of Arbiter... why? Arbiter is a Melee DPS+Healer spec, I was expecting to see it in a melee healer AT not a TANK

    worth mentioning, this is FIRST AT with Arbiter, no other AT is using this spec (which needs to get BUFFED)

    The SPEC (along with Overseer) is underwelming, i don't think giving it to a tank of all things is a good idea, even with having self healing in mind​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • rtmartma Posts: 1,198 Arc User
    Okay so this is intended to be a Slashing AT, tho last I checked, Form of the Swordsmen triggers from Bleeds, so unless you're adjusting that, then this isn't going to work well.
    (Haven't been on PTS to check this out so understand if I'm unaware of changes)
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    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    edited July 2018


    Suggestion
    New Archetype
    The Samurai
    Tank
    Constitution - Dexterity - Recovery
    Arbiter - Protector

    Power Progression:

    1 Reaper's Touch
    1 Reaper's Caress
    6 Cut Down OR Chained Kunai
    8 Lighting Reflexes
    11 Tornado Slash
    14 Form of the Swordsman
    17 Dragon's Bite OR Reaper's Embrace
    21 Deflect
    25 Relentless
    30 Bountiful Chi Resurgence
    35 Masterful Dodge or Imbue
    40 Sword Cyclone

    This works fine as a progression and you can do Q Zone dailies with it, which is probably more useful than Cosmic tanking. And don't replace the Stun on Tornado Slash with a Knock... that's no use in Q Zone, you need the Stun... and the Specs work fine, too.

    Ideally in time you'd get a single blade version of SC which is a little lighter on energy (difficult to get a full charge here), but this works fine as it stands.


    ​​
  • ownzd4ownzd4 Posts: 5 Arc User
    edited July 2018
    I haven't seen the sentry spec on many ATs, I think the dodge buff it has would be nice. All of the Tanks have protector warden or protector guardian. Sentry could be a nice tanking spec as well.
  • aesicaaesica Posts: 2,537 Arc User
    And don't replace the Stun on Tornado Slash with a Knock... that's no use in Q Zone
    I realize this is a bit off topic, but have you actually tried using Particle Wave in the QWZ? It's absolutely glorious. When timed right at activation, either a knock or a stun will foil the Sorcerers when they try to bubble their friends, but the knock has the added advantage of getting them in range to hack into pieces along with whatever else was caught up in the wave. The Soul Torturer dudes are normally spaced too far apart to kill at the same time...until you knock the other two toward you.
    ownzd4 wrote: »
    I haven't seen the sentry spec on many ATs, I think the dodge buff it has would be nice. All of the Tanks have protector warden or protector guardian. Sentry could be a nice tanking spec as well.
    Sentry or Warden, or really anything with a defensive angle to it. Arbiter is a really weird choice for what's intended to be a tank, and it will result in this AT being a subpar product.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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