Misc
- Corrected some tooltip errors with Single Blade powers.
- Added a few new icons for powers.
Sword Cyclone
- New Advantage (2): Knocks targets towards you within 20ft of you. If a target is more than 10ft away from you, has a reduced chance to knock towards you.
Catastrophic Pummeling/Fury of the Dragon
- These powers now gain knock resistance in addition to control immunity.
New Archetype
The Samurai
Tank
Constitution - Dexterity - Recovery
Arbiter - Protector
Power Progression:
- 1 Reaper's Touch
- 1 Reaper's Caress
- 6 Cut Down OR Chained Kunai
- 8 Lighting Reflexes
- 11 Eye of the Storm
- 14 Form of the Swordsman
- 17 Dragon's Bite OR Reaper's Embrace
- 21 Deflect
- 25 Relentless
- 30 Bountiful Chi Resurgence
- 35 Masterful Dodge
- 40 Tornado Slash OR Sword Cyclone
Comments
-=-=-=-=-=-=-=-
My characters
EDIT: Eye of the Storm, a power you obtain at level 11, require 3 dual blade power at least, and that none of the power that the Samurai has up to that point. This power is what broke the unlocking part. Tanking wise, it a weaker Master AT.
Suggestion: Just switch Form of the Swordsman with Eye of the Storm.
Oh and Nighthawk Event is up in the PTS.
Epic Stronghold
Block timing explained
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
I know it's not an easy thing to ask, due to how that can mess up balancing, so I'll understand if the answer is just "No".
Its interaction with powers were already wonky before, but it was able to be dodged before the last PTS cycle. Just wondering if it's intended for it to suddenly change.
Reasoning:
Epic Stronghold
Block timing explained
I figure that a Tank like this could do with the quick-stun ability of Swift Strike, and given that "apparently" Eye of the Storm is stopping gaining powers beyond Lv11 due to where it is, it makes a good replacement at that spot. Eye of the Storm can prove very useful, however. I would rather keep it over Sword Cyclone and ensure it remains a rather early choice. Below is what I believe to be better for the AT's progression, as well as ensure that the build doesn't have illegal progression.
New Archetype
The Samurai
Tank
Constitution, Dexterity/Recovery
Arbiter/Protector
Power Progression:
1 - Reaper's Touch
1 - Reaper's Caress
6 - Cut Down OR Chained Kunai
8 - Lighting Reflexes
11 - Swift Strike
14 - Form of the Swordsman
17 - Tornado Slash OR Eye Of The Storm
21 - Deflect
25 - Relentless
30 - Bountiful Chi Resurgence
35 - Dragon's Bite OR Reaper's Embrace
40 - Masterful Dodge
The original build and its choices are mostly still intact, just moved around such that one power won't prevent the AT from gaining all of the others.
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
It's boring
What I mean by that is that it's pretty much another version of the Martial Art's AT's we already have (Unleashed, Master, etc..). There's nothing really new or compelling about it. We do indeed need new Tank AT's, so that's a plus. But this AT just seems really bland. It needs something more, whether that's access to a nice Ultimate or some new power associated with it. But as it stands now, there's no real reason to use this AT over the other MA choices.
I can see the idea here is to make a nice dodge tank, which is cool. So A+ for effort, but there's just something that's putting me off as an AT player. I hope this feedback is helpful, I know it's a bit vague.
oof...2 is a really good point. Imagine your dps getting lower because there are already 3 shredded debuffs on the target
But then how do we get back what the new advantage gives us in terms of 1 combo > RE dynamic? Can't just make Shredded not a wound effect.
Some ideas:
- Reaper's Embrace reapplies Shredded after ~2-3 seconds
- Reaper's Embrace can now rupture Chi Flame, make the third hit of Reaper's Caress apply Chi Flame
- Reaper's Embrace instantly reapplies Shredded after rupturing it, but the ability to rupture Wounds gets a cooldown and can only happen once every 2-3 seconds on a given target
My super cool CC build and how to use it.
It doesn't help that the Single Blade revamp doesn't feel at all that big. With nothing substantial to change the dynamics of the power set and so few powers added, it just feels like the Samurai doesn't have an identity of its own. So, I do agree with you there. The Samurai AT just feels like it NEEDS something to really solidify a position for itself, a new dynamic to play around instead of being "The Blade pretending to be The Master". As much as I love that it has Arbiter, I don't think that's what it needs... not this time.
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
I own Koda Ortega. Yeah...
My super cool CC build and how to use it.
more power reskins and ADVs could be added, well off to wait 3 more months for the next Lockbox+Revamp
also this AT is going to be a Dodge tank? YIKES
how about updating the visuals tho?
I mean, that's another reason Tornado Slash should gain a Knock-to advantage. It would help the AT and allow the power to be used as an alternative to Particle Wave.
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
No Mercy
Can now rupture Deep Wound, Open Wound, Swallowtail Cut. Damage is XXX for Deep Wound, YYY for Open Wound, ZZZ for Swallowtail Cut.
You don't need to add anything to your rotation to take advantage of open wound (it's already free on full charge RE) so it would probably be bleed equivalent. Deep Wound and StC should rupture for more than normal.
Epic Stronghold
Block timing explained
Yeah but then I bet the "rotation" becomes just spamming RE over and over. Maybe swallowtail > RE. That doesn't sound terrible to me but I'm not sure that's what they wanted.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
It's irrelevant now anyways, it's not being changed, confirmed. The advantage isn't 100% useful in every single scenario and that's intended. At least it'll always be partially useful.
My super cool CC build and how to use it.
Wrong, the 1 sec CD is a fix for a long standing bug. Currently when you use RE multiple times in a row, the damage fails to register sometimes and the combat log shows a big, fat zero.
Stick to tanking, please. Let's not ruin a dps framework, by giving wrong input.
Epic Stronghold
Block timing explained
That's most likely because you're not duelling, my bad. I forgot not everybody likes pvp and that bug is most noticable in pvp, due to the fact that a single RE isn't going to defeat the likes of LR, defiant user, etc. (tanks mostly). I'm glad they fixed it, though.
1. The AT is interesting, but if I might suggest the following changes:
The Samurai
Tank
Constitution - Dexterity - Recovery
Arbiter Warden - Protector (Except for maybe concussion, Arbiter does nothing for tanks, Warden offers a lot more)
Power Progression:
1 Reaper's Touch
1 Reaper's Caress
6 Cut Down OR Chained Kunai
8 Lighting Reflexes OR Invulnerability (Samurai armor is a thing)
11 Eye of the Storm Form of the Swordsman
14 Form of the Swordsman Eye of the Storm (fixes invalid progression path)
17 Dragon's Bite OR Reaper's Embrace
21 Deflect
25 Relentless
30 Bountiful Chi Resurgence
35 Masterful Dodge
40 Tornado Slash OR Sword Cyclone
2. I still think Tornado Slash should knock to innately, as that's infinitely more useful than the stun it currently has. Besides, particle wave really could use a few similar themed variants. Stun replacing the knock to would be a good advantage option, though. Otherwise, this is a missed opportunity to offer more themed choices for powers besides brute strikes, lariats, and chain twirlers.
3. Given the issue with the Samurai's Eye of the Storm/progression problem and the fact that he grows an extra sword just to use it, I think it might be worthwhile to add a single blade variant of Eye of the Storm. It need not be exactly like EotS as long as the damage shield portion is available somehow (advantage or innate) as well as some other defensive benefits (dependency, shuriken storm's floating butterfly, one of the chi energy dodge things, etc)
So... Yeah there is already existing animation for a Single Blade reskin for Eye of the Storm, not to mention that this animation has been used for the Laser Sword Block of all things
SUGGESTION: Create a Reskin of Ego Blade Frenzy for Single Blade
the animation and resources for the power are already ingame
Giving Sword Cyclone and Eye of the Storm powers to a SB AT build feels out of place, not to mention they have no synergy with Form of the Swordsman
and while we are it, there should be a Single Blade version for Sword Cyclone
a lot of SB characters want to have a Sword Whirlwind attack that use only 1 blade
SUGGESTION: Create a Single Blade version for Sword Cyclone
Epic Stronghold
Block timing explained
I might suggest adding the Floating Lotus Blossom adv to Reaper's Caress, but then I remember that Reaper's Caress has a bleeding effect, and that would outclass Thundering Kick. Even adding the effect that it would remove the bleed effect onto Floating Lotus Blossom, it kind of make the entire theme of a single blade pointless since single blade is usually about bleed in general.
Edit:
Swapping Deflect and Dragon's Bite/Reaper's Embrace would solve that.
You want to be a Elusive Samurai? or a Armoured Shogun?
Dodge tanks are gimmicky and are avoided for endgame, this won't change especially with the few dodge buff tools the Single Blade has to work with, we could use more Invulnerability tanks as well
On the subject of Arbiter... why? Arbiter is a Melee DPS+Healer spec, I was expecting to see it in a melee healer AT not a TANK
worth mentioning, this is FIRST AT with Arbiter, no other AT is using this spec (which needs to get BUFFED)
The SPEC (along with Overseer) is underwelming, i don't think giving it to a tank of all things is a good idea, even with having self healing in mind
(Haven't been on PTS to check this out so understand if I'm unaware of changes)
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Suggestion
New Archetype
The Samurai
Tank
Constitution - Dexterity - Recovery
Arbiter - Protector
Power Progression:
1 Reaper's Touch
1 Reaper's Caress
6 Cut Down OR Chained Kunai
8 Lighting Reflexes
11 Tornado Slash
14 Form of the Swordsman
17 Dragon's Bite OR Reaper's Embrace
21 Deflect
25 Relentless
30 Bountiful Chi Resurgence
35 Masterful Dodge or Imbue
40 Sword Cyclone
This works fine as a progression and you can do Q Zone dailies with it, which is probably more useful than Cosmic tanking. And don't replace the Stun on Tornado Slash with a Knock... that's no use in Q Zone, you need the Stun... and the Specs work fine, too.
Ideally in time you'd get a single blade version of SC which is a little lighter on energy (difficult to get a full charge here), but this works fine as it stands.
Sentry or Warden, or really anything with a defensive angle to it. Arbiter is a really weird choice for what's intended to be a tank, and it will result in this AT being a subpar product.