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ranking alert missions

Ok first of all let me establish that I have a college education. Second, it took me way, way too long to realize that the list of names shown at the end of alert missions were in alphabetical order and not listed in order of performance. I was dumbfounded why blur was so dominant and Route never seemed able to pull himself together. But I digress.

Why aren't they listed by rankings, similar to Clarence? If you can rank so many different players during those events, surely ranking 5 would be child's play.. or am i missing something? It seems like it would make them much more exciting for testing builds and whatnot. I realize that there are parsers available but I'm not sure I'm THAT interested in the numbers. Something convenient would be great though.
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    Some do, some don't. for extra insanity, Forum Malvanum doesn't even display scores at all!
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    aesicaaesica Posts: 2,537 Arc User
    There's no reason to display rankings in basic 5-man alerts.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited January 2018
    aesica said:

    There's no reason to display rankings in basic 5-man alerts.​​

    It serves the same purpose it does in any open mission -- ego gratification and giving feedback so you actually have some idea of how well you did. Of course, that comes with the side effect of making people who score poorly feel bad about themselves.
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    chaelkchaelk Posts: 7,732 Arc User

    aesica said:

    There's no reason to display rankings in basic 5-man alerts.​​

    It serves the same purpose it does in any open mission -- ego gratification and giving feedback so you actually have some idea of how well you did. Of course, that comes with the side effect of making people who score poorly feel bad about themselves.
    and so the dick wavers can go, "hey look, mines 2 pts bigger than yours"

    also some alerts with scores don't score heal or CC,also both of those usually have lower numbers than DPS.
    So all you have is highest dps on the table. Yes, let's make anyone who isn't a dps feel bad.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited January 2018
    chaelk said:

    and so the dick wavers can go, "hey look, mines 2 pts bigger than yours"

    I was making an attempt to use neutral language...
    chaelk said:

    also some alerts with scores don't score heal or CC,also both of those usually have lower numbers than DPS.

    Most alerts don't score anything; I doubt adding scoring for multiple categories is that much harder than adding it for just damage.
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    aesicaaesica Posts: 2,537 Arc User
    It serves the same purpose it does in any open mission -- ego gratification and giving feedback so you actually have some idea of how well you did. Of course, that comes with the side effect of making people who score poorly feel bad about themselves.
    Yeah, the side effect is what I don't like. It's fine (albeit crude) for self-assessment, but I don't really like the idea of it effectively telling someone who might be newer that they contributed practically nothing compared to the GCR-geared 40 they got lumped in with.

    Of course, the best approach would be to fix the scaling, because then this other problem would be irrelevant.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2018

    Ok first of all let me establish that I have a college education.

    Let me establish that I have a sandwich o3o

    I mean hey if they want to tick on the score boards in alerts and have a giant number next to my name I'm cool with it. Don't see how it would improve anything. I already know I'm steamrolling alerts so the score wouldn't tell me anything new, and alerts are generally too easy to warrant the need for "performance data". If anything the scoreboard being on would only encourage me to not help whoever I end up in there with and just go around solo-squashing groups for big MLG scores.

    Oh, the sandwich is gone now.
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    markhawkmanmarkhawkman Posts: 4,915 Arc User

    chaelk said:

    and so the dick wavers can go, "hey look, mines 2 pts bigger than yours"

    I was making an attempt to use neutral language...
    chaelk said:

    also some alerts with scores don't score heal or CC,also both of those usually have lower numbers than DPS.

    Most alerts don't score anything; I doubt adding scoring for multiple categories is that much harder than adding it for just damage.
    Then there's Red Winter where healing seems to score 10X what damage does...
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    pantagruel01pantagruel01 Posts: 7,091 Arc User

    Then there's Red Winter where healing seems to score 10X what damage does...

    Healing score in Red Winter is normal (1 healing = 1 score). Damage score is reduced for some reason.
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    Better Idea: Remove the scoreboard from any alert that doesn't score players.
    ADD Altaholic known as @Rejolt in game. I'm a dork, but hopefully a harmless one.
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    spinnytopspinnytop Posts: 16,450 Arc User

    Better Idea: Remove the scoreboard from any alert that doesn't score players.

    Sensible, since currently the scoreboard only serves to make people wonder why it's there.
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    magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    I like the scoreboard on the "A Bullet Bound For Biselle" open mission. Everyone in MC at the time gets a credit, which is v.inclusive. ;)
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    markhawkmanmarkhawkman Posts: 4,915 Arc User

    I like the scoreboard on the "A Bullet Bound For Biselle" open mission. Everyone in MC at the time gets a credit, which is v.inclusive. ;)

    I don't think it's actually everyone. Just anyone who killed anything in the mission area while the mission was active.... and that OM is often up for days at a time.
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    chaelkchaelk Posts: 7,732 Arc User

    Then there's Red Winter where healing seems to score 10X what damage does...

    Healing score in Red Winter is normal (1 healing = 1 score). Damage score is reduced for some reason.
    BINGO, I was wondering how my Radiant ended up top score in one. I could understand the Grimoire getting second, it was spamming skarnes bane but not the radiant.
    --------------
    The trouble with the Open missions and Reign of frogs is notorious for it, is that everyone in the area, regardless of whether they are doing the mission, scores.
    I've done all of reign of frogs myself and come second.
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    some people will farm the Gadroon in Frogs just because they want mod drops.
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    ealford1985ealford1985 Posts: 3,582 Arc User
    I’m okay with score.

    I like to see how I’m performing
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    nevyn34nevyn34 Posts: 104 Arc User
    1. Radiation Rumble. Love this one.
    2. Dockside Dustup.
    3. Trainspotting
    4. All those XP alerts
    5. Custom Alerts
    6.-99. Blank
    100. Pyramid Power.

    Oh, you meant the score ranking.
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    samuzai#1327 samuzai Posts: 4 Arc User
    Wow some of you seem kind of harsh, and please stop looking at my dick I assure you that I'm not waving it. I was in a team yesterday where one would repeatedly *help* by pulling entire rooms to us causing wipe after wipe. Some sighed and I whispered advice to them but none embarrassed him.

    . It's kind of weird that some think that ranking low directly relates to their self worth, that must be a burden through life.

    *I* want to see how I perform among my general peers or even have a reference for all time highs etc. Hate to break it to you but how *you* performed doesn't interest me, what is it with this game drawing so many narcissists?
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    samuzai#1327 samuzai Posts: 4 Arc User
    > @nevyn34 said:
    > 1. Radiation Rumble. Love this one.
    > 2. Dockside Dustup.
    > 3. Trainspotting
    > 4. All those XP alerts
    > 5. Custom Alerts
    > 6.-99. Blank
    > 100. Pyramid Power.
    >
    > Oh, you meant the score ranking.
    Yeah lol but I'm down to change it to. Pyramid power hate thread, it's about time we spoke up about it
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    jonesing4jonesing4 Posts: 800 Arc User
    > @nevyn34 said:
    > 1. Radiation Rumble. Love this one.
    > 2. Dockside Dustup.
    > 3. Trainspotting
    > 4. All those XP alerts
    > 5. Custom Alerts
    > 6.-99. Blank
    > 100. Pyramid Power.
    >
    > Oh, you meant the score ranking.

    I think Pyramid Power is ranked too highly here, please correct.
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    magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    I don't think it's actually everyone. Just anyone who killed anything in the mission area while the mission was active.... and that OM is often up for days at a time.

    Ah, I see. I was perk collecting so it might have been some time....
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    spinnytopspinnytop Posts: 16,450 Arc User

    Hate to break it to you but how *you* performed doesn't interest me, what is it with this game drawing so many narcissists?

    I dunno. Tell us what attracted you to this game?
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    kamokamikamokami Posts: 1,633 Arc User
    edited January 2018

    I’m okay with score.



    I like to see how I’m performing

    Unfortunately anything but the extreme ends of the score table is pretty unreliable. And when it comes to Cosmics, if everyone on the table has inflated scores that generally means the Cosmic took a very long time and the run was actually not great.

    If you like to see how you're performing, I suggest getting a parser...see link in my sig...once you get comfortable using one it's tough to go back to just looking at the score as there is not much to learn there.
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    spinnytopspinnytop Posts: 16,450 Arc User
    In alerts you can generally tell how well you're performing just by looking at what's happening. If you're trying to tank and everything is hitting you, you did good! If you're a dps and the things you hit take large amounts of damage, great! And so on and so forth. There isn't much beyond that that a scoreboard or even a parser will tell you.

    With cosmics it's more difficult to determine how you're doing for dps since all your attacks just go into a giant pile of hit points and there's no real feedback, though you can see how well you're doing defensively - tanks can still largely see how they're doing by looking at what's happening, and healers just need to watch the teamup UI to see if everyone is being kept up.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop said:

    In alerts you can generally tell how well you're performing just by looking at what's happening. If you're trying to tank and everything is hitting you, you did good! If you're a dps and the things you hit take large amounts of damage, great! And so on and so forth. There isn't much beyond that that a scoreboard or even a parser will tell you.

    A scoreboard or parser will give you perspective -- sure, it seems like I'm doing a lot of damage, but is it actually true relative to other people? That's mostly useful for dps (you can only effectively compare heals if there's more than one healer present, and "did the team stay up?" is obvious. Likewise, "did I hold aggro and stay alive" is pretty obvious for tanks).
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    stergasterga Posts: 2,353 Arc User
    Is there a massive problems with elitism in all of the content that already has a scoreboard? Pretty sure the answer is 'no'. I don't see a problem with having useful scoreboards in this game. I like to see how well I do on occasion compared to other people but am generally to lazy to bother parsing.

    In fact, I like the scoreboards that they had when I played Neverwinter last. They had all kinds of data in different categories so you could see healing under a healing board, dps under a dps board, etc.​​
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2018
    sterga said:

    I don't see a problem with having useful scoreboards in this game.

    Me neither. Lemme know when they implement a useful scoreboard. That neverwinter one sounds useful, ours isn't.
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    rtmartma Posts: 1,198 Arc User
    I don't understand the stigma behind Pyramid Power, it's literally 3 steps,
    1, Move out and defeat mobs to get inside,
    2, move inside and release Dr Kaa to initiate boss battle,
    3, Beat on Boss til victory, collect, done,
    Not much different from Radiation Rumble, you still got the Boss and mobs to finish, just because you don't use the buff from the start doesn't mean it's bad. :P
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    rtma said:

    I don't understand the stigma behind Pyramid Power.

    It's significantly slower than rad rumble, and given that burst alerts have trash rewards, it doesn't take much extra effort to be Not Worth It.
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    rtma said:

    I don't understand the stigma behind Pyramid Power, it's literally 3 steps,
    1, Move out and defeat mobs to get inside,
    2, move inside and release Dr Kaa to initiate boss battle,
    3, Beat on Boss til victory, collect, done,
    Not much different from Radiation Rumble, you still got the Boss and mobs to finish, just because you don't use the buff from the start doesn't mean it's bad. :P

    I don't have a problem with it either. Yes, it's a bit slow, but the upside is that you don't have to literally stand around waiting for mooks to spawn before you can finish the mission.
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    aesicaaesica Posts: 2,537 Arc User
    edited January 2018
    sterga wrote: »
    I don't see a problem with having useful scoreboards in this game.
    The keyword there is "useful." If it gave a proper breakdown of things like damage dealt, healing dealt, damage received, threat generated, damage mitigated, deadly things blocked, times killed, etc, it'd be a lot more useful than it is currently.
    rtma wrote: »
    I don't understand the stigma behind Pyramid Power, it's literally 3 steps,
    1, Move out and defeat mobs to get inside,
    2, move inside and release Dr Kaa to initiate boss battle,
    3, Beat on Boss til victory, collect, done,
    Not much different from Radiation Rumble, you still got the Boss and mobs to finish, just because you don't use the buff from the start doesn't mean it's bad. :P
    In contrast, Rad Rumble is basically this:
    1. Kill everything in sight until the cutscene.
    2. Collect reward.

    I suspect the main issue people have with Pyramid Power is the fact that it plays more like a Grab, but Burst rewards are completely useless and people are only really running them for the daily. Rad Rumble is the path of least resistance.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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    markhawkmanmarkhawkman Posts: 4,915 Arc User
    short version: Rad Rumble is quicker than Pyramid Power. It's not hard, it's just longer.
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    biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    Yup, it's really all about the time spent running the alert. For Grabs the only ones I run are Day at the Mall and Fighting City Hall. Museum and bank have too much stuff standing between me and the goal. Especially when I'm sitting on double XP, I don't wanna sit through a long mission only to find that I'm stuck with a bunch of level 15s constantly dying and leaving and wasting my buff.

    With Smashes I avoid Trainstopping because it takes longer. The Two Minute Drills, Recruiting Drives, and Soul Siphons are all so much quicker.

    And yep, for Bursts, comparing the time spent between Rad Rumble and Pyramid Power, there is a clear winner there.

    I guess it's all about maximizing rewards for time spent. (And when the direct reward isn't great, the real reward is the Questionite and SCR you get for the dailies.)
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    rtmartma Posts: 1,198 Arc User
    aesica said:

    Rad Rumble is the path of least resistance.​​

    Right so human nature and conditioning (been analyzing for years, evade my thoughts lately, burnt out on it most likely) of course, I was thinking of if Pyramid Power is up, why wait when you can get it done now, take more time waiting for something that can be completed in 10mins or less then procrastinate 20mins or more for alerts to rotate. :P
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
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    ikonn#1068 ikonn Posts: 68 Arc User
    Too bad the XP Alerts were moved to Grabs several years ago... It was much simpler to level up when the XP Alerts were Smashes. It also made more sense (to me, at the time, at least) that the Grabs would give the better payout (in Globals).
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    Some of us do other things while waiting for RR to cycle in and replace PP to make the most efficient use of time.
    rtma said:



    Right so human nature and conditioning (been analyzing for years, evade my thoughts lately, burnt out on it most likely) of course, I was thinking of if Pyramid Power is up, why wait when you can get it done now, take more time waiting for something that can be completed in 10mins or less then procrastinate 20mins or more for alerts to rotate. :P

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    guyhumualguyhumual Posts: 2,392 Arc User
    I would do pyramid of power if they lost that first half of the mission and just gave us the boss fight.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    rtma said:

    aesica said:

    Rad Rumble is the path of least resistance.​​

    Right so human nature and conditioning (been analyzing for years, evade my thoughts lately, burnt out on it most likely) of course, I was thinking of if Pyramid Power is up, why wait when you can get it done now, take more time waiting for something that can be completed in 10mins or less then procrastinate 20mins or more for alerts to rotate. :P
    Problem is, between "don't do the mission at all" and "do 3x PP", "don't do the mission at all" wins.
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    aesicaaesica Posts: 2,537 Arc User
    rtma wrote: »
    Rad Rumble is the path of least resistance.

    Right so human nature and conditioning (been analyzing for years, evade my thoughts lately, burnt out on it most likely) of course, I was thinking of if Pyramid Power is up, why wait when you can get it done now, take more time waiting for something that can be completed in 10mins or less then procrastinate 20mins or more for alerts to rotate. :P
    Who said anything about procrastinating for 20+ minutes? There's plenty to do while waiting which results in a better use of one's time.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2018
    "Must maximize rewards for time invested" beep boop beep, video game playing robot initialized now calculating parameters o3o I'm weird I guess I don't really care what's in the queue I just queue when I wanna do my alert dailies and I do QWZ or event dailies while I wait for it to pop. Think some people take this stuff too seriously u3u glad I'm a casual.
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    aesicaaesica Posts: 2,537 Arc User
    spinnytop wrote: »
    "Must maximize rewards for time invested" beep boop beep, video game playing robot initialized now calculating parameters o3o I'm weird I guess I don't really care what's in the queue I just queue when I wanna do my alert dailies and I do QWZ or event dailies while I wait for it to pop. Think some people take this stuff too seriously u3u glad I'm a casual.
    I'm pretty casual about this game, too. The thing is, time is precious no matter what you're doing, so if I'm going to do 3 bursts + some other thing, why waste time in PP when I can just do the other thing first, then come back when it flips to RR?​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2018
    I enjoy Pyramid Power more than Rad Rumble, so I'm fine with doing it now.
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    biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    Spending time efficiently is not a bad thing. I asked my doctor about this and she said I experienced exactly 3.7 more funs when I play efficiently. And I'm a real boy!
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited January 2018
    spinnytop said:

    I enjoy Pyramid Power more than Rad Rumble, so I'm fine with doing it now.

    If it was a mission that comes up every 7 weeks, like special alerts, I might do it for a change of pace, but if you're going to the alert coordinator you're going to get a mission for this every 4 days, and no version of Rad Rumble is that interesting.
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    I'm just miffed that after nearly 5 years MC and Vibora are the only places you get alerts from. Surely Canadian ones with those Brain Trust geeks, Roin'esh, Cyberlord and whoever else could be added. Or Monster Island with everyone's favorite punchingbags the Qulaar..
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2018

    If it was a mission that comes up every 7 weeks, like special alerts, I might do it for a change of pace, but if you're going to the alert coordinator you're going to get a mission for this every 4 days, and no version of Rad Rumble is that interesting.

    There are multiple versions of Rad Rumble? Far as I can tell they're all "Radiation empowered superheroes steamroll badguys that don't seem as attuned to radiation" :D That's why I like Pyramid Power more, bad guys seem better attuned to magical pyramid empowerment vibes.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    Sorry, no version of a Burst alert.
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    aesicaaesica Posts: 2,537 Arc User
    spinnytop wrote: »
    I enjoy Pyramid Power more than Rad Rumble, so I'm fine with doing it now.
    Anything to be contrary. ;)
    I'm just miffed that after nearly 5 years MC and Vibora are the only places you get alerts from. Surely Canadian ones with those Brain Trust geeks, Roin'esh, Cyberlord and whoever else could be added. Or Monster Island with everyone's favorite punchingbags the Qulaar..
    If I had to guess, the current dev team probably lacks the tools required to easily add new (or even change existing) alerts in a meaningful way, given this game's potato coding practices.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited January 2018

    Sorry, no version of a Burst alert.

    I'll do ya one better: No alert is particularly interesting. The only reason I like some of them better is cause I prefer fighting groups of bad guys that don't fall over too fast. Rad Rumble's baddies flop right over cause we're buffed and they aren't. If they made them more like the mobs in PP when they get buffed then that'd be better, but I guess radiation powers aren't as good as magical pyramid powers?
    Post edited by spinnytop on
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