Normally, sigils use your buffs at the time you activate the sigils, so if you cast storm sigils and either activate or deactivate aoed (or use some other buff, like draysha) and damage changes, it indicates a direct effect.
It might, but for the sake of accuracy I'd prefer to test that with 2 people, with the person with AoED standing just far enough that the sigils get the aura but the player doesn't.
You know pictureing the specific situation it takes to really test this I'm not sure what value there is in that information .-.
Hmm, do Active Offense powers boost Summon Powers? E.g. does Imbue boost crit chance for uncontrolled summoned entities? Does R3 Shadow Shroud increase their damage at all? This is probably answered somewhere already?
Also just to be sure of it I tested a bit to make sure that AoED effects sigils and it does.
Does it directly affect sigils, or does it boost your personal damage and that boost applies to the sigils?
On the PTS, r3 AoED w/o SS's and 5 in all stats lists a 24%/4.9% dmg bonus for self/ally in Hybrid, and 20%/19% for Support.
My tooltip dmg for R1 Destruction sigils under this lists 259 dmg in Hybrid and 226 dmg in Support. Taking into account Support's 10% dmg penalty, that's actually 259 vs. ~248.6, suggesting that they first benefit from the self-bonus of the aura (~4% dmg diff).
To see if they also benefit from the ally portion once summoned (since the aura icon shows up for them), I just looked at their avg base dmg numbers on dummies in Support, since that role will have the most diff (+19% dmg above the tooltip, if true). I couldn't parse it, but over multiple summons I saw base dmg numbers in the range of 204-245, w/ a 226 dmg tooltip, suggesting that they didn't gain the extra 19% from the aura (or the range would have been shifted notably higher than that; instead the avg was about 224.5).
So, perhaps sigils do benefit from auras (obv they get healed and get visible buffs from them, testing w/ Med Nanites and such), but in the case of AoED (and other dmg auras) they don't actually benefit cause the aura is applied on a delay after they are summoned, and their base dmg is determined at the time of summon and remains fixed (not dynamically adjusted like a normal pet). Popping a R3 AO right after summoning them didn't boost their dmg dynamically either (and vice versa for using the AO before and having it drop off mid-summon). So I guess I was mistaken about 'double dipping' earlier, to a degree.
"Hmm, do Active Offense powers boost Summon Powers? E.g. does Imbue boost crit chance for uncontrolled summoned entities? Does R3 Shadow Shroud increase their damage at all? This is probably answered somewhere already?"
For sep entities, I also didn't see any boost to Dust Devil by popping an AO right after. Activating R3 Ego Surge raised my tooltip dmg from 46 to 83 per tick, which is a huge %bonus, but in practice the currently summoned Dust Devil stayed at ~46 dmg ticks. Popping the AO before summoning did boost the entity's dmg, though.
Hmm, do Active Offense powers boost Summon Powers? E.g. does Imbue boost crit chance for uncontrolled summoned entities? Does R3 Shadow Shroud increase their damage at all? This is probably answered somewhere already?
In general personal damage bonuses apply to sigils and pseudopets but not uncontrolled or controlled pets, and is computed at the time the power is turned on.
Do the Living Fire sigils not work like the other sigils? They are not listed as a Summons but as a regular attack. However, they have Mystic Transference as an advantage, but it doesn't seem to do anything. I selected it and it popped up 5 sigils (not 2) which then replaced the 5 Sigils of Destruction I had summoned seconds before.
Do the Living Fire sigils not work like the other sigils? They are not listed as a Summons but as a regular attack. However, they have Mystic Transference as an advantage, but it doesn't seem to do anything. I selected it and it popped up 5 sigils (not 2) which then replaced the 5 Sigils of Destruction I had summoned seconds before.
So I did some testing and Sigils are not effected by AoED and their damage is determined when created and isn't changed by changes in your damage bonus afterwards. slotting/unslotting AoED halfway through sigil lifespan showed no noticeable change in their damage trend over several tests. This is concerning because they do get the AoED buff on them, which means they might be eating the target limit with no effect, so I'm gonna go report it as a bug o3o
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Epic Stronghold
Block timing explained
You know pictureing the specific situation it takes to really test this I'm not sure what value there is in that information .-.
My super cool CC build and how to use it.
Those mods should not affect them.
For instance, Shadow Destroyer's Contempt does not boost damage from shadow block or shadow passive, since those are not attack powers.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Epic Stronghold
Block timing explained
My tooltip dmg for R1 Destruction sigils under this lists 259 dmg in Hybrid and 226 dmg in Support. Taking into account Support's 10% dmg penalty, that's actually 259 vs. ~248.6, suggesting that they first benefit from the self-bonus of the aura (~4% dmg diff).
To see if they also benefit from the ally portion once summoned (since the aura icon shows up for them), I just looked at their avg base dmg numbers on dummies in Support, since that role will have the most diff (+19% dmg above the tooltip, if true). I couldn't parse it, but over multiple summons I saw base dmg numbers in the range of 204-245, w/ a 226 dmg tooltip, suggesting that they didn't gain the extra 19% from the aura (or the range would have been shifted notably higher than that; instead the avg was about 224.5).
So, perhaps sigils do benefit from auras (obv they get healed and get visible buffs from them, testing w/ Med Nanites and such), but in the case of AoED (and other dmg auras) they don't actually benefit cause the aura is applied on a delay after they are summoned, and their base dmg is determined at the time of summon and remains fixed (not dynamically adjusted like a normal pet). Popping a R3 AO right after summoning them didn't boost their dmg dynamically either (and vice versa for using the AO before and having it drop off mid-summon). So I guess I was mistaken about 'double dipping' earlier, to a degree. For sep entities, I also didn't see any boost to Dust Devil by popping an AO right after. Activating R3 Ego Surge raised my tooltip dmg from 46 to 83 per tick, which is a huge %bonus, but in practice the currently summoned Dust Devil stayed at ~46 dmg ticks. Popping the AO before summoning did boost the entity's dmg, though.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.
My super cool CC build and how to use it.
My super cool CC build and how to use it.