So I finally cooked up a "pet build" that I actually have fun playing. Here's me testing it out in QWZ.
https://youtu.be/T8nfZh0eU6EAs it turns out these powers are pretty durn strong, and it's fun keeping track of all the cooldowns and positioning. Still not sold on Conviction as my heal so I'll be experimenting with that slot a bit, but the rest of the build is pretty solid. It also does pretty decent dps.
At cosmics I was placing pretty high on the list, 4th and 5th several times - not bad for a dpser in support role AND I'm giving people AoED \o/
Advantages:
- Strong burst damage from Sigils of Arcane Ruins, great opener
- Can dps things while blocking
- Buffs everyone else to do more damage too
- Looks really cool
Disadvantages:
- You have to be in melee range to do full dps on something. Puts you in the melee pile on cosmics and can be tricky on some TA bosses.
- You have to get close to do your opener, more risky than opening with a nuke from long range
- 7 cooldowns to keep track of
- Also have to keep track of things that will smash your pets so you can time resummoning around them
Comments
My super cool CC build and how to use it.
- Be safe and have fun, champs - for science!
Hex of Suffering
Sigils of the Storm
Sigils of Destruction
Sigils of Arcane Runes
Warlock's Blades
Pyromancer's Blades
Hydra
Conviction
Eldritch Shield
Spellcaster
Conjuring
Aura of Ebon Destruction
My super cool CC build and how to use it.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
https://youtu.be/rCtq9AfItqs
And also the scoreboard from that fight
s( u w u )z
...I actually went afk for 10 minutes at one point cause I had to do a thing... like I said, it was a terrible Kiga xD
My super cool CC build and how to use it.
Spinny - you win. Seriously, I have nothing to say in the face of this awesomeness.
After watching the video here's my wild speculation theory:
- Hex of Suffering - Magic Damage Debuff.
- Presence Primary - w/Moment of Glory to boost Self & Pet Crit chance. Also, up's performance of AOED
- Ritual Pets & Sigils - These pets have a high HP range. They also do magic damage. I suspect the cloned versions (Pyromancers Blades & Storm Sigils) inherited the same base stats.
- AOED: Buffs pet and sigil damage plus additional magic damage on crit.
- Commander Spec Tree: Boosting both damage done & max health.
- Arbiter Spec Tree: Notably 'Arbiter Aura'. Boosts melee damage. Would definitely help swords and possibly exploding Sigils.
- Soul Beam: Moar magic damage!
- Hydra: I don't own this pet but it looks like a mini-tank. Seems durable with great damage.
Using the high-damage, short duration pets is what makes this really go.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I did the thing with the thing, so here's the thing: http://aesica.net/co/herocreator.htm?v=25&n=&d=1546004000000710n3M000ME00MH00M4031207M303MV032E032H03MG00MA03Ma00MK03K5000tH7438W3UeW Yes. Luckily I don't find the persistent pets all that interesting... I like having buttons to push ^_^
My super cool CC build and how to use it.
> This build isn't the kind of "petmaster" build that most folks want/like. I like it, a lot. But it doesn't use "controllable pets", nor does it rely on an army of persistent pets.
>
> Using the high-damage, short duration pets is what makes this really go.
It does make you look at the persistent pets a little differently. Their damage and durability need improving. I tried my own version of Spinney's build last night. Was able to run a crypt and defeat the QWZ Demolisher.
The biggest drawback was how sqiushy the build was, so I'm trying to figure out a tankier version. Double Blade summons are awesomeness!!!
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
I'm sure the other pets will become awesome in time as well.
My super cool CC build and how to use it.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
<b>Commander Tree (10/10)</b>
Rapid Response (2/2)
Create An Opening (2/2)
Multitasker (1/3)
Durable (2/3)
Savage (3/3)
<b>Guardian Tree (10/10)</b>
Fortified Gear (3/3)
Ruthless (2/2)
Find the Mark (2/3)
The Best Defense (3/3)
Primary was Intelligence, with Presence & Con. Rapid response made it super easy to spam pets. Did very well in the Halloween open missions. This might be a good easy to use build for people to try for events. Just spam the pets and toss out heals.Easy peasy.
> why didn't you spend the full 10 points in the commander tree?
Opps. That's a weird typo...should be 2points in durable!!!!
Annoying stuff: You have to deal with people calling out "no pets dozens of times in a cosmic fight.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Yeah Rapid Response is pretty much required, can't even imagine the build without it. Since you tried Int primary, did your sigils get your resistance penetration from Detect Vulnerability?
My super cool CC build and how to use it.
I have no idea really. My guess is no - but maybe someone much smarter then me will chime in with a real answer.
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.
Haven't tried on Ape yet, but I suspect there will be no issue unless a heart spawns super close--in that case, it's usually a bigger problem, anyway.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
- Be safe and have fun, champs - for science!
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
1) 5 sigils = big DPS, so I definitely want at least one of my sigils to be the 5 pack variety.
2) You can summon the 5 sigil version and the 2 sigil version at the same time, for 7 sigils total. ( 7 sigils = even bigger DPS )
My super cool CC build and how to use it.
- Be safe and have fun, champs - for science!
Scimitar - Freeform
v2.3.2-25
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Negotiator (Int: 5, Rec: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Spellcaster
Level 6: Conjuring
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Warlock's Blades (Rank 2, Rank 3)
Level 17: Hex of Suffering
Level 20: Pyromancer's Blades (Rank 2, Rank 3)
Level 23: Summon Shadows (Rank 2, Rank 3)
Level 26: Ego Blade Frenzy (Rank 2)
Level 29: Sigils of Destruction (Rank 2, Rank 3)
Level 32: Sigils of the Storm (Rank 2, Rank 3, Mystic Transference)
Level 35: Pillar of Poz
Level 38: Ego Blade Pandemonium (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Teleportation (Rank 2)
Level 35: Magic Carpet
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Commander: Evasive Action (2/2)
Commander: Rapid Response (2/2)
Commander: Create An Opening (1/2)
Commander: Well Trained (2/2)
Commander: Savage (3/3)
Mastery: Commander Mastery (1/1)
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I say go whack a PH dummy for a few minutes and see what you get ^_^
My super cool CC build and how to use it.
Frenzy is a whirling blade "block" for the build that adds a bit of damage.
Scimitar - Freeform
v2.3.2-25
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Finesse (Dex: 5, Pre: 5)
Level 15: Negotiator (Int: 5, Rec: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Kinetic Darts
Level 1: Mental Discipline
Level 6: Telekinetic Reverberation
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Warlock's Blades (Rank 2, Rank 3)
Level 17: Ego Blade Frenzy (Rank 2, Rank 3)
Level 20: Pyromancer's Blades (Rank 2, Rank 3)
Level 23: Summon Shadows (Rank 2)
Level 26: Telekinetic Assault
Level 29: Sigils of Destruction (Rank 2, Rank 3)
Level 32: Sigils of the Storm (Rank 2, Rank 3, Mystic Transference)
Level 35: Pillar of Poz
Level 38: Ego Blade Pandemonium (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Teleportation (Rank 2)
Level 35: Magic Carpet
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Commander: Evasive Action (2/2)
Commander: Rapid Response (2/2)
Commander: Create An Opening (1/2)
Commander: Well Trained (2/2)
Commander: Savage (3/3)
Mastery: Commander Mastery (1/1)
My super cool CC build and how to use it.
The well trained spec doesn't do anything for sigils. It also doesn't do anything for the sword pets either, primarily because they don't appear to have a cooldown on their spinning attack. So really for my build this spec is useless so I'm probably gonna switch it to something else.
Other thing I found out: Savage doesn't effect sigils either. Neither does Durable. Both do effect the swords. Sigils are clearly not considered "pets" by these specs except when it comes to Rapid Response. Didn't test Evasive Action.
Also just to be sure of it I tested a bit to make sure that AoED effects sigils and it does.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.