Cybernetic Lockbox
We are trying something a bit different with this lockbox and will be splitting up costumes into individual unlocks, sort of like how the old Timewarp Lockbox was.
A major complaint with the past lockboxes is that players don't feel like they're getting much of value from a lockbox if they don't get one of the rare items. Setting up the costume parts as individual items will gives players a higher chance of getting a neat unlock, as well as promote trading and selling to collect the sets.
Legion and Mercenary gear will be absent from this lockbox.
Added the following costumes (currently all male only, female should be in early next week):
- Cybernetic: Hair, Jaw, Tights, Collar + Neck, Shoulders, Arm Accessories, Bracers, Hands, Belt + Buttcape, Feet.
- Cyber Stealth: Mask + Top Accessory and Hair.
- Mechanical Monster: Head, Mohawk, Mane (split up from the Mechanical Monster costume).
- Updated color channels on mechanical monster costumes.
Added the following items:
- Upload teleport travel power unlock.
- Upload teleport travel power device: shorter duration version of Upload Teleport travel power and has a small cooldown.
- Target Locked device: Grants you a small damage buff, energy when you defeat a foe, and reduces the threat you generate for 10 seconds. If used in tank role you generate threat instead.
- Respite mod. If you get a regular Modification Case from the Cybernetic Lockbox, you will also receive a R3 Respite mod. This mod grants health when you defeat a foe.
Reign of Frogs
- This Open mission is still going under revisions, please continue to leave feedback.
- Fixed a bug where the teleporters didn't always respawn.
Misc
- Added preview images to Shattering Rain and Invocation of the Eclipse.
- Updated tooltip for Invocation of the Eclipse.
- Added a new texture to the werewolf tail bloodmoon unlock to allow for multiple color channels. You may have to resave your costume to apply this new texture.
- Added Phase Out teleport travel power to the debugger.
- Added Paw Print aura to the debugger.
Comments
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As for the lockbox . . . gah! Please don't do this. People really disliked the individual costume unlock approach with SOCRATES and Sharkfin costumes.
Could there be a middle ground? For instance, maybe three unlocks, each having some of the pieces?
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(Note: I don't seem to be able to see any energy returns from this device when fulfilling the energy gain conditions within the allotted time.)
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It lasts 10 seconds, has a 45 second cooldown (on the Gunslinger AT I was using it on, no gear or specs) and grants the following:
15% damage boost
25% threat reduction (threat gain if in tank role)
and +Energy when you defeat an enemy.
Seems like it'll be best for AoE mad builds or fast melters...
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Actually...zooming into your character to "First Person Mode" whilst activating that would make for some interesting screenies or videos...
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Maybe it's not that bad, we'll have to check the odds first.
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Also, new teleport powers! YES!!! Those look incredible!
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is it just me, or is that the exact same marker as the one used for targeting computer?
I don't care either way if a costume set is one lump or bits'n'pieces. Probably be nicer to buy them a little at a time instead of needing 1k g all at once.
+1 to not having some of the best gear in the game be in a lockbox. Merc gear can still be bought with money for those who just want to buy a decent set for their new 40. Would like to see better balance between not playing the game because I bought all of my gear and grinding through the nose to get all of my gear.
Part of the problems with crap in lockboxes is that keys are super cheap and the boxes are so damn prolific. It's comical that you can spend questionite to buy more boxes when you can't walk 2ft without tripping over a dumpster full of them. Normally, I would say everything you get should be a minimum value of what you paid, but getting ~100g of items per box be a hot mess. The way keys and boxes are implemented would probably have to change which is quite the experiment.
[at]riviania Member since Aug 2009
Maybe some day we'll see a similar type of device for healers and controllers
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I already hate this
so now you will have to hunt for each costume for the full set AND pay high prices for SMALL costume unlocks which don't deserve such pricing?
NOBODY liked it when the costumes were scattered with the original lockboxes
1 Step forward, 5 steps backwards DEVs
Not to mention you make it more obvious the game's economy is Lockbox-based now
and ANOTHER THING, in which Foil Vendor category will those costume go when the lockbox rotations will beover?
I sure hope you guys don't want us to pay GOLD FOIL prices for each one
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As for the fact that the costume pieces are separated again rather than being one singular item... I'd rather have it this way than to deal with any more per character bullshit emote unlocks [account wide emotes would be fine however]
Upload teleport power: noice.. device version has a duration/cd outta wack.. I mean come on, 15 second CD for 5 second use? I'd strongly recomend making the CD on it shorter, to make it more... comfortable to use
Respite mod: while a very nice Idea, I personally would stick it into the utility mod type rather than the offence type, in-order to afford the player more flexibility..but all in all it's looking solid.
Target lock device: it looks awesome... and the threat effect is also extremely nice.. but [you knew this was coming] the fact that the damage boost is not a flat 15% (1287 +15% =1480, not 1338) does subtract rather... notably from it's potential.. but hey, at least you learned from the mistakes of the supercharger and didn't make it kill you.
Reign of frogs: no comment.. [don't like the OM personally, so even if i did test feedback would be salty af]
Phase out teleport: as rude as this is going to sound.. it's about bloody time we got this, that aside... it's basically perfect.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
I say, this is a darn beutiful HUB enchantment, I can see all my Technology themed characters using it just for theme alone (definitely getting it for my PA DPS, YEP YEP)
It reminds me of Metroid Prime and the Special Drive HUB attacks from KH: Breath by Sleep
i hope this will become an aura and effects your HUB screen all the time
It seems easier to get really lucky once than to get pretty lucky 5-6 times. Or, to pay 1000 once than to pay 300 5-6 times. I can see this being fun, and I can see it being a total disaster.
Is this one of those things that is already decided, or will you be listening to feedback on this one after testing?
Make the "Cyber Stealth" face plate available in eye/mouth accessory categories, so that it can be worn with headwear, or give it an option to have an accessory that covers the back of the head. It just looks like a dime-store Halloween mask as it is.
Cybernetic Boots unlock did not unlock anything. Can't find the boots anywhere in the costume creator.
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This wouldn't be bad for old sets that were turned full. I have pieces of the Socrates and Shark fin set, but there is no option for me to get the pieces I don't have except to buy the full set. It's not like a new voucher can't be added to the game in a future flashback week. Are there silver foils yet?
[at]riviania Member since Aug 2009
The hands (Marking and colors and materials) match the torso but to me the writs things take away from the look.
The patterns on the legs to not seem to follow the pattern of the torso.
And maybe add some Cyber short boots or allow a better match of color/material..
IMHO.....
I wholeheartedly agree with the short boots suggestion though, the current ones (from the preview image) look too chunky.
I love the "buttcape", though it could be a bit bigger/longer. Thumbs up for adding it to Tails/ Rear Accessories, btw.
PLEASE ADD A SKIN MATERIAL TO THE CYBERNETIC FACE!!!!!!!!!!!!!!!!
Where did the Cyber Claws go? I'm hoping/guessing they went unchanged and were thus taken out or I just missed them in the store. They looked awesome.
Finally, my input on the split costume set. For nearly any previous set, I would've liked it, as they had only one or two pieces I wanted. I want the entirety of the cybernetic set, and if the days of Sharkfin/Socrates sets are any indicator, I may not be able to afford it in any reasonable timeframe. If the costumes are all set to a relatively high drop rate, I'll be good though.
How will you handle the variation in number of costume pieces per lockbox?
Let me elaborate with an example. Say you have costume X that comes with 10 pieces and costume Y that comes with 15 pieces. How do you ensure that costume X costs as much as costume Y to purchase (with G). The more pieces the more it will cost to purchase (unless the drop rates are really high). If people cannot afford to purchase costumes then the incentive for people to open chests (to sell the costumes) will decrease and thus lead to an even greater shortage of those costumes and an even greater price.
How will you display 15 costume pieces alone in the Lockbox description together with all the other current drops? (lockbox wall of text alert!!)
Some costumes have more pieces than others as such how will that probability be adjusted for the drop rates? Currently, costume sets in lockboxes are flagged as having "Legendary" drop rate. Nevertheless, with individual costume pieces it has to go to purple or blue drop rate for all the costume pieces otherwise there will be a shortage. If the drop rates are not properly adjusted it will lead to increased prices per individual piece. We again get to the BS of paying 2-3kG for a costume set like the Sharkfin one. Considering the shortage of G nowadays, I think that those changes are terrible.
As far as I can tell, this is a blatant approach at extorting players for as much as possible. This does not add more value to Lockboxes it merely makes it more difficult for people to purchase what they want.
If a full costume set costs more than ~1kG regardless of the number of costume pieces (curious how that will be handled) then only very few people will ever get to buy them.
This will mess up the economy even more. I don't even want to think what will happen. Just stay away from this. Terrible idea.
1) "win" a piece from opening Lock-box (Luck)
2) Trade or buy from AH (Slow gratification)
3) Spend/buy the Zen to get entire costume. (instant gratification)
Splitting up the costume wont change that... you have to actually make the boxes worth opening.
1) Upload Teleport Travel Device has a 15 second cooldown between teleports. I doubt that was intended?
2) Like others, I can't add the Cybernetic feet costume item. Otherwise, I really like the costume! The "butt-cape" that comes from the tail/accessories menu clips really badly, but the one that attaches to the belt works fine.
3) ...please listen to everyone speaking against it, and don't split up the main costume like this. Please? If you truly meant it when you said you want to cut down on the feeling that you get 'junk' if you don't win the top prize, you know just as well as we do that this won't accomplish that.
Although one unintended consequence might be less system messages about lucky boxes, which might cause less people to open them? Not sure how much those help.
In any case, they seem to just be trying it out with this lockbox. If less people open boxes as a result, then they can always revert back to the set pieces for future boxes.
It's an experiment and not a huge deal if it doesn't work. I'm glad that stuff is being tried
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First:
The Booster Boxes are now a secondary reward instead of a primary reward... that's an AMAZING step in the right direction... I can't tell you how pissed I've been with how many times I've opened a lock box on the live server just to get a stupid booster crate... Please make that change retroactive to all past lockboxes...
Second: The costume parts are actually fairly common... Out of 100 lockboxes on the PTS I got:
2 Loyal Sidekicks (Gold)
0 Upload teleport Power Unlock (Gold)
1 Upload teleport device (Gold)
0 Lock On Device (Gold)
2 Mental Impact Power Unlocks (Purple) <-Note: possible bug: item shows as White rarity in inventory
3 Kneel Emote Unlocks (Purple)
0 Suspicious Emote Unlocks (Purple)
3 Cybernetic Tights (Purple)
5 Cybernetic Hair (Purple) <- Item lists as Cyberpunk Hair
4 Cybernetic Jaw (Purple)
2 Cybernetic Collar (Purple)
0 Cybernetic Shoulders (Purple)
3 Cybernetic Arm Accessories (Purple)
0 Cybernetic Bracers (Purple)
1 Cybernetic Hands (Purple)
3 Cybernetic Belt (Purple)
1 Cybernetic Boots (Purple)
2 Mechanical Beast (Purple) <- Item lists as Mechanical Monster
Mechanical Mohawk (Purple)
2 Mechanical Back Spikes (Purple) <- Item Lists as Mechanical Mane
4 Cyber Stealth Mask (Purple)
6 Cyber Stealth Wire Hair (Purple)
11 Q-Crate (Blue)
4 Rare Mods (Blue)
5 Drifter Crate (Green)
35 Mods + Respite (Green)
So out of 100 Boxes:
3 Golds
42 Purples
15 Blues
40 Greens
That actually looks like far better odds than before... although, the normal Mod Case STILL has way too high of a drop rate... but at least now it's nearly a 50% chance of getting something worthwhile from the lockbox as opposed to the old 5% chance...
That said... I still think the costumes should NOT be split up like this... keep the distribution and drop rates closer to this... but put the costumes back into full sets.. Go ahead and make the Cybernetic set a Gold rarity, and the Mechanical Beast and Cyber Stealth sets remain as Purple... add in some Weapon Unlocks for Purple or Blue... But you MUST make sure that the odds of getting something of value remains near 50%...
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I don't think it'll be so bad IF the individual pieces are more common than the full sets of past lockboxes. I'd personally rather have an easier time getting just the 1-2 pieces that I want than having a hard time getting the full set just to gain access to 1-2 pieces.
Edit: Ugh, nice forum spam block. Hilarious that it applies to edits as well as posts/replies.
*waits to add a single missing word*
The new system might work out well.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.