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  • theravenforcetheravenforce Posts: 7,132 Arc User
    flowcyto said:

    gradii said:

    Munitions block should be you shooting enemy bullets out of the air.

    I'm thinking something more practical and still thematic- like deploying a riot shield or something. Could even add a unique anim where ur toon slams it down and squats behind it or w/e.


    Hmm...I like the idea of that block baelog, but perhaps something different but similar would be more likely to work?

    New Munitions Power: Riot Shield - 250/300/360% Damage Reduction.

    + Self damage reduction.
    + For 2 seconds after you begin blocking, you will gain the buff "Return Fire" which allows you to return a portion of one incoming attack to the attacker by firing a gun. After activating Return Fire (if you use it or not) you cannot activate this effect again for 5 seconds (you may continue to block as normal).

    Visuals - Choose between (drop down menu) MCPD Riot Shield shaped energy construct or normal MCPD Riot shield that appears in game.

    3 point advantage: The Harder They Hit: Allows Riot Shield to grant additional damage resistance stacks to 5. Each stack grants 11% resistance.

    :smirk:

  • flowcytoflowcyto Posts: 12,847 Arc User
    edited February 2017
    Yea, Quarry actually lost some power already w/ the fix to TC. Quarry should prob be better for Physical sets that spec for Int to max Audacity than a general general dmg passive w/o other stipulations (like KM), outside of maybe specific cases like TC for Ranged Tech that have other stipulations on top.


    :smirk:

    heh, great minds think alike? yea, I'll go w/ that one :x

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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    aiqa said:

    If the nerf is what I think it's about, it's not Quarry that needs a nerf.

    It could be just 'bug fix for tooltip and passive not matching up'. But yeah, Quarry has the basic problem that it's only ever good on a max-int setup, and max-int setups lost a lot of their allure with the great cooldown reduction nerf. In particular, Quarry should probably be good with archery, and, well, it loses out to targeting computer every time (the only power I'd ever consider for Quarry is Force Cascade, and that's mostly because FC eats energy forms so anything tagged as an energy form -- including Force's own offensive passive -- is basically unusable).

    Best fix might be to just completely change what the buff does. Also, get rid of force cascade eating energy forms. If you want to make it consume something, I suggest force fields, excluding personal force field.
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  • avianosavianos Posts: 6,163 Arc User
    edited February 2017
    So ehm... we are close to the release of this update I assume

    but where are the Single Pistols powers :| those are very important​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • aiqaaiqa Posts: 2,620 Arc User
    I'd prefer a more generic shield block, with some different shield options in the tailor.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited February 2017
    aiqa said:

    I'd prefer a more generic shield block, with some different shield options in the tailor.

    Me too. If they also add the different shield block skins as costume pieces in the tailor so that you can have the shields as a regular costume pieces (under bracers like the shield costume pieces we have atm) when not blocking also, if you want to.

    Hell, make some of them as back pieces too =)



    Post edited by themightyzenith on
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    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • aesicaaesica Posts: 2,537 Arc User
    aiqa wrote: »
    I'd prefer a more generic shield block, with some different shield options in the tailor.
    Same. Maybe I could finally take that Malvan Shield off my back and use it? :D​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • baelogventurebaelogventure Posts: 520 Arc User
    If you could stop trying to co-op my Ballistic Shield idea, that'd be great.
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited February 2017
    That munitions block is a cool idea but I don't think a shield power belongs in munitions.

    Shields deserve their own framework... http://www.arcgames.com/en/forums/championsonline/#/discussion/1203953/shield-framework
    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • baelogventurebaelogventure Posts: 520 Arc User

    That munitions block is a cool idea but I don't think a shield power belongs in munitions.

    There's a few people that would disagree with you.



    That looks pretty munitions-y to me.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited February 2017

    That looks pretty munitions-y to me.

    Of course it does. You chose an image of police officers using a police riot shield and carrying munitions.


    I'd prefer a more superhero look to my shield users in this superhero game...

    photo Shields1Collage.png

    photo Shields2Collage.png


    Kudos to your power idea though. If we already had a shield framework in game the 2 point advantage:shield bash part would make a really nice addition.

    I'm not for having shield skins forced on a character though. Customising your look to suit your character is one of the, if not the main, selling points in CO.




    Post edited by themightyzenith on
    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Riot shield already exists in game (as a bracer, I think), just not available to players.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited February 2017

    Riot shield already exists in game (as a bracer, I think), just not available to players.

    Yeah, it would be cool to have it as a player costume piece ( I have a toon it would suit really well)..... as well as some more shield model costume pieces. Shield models are extremely limited atm.

    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • aesicaaesica Posts: 2,537 Arc User
    edited February 2017
    I have to agree that, overall, a shield-based block doesn't really fit munitions despite the fact that riot-shield-based one does. For the sake of diversity in this game, it'd be a far better design choice if, later down the road, they added a more general shield-based block for a more fitting framework, with "riot shield" as one of the options for those who want such a thing on their munitions characters. Note that a riot shield doesn't make a lot of sense for many other munitions-based themes: a wild west gunslinger, a soldier from the trenches, a redneck with a shotgun, etc.

    It'd also be nice to have most blocks offer the option of how the player poses, too: Hands forward vs arm in front, etc.​​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • spinnytopspinnytop Posts: 16,450 Arc User
    Now that I think about it a shield seems perfect for munitions, more so than any other framework. Munitions is all about being being armed with weapons, has real world examples in place, and still needs its own block replacer. So yeah, if they can find that riot shield model I say make a munitions block replacer with it. Give it higher physical resist and some sort of ricochet thing? Or maybe a damage bonus like Retaliation - like you're lining up your shot while you have the shield up.
  • xacchaeusxacchaeus Posts: 308 Arc User
    single blade + shield... nuff said
  • lezard21lezard21 Posts: 1,510 Arc User
    edited February 2017
    Have it be either this (starting 18s)
    https://youtu.be/RgTI8iTCIiA?t=18s

    or a Riot Shield type of shield. The shield should be customizable in Tailor.
  • gemini2099gemini2099 Posts: 118 Arc User
    What I am unclear about is since AR damage doesn't ramp up anymore...is it intended to be tap power or is still good to be maintained?

    I am confused on how the new AR should be used.
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    Epsilon - Lvl 2x - Blade
    Asterius - Lvl 1x - Electric/Void Hybrid

  • avianosavianos Posts: 6,163 Arc User
    edited February 2017
    Tapping Assault Riffle is kinda Dumb
    Riot shield already exists in game (as a bracer, I think), just not available to players.

    The NPCs also use it as weapon, see the log for Shield Bash attack
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • sepheliussephelius Posts: 30 Arc User
    Suggestion
    Sycthing Blade
    Let it refresh bleeds or else it will just be a one time use power.
  • spinnytopspinnytop Posts: 16,450 Arc User
    sephelius said:

    Suggestion
    Sycthing Blade
    Let it refresh bleeds or else it will just be a one time use power.

    With swallowtail cut it applies a bleed on tap, so still good for use right after reaper's embrace. It'll still have good repeat use.
  • rtmartma Posts: 1,198 Arc User
    edited February 2017
    Well a few things I'd like to report, I assume Parting Shot is going to have a better animation then sliding backwards?
    Animation Breaks
    Using Bullet Hail
    Running while maintaining with Athletics causes your Spine to Break
    Audio
    Using Bullet Hail
    Audio persists even after you stopped firing for a short time
    Using Lead Tempest
    Plays both Pistol and SMG Sounds, use one or the other.
    Parting Shot
    When you use it against a Target with Armour Piercing Debuff
    Advantage Not Refreshing Armour Piercing Debuff


    Dual Pistols
    Could you change the Audio back to how it was Originally but maybe tone the Volume down instead of using rattling SMG Audio.
    Post edited by rtma on
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • mithrosnomoremithrosnomore Posts: 521 Arc User

    Bullet Hail's sound FX continued after I stopped using the power (fully maintained) for about as long as the power itself lasted.

    I was using the Gunslinger energy builder and the FX played alongside the FX from gunslinger itself.
  • orangeitisorangeitis Posts: 227 Arc User
    edited February 2017
    So are you gonna split single guns and dual guns from each other like y'all did with swords?
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Still not going to undo the ruination of 2GM with its absurd energy cost?

    Urr... 2GM is quite a bit cheaper now.
  • avianosavianos Posts: 6,163 Arc User
    Still not going to undo the ruination of 2GM with its absurd energy cost?

    It was turned back into single target power and the cost was lowered, what more you want?​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • rtmartma Posts: 1,198 Arc User
    avianos said:




    Still not going to undo the ruination of 2GM with its absurd energy cost?


    It was turned back into single target power and the cost was lowered, what more you want?​​


    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • avianosavianos Posts: 6,163 Arc User
    DQDXX.gif​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • rtmartma Posts: 1,198 Arc User
    edited February 2017
    @avianos Genie AT/Powers Nao. xD
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
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  • avianosavianos Posts: 6,163 Arc User
    edited February 2017
    ON LIVE BUGs
    BUG:
    Bullet Beatdown attacks are still tagged as RANGED instead of melee


    BUG....? or is it?:
    Rocket doesn't have Scorched Ground advantage on live


    BUG:
    Charging Shotgun while flying, produces a weird power up animation​​


    BUG:
    Smoke Grenade's Escape Artist does NOT threat whipe correctly and fails the majoriry of the time to get ride of agro from mobs


    BUG:
    Relentless's Description... ehm... see by yourself

    Zl8BZkk.png
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • jaazaniah1jaazaniah1 Posts: 5,535 Arc User
    Yesterday I found that my Ego-Con-Dex muni build with ca. 425 Ego and minimal Rec (for KI) was never running out of energy with 2GM. Concentration was pretty much enough to fuel it.

    Notes I saw never mentioned a cost reduction, apologies.

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  • avianosavianos Posts: 6,163 Arc User
    BUG: Ultimate: Showdown
    The power goes on Cooldown immidiantly even when you don't finish Charging it
    a Single tap by accident is enought to put this on CD
    ​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    avianos said:


    BUG:
    Smoke Grenade's Escape Artist does NOT threat whipe correctly and fails the majoriry of the time to get ride of agro from mobs

    BUG:
    Smoke Grenade's Escape Artist advantage seems to center the 10' threat wipe on the player, rather than the target.


  • Suggestion: Can we get a 0-point Advantage on Execution Shot and Pistol Whip to use one gun? The animation doesn't require both guns to use, so having a single-gun option would be nice to have.
  • avianosavianos Posts: 6,163 Arc User
    edited February 2017
    BUG: Ultimate: Showdown
    The animation of the power is keep getting Jammed when used after other powers (like Burst Shot)

    Locking your character in an ankward idle animation



    EDIT: apparently its Lock and Load which cause this​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • riveroceanriverocean Posts: 1,690 Arc User
    edited March 2017
    Not a bug... just a thanks.

    The re-tooling of the munitions framework is AWESOME. I really enjoy the fire - clinging flames - interactions + Flamethrower etc. It opens up some build interactions with the fire framework that are really quite nice (Yay Thermal Reverb). Not too mention the additions of stuns (they proc Manipulator & Sentinel Mastery!) and the neat repel on Shotgun and MiniGun.

    If Archery ever gets a review - I'd suggest maybe looking at some Deadly Poison/Toxic Infernal synergies... poison tipped arrows FTW.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User



    If Archery ever gets a review - I'd suggest maybe looking at some Deadly Poison/Toxic Infernal synergies... poison tipped arrows FTW.

    I will faithfully test out a new archery power set.

    I love the idea of archery having a wide variety of damage types with specialty arrows--it already has some variety, so why not do more?
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  • theravenforcetheravenforce Posts: 7,132 Arc User
    Execution Shot

    Bug:

    Execution Shot is tagged as Melee Damage.


    Aside from having a ridiculously small range (10ft), it seems to be tagged as melee damage? It seems to have a similar feel to it as Snap Shot, so why does it need to have such a small range?

    On the Gunslinger AT, it appears as a final power with the option between it and Sniper Rifle...that's a massive contrast....120ft vs 10ft.

    I should think it should be fine as a 50ft power or something to be in line with the rest of the AT's powers (which I have posted in the Archetype Review thread...but I'll post it here as well.

    --

    Gunslinger AT

    Super Stats:Level 1 - DEXTERITY, Level 10 - RECOVERY & Level 15 - CONSTITUTION

    Role: Ranged

    Power Progression:

    Level 1 - Gunslinger
    Level 1 - Bullet Hail
    Level 6 - Holdout Shot OR Pistol Whip
    Level 8 - Composure
    Level 11 - Parting Shot OR Breakaway Shot
    Level 14 - Sharpshooter (Toggle Form)
    Level 17 - Two Gun Mojo OR Bullet Beatdown
    Level 21 - Antagonize OR Retaliation
    Level 25 - Killer Instinct
    Level 30 - Lead Tempest
    Level 35 - Masterful Dodge OR Lock N Load
    Level 40 - Sniper Rifle OR Execution Shot.

    Specialization Trees:

    Dexterity

    Vindicator

    Warden

    Mastery
  • theravenforcetheravenforce Posts: 7,132 Arc User
    Execution Shot

    Bug:

    Execution Shot is tagged as Melee Damage.


    Aside from having a ridiculously small range (10ft), it seems to be tagged as melee damage? It seems to have a similar feel to it as Snap Shot, so why does it need to have such a small range?

    On the Gunslinger AT, it appears as a final power with the option between it and Sniper Rifle...that's a massive contrast....120ft vs 10ft.

    I should think it should be fine as a 50ft power or something to be in line with the rest of the AT's powers (which I have posted in the Archetype Review thread...but I'll post it here as well.

    --

    Gunslinger AT

    Super Stats:Level 1 - DEXTERITY, Level 10 - RECOVERY & Level 15 - CONSTITUTION

    Role: Ranged

    Power Progression:

    Level 1 - Gunslinger
    Level 1 - Bullet Hail
    Level 6 - Holdout Shot OR Pistol Whip
    Level 8 - Composure
    Level 11 - Parting Shot OR Breakaway Shot
    Level 14 - Sharpshooter (Toggle Form)
    Level 17 - Two Gun Mojo OR Bullet Beatdown
    Level 21 - Antagonize OR Retaliation
    Level 25 - Killer Instinct
    Level 30 - Lead Tempest
    Level 35 - Masterful Dodge OR Lock N Load
    Level 40 - Sniper Rifle OR Execution Shot.

    Specialization Trees:

    Dexterity

    Vindicator

    Warden

    Mastery
This discussion has been closed.