Munitions block should be you shooting enemy bullets out of the air.
I'm thinking something more practical and still thematic- like deploying a riot shield or something. Could even add a unique anim where ur toon slams it down and squats behind it or w/e.
Hmm...I like the idea of that block baelog, but perhaps something different but similar would be more likely to work?
New Munitions Power: Riot Shield - 250/300/360% Damage Reduction.
+ Self damage reduction. + For 2 seconds after you begin blocking, you will gain the buff "Return Fire" which allows you to return a portion of one incoming attack to the attacker by firing a gun. After activating Return Fire (if you use it or not) you cannot activate this effect again for 5 seconds (you may continue to block as normal).
Visuals - Choose between (drop down menu) MCPD Riot Shield shaped energy construct or normal MCPD Riot shield that appears in game.
3 point advantage: The Harder They Hit: Allows Riot Shield to grant additional damage resistance stacks to 5. Each stack grants 11% resistance.
Yea, Quarry actually lost some power already w/ the fix to TC. Quarry should prob be better for Physical sets that spec for Int to max Audacity than a general general dmg passive w/o other stipulations (like KM), outside of maybe specific cases like TC for Ranged Tech that have other stipulations on top.
If the nerf is what I think it's about, it's not Quarry that needs a nerf.
It could be just 'bug fix for tooltip and passive not matching up'. But yeah, Quarry has the basic problem that it's only ever good on a max-int setup, and max-int setups lost a lot of their allure with the great cooldown reduction nerf. In particular, Quarry should probably be good with archery, and, well, it loses out to targeting computer every time (the only power I'd ever consider for Quarry is Force Cascade, and that's mostly because FC eats energy forms so anything tagged as an energy form -- including Force's own offensive passive -- is basically unusable).
Best fix might be to just completely change what the buff does. Also, get rid of force cascade eating energy forms. If you want to make it consume something, I suggest force fields, excluding personal force field.
So ehm... we are close to the release of this update I assume
but where are the Single Pistols powers those are very important
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
I'd prefer a more generic shield block, with some different shield options in the tailor.
Me too. If they also add the different shield block skins as costume pieces in the tailor so that you can have the shields as a regular costume pieces (under bracers like the shield costume pieces we have atm) when not blocking also, if you want to.
Of course it does. You chose an image of police officers using a police riot shield and carrying munitions.
I'd prefer a more superhero look to my shield users in this superhero game...
Kudos to your power idea though. If we already had a shield framework in game the 2 point advantage:shield bash part would make a really nice addition.
I'm not for having shield skins forced on a character though. Customising your look to suit your character is one of the, if not the main, selling points in CO.
Riot shield already exists in game (as a bracer, I think), just not available to players.
Yeah, it would be cool to have it as a player costume piece ( I have a toon it would suit really well)..... as well as some more shield model costume pieces. Shield models are extremely limited atm.
I have to agree that, overall, a shield-based block doesn't really fit munitions despite the fact that riot-shield-based one does. For the sake of diversity in this game, it'd be a far better design choice if, later down the road, they added a more general shield-based block for a more fitting framework, with "riot shield" as one of the options for those who want such a thing on their munitions characters. Note that a riot shield doesn't make a lot of sense for many other munitions-based themes: a wild west gunslinger, a soldier from the trenches, a redneck with a shotgun, etc.
It'd also be nice to have most blocks offer the option of how the player poses, too: Hands forward vs arm in front, etc.
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
Now that I think about it a shield seems perfect for munitions, more so than any other framework. Munitions is all about being being armed with weapons, has real world examples in place, and still needs its own block replacer. So yeah, if they can find that riot shield model I say make a munitions block replacer with it. Give it higher physical resist and some sort of ricochet thing? Or maybe a damage bonus like Retaliation - like you're lining up your shot while you have the shield up.
Riot shield already exists in game (as a bracer, I think), just not available to players.
The NPCs also use it as weapon, see the log for Shield Bash attack
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Well a few things I'd like to report, I assume Parting Shot is going to have a better animation then sliding backwards? Animation Breaks Using Bullet Hail Running while maintaining with Athletics causes your Spine to Break Audio Using Bullet Hail Audio persists even after you stopped firing for a short time Using Lead Tempest Plays both Pistol and SMG Sounds, use one or the other. Parting Shot When you use it against a Target with Armour Piercing Debuff Advantage Not Refreshing Armour Piercing Debuff
Dual Pistols Could you change the Audio back to how it was Originally but maybe tone the Volume down instead of using rattling SMG Audio.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Still not going to undo the ruination of 2GM with its absurd energy cost?
It was turned back into single target power and the cost was lowered, what more you want?
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
ON LIVE BUGs BUG:
Bullet Beatdown attacks are still tagged as RANGED instead of melee
BUG....? or is it?:
Rocket doesn't have Scorched Ground advantage on live
BUG:
Charging Shotgun while flying, produces a weird power up animation
BUG:
Smoke Grenade's Escape Artist does NOT threat whipe correctly and fails the majoriry of the time to get ride of agro from mobs
BUG:
Relentless's Description... ehm... see by yourself
Post edited by avianos on
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Yesterday I found that my Ego-Con-Dex muni build with ca. 425 Ego and minimal Rec (for KI) was never running out of energy with 2GM. Concentration was pretty much enough to fuel it.
BUG: Ultimate: Showdown
The power goes on Cooldown immidiantly even when you don't finish Charging it
a Single tap by accident is enought to put this on CD
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Suggestion: Can we get a 0-point Advantage on Execution Shot and Pistol Whip to use one gun? The animation doesn't require both guns to use, so having a single-gun option would be nice to have.
BUG: Ultimate: Showdown
The animation of the power is keep getting Jammed when used after other powers (like Burst Shot)
Locking your character in an ankward idle animation
EDIT: apparently its Lock and Load which cause this
Post edited by avianos on
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
The re-tooling of the munitions framework is AWESOME. I really enjoy the fire - clinging flames - interactions + Flamethrower etc. It opens up some build interactions with the fire framework that are really quite nice (Yay Thermal Reverb). Not too mention the additions of stuns (they proc Manipulator & Sentinel Mastery!) and the neat repel on Shotgun and MiniGun.
If Archery ever gets a review - I'd suggest maybe looking at some Deadly Poison/Toxic Infernal synergies... poison tipped arrows FTW.
Aside from having a ridiculously small range (10ft), it seems to be tagged as melee damage? It seems to have a similar feel to it as Snap Shot, so why does it need to have such a small range?
On the Gunslinger AT, it appears as a final power with the option between it and Sniper Rifle...that's a massive contrast....120ft vs 10ft.
I should think it should be fine as a 50ft power or something to be in line with the rest of the AT's powers (which I have posted in the Archetype Review thread...but I'll post it here as well.
Aside from having a ridiculously small range (10ft), it seems to be tagged as melee damage? It seems to have a similar feel to it as Snap Shot, so why does it need to have such a small range?
On the Gunslinger AT, it appears as a final power with the option between it and Sniper Rifle...that's a massive contrast....120ft vs 10ft.
I should think it should be fine as a 50ft power or something to be in line with the rest of the AT's powers (which I have posted in the Archetype Review thread...but I'll post it here as well.
Comments
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Best fix might be to just completely change what the buff does. Also, get rid of force cascade eating energy forms. If you want to make it consume something, I suggest force fields, excluding personal force field.
Epic Stronghold
Block timing explained
but where are the Single Pistols powers those are very important
Hell, make some of them as back pieces too
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Shields deserve their own framework... http://www.arcgames.com/en/forums/championsonline/#/discussion/1203953/shield-framework
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
That looks pretty munitions-y to me.
I'd prefer a more superhero look to my shield users in this superhero game...
Kudos to your power idea though. If we already had a shield framework in game the 2 point advantage:shield bash part would make a really nice addition.
I'm not for having shield skins forced on a character though. Customising your look to suit your character is one of the, if not the main, selling points in CO.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Epic Stronghold
Block timing explained
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
It'd also be nice to have most blocks offer the option of how the player poses, too: Hands forward vs arm in front, etc.
My super cool CC build and how to use it.
https://youtu.be/RgTI8iTCIiA?t=18s
or a Riot Shield type of shield. The shield should be customizable in Tailor.
I am confused on how the new AR should be used.
Omicron - Lvl 4x - Mind
Emerald Myst - Lvl 2x - Claws/Fighting Hybrid
Epsilon - Lvl 2x - Blade
Asterius - Lvl 1x - Electric/Void Hybrid
The NPCs also use it as weapon, see the log for Shield Bash attack
Sycthing Blade
Let it refresh bleeds or else it will just be a one time use power.
My super cool CC build and how to use it.
Animation Breaks
Using Bullet Hail
Running while maintaining with Athletics causes your Spine to Break
Audio
Using Bullet Hail
Audio persists even after you stopped firing for a short time
Using Lead Tempest
Plays both Pistol and SMG Sounds, use one or the other.
Parting Shot
When you use it against a Target with Armour Piercing Debuff
Advantage Not Refreshing Armour Piercing Debuff
Dual Pistols
Could you change the Audio back to how it was Originally but maybe tone the Volume down instead of using rattling SMG Audio.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Bullet Hail's sound FX continued after I stopped using the power (fully maintained) for about as long as the power itself lasted.
I was using the Gunslinger energy builder and the FX played alongside the FX from gunslinger itself.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
Epic Stronghold
Block timing explained
It was turned back into single target power and the cost was lowered, what more you want?
It was turned back into single target power and the cost was lowered, what more you want?
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
BUG:
Bullet Beatdown attacks are still tagged as RANGED instead of melee
BUG....? or is it?:
Rocket doesn't have Scorched Ground advantage on live
BUG:
Charging Shotgun while flying, produces a weird power up animation
BUG:
Smoke Grenade's Escape Artist does NOT threat whipe correctly and fails the majoriry of the time to get ride of agro from mobs
BUG:
Relentless's Description... ehm... see by yourself
The power goes on Cooldown immidiantly even when you don't finish Charging it
a Single tap by accident is enought to put this on CD
Smoke Grenade's Escape Artist advantage seems to center the 10' threat wipe on the player, rather than the target.
The animation of the power is keep getting Jammed when used after other powers (like Burst Shot)
Locking your character in an ankward idle animation
EDIT: apparently its Lock and Load which cause this
The re-tooling of the munitions framework is AWESOME. I really enjoy the fire - clinging flames - interactions + Flamethrower etc. It opens up some build interactions with the fire framework that are really quite nice (Yay Thermal Reverb). Not too mention the additions of stuns (they proc Manipulator & Sentinel Mastery!) and the neat repel on Shotgun and MiniGun.
If Archery ever gets a review - I'd suggest maybe looking at some Deadly Poison/Toxic Infernal synergies... poison tipped arrows FTW.
I love the idea of archery having a wide variety of damage types with specialty arrows--it already has some variety, so why not do more?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Bug:
Execution Shot is tagged as Melee Damage.
Aside from having a ridiculously small range (10ft), it seems to be tagged as melee damage? It seems to have a similar feel to it as Snap Shot, so why does it need to have such a small range?
On the Gunslinger AT, it appears as a final power with the option between it and Sniper Rifle...that's a massive contrast....120ft vs 10ft.
I should think it should be fine as a 50ft power or something to be in line with the rest of the AT's powers (which I have posted in the Archetype Review thread...but I'll post it here as well.
--
Gunslinger AT
Super Stats:Level 1 - DEXTERITY, Level 10 - RECOVERY & Level 15 - CONSTITUTION
Role: Ranged
Power Progression:
Level 1 - Gunslinger
Level 1 - Bullet Hail
Level 6 - Holdout Shot OR Pistol Whip
Level 8 - Composure
Level 11 - Parting Shot OR Breakaway Shot
Level 14 - Sharpshooter (Toggle Form)
Level 17 - Two Gun Mojo OR Bullet Beatdown
Level 21 - Antagonize OR Retaliation
Level 25 - Killer Instinct
Level 30 - Lead Tempest
Level 35 - Masterful Dodge OR Lock N Load
Level 40 - Sniper Rifle OR Execution Shot.
Specialization Trees:
Dexterity
Vindicator
Warden
Mastery
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Bug:
Execution Shot is tagged as Melee Damage.
Aside from having a ridiculously small range (10ft), it seems to be tagged as melee damage? It seems to have a similar feel to it as Snap Shot, so why does it need to have such a small range?
On the Gunslinger AT, it appears as a final power with the option between it and Sniper Rifle...that's a massive contrast....120ft vs 10ft.
I should think it should be fine as a 50ft power or something to be in line with the rest of the AT's powers (which I have posted in the Archetype Review thread...but I'll post it here as well.
--
Gunslinger AT
Super Stats:Level 1 - DEXTERITY, Level 10 - RECOVERY & Level 15 - CONSTITUTION
Role: Ranged
Power Progression:
Level 1 - Gunslinger
Level 1 - Bullet Hail
Level 6 - Holdout Shot OR Pistol Whip
Level 8 - Composure
Level 11 - Parting Shot OR Breakaway Shot
Level 14 - Sharpshooter (Toggle Form)
Level 17 - Two Gun Mojo OR Bullet Beatdown
Level 21 - Antagonize OR Retaliation
Level 25 - Killer Instinct
Level 30 - Lead Tempest
Level 35 - Masterful Dodge OR Lock N Load
Level 40 - Sniper Rifle OR Execution Shot.
Specialization Trees:
Dexterity
Vindicator
Warden
Mastery
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________