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Release Notes 12/8/01

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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    I didn't notice anything horrible. Other than that my PA build has too much energy even with maintaining 3 weapons and stuff.
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  • kallethenkallethen Posts: 1,576 Arc User
    Too much? How so? I can no longer maintain a full barrage. Overdrive isn't giving me enough energy like it used to, and I have both Rec and End as superstats.​​
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  • deathsentry2012deathsentry2012 Posts: 149 Arc User

    I didn't notice anything horrible. Other than that my PA build has too much energy even with maintaining 3 weapons and stuff.

    Did you make a mistake with your post? How do you have TOO MUCH energy?

  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    I'm curious as well. My laser-based PA guy with full JG and OV gear, R7 mods, 2 x R7 Gamblers in the Utility piece, Overdrive, R3 CoAP and Forced Shield with Force Sheath can just barely maintain 3 toggles.

    I'm getting more and more the feeling that Kaiserin just doesn't want PA builds to run multiple toggles at all anymore. If so, what's the point in setting up the framework to have toggles? I would have been happier if all the toggles were toned down a bit in damage and given a reduced cost to allow us to run 3 of them without going to extreme and theme-breaking measure. Hopefully she will be willing to fix this as a nice present for the holidays.
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  • deathsentry2012deathsentry2012 Posts: 149 Arc User
    I sure hope so... I barely managed to kill mobs after an extended period of time due to having to move all of my gear to rec/end..just makes the AT/FF PA unplayable
  • nephtnepht Posts: 6,883 Arc User
    edited December 2016

    I'm curious as well. My laser-based PA guy with full JG and OV gear, R7 mods, 2 x R7 Gamblers in the Utility piece, Overdrive, R3 CoAP and Forced Shield with Force Sheath can just barely maintain 3 toggles.

    I'm getting more and more the feeling that Kaiserin just doesn't want PA builds to run multiple toggles at all anymore. If so, what's the point in setting up the framework to have toggles? I would have been happier if all the toggles were toned down a bit in damage and given a reduced cost to allow us to run 3 of them without going to extreme and theme-breaking measure. Hopefully she will be willing to fix this as a nice present for the holidays.

    Yeah with extended play with my Invincible AT toon Furry Rider I found his energy management is now even worse. The powers are nice but they just eat up too much blue bar ._.

    These changes are awesome and annoying in equal measures. But blue bar usage is something that can be easily fixed so I think we should all calm our collective hams until we hear if this is as meant or is an oversight. I kinda think its an oversight as this frame work is all about maintaining toggles.

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  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Well, I hope it's a bug. The REC side of Overdrive is all muddled; I think it's giving as much energy as it did when the power was based on INT, but obviously that's not as much use, as having INT stacked means the powers are costing far less to use, so you need less enegy overall. It also seems as if the "can stack much higher" idea means you get a bonus amount of energy when the Overdrive stacks drop off (35 per stack rather than 15, in my case).

    Oh, and have they done something to Concentration, to try and balance it? I seem to be building fewer stacks more slowly, which makes the energy unlock element works over a longer period of time.... perhaps that was by way of compensation?

  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    I'm curious as well. My laser-based PA guy with full JG and OV gear, R7 mods, 2 x R7 Gamblers in the Utility piece, Overdrive, R3 CoAP and Forced Shield with Force Sheath can just barely maintain 3 toggles.

    I'm getting more and more the feeling that Kaiserin just doesn't want PA builds to run multiple toggles at all anymore. If so, what's the point in setting up the framework to have toggles? I would have been happier if all the toggles were toned down a bit in damage and given a reduced cost to allow us to run 3 of them without going to extreme and theme-breaking measure. Hopefully she will be willing to fix this as a nice present for the holidays.

    Maybe the idea is to make it so that you can't run max DPS all the time?
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  • deathsentry2012deathsentry2012 Posts: 149 Arc User
    Anybody try using MSA instead of Overdrive after the nerf?
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  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    If she wants to tone down PA damage I'd rather she reduce the amount of damage done by each power, rather than force players who want to run 3 toggles to use gimmicks to achieve a decent energy supply. What's the point to having 3 toggles available if you can functionally only run 2 for any extended period using the in set energy builder?

    I'm curious as well. My laser-based PA guy with full JG and OV gear, R7 mods, 2 x R7 Gamblers in the Utility piece, Overdrive, R3 CoAP and Forced Shield with Force Sheath can just barely maintain 3 toggles.

    I'm getting more and more the feeling that Kaiserin just doesn't want PA builds to run multiple toggles at all anymore. If so, what's the point in setting up the framework to have toggles? I would have been happier if all the toggles were toned down a bit in damage and given a reduced cost to allow us to run 3 of them without going to extreme and theme-breaking measure. Hopefully she will be willing to fix this as a nice present for the holidays.

    Maybe the idea is to make it so that you can't run max DPS all the time?
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  • deathsentry2012deathsentry2012 Posts: 149 Arc User
    Agreed... was hoping it was a bug or something but no response from the devs and playstyle still nerfed today...sigh
  • avianosavianos Posts: 6,196 Arc User
    edited December 2016
    You don't want to use MSA for PA builds, trust me it's painful, how are you even gonna trigger it? by using Force Greyser? I hate that tactic, in general im trying to move AWAY from MSA
    So apparently the new META for Energy managment for PA builds is Overdrive and END stacking, along with the use of Dark Transfusion from Darkness
    you know, that edgelord move that complety SCREWS UP and interfering your costume's colours to dark
    I guess it's good for tank builds (if you don't mind the healing debuff)

    that or having constantly 2 Healers with AoPM and AoAC on your side :|

    I see what is going on, DEVs increase power costs to make Support more useful​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • rerrotrerrot Posts: 80 Arc User
    Only me or Chest Laser has the damage... low?
  • deathsentry2012deathsentry2012 Posts: 149 Arc User
    rerrot said:

    Only me or Chest Laser has the damage... low?

    It is low :-(
  • deathsentry2012deathsentry2012 Posts: 149 Arc User
    You're right..couldnt really trigger it without having to change my powers.. so now I took points away from my other powers to stack End..but also kept Rec high so I could at least try to start out without having to use an energy builder as my first move :-(
    avianos said:

    You don't want to use MSA for PA builds, trust me it's painful, how are you even gonna trigger it? by using Force Greyser? I hate that tactic, in general im trying to move AWAY from MSA

    So apparently the new META for Energy managment for PA builds is Overdrive and END stacking, along with the use of Dark Transfusion from Darkness

    you know, that edgelord move that complety SCREWS UP and interfering your costume's colours to dark

    I guess it's good for tank builds (if you don't mind the healing debuff)



    that or having constantly 2 Healers with AoPM and AoAC on your side :|



    I see what is going on, DEVs increase power costs to make Support more useful​​

  • deathsentry2012deathsentry2012 Posts: 149 Arc User
    For the laser sword powers, do they scale off intelligence or strength (since they are melee).. thx
  • aesicaaesica Posts: 2,537 Arc User

    For the laser sword powers, do they scale off intelligence or strength (since they are melee).. thx

    The form scales off Int, but since they're melee attacks, they gain the standard damage bonus from Str. (Except Particle Wave, which I believe is ranged and thus scales with Ego)
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  • avianosavianos Posts: 6,196 Arc User
    edited July 2017
    -duplicated post- ignore- Forums are having a Stroke - Mods please delete this if you have to

    Well I spent 6 hours inside powerhouse last night reworking my 2 PA DPSes and testing my LS character really fast, hooray for NOT actually playing the game, at least Star Stroke will live but I need to remake my LS character BEFORE Warlord alert leaves the rotation

    and I found out that I'm not the only one who like using Vibora Bay Powerhouse for privacy

    Conjuring, Wild Thing and Mephitic and really better now, they really needed that Scaling revamp, now my infernal and bestial characters get more energy

    Laser Swords became TOO gimmicky and overcomplicated
    and once again you forced us to use a specific form to have 100% chance to apply "Bleed* with the main combo

    the 6 secs rapture and the CD on Plasma Cutter is aweful, it makes me sad, WHY WOULD YOU DO THAT?

    Why wasn't DOWNLOAD Adv given to PA power as well? It benefits all Technology power family but it was give only to Laser Swords despite PA was revamped the same time


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    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
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