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Everything WRONG with Cybermind Alert - Issues/Bug/Glitches List - QoL

avianosavianos Posts: 6,194 Arc User
edited June 2016 in Gameplay Bugs
I really enjoy this alert, I really do
But the amount of Bugs here is making this alert a Russian Roulette every time you PUG
so I decided to make a list about the issues, feel free to add additional Bugs

Alert completition is failing to give Credit
Ancient known issues, the alert completitions sometimes won't give you Credit for the
  • FATAL ERROR: RAID Array
  • ALERTS: Vigilance

Admitably the previous rotation fixed this issue, but not 100%
during the previous rotation, I run the alert with 40+ characters and only 2 Failed to get credit. Pretty good
in THIS rotation, the bug has returned, I had 5 failed character runs, 2 of which failed to get credit twice! that effected the whole PUG it wasn't just me

Firewalls get Immune with the use of CC (and paired with Debuffs)
Sleep, Paralyze, Stun and possible more CC effects make the Active Firewalls IMMUNE to all damage! Paired with SPEC Triggering Debuffs
Another frustating bug which can trap the whole team inside the firewalls if the players who spam CC don't stop

Even Disoriented seems to cause this Immunity


Energy Builders and Debuffs don't work on Firewalls
Just... why? why are the firewalls tagged as objects?
The Firewalls are marked as objects, your energy builder won't give you any energy back

Also, many DoTS/Debuffs won't apply on Firewalls, like FEAR and NEGATIVE IONS

Data Probes are knockable and can be Repelled
At his 2/3 HP, Cybermind summons Coloured-Coded Drones!
Those drones are 100% Knockable, and a player with big Knock power can sent them to the Ceiling where they won't return (unless you exploit their stupid A.I and go out of their range)
They seem to have 0 Repell resistance as well

Worst case Scenario: a Pug with only melee players! one player use Roomsweeper and sents the Drones out of range!
The drones refuse to come down from the ceiling, nobody reach to attack them! GAME OVER

Suggestion: Make the Drones Knock-Immune


Attacks visuals are drowning the floor tiles
  • Flashfire (to a small degree, but mutliply Flashfires)
  • Fissure (RANK 3)
  • Endbringer's Grasp
  • Quicksand
  • Possible more
  • *NEW* Hydra
Those powers are Hiding the Tile Visuals, Extremely dangerous since if you won't see Cybermind's Melee Tile in time

Why Cybermind's melee tile is so important? If nobody is on his melee range, he spams Knocks to the range players, knocking them to the Data Drain storm

The Final Room Lockdown
anyone can enter, rush in the boss the lock the entirly team out!
There is no Room Lockdown Cooldown like the Teleios Ascendant boss rooms
A Troll, a Newbie, a Griefer, a Solo Elitist, your Idiot friend, LEEROY JENKINS can ruin the team and lock everyone out just like that!

Suggestion: Improve the lockdown in a way to make sure that everyone in the team is inside the room BEFORE the battle starts! Make the instant Teleport on lockdown the Warlord alert has! It will be Extremely useful

Colourblind players cannot do the alert
I had been PUGed with players who are Colourblind, they cannot see the colours for the Puzzel

Suggestion: Mark the Colours on the Map and MiniMap with special Icons
Those Icon can be the Colours' first letter or Greek Letters

Socrates "Tutorial" is not Helpful at all
Its lackluster, nobody will learn about the strategy unless someone else tell them or have watched it before

Suggestion: Add Cybermind Explanation with VISUALS PICTURES During the Loading screen AND During the Cutsence where Socrates "Explains"


Disconnected, Reconnected and Trapped:
If you get Disconnected from the alert and come back, you will be trapped in the same room with Dr.Silverback for the rest of the alert! No way to reunite with your team


Unlimited Buffing
The enemy mobs on the alert can apply buffs to each other and debuffs to players
However, those Buffs are not capped and even the extra summoned viruses can apply those buffs, making the Mobs' DPS output incredibly silly for a non boss enemy

The 4th Wall won't protect you from FATAL ERROR
There is a chance that during Cybermind Fight, your game will CRASH. Followed with Crash Report​​
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Post edited by avianos on
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Comments

  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    I have never been able to see the "third phase" Cybermind mechanic, after the drones are defeated, as it's constantly obscured by player attack animations and fx. I was hoping that the recent fx changes might have helped - we shall see....!
  • avianosavianos Posts: 6,194 Arc User
    I have never been able to see the "third phase" Cybermind mechanic, after the drones are defeated, as it's constantly obscured by player attack animations and fx. I was hoping that the recent fx changes might have helped - we shall see....!

    You don't have to worry about that!
    The recent change on Bosses removed the attack/debuffs Visuals from Bosses, including Cybermind's Avatar Form!

    He is Clean​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    I've only done it with 6 characters this time around and didn't have any non-credits. Not saying it isn't an issue, but it hasn't affected me.

    I was in one with someone using Quicksand (in Cybermind's tile) and could see when the color went on and off.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • theravenforcetheravenforce Posts: 7,148 Arc User
    Having Super Speed/moving too fast can lock you out of a section of the alert

    Here:

    First encountered this today, was pretty weird, not entirely sure what caused it.

    New Bug: Cybermind's Trap Issue

    Cybermind's Wall Trap FAILED TO CAPTURE MY CHARACTER during the cutscene and locked me out from the rest of the team, whilst they were INSIDE the trap. When we tried to reset it by the team wiping, the trap tried to reset, showed the cutscene with my character inside the trap and then when I regained control, I was still locked out.





    @kaiserin, @ladygadfly & @crypticarkayne

    :worried:

  • chaelkchaelk Posts: 7,732 Arc User
    edited April 2016
    1. the new cyclone power, covers Cybermind.. and anyone else used on.it covers his entire square.
    2. people get locked out of the wall cycling area.
    3. colour protection not working, even if you have both icons up , and are standing on the correct square, you can get killed by the rain
    4. no reward at the end, may be due to not having done the earlier missions.
    5. rain not starting​​
    Stuffing up Freeform builds since Mid 2011
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  • jaazaniah1jaazaniah1 Posts: 5,553 Arc User
    Never had this happen before. Was trying to complete cybermind and the system crashed twice when he was on the last sliver of health. Anyone else seeing this?
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • qawsadaqawsada Posts: 746 Arc User

    Never had this happen before. Was trying to complete cybermind and the system crashed twice when he was on the last sliver of health. Anyone else seeing this?

    I had run cybermind all Friday with many alts and I can tell you that most of the time, there was at least one player getting disconnect before or during the final phrase of the boss fight. Sometime, it's half the group.
  • guyhumualguyhumual Posts: 2,397 Arc User
    There's nothing more fun then being trapped in a room with firewalls and not being able to get though because you don'd deal enough DPS. I was trapped in one this afternoon every time it cycled around the wall was fully healed
  • chaelkchaelk Posts: 7,732 Arc User
    theres a type of attack which heals it. can't remember if its maintains or aoe. but you have to NOT attack the wall at all when its not red​​
    Stuffing up Freeform builds since Mid 2011
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  • draogndraogn Posts: 1,269 Arc User
    edited May 2016
    I was there when Ravenforce got knocked out of the wall. Also not all the FX effects from abilities have been removed from Cybermind. Those that don't have status effects, I.E Orbital cannon and Epidemic. Though I've found watching his feet during the third phase works to get around some of that.

    Though it's not specific to Cybermind, the alert queue glitch doesn't help any.
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    Ok, Im sorry OP, but as soon I saw this title I saw this:

    Eveything
    Wrong
    With
    Cybermind
    In 6mins or less..

    Psi.
  • avianosavianos Posts: 6,194 Arc User
    edited May 2016
    seem everyone had new issues with this Alert!
    I was on Easter Holiday vacations, with my famiily, the whole Cybermind week and missed his Rotation (as well as million Questionite from Vigilance from my Alts...) onion-12.gif
    Look like i would still manage to fail the alert judging from the broken Queue bug
    cryneting wrote: »
    Ok, Im sorry OP, but as soon I saw this title I saw this:

    Eveything
    Wrong
    With
    Cybermind
    In 6mins or less..
    Thanks god you didn't mention my Glitch-Qlitch typo, its a common mistake I'm making with the word Glitch, and this thread was made 2 months ago
    Title Fixed
    K97SZNS.gif​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    chaelk said:

    theres a type of attack which heals it. can't remember if its maintains or aoe. but you have to NOT attack the wall at all when its not red​​

    Well, I did it twice this week. Both times I took the role of blasting the walls. The first time I was using Skarn's bane and every time it cycled to wall #1(closest to the door) that wall was at full, but the others were not. The rest of the walls had their HP drop normally.

    The second time I used Eldritch Blast and that didn't happen.

    As far as I know, you don't need to break #1...
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • avianosavianos Posts: 6,194 Arc User
    edited June 2016
    Monthly Report for this Alert
    Known Issues:
    - The Credit Bug STILL exist, but this rotation it was too kind... at least with me!
    I run this alert with 45 character. 44 Successful Full Credit runs and only 1 Failed one, and
    Got Credit both for Vigilance and Fatal Error: RAID Array
    only 1 failed Credit run out of 45, not too shabby
    BUT DONT RELAX NOW, the issues hasn't been 100% fixed

    -THE FIREWALLS ARE STILL GETTING IMMUNE TO CROWD CONTROL/DEBUFFS and apparently this includes Dissoriented from the MIND AT
    DEAR LORD, devs why hasn't this been fixed yet?
    I got stucked in plenty of runs during the Firewall phase because a Crowd Control (usually Mind) REFUSED to stop spamming CC on the walls! and instead of stop using CC he LEFT the queue! thanks for nothing

    Also the walls STILL are being tagged as objects, none of the energy builder generate energy! GG Game Breaking bugs right in the start of the alert

    WORTH MENTIONING: only if you use Manipulator and CC specs the CC will make them immune
    like Sonic Arrow, its innate CC wont make them immune, but if you use manipulator and specs! IT WILL

    -Data Probes still dont have Knock or even Repel resistance
    Using Hypervoice on them WASN'T such a good idea, since they dont even seem to resist

    - Specific attacks' visuals STILL hide the Cybermind tiles.
    added HYDRA on the list

    Here we have rank 3 Fissure visuals, completely hiding Cybermind's Melee tile and screwing up the tanks
    Gn2xW27.jpg
    /camdist 100
    Can you guess WHAT is the colour Simon says?
    Something needs to done here, this is pretty annoying and fatal flow

    Also, WHY is the second secondary tile ALWAYS on the opposite side of the colour pillar? what's the point? you will waste time to get there when you can just stand on the tile in front of the pillar

    -Room Lockout
    THERE IS ALWAYS A MORON WHO WILL RUSH AND LOCKED EVERYONE OUT
    Please USE Teleios Ascendant's room mechanics
    ALWAYS, and i mean ALWAYS there is someone who rush right to the boss!
    GOOD JOB, you locked out the Healer
    GOOD JOB, you locked out the Tank
    oh and you got one shotted by cybermind as well, you didnt even know the mechanics! was the rush worth it mate?

    put a 10 seconds delay before the room get locked out, the current mechanic is freaking awful and allows Griefing, Trolling and outright stupidity

    You can fix all the Glitches and Exploites in the game, but you cannot fix Human Idiocy​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • glortorglortor Posts: 331 Arc User
    I either crash, or if very rarely manage to complete it, it doesn't count as completed. I've been running it repeatedly and no success.
  • qawsadaqawsada Posts: 746 Arc User
    I'm just going to repost this here from another thread because the alert still pisses me off with the bugs.
    qawsada said:

    There nothing wrong with the fight itself, which does need a better explanation to the new players, but the mission itself is everything what the opening post said. You can work really hard on the final boss, hell even carrying 4 other players if it does get to that point, but what is the point of the mission when you get disconnected at the final stage of the match and got nothing, or even better, you get disconnect, everyone else dies, and you're stuck with the gorilla with no way of coming back in. I guess you have to start all over again! My favorite part is when you do manage to get beat it and you didn't get credit from the reward circle and it doesn't count for both the SOCRATE and Vilgilance quest. I wouldn't mind if they remove Cybermind from Vigilance simply because THE DISCONNECTION AND THE BUGGED REWARD IS JUST SO MORONIC AND NEVER GOT FIX FOR A LONG, LONG TIME.

  • avianosavianos Posts: 6,194 Arc User
    edited September 2016
    QQ for NOT fixing the Immune CC Firewalls Glitch and the Room lock Griefing

    The Credit Bug still exist
    10/10 played for Dayz


    so now that enemy powers got update, Cybermind gives this annoying plasma DoT as well, interupting the Ressurection powers! Groovy​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • glortorglortor Posts: 331 Arc User
    They only change things that benefit you.
    Problems that make the game un-fun are not getting fixed.
    Trust me if something YOU do had an extra dot, it would be quickfixed overnight.
  • aesicaaesica Posts: 2,537 Arc User
    edited September 2016
    A few things:

    1) Data probes and knockback. I like to think of this as a training exercise for all those people who spam their annoying knockback powers freely. In most cases, your knockback powers are annoying the rest of your group and making things take longer by kicking things out of the aoestorm cluster. In this fight, you're actually helping the probes avoid your melee party members. Be smarter with your knockbacks and this won't be a problem. Also, it's worth noting that ranged attacks with nailed to the ground will bring them back down.

    2) Firewalls and energy builders. It's stupid, I agree, but you can sort of get around it by using an energy builder on the virus mobs that spawn in the middle of the room, topping your energy off while you wait for the rotation to get back to the wall everyone's focusing down (usually the first one in the series). Also, energy returns from energy unlocks and forms do work, and those are what people should be relying on for energy in most cases anyway.

    3) Ground effects blocking out Cybermind's tile. I realize this is pretty obvious, but if you have a power that you know can block tiles in this manner, then don't use that power. The encounter won't fail to complete just because you held off on using your endbringer's grasp. At the very least, since his attacks are on something of a timer, hold off on using these powers when the tiles are about to light up. Play smart.

    4) Final room lockout. I'm actually glad this works the way it does, and I wish more things in CO had this to discourage the typical kekeke zerg rush mentality that people in this game seem to have.

    5) "Unlimited buffing" effect. While I like the idea that this can make for more challenging enemies, it's important that the devs realize that people as low as level 20 are able to queue for this. Maybe these debuffs need to be reexamined, as well as the encounter as a whole, because as things stand now, a team of level 20s is going to fail at this encounter due to poor scaling and poor tuning.

    6) Other than that, I agree that the following really need to be addressed:
    - Completion not always awarding credit: This is a pretty big bug...a "fatal error" if you will. Why is this not a high priority fix?

    - Colorblind issues. This is something those of us with full-color vision tend to forget about, but it's very much a thing. There should be some visual indicator beyond color to let players know which color is lit up. Maybe different symbols on each tile as well as the colors, and corresponding symbols hovering in the buff columns.

    - Dr Silverback's room after disconnect/reconnect. There should be a way to talk to Dr Silverback to get back in. I have no idea why there isn't.

    Anyway, about to do cybermind on my army of characters, so...here's hoping for the best. :)
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    The final room lockout should just be a time penalty before re-entry. There really shouldn't be any total lockout penalties, anywhere - in a game which is buggy, laggy and has a tendency to suffer client side rubberbanding, this is unreasonable.

    Previously we worked around all the bugs with self-rez devices and the like, but now they've all been nerfed/limited, there's nothing to stop this being the most vexing encounter in the whole of CO.
  • qawsadaqawsada Posts: 746 Arc User
    There is a handful of no credit runs in this latest Cybermind run.
  • avianosavianos Posts: 6,194 Arc User
    edited November 2016
    I love how this alert is still a hot mess of Bugs and oversights

    One thing I don't understand about Firewalls becoming Immune to CC is WHY Ego Blast is able to make them immune as well, is it the Disoriented debuff?​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • draogndraogn Posts: 1,269 Arc User
    Something to perhaps add to the section regarding being disconnected and respawning near Silverback, if you get stuck there you won't get credit. It doesn't matter what you did before.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited November 2016
    avianos said:

    I love how this alert is still a hot mess of Bugs and oversights



    One thing I don't understand about Firewalls becoming Immune to CC is WHY Ego Blast is able to make them immune as well, is it the Disoriented debuff?​​

    I think it's actually a bad interaction with telepathic reverberations.
  • qawsadaqawsada Posts: 746 Arc User

    I'm still not happy that THE GAME DISCONNECT RIGHT BEFORE CYBERMIND DIES. And this happens to me three time so far.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    qawsada said:


    I'm still not happy that THE GAME DISCONNECT RIGHT BEFORE CYBERMIND DIES. And this happens to me three time so far.

    Have to wonder if there's some sort of settings issue. I've literally never had that happen.
  • qawsadaqawsada Posts: 746 Arc User


    Have to wonder if there's some sort of settings issue. I've literally never had that happen.

    I restart my client in each run, first with the highest setting with melee, then low on the same melee, then got frustrated and use my ranged fire on low and still crash. It all happen at stage 3 cybermind when he about to turn into a giant.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited November 2016
    qawsada said:


    Have to wonder if there's some sort of settings issue. I've literally never had that happen.

    I restart my client in each run, first with the highest setting with melee, then low on the same melee, then got frustrated and use my ranged fire on low and still crash. It all happen at stage 3 cybermind when he about to turn into a giant.
    I believe you; it's not like you're the only person who has complained. Just never seen it happen. Do you get a decompression error? It's possible you've got some game resource (animation, texture, whatever) that's glitched and the resource is only used in cybermind stage 3; that would cause you to crash to desktop any time the game tried to use that resource (note: verifying files will not fix this kind of bug; you have to delete and re-download the corrupted file).
  • qawsadaqawsada Posts: 746 Arc User
    Yeah got disconnected even after redownloading the entire game. This is pretty annoying.
  • avianosavianos Posts: 6,194 Arc User
    edited November 2016
    after 20 Minutes for Solo fighting Cybermind becuase everyone in the PUG ditched me and managing to reach hiim 1/3 HP during his Avatar Phase

    MY GAME CRUSHED

    06c.gif

    OK Forget the No-Credit Bug that got "somehow" fixed

    This alert is getting more corrupted per run​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • draogndraogn Posts: 1,269 Arc User
    Had three of four members of a run drop/crash. The first one dropped when he was at 2/3s health, then the second and third dropped during phase three, and finally when there was about 1% left and trying to solo the last little bit my client crashed. This is one of the buggiest alerts in the game.
  • avianosavianos Posts: 6,194 Arc User
    edited November 2016
    PSA For Cybermind Firewalls

    Walls Regen ONLY if nobody attacks the current active firewall

    Pets Attacking the black walls Does Nothing
    Players who do nothing until the walls rotate however do more harm

    a lot of players seem to think that attacking black walls trigger the Regen, They DON
    T

    Who spread this Lie? So many runs and people still don't know how to handle the walls

    oh and don't use Crowd Control, it makes them Immune​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    It's not clear what makes walls immune, it might actually be a horrible interaction with telepathic reverb, but there's certainly no reason to use CC on the walls.
  • avianosavianos Posts: 6,194 Arc User
    edited January 2017
    So i have to say, it seems the Credit bug has been eliminated for sure

    of course now you need to deal damage to Cybermind to get credit, so Healers beware, you better have attacks to spam on cybermind, even Energy Builders

    also the alert was made Anti-leech, so Don't even think about dying on purpose and waiting outside the room the entire battle to get Free Credit (YES i have seen people doing that on purpose, multiply times) Nah ha this won't work now

    I believe you need to deal damage during all cybermind Phases to get credit

    I suggest you having Self Heal powers/Devices if there is no healer/tank on the alert

    However other issues haven't been fixed
    Crowd Control making Firewalls Immune to damage
    Alert Crashing at the 3rd Phase
    e.t.c e.t.c

    Unrelated note: Cybermind is more Tolerable than Forum Malvanum, I finished all the vigilance dailies faster than FM
    Screw those cutscenes, Screw those Colour Blind alien people, Screw that Hippie Emperor and Screw Duraclad​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • chaelkchaelk Posts: 7,732 Arc User
    yes i already got hit with that on a radiant, was healing so got no credit​​
    Stuffing up Freeform builds since Mid 2011
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  • qawsadaqawsada Posts: 746 Arc User
    kaizerin said:


    Changed the way Cybermind's costume change mode works in his last phase to address an issue with crashing. The Cybermind alert will remain on pts to test this.
    This is up in the PTS right now. Hopefully this would fix the ridiculous disconnection bug.
  • avianosavianos Posts: 6,194 Arc User
    edited February 2017
    kaizerin wrote: »
    Misc
    • Defender 2 has returned to his dimension.
    • Made a change to Cybermind's final stage FX to address an issue with crashing.
    • Added crowd control credit to Qwyjibo.
    16 February 2017

    So far I got 1 run which I DIDN'T got credit

    I did damage against cybermind during all phases, during the last phase I didn't pay attention to his colour and got one-shot

    It turns out despite I had been tanking and DPSing him only to die to the very end and I was REMOVED from the score board

    It's not like the cosmics scoreboard system which penaltize you by removing points, this one complety whiped out

    so recovering and getting locked out of the room complety removes your from mission credit, propably done as Anti-Leeching mechanic,
    but if you die at the very end, nobody can ressurect you and hit recovered you are screwed​​

    this is pretty unfair
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • canadascottcanadascott Posts: 1,257 Arc User
    edited February 2017
    A friend reported not getting credit.

    Frankly, I've given up on this one myself, and by extension, Vigilance. Too long, too unfun.
    /CanadaBanner4.jpg
  • theravenforcetheravenforce Posts: 7,148 Arc User

    It's not clear what makes walls immune, it might actually be a horrible interaction with telepathic reverb, but there's certainly no reason to use CC on the walls.

    Even without Telepathic Reverb the walls still gain immunity, similar to how OSV's when hit with CC powers have "IMMUNE" appear over them...except in this case for some random reason the walls actually become immune.
  • edited February 2017
    It's so annoying that I can't get credit if I die even once on this alert. Tried this on my Radiant alt, shielded for all of phase 1 and 2 (he kept trying to attack me first so I focused on heal spam), got hit and KO'ed on 3, never got the credit for participating.

    I wasn't the only one, a different melee character failed to get credit after being KO'ed in the first round. He couldn't come back in either.

    No comment on my Blade alt as I was too annoyed to bother.

    Is this the only major alert to penalize KOs by removing you from a scoreboard and preventing you from getting rewards? Even Forum Malvanum and Hi Pan don't do that.
    The Mechanical Armageddon

    If I refer to a twin sister ingame, I'm either talking about Artisa or Atroxia Lion.
  • qawsadaqawsada Posts: 746 Arc User

    Is this the only major alert to penalize KOs by removing you from a scoreboard and preventing you from getting rewards? Even Forum Malvanum and Hi Pan don't do that.

    You pretty much have to damage (read: damage) cybermind when he has 1/3 hp left/giant mode to start getting credit. If you recover/die and not get rez during that phrase to damage, you don't get the credit.
  • So it's unlike the last two weekly alerts I did where damage at any point counts.

    If Cybermind wouldn't keep trying to wipe out my Radiant alt I'll do this alert again.
    The Mechanical Armageddon

    If I refer to a twin sister ingame, I'm either talking about Artisa or Atroxia Lion.
  • spookyspectrespookyspectre Posts: 646 Arc User
    I'm still seeing a bug in the alert with the Hydra power, in the rooms and hallways, prior to the the main boss fight. I'm not sure what's causing it. The lava patch doesn't show and it's unclear whether it's working at all or not. The hydra heads appear but despawn very quickly. They don't look like they are being killed and dying, just despawning.
  • avianosavianos Posts: 6,194 Arc User
    edited April 2017
    Again feel free to report any Anomaly with the alert
    kaizerin wrote: »
    Cybermind
    • Fixed a bug where the Socrates action figure was bind on pickup.
    • Added Bit 01 and Bit 00 auras as potential drops to Cybermind.
    • Added Cybermind's Impression mod as a potential drop to Cybermind.
    • Added preview images to the Cybermind costumes.
    • Cybermind now has a normal scoreboard that takes into account damage and healing done through the entire alert. This should help with crediting issues.
    6 April 2017

    As you can read this update added better Scoreboard mechanic as well as boosting the Loot table (which is GREAT for increasing people interest running the alert outside the Vigilance daily)

    Im still on my first character page, not many runs to report, so far the same bugs, Immuned CCed walls, Locked out mechanics that can be griefed e.t.c

    and the fact i get SO MANY HORRIBLE PUGS​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • avianosavianos Posts: 6,194 Arc User
    WELL THIS DIDNT TAKE TOO LONG, DID IT?

    4pT00nh.png?1


    BUG:
    Cybermind sometimes will summon Data Drain Rain DURING the Drone phase​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • erile#2692 erile Posts: 70 Arc User
    edited April 2017
    More major Bugs:

    Attacks on the Firewalls frequently attack a different wall than the one you click on.

    The color buffs in Cybermind's room do not always work. You can be glowing the correct color from immediately walking through the buff and standing on the correct tile and still die from the data storm. Also, trying to get a new color does not always work (you can be yellow from one cycle, and need blue the next cycle, but running through blue does not give you blue, you just stay yellow).

    When you die, you generally cannot leave the respawn room at all (this is not getting stuck behind the door to the current room, this is literally being stuck in the respawn room and not allowed to leave)

    If you are dead for the finish you do not get credit. It does not matter if you do damage in every phase.

    If you respawn and are locked out of the room, you do not get credit. It does not matter if you do damage in every phase.

    This means that if you die and nobody helps you, you are unable to get credit for the mission at all. So that essentially means that if you die at all you get zero credit because I have yet to see anyone ever give or offer help.

    This also means that if you die, you can't get credit for the related Alert mission either. I have yet to successfully ever complete this mission, despite that it is a level 20 mission. This should probably be a much higher level mission.
  • avianosavianos Posts: 6,194 Arc User
    edited April 2017
    erile#2692 wrote: »
    Attacks on the Firewalls frequently attack a different wall than the one you click on.
    That's because Firewalls' hitbox is freaking massive, you cannot target the correct wall unless you touch it physically
    erile#2692 wrote: »
    The color buffs in Cybermind's room do not always work. You can be glowing the correct color from immediately walking through the buff and standing on the correct tile and still die from the data storm. Also, trying to get a new color does not always work (you can be yellow from one cycle, and need blue the next cycle, but running through blue does not give you blue, you just stay yellow).

    The colour buff PREVENTS you from getting any other colour for 30 seconds

    another flawn mechanics because Cybermind knocks can throw you in one of them (it happened to me at the very end of the probe phase)​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • Wonder if it's possible to have Cybermind target healers less often? Aside from presumably the last phase where anybody can get picked off.

    Assuming there's no tank in a PUG and just a healer with the others being DPS, the healer seems to get picked off very early in my experience even with NO challenging strikes/threat generation bonuses.
    The Mechanical Armageddon

    If I refer to a twin sister ingame, I'm either talking about Artisa or Atroxia Lion.
  • erile#2692 erile Posts: 70 Arc User
    edited April 2017

    That's because Firewalls' hitbox is freaking massive, you cannot target the correct wall unless you touch it physically

    I am only talking about selecting the wall physically - I don't use any other method. You can select the same wall over and over, the correct wall will be displayed at the top of the screen, but it will attack a different wall. And yes, I made sure to do large damage attacks and to watch for yellow damage indicators to be sure that my attacks were not hitting the selected target.

    This is a bug where the game is having you attack a different target than the one you have targeted.

    The colour buff PREVENTS you from getting any other colour for 30 seconds

    another flawn mechanics because Cybermind knocks can throw you in one of them (it happened to me at the very end of the probe phase)​​
    I am not talking about within 30 seconds. I am not talking about knockback.
    The full cycle is long enough to allow changing colors, but it still does not always work.
    Neither change dying from data storm while yellow and standing on a yellow square.



  • qawsadaqawsada Posts: 746 Arc User

    Wonder if it's possible to have Cybermind target healers less often? Aside from presumably the last phase where anybody can get picked off.

    Assuming there's no tank in a PUG and just a healer with the others being DPS, the healer seems to get picked off very early in my experience even with NO challenging strikes/threat generation bonuses.

    Yes it call tanking. It seem that nobody has figure out how Cybermind's attack but here the answer: he will only use lazer sword if the main aggro player is in melee range. IF the the target is not in Cybermind's range, he will spam his blast on EVERYONE regardless of the aggro because the main aggro is not in his melee range.

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