The event leaves me feeling pretty meh.
1. Make sure enemies are obeying knock resistance. Especially if you're going to make a mob of ~20 critters, 80% of whom use or spam knocks. I'm getting tired of being knocked 10x in as many seconds, especially as a tank. Not a single one of the portal enemies is properly creating knock resistance stacks. Did no one test this?
2. Less mandatory grouping. The big cosmic boss fight is fine. The portal fights not so much. Just reinforces the 'constitution is a mandatory superstat' problem this game has.
3. Too much grind. The number of tokens to unlock everything is like 14 characters doing all the dailies for 2 weeks straight. I realize they don't want it to be possible to easily unlock everything, but as a limited time event, 14 characters worth of grind is kind of absurd, especially when we have no idea if or when it'll be back again.
4. Make enemies easier to find. Concentrate them more. Worms are especially hard to find. (Which is especially annoying because 3 siphon groups is like half the required worm kills for the daily).
5. Too much travel power disable. Nightmare devourer is fine - but there's like 5 or 6 travel power disablers in the portal group. Travel power disabling should be a rare thing, not 'you never get to use your travel power ever'.
6. The voice acting in the mage council cutscene is terrible. Green Dragon vs. Redsnake levels of terrible.
7. Golden Seraph's costume is *awful*. Not only is it a bad costume, it's not at all thematic for what Golden Seraph is supposed to be (an entity from 'a higher plane'). It looks like bad bird-themed 60's power armor. The bird theme is just bizarre (Seraphs are angels, not birds). I'd scrap the whole thing and go back to concept - it's unsalvageable, and in the running for worst costume in the game, especially when you factor in the character's theme.
This is especially glaring because i *know* Kaiserin is better at costume design than that, and I *know* she's aware of the costume contest scene. Worst case scenario, hold a costume contest to pick important NPC costume designs if cryptic can't make anything decent itself.
Edit:
8. Credit on the nightmare colossus is borked. Lots of people with significant scores aren't getting mission credit, but are getting drops. (I think i got 296k and didn't get mission credit).
0
Comments
But I will admit, Golden Seraph's costume COULD be better, but that's just an opinion.
Knock spam has always been a problem in CO to the point I think it should be renamed KO for Knockbacks Online. These Mobs seem to be able to knock me more then three times before building knock resistance though and that kind of breaks some of the fixes they added regarding knock back. Though, in the game's defense, those mobs are intended for a group of three or more, and while I can solo them, those knocks might have been intended to keep the encounter challenging for a larger group. I wish they'd consider other things to make mobs challenging besides knocks though.
Content that's tough to solo, unless you're a sub and get a free 'become damage powerhouse that shrugs off everything but UNTIL targets like they were pea shooters' per character per day... :rolleyes:
Mandatory grouping isn't really working - there's a surprise - and the new 50 player zone limit is making the place feel empty, when there are 300+ players in Mil City. Lots of complaints about not being able to find the Worms, event locations, etc.
I liked the scaling effect when I played the event on PTS but if the intention was to allow lower level characters to participate, diffusing the playerbase across multiple zones hasn't encouraged them.
The main problem with Golden Seraph is that they're hidden behind their vehicles and not especially visible to players. Costume is what it is.
The knocks are annoying, but if my group can take out the portal while I'm being knocked 47 ways from Sunday, I don't think it's an issue.
It's a group mission, get a group.
*gasp* That's heresy on these forums.
Realistically they can be solo'd by most builds. Even my ice blaster did them fairly well, but it's better to have others to make it go faster.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
My super cool CC build and how to use it.
As for the portal itself, my Soldier manage to do her daily just fine simply because her Sniper Rifle can pick off the portal from afar. My main tank can easily attack the portal without dying from the portal mob. Sometime, there are mobs nearby that are willing to attack the portal mobs and I always lure the mob to another mob and have them battle each other while I take out the portal that way. Or sometime, I just get my dps vehicle and let that do the job.
Like:
1. I like the fact that It allows me to street sweep where I want.
2. I like that the portals are dangerous but soloable even on a DPS build.
3. I don't think Golden Seraph's costume breaks theme per se. I see her as a "spiritual being" in the the same way as the MCU Asgardians or the armored "Gods of Ebypt".
4. I like the look of the event vehicles.
Don't like:
1. It feels like this event needs a custom alert or instanced content like Cybermind/Mechanon/Night Hawk.
2. I would have liked for a "chaos energy" themed mod to be released. Maybe a mod that gives your attacks a %chance to confuse.
3. I don't like that this update ties in with the Qliphothic World. We already have Demon Flame, Aftershock, (the end of) Resistance and Nemcon now this... This is the 5th Qliphothic story line and the 2nd time we've dealt with "new" Kings of Edom. The events of Whiteout need to be fleshed out. The consequences of the end of resistance and return of Destroyer need to be fleshed out. The countless unexplored villains from the Champs IP need to be introduced.
If we need to keep revisiting the Qliphothic (I guess to reuse game assets?) Then switch it up and put some of this evil energy in a high tech setting (kinda like what Doom does).
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
The other major flaw is this is something we're meant to farm, group farming isn't a thing, farming is usually a solo endeavor and so if there's nothing repeatable (at this point everything seems to be a daily) then finding a group becomes an added burden to the monotony of farming.
Anyway, I highly doubt that what you're calling a glass cannon is actually a glass cannon. The amount of knockback that goes on, not to mention how easy it is to get flung off the roof and take falling damage, is all more than enough to destroy a real glass cannon.
A glass cannon is, by definition, a character that hits hard, but can't take the hits themselves due to little/no defense, self-healing, etc.
- - -
Anyway, how I did it on my 3 FFs was this:
1) Character 1: Tank. Not much to say since tanks can pretty much just roll face. This particular tank can spam cleave, thunderclap, and soul vortex to live forever.
2) Character 2: Ranged-speced DPS that switches to Invulnerability to deal with solo content. For defense, it's able to stay alive with Lifedrain, Chi Resurgence, Ebon Void/Voracious Darkness stacks, and Ebon Ruin (healing from the shadow it summons is pretty awesome)
3) Character 3: Passive support-specced with an offense (hybrid) loadout, which I used to deal with these dailies. Its passive is AoPM, but it also has Inertial Dampening Field which is better than nothing. It has sentry + sentinel aura as well, but what really keeps this character alive is thunderclap + sentinel mastery + lightning storm spam. This character also uses support drones which are great normally, but these things beat them up quickly. I had better luck switching them to offensive mode to draw fire.
Overall, a great strategy is to kite all the heavy melee trash down from the roof. Fly/teleport down, wait for them to follow, then get back up however you can--I used teleport which I suspect may be more effective in this case. Burn down the acolytes and the portal because (I think) they all summon additional trash mobs. Work quickly, because eventually the trash you kited down will port back up and be in your face again.
Good luck.
- - -
PS: My only real complaint about this event is the colossus. Killed 4 of them earlier and never once got credit for the daily even though I got a ranking and loot circle each time. Even for ones where I was right there when it spawned, no credit. Either fix the participation nonsense or increase the loot circle rewards and abolish the daily entirely.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
While I seriously dig the auto-teaming stuff, I think it's kinda lazy or something to say the game should help you find a team better. This game has had group missions for six years that it didn't help you find a group for, what's so different about these missions that they require special treatment?
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Meanwhile in a game like Guild Wars 2 you enter an open mission area and you're automatically in group. I don't mind forming groups, especially when we're doing lairs or adventure packs, but traveling around an open map with a bunch of strangers doesn't strike me as fun. I mean if I know some of the players it's not a big deal but I don't care for random groups. The On Alert system has taught me that PUGs can be pure hell. I just want to farm the event and move on. It's easier for me to just solo the two group of three missions then to potentially try herding cats for the measly 30 credits.
Epic Stronghold
Block timing explained
My Devastator - as much as I hate playing her now, she is wearing full onslaught secondaries and justice primaries, and brimstone spam is sufficient to clear the portal groups (and portal). Over 11k hp and over 400 str (that knock resistance works, at least), so she survives just fine.
My Cursed - can solo *some* portals, by drawing off most of the mobs, and circling around to hit the portal while they're pulled off, then dealing with them piecemeal as they come back. Can only solo portals with suitable obstructions that she can lose some enemies without ending the combat as she circles around. Despite a con secondary, attempting to take a portal group head on results in getting knock-spammed to death. (Likely too much hassle to make it worthwhile, ultimately).
Character on a bike w/ incend - incend is murder on portal mobs, and the bike holds up better than characters with 10k hp, strangely enough. And the bike suffers less from travel power disables. (Didn't actually try the character off bike - not enough AoE to make it worthwhile).
Lightning dps - cannot solo a portal mob. No con SS and the knock spam means she dies shortly after popping a single target. (It does mean she can kill the portal and then die, but that makes the daily really obnoxious).
Tank/Support hybrid - Cannot solo. The knock spam is what makes this impossible. Can't lifedrain enough to regain health (gets knocked), no strength so gets knocked around like a pinball, and can't even start setting up layered damage (ego sprites, the lightning toggle, flashfire). Knock resistance on Primal Circle doesn't seem to do anything. He builds lots of threat, but his damage is slow and steady - the lack of knock resistance stacking means he never stops getting knocked around, and thus can't maintain enough damage. And can't stay near the portal anyway with all the knocks, which means any kills he does score are wasted.
Onslaught device - makes soloing portal mobs so easy.
Pretty much all the characters I've successfully soloed it with *as the character* have a con SSS.
To try:
-Sniper
-cold tank
-str/con/dex fighting claws
That's about all my builds I think are likely to solo it.
As far as teaming goes, waste of time. Not bothering to put a team together for a <10 minute mission. If a character can't solo it, i'll pass the bike or use an OV device. Far faster that way.
No seriously, this is a terrible attempt to force teaming. The mission is literally less than 10 minutes to complete. No one really wants to team for that.
They all had "zero problems" (as in they didn't die). The problem is that the abundance of enemies causes some to lose focus and just continue fighting and fighting until the portal drags through LOOOOOOOOOOOOAAADS of enemies.
What I've been doing is obliterating the portals first then blocking loads and allowing them to kill each other. How? The massive SV rank guy can get on his allies nerves and they will soon start to attack him, so keeping him alive and not engaging him is a great tactic.
So:
1. Destroy the portal
2. Kill the Flayers (Chain Hold ladies)
3. Kill the Acolytes (They summon in additional people and they life drain)
4. Try to fight near other hostile NPCs (as the basic NPCs (not Elder Worms) will engage the horrors and help you fight them )
5. Kill whatever is left in terms of trash mobs
6. Kill the Supervillain last.
Remember to block a lot and be aware of all the enemies and what they are doing, if you are being attacked from all sides and suddenly one side stops attacking? Chances are something is being charged up, be it a knock or a hold, so just block for good measure.
EDIT: I think the idea of forcing teaming...is sort of good, I was surprised at how many players were willing to team up to fight portals or even the Elder worms. I don't require/want the perks on certain characters so I think going forward...I'd probably team up with people.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Still, I have my doubts about your supposed glass cannon. I could be wrong, but I remember you making another brag about it in some other thread, only to have someone call you out on it when some big aoe wiped out a group of people except for your "glass" cannon.
You should post the complete build, stats, and gear/mods sometime, so that I or someone else can explain to you that it's not really a glass cannon.
Doesn't work for me, unfortunately. Inevitably you get knocked/pulled by something and then it's death by lockout and lag. The mobs are containable if you can get a good combination of angle and distance going for something like Gatling Gun (so you're not aggro-ing everyone), but they respawn very quickly and I don't have enough dps - which is fair enough in a mission meant to be played by three players.
Epic Stronghold
Block timing explained
Ice tank: Just destroys portal groups. They can't really hurt her, but the knock spam is annoying. Again, full justice + 1 OV piece (defender gloves) + 2 vigilante, and Con primary, but she heals from specs more than enough to be immune to any real damage.
Both my full justice gear characters with good AoE have had little problem with portals, and OV defender gloves. Those things make a hell of a difference. (Also: Con superstats...)
2. The game has LFT tools but no one uses/know they exist because this game was so solo focused for so long.
3. The advantage of soloing with dps is that mobs seem to favor dropping the green healing orbs. Picking on low rank mobs for hp helps a lot. A potent aoe will often net several healing orbs.
4. I feel like I'm the only one not having stun lock issues. FYI I'm running a NW melee build. I don't think she was bragging. I think she was making the point that squishy dps can do this content too. Shes been allover the forums with a similar message for TA and the monsters lately...
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
I'm pretty sure that if you form a group you get credit for what your teammates do so long as you're on the same map. What I was trying to suggest with a MMO like GW2 is that you don't need to go that extra step of teaming up, as long as I'm in an area, doing the same mission as the others, I'm considered to be part of the team. When I solo portals I sometimes find I need to stretch the mobs out, kill a few of the permanent guardians, but then fall back so the meatier summons die. In a game like GW2 that's not a problem, if someone flew in behind and destroyed the portal while I was fighting the mobs I'd get credit for destroying the portal, but if I'm not grouped is CO I might not get credit for destroying the portal, especially seeing as the damage resets when you're far enough away.
Unless you want to hear "all content can be done by anyone regardless of power choices, I mean gee, if even I can do this stuff, everyone should be able to! " over and over again, Spinny's posts are completely skippable.
The fact is that some builds just aren't good for soloing these things, and you should just find groups for builds that can't solo it.
For instance on my main, if I jump in at the portal, block for a bit to stop those annoying pulls/knocks, then pop my active defense and offense and start throwing haymakers, I can usually kill the portal without dying.
A character that I made a brand new build with, in a powerset I'd never used before, has a much easier time doing the portals. Regen, with Thrash. I jump in, bleed the portal as much as I can, throw on my active defense/offense, then build my bleed stacks up to 5, then munch on the thing with Thrash, doing damage while healing.
My third character, a Force Cascade guy, I haven't figured out a way to even approach the thing without getting murdered. He's the one out of my three that doesn't have Strength superstat, and that may be why he just spends most of the time flying around against his will.
There's several factors, so the best thing to do is just look for a team, ask a friend, or ask in the Nightmare Invasion channel for a team. I hear people ask about teams all day there. It ends up being easy, and takes a lot less time than trying to solo.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
It's a thing. It only shows up on the open maps, and it's not an issue if you're grouped, but if you're doing a mission where you need to kill 150 of a type of mob on the open map, someone with a good AoE attack can zoom in and kill the mobs that are attacking you and leave you in the cold as far as credit. Also, as I pointed out earlier, one of the ways I've found to do these mission solo is to stretch out the mobs around a portal, I sometimes need a couple runs to clear away enough of the permanent guards before I can attack the portal. If someone swoops in while I'm drawing out the mobs they could destroy the portal before I can get back.
If you want to make sure people don't "kill steal" your portals, just give it a good hit or two (not just from your energy builder) and it should be tagged enough for you to get credit for it, even if someone else comes in and kills everything around you. I honestly never heard of kill stealing being a problem for this game. If you're worried about the portal being "stolen" just hit it. If you're worried about the mobs, just fight a colossus or the smaller Horror groups around the map, which are easily soloable.
It's trying to get the collossus mission to complete.
It took 7 tries doing up to 483k on the list.
Get the Forums Enhancement Extension!