I was just discussing this with a friend and we both sort of came up with a suggestion:
Much like travel powers, block enhancers should NOT count towards the 14 (FF) or 12 (AT) power points we have access to. So everyone would have to take a block enhancer but would choose whether to rank it up or not. You would automatically gain a block enhancer power on creation of your character.
What would this mean for AT's?
AT's would have an extra power point in their builds which could be dedicated to a much needed ability (in a case by case review), for example, DPS AT's could gain a healing ability. Support AT's could gain an extra damaging ability and so on.
What would this mean for FF's?
Greater resistance vs basic block when blocking if you do not usually use a block enhancer on your builds. As all your builds will now come with a block enhancer of your choosing.
Basically instead of the current:
2 Travel Power Points - FF
14 Power Points - FF
&
2 Travel Power Points - AT
12 Power Points - AT
We would have:
2 Travel Power Points - FF
1 Block Enhancer Point - FF
14 Power Points - FF
&
2 Travel Power Points - AT
1 Block Enhancer Point - AT
12 Power Points - AT
Thoughts?
0
Comments
This is a big journey, so far if you're reading this, wish you a good day
This is a big journey, so far if you're reading this, wish you a good day
This is a big journey, so far if you're reading this, wish you a good day
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
This is a big journey, so far if you're reading this, wish you a good day
Though I really do have to wonder... why is it that when I made this suggestion I got met with nothing but hate and was shot down completly but now when Ravenforce makes the same suggestion (and the first few responses make the rest of my old suggestion) it's all support...
Epic Stronghold
Block timing explained
If anything, we could start a "Tip of the day" thing, where every time players log in a tip pops up, and one of them could admonish the virtues of blocking and block replacers.
The option to take a block replacer already exists, and it's not as if people are hurting for power points and scratching their heads on how they're ever going to fit a block replacer into their builds.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Well I think it would be more like -2 general power slots, +1 block power, which is usually the way devs are "balancing" things.
loljks!
Sometimes people don't really read suggestions and get mad for no reason and spew hate.
It's definitely got nothing to do with the fact that it's me vs you making this suggestion.
At best it would be timing? I'm not sure.
Either way... ^ That made me laugh
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42 40s, LTSer.
The issue with ATs are they generally aren't well built. Having a new power slot isn't going to change that.
[at]riviania Member since Aug 2009
My super cool CC build and how to use it.
Still in full support, despite any naysayers *glares at Spinny*
My super cool CC build and how to use it.
The problem I have with negative responses to suggestions like this is exactly this. If you can't give a reason as to why it shouldn't happen other than "it isn't necessary" or "it won't change anything" then there is no reason why it shouldn't be done. I don't see the point in saying no to something that has no negative impact or is purely optional.
Will giving everyone a block power slot lead to power creep? Doubtful
Will giving everyone a block power slot break the game? nope
Will giving everyone a block power slot make everything too easy? nope
Will giving everyone a block power slot do anything harmful at all? NOPE
Why not add it?
In this case you risk nothing by making the change... there is no valid argument against a zero risk endeavor...
Lets look at this from a different angle. Would you say no to adding the ability to display your SG rank under your name. Something that has no real impact on the game but merely gives you more options? Of course not.
and I have a major feeling of Deja`vu now...
Yeah, I would. I could even list reasons why it would be a bad idea.
OP asked for thoughts. Disagreeing is a thought. There is no compelling reason to add another power to player builds. A reason why this should be a thing wasn't even given. The results if it was a thing, yes, but no reason why it should be done in the first place. I don't see it adding to build diversity. Interesting builds are born from limitations not by letting players put everything into one build.
[at]riviania Member since Aug 2009
Epic Stronghold
Block timing explained
Wait, I read the coin toss wrong..........I love this suggestion, best suggestion evah!!!
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1. Block replacers are good enough that you had to make a tough decision between taking one, or another power that you also considered valuable.
2. Block replacers are not critical, that's why it was a decision in the first place, and why you ended up going with the other power.
Block replacers are great, but they are not critical.
Simply put, if a power is critical then it's something that everyone takes. For example, you rarely see anyone without a passive ( though passives are really only absolutely critical for tanks ), or a form. These would more likely be considered critical powers. However, as someone pointed out it would be much more likely for them to reserve certain points so they can only be spent on certain types of powers because this would be the only solution that doesn't push power creep any further. The only solution here that doesn't cause more problems, also happens to be the one that restricts build diversity, so I'm in favor of "Don't fix what isn't broken" in this case.
My super cool CC build and how to use it.
https://google.com/search?q=head+in+sand&biw=1600&bih=765&tbm=isch&imgil=dPctl5iGd_G3FM%253A%253B5Rk5dTkYvJpY7M%253Bhttp%25253A%25252F%25252Ftheiowarepublican.com%25252F2015%25252Fkevins-korner-heads-buried-in-the-sand-syndrome-edition%25252F&source=iu&pf=m&fir=dPctl5iGd_G3FM%253A%252C5Rk5dTkYvJpY7M%252C_&usg=__Yttu-Z75mSPF0ujJh0687iOGeXQ%3D&ved=0ahUKEwi948u45MDKAhUMQCYKHcSyBYYQyjcIJQ&ei=FuSjVr2ACYyAmQHE5ZawCA#imgrc=dPctl5iGd_G3FM%3A, Admittedly I'm not too keen on posting images to y'all's site
42 40s, LTSer.
42 40s, LTSer.
If you're having so much trouble completing game content that you feel like everyone who doesn't support huge buffs to players across the board has "their head in the sand", then I suggest you reach out for some help from the players who keep saying the game is really easy, they're generally very happy to help you figure out what you're doing wrong ( and the cool thing is, the answer for what you're doing wrong is never "playing a theme build" ).
My super cool CC build and how to use it.
42 40s, LTSer.
My super cool CC build and how to use it.
42 40s, LTSer.
*Ahem* this is from my earlier post about my 40s, and their making use of block enhancers
a lot of them don't have block enhancers, but boy could they use 'em for that extra bit o' survival!
Boy!, sure reminds me of the Quarry thread..and as such!(for you spinny, ofc.):http://tvtropes.org/pmwiki/pmwiki.php/Main/Asspull
Adjust as necessary
42 40s, LTSer.
Grats on getting a few people to agree with you in this thread, I'm sure everyone is impressed with the widespread support you've garnered. Fortunately, devs realize that there will always be a lot of support for players getting more power for no reason, and that that's no reason to give it to them.
My super cool CC build and how to use it.
42 40s, LTSer.
also on "not want anything added to the game":
My super cool CC build and how to use it.
I'm using lots of pics since xcelsior likes them so much
My super cool CC build and how to use it.
This is a big journey, so far if you're reading this, wish you a good day
Having a ton of options and forcing people to choose a limited number of them would do a whole lot more for build diversity than letting everyone be able to do everything in a single build. Kinda the problem with builds now.
What benefit is there to adding another power? Why? What does it add to builds? What does having 15-20 power picks bring to the table? You already have builds that can do everything in most of the content and it's not hard to make those builds. Players are already incredibly powerful and you want to have more power?
[at]riviania Member since Aug 2009
42 40s, LTSer.
Where does it stop? I mean, unless you want to travel around CO extremely slowly, you are taking at least 1 travel power, so those don't count, as well as energy builders - but you can only have 1 EB and only 2 TP. You pay a point for passives because you can take as many of those as you want if you decide you want to be able to play multiple roles.
And then will we say, "1 point for forms, because everyone takes a form" and "1 point for AO/AD because you really need one" "1 point for heals because you can't survive without it" "1 Point for Energy Unlock because only certain builds can get by without one" ? The game isn't designed like that. You can ONLY take 1 Energy Builder, You can ONLY take 2 Travel Powers - so these don't count against you. Everything else is up to you - decide what to use your 14 points on. Blocks are calculated into those 14 points.
I get what Ravenforce is saying, and it is an interesting proposal, but ultimately it is a request for another power point selection, and until we get content that requires a level increase, we don't really need those.