Release Notes for FC.31.20150819.22
This build is available on PTS now, 9/22/2015
- Fixed MT store entry for Wasteland Scorpion MT to grant proper vehicle (was granting Electric Scorpion) (Cannot be tested on PTS).
- Fixed an enlarged Endbringer's Grasp icon.
- Added FAQ to Onslaught Agent contact.
- Westside Onslaught Agent moved deeper into Westside.
- Changed range of Hermes Turrets to match max Supervillain attack range.
- Updated text on Onslaught Supervillains to clarify they are unlocked on a per-character basis.
We're currently working on another more substantial round of fixes for next week, so keep that feedback coming!
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team:
-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1199083/costume-bug-list-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
For the OV side of things - please consider making vehilcles subject to NTTG (Nailed To The Ground).\
Please fix the problem where if you get DC'd, you lose the device, that's happened to me twice now, right when I was about to get started, and it's a huge loss as far as questionite is concerned. It takes a good while to earn that much only for a disconnect to take it away instantly.
Gravity Ripple: Troll power with minimal damage, suggest replacing with singularity.
Nuclear shock-wave: on a DPS build designed to maxamise its output, it just barely managed to clear the 1K hurdle, wouldn't be bad if it was a maintain like shockwave, but it's not, so damage needs increasing appropriately.
The gear: oh lordy loo, while the +gimick on the secondary offence warrants some merit, the other pieces are just lackluster when compared to what is on offer, maybe try giving them +30 primary SS with a set bonus increasing the strength of the gimmick on the secondary offence if three pieces are worn, throw in the old PvP power replacer unlocks into the store for a little more vareity and boom, there would be something in there for everybody, from gear hunters to power collectors and even those that want the diffrent VFX on their powers would get themf rom the power replacers.
But my ranting aside, the gear and powers are in dire need of upgrading to make them an attractive option to players, to well...make people want them (cept lance rain, that power is perfect as is).
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
However, I did notice this: The area by the prison is inconvenient for villains to fight in. You jump into the prison area and you'll get shot up. You don't have much room to work with besides that intersection or taking to the roof tops. Hopefully villains move somewhere else because of this. Or they go to the vendor in city center since that is probably the perfect spot of all the spots to be a villain. Nice courtyard area, turret with a clear line of sight protecting the spawn zone, and room to fight. Plus, burning civilians! What more could a SV ask for?!?
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
The Become Villain devices only last 15 mins instead of 30
Aren't you gonna BUFF Nuclear Shockwave (and possible Gravitic Ripple)?
This power is not worth it's 10.000 Villain Tokens, in matter of fact how about fixing and buffing the bloody Onslaugh Rewards to reflect their prices?
Also I would prefer if Gravitar's Crushing Field was UNLOCKABLE as well, NOW THAT'S A FORCE power that i would love to use!
Primary peices minus the Bonus stats (set bonus).
I've never really got secondary gear with SS, unless they matched the effect I wanted from the gear. We have PLENTY of gear with SS only on them.
Get the Forums Enhancement Extension!
Vendor is now NORTH WEST of Westside Prison, quite close to it, which is a much better location, thank you!
I also tested the range of the Hermes Turrets...yeah...the new range is definitely working properly, the only thing that's odd is that I can get within around 50ft or less of a Turret before it actually pops up and fires at me.
It only works at max range if I am attacking it...
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
BUG: There is no series 4 lockbox stamp.
Isn't this the beginning of a new lockbox series?
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
There are so many things wrong with the Onslaught Update that I can't keep track anymore!
I was wondering about the Lockbox Series bonuses too
I'm able to purchase the Onslaught Device and activate it again after switching builds.
BUG: You cannot discard Onslaught Devices by dragging them out of the device tray. You can only discard them by switching the order of devices and trying to replace it with something else.
BUG: Endbringer's repeating animation bug is BACK.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
* Please grant Onslaught Supervillains Repel Immunity. As it stands, I can, much to my horror, drag Gravitar into the line of fire of a HERMES Turret.
* Please make Villain and Guardian Tokens Bound to Account, so that they can be stored in shared hideouts.
* Allow us to put Questionite in our shared hideout banks!
* Instead of heavily punishing Onslaught Villains, alter HERMES Turrets to have a kinetic rebuffing mechanism instead. This would mean that any Onslaught Supervillain within 250ft of a respawn point will be knocked 500ft backwards (essentially a teleport to a random place on the map).
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
They are also effected by repel letting players yank them around.
Vehicles can still run away too easily and regain out of combat healing at fast rates.
Some powers don't proc you for combat such as Paint the Target on vehicles and bubbles.
Containment Field on vehicles make players completely immune to OV damage making it impossible to gain villain tokens.
As for villain tokens, OVs should gain them for dealing a certain amount of damage too. When you are surrounded by people using stealth, bubbles, and unkillable characters with tens of thousands of HP you won't gain any villain tokens.
Please increase the range of the location beacon of OVs.
Add more Onslaught Targets with more obstacles so OVs can get more tokens from them to encourage moving away from spawn.
Make it so that we can see the timer on the OVs to know how much time is left.
Agreed on your other points as well.
Edit for clarity: I mean a power to be used specifically when a player -is- blocking that will cancel it and disable it for a bit, on a cooldown, rather than just regular crippling challenge. Specifically to counter players who do nothing but stand there blocking you as soon as you attack them.
As Panta pointed out in game, it should not just be a crippling challenge style permanent shutdown thing. As this whole mode(?) turns into "piles vs. piles" very quickly, and not being allowed to block the five or six 200ft. AoEs when they all start going off is a bit too punishing.
Snark never dies.
Medusa can just wail on them until they get stuned, then nuke em.
Gravitar...can sit about being annoying cuz that is all she can do (srsly, her damage output is a joke)
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Epic Stronghold
Block timing explained
Suggestion
Add Onslaught to the rotating week-long events, where participants gain some extra tokens for the duration of the event.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Also, while turrets are effective in deterring spawn-camping, we need something to deter players from pulling OVs to the turrets for easy tokens. Repel immunity would certainly be one solution. Maybe also make it that an OV killed by turrets won't give Guardian tokens?
Get the Forums Enhancement Extension!
My super cool CC build and how to use it.
But now, I'm starting to hit a point when playing the villain is not fun. Two nights in a row I was unable to complete the villain daily, because I can't get enough player deaths tagged by me. Too many villains fighting at once, plus it seems that most players participating now are ones who are your harder PvPers that know all the tricks to be unkillable. I kinda feel like the OVs need a Crippling Challenge power. Even if it's on a high cooldown.
Get the Forums Enhancement Extension!
I'm now collecting the 50 tokens by focusing on the Until Defenders.
Boring but Efficient way to complete the Villain Dailies! I usually go to a half-empty instance to do so.
But THERE should be more Targets around the City, and the Device must be fixed to last 30 Minutes like it SHOULD DO, instead of 15-16
Where it happens: All Onslaught Agents
What happens: I have 12k Guardian tokens and plenty of room in inventory. I try to unlock an OV. The 'buy' button is blue and clickable but when i click on it no OV is unlocked and no Guardian tokens are spent. I have tried changing agents, zoning out and back, as well as logging out completely and back in. None of these has helped. I still can not get the 'buy' button to work.
Yes this would be nice.
As a thought, why do the tokens grant in tens rather than 1s. I don't understand the senseless over inflation of numbers in any game. Not unless the devs intend to add ways to get single tokens off other things.
I still think villains should get tokens for defeating and tokens for dealing cumulative damage.
The villains already have stuns, they don't need a way to disable block. Medusa has something that limits movement, that is enough. A hero jumping into fight shouldn't always end up with them dying.
Epic Stronghold
Block timing explained
I heard something about them discontinuing the Lockbox Series rewards. Honestly, I like that idea. It gives them more time to focus on other tasks that are more important as far as the actual gameplay goes. Besides, we still have our Gold Bonus Costume Quartermaster Vendor Guy. Not to mention, I hate when things are locked away behind a money-grab gambling method, even if it's a guaranteed reward for opening a certain amount and type of lockbox.
Maybe they can finally work on letting me pay for more service stuff from the C-Store so I can give it to others. C'mon, you know I want to start gifting people some freeform slots and retcon tokens. Lemme at 'em!
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
Traveling to Lemuria (loading in) causes the game to crash, then giving this fatal error message:
Afterwards I cannot load that character again without it crashing.
Both Characters I have tested this on are female, and I dare not try it again as I can no longer load them up.
Epic Stronghold
Block timing explained
Once you remove the tokens from overflow, the 'buy' buttons work normally.
Need to make sure reward tokens are not being sent to overflow of there is room in regular bag.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods