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FC.31.20150819.22 - Live Onslaught Fixes

ladygadflyladygadfly Posts: 279 Cryptic Developer
Release Notes for FC.31.20150819.22
This build is available on PTS now, 9/22/2015
- Fixed MT store entry for Wasteland Scorpion MT to grant proper vehicle (was granting Electric Scorpion) (Cannot be tested on PTS).
- Fixed an enlarged Endbringer's Grasp icon.
- Added FAQ to Onslaught Agent contact.
- Westside Onslaught Agent moved deeper into Westside.
- Changed range of Hermes Turrets to match max Supervillain attack range.
- Updated text on Onslaught Supervillains to clarify they are unlocked on a per-character basis.

We're currently working on another more substantial round of fixes for next week, so keep that feedback coming!

Please format any bugs you find in the following format:
Bug
Where it happens
What happens

Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here: http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.

These player & moderator maintained threads are checked weekly by the development team:
- http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
- http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
- http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
- http://forum.arcgames.com/championsonline/discussion/1199083/costume-bug-list
- http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
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Comments

  • riveroceanriverocean Posts: 1,690 Arc User
    Those look like a step in the right direction! Can't wait for them to be live.
    For the OV side of things - please consider making vehilcles subject to NTTG (Nailed To The Ground).\
    Questions About AT Play? Visit Silverwolfx11's Updated AT Guides!
  • nbkxsnbkxs Posts: 776 Arc User
    I didn't have any problems killing them, you just have to focus fire them, chariots, tanks; the whole lot, while it's easier for medusa, than the others; you just have to time your attacks right to spike them down quickly. For the most part, you can ignore a lot of them, and pick off the bikes, they're easily one-shotted.

    Please fix the problem where if you get DC'd, you lose the device, that's happened to me twice now, right when I was about to get started, and it's a huge loss as far as questionite is concerned. It takes a good while to earn that much only for a disconnect to take it away instantly.​​
    [NbK]XStorm
  • notyuunotyuu Posts: 1,121 Arc User
    edited September 2015
    it would seem that you have still to address the issue that outside of the action figures and the lance rain power, everything in the onslaught villain store is rendered moot due to how, well bad it is.

    Gravity Ripple: Troll power with minimal damage, suggest replacing with singularity.

    Nuclear shock-wave: on a DPS build designed to maxamise its output, it just barely managed to clear the 1K hurdle, wouldn't be bad if it was a maintain like shockwave, but it's not, so damage needs increasing appropriately.

    The gear: oh lordy loo, while the +gimick on the secondary offence warrants some merit, the other pieces are just lackluster when compared to what is on offer, maybe try giving them +30 primary SS with a set bonus increasing the strength of the gimmick on the secondary offence if three pieces are worn, throw in the old PvP power replacer unlocks into the store for a little more vareity and boom, there would be something in there for everybody, from gear hunters to power collectors and even those that want the diffrent VFX on their powers would get themf rom the power replacers.

    But my ranting aside, the gear and powers are in dire need of upgrading to make them an attractive option to players, to well...make people want them (cept lance rain, that power is perfect as is).
    Post edited by notyuu on
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    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • draogndraogn Posts: 1,269 Arc User
    Well at least players will be able to make it from 6-10 in relative peace if they don't want to fight villains. (Aside from the players seeking to harass lowbies anyway) However, now the problem with the fighting happening too close to a spawn point will simply be moved to the now much closer prison spawn point.
  • xrazamaxxrazamax Posts: 979 Arc User
    edited September 2015
    draogn said:

    Well at least players will be able to make it from 6-10 in relative peace if they don't want to fight villains. (Aside from the players seeking to harass lowbies anyway) However, now the problem with the fighting happening too close to a spawn point will simply be moved to the now much closer prison spawn point.

    I was trying to sneak into the prisons walls and when I do that hermes turret is pretty brutal. I tried to stand on the other side of the wall and use AoE attacks to damage it but could not via aoe. However, I'm not sure that my attacks would not hurt players who were in the aoe on the other side of the wall who were spawning in. Perhaps not though - a pair should test this. I did zero damage to the turret, so maybe the wall is creating line of sight issues for the aoes? I don't know.

    However, I did notice this: The area by the prison is inconvenient for villains to fight in. You jump into the prison area and you'll get shot up. You don't have much room to work with besides that intersection or taking to the roof tops. Hopefully villains move somewhere else because of this. Or they go to the vendor in city center since that is probably the perfect spot of all the spots to be a villain. Nice courtyard area, turret with a clear line of sight protecting the spawn zone, and room to fight. Plus, burning civilians! What more could a SV ask for?!? :D
  • stellariodragonstellariodragon Posts: 588 Arc User
    edited September 2015
    The toxic Steel costume & Toxic Scorpion Bikes Icon is still appearing too large in the Auction house.
  • draogndraogn Posts: 1,269 Arc User
    xrazamax said:

    draogn said:

    Well at least players will be able to make it from 6-10 in relative peace if they don't want to fight villains. (Aside from the players seeking to harass lowbies anyway) However, now the problem with the fighting happening too close to a spawn point will simply be moved to the now much closer prison spawn point.

    I was trying to sneak into the prisons walls and when I do that hermes turret is pretty brutal. I tried to stand on the other side of the wall and use AoE attacks to damage it but could not via aoe. However, I'm not sure that my attacks would not hurt players who were in the aoe on the other side of the wall who were spawning in. Perhaps not though - a pair should test this. I did zero damage to the turret, so maybe the wall is creating line of sight issues for the aoes? I don't know.

    However, I did notice this: The area by the prison is inconvenient for villains to fight in. You jump into the prison area and you'll get shot up. You don't have much room to work with besides that intersection or taking to the roof tops. Hopefully villains move somewhere else because of this. Or they go to the vendor in city center since that is probably the perfect spot of all the spots to be a villain. Nice courtyard area, turret with a clear line of sight protecting the spawn zone, and room to fight. Plus, burning civilians! What more could a SV ask for?!? :D
    By jumping onto the tent above LT. Tigges before becoming a villain. You can activate the OV device and be out of sight of the turret, yet still be in sight of the spawn point.

  • christy300christy300 Posts: 35 Arc User
    Also medusa can attack you with rain lance while teleporting FIX FIX FIX!!!!
  • Uhm, what about the SFX voices from the powers?
    Psi.
  • kamokamikamokami Posts: 1,633 Arc User
    nbkxs said:


    Please fix the problem where if you get DC'd, you lose the device, that's happened to me twice now, right when I was about to get started, and it's a huge loss as far as questionite is concerned. It takes a good while to earn that much only for a disconnect to take it away instantly.​​

    This for sure.
  • avianosavianos Posts: 6,178 Arc User
    edited September 2015
    Not gonna make Villains Immune to Repels and Pulls?
    The Become Villain devices only last 15 mins instead of 30

    Aren't you gonna BUFF Nuclear Shockwave (and possible Gravitic Ripple)?

    This power is not worth it's 10.000 Villain Tokens, in matter of fact how about fixing and buffing the bloody Onslaugh Rewards to reflect their prices?

    Also I would prefer if Gravitar's Crushing Field was UNLOCKABLE as well, NOW THAT'S A FORCE power that i would love to use!​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • chaelkchaelk Posts: 7,732 Arc User
    notyuu wrote: »
    it would seem that you have still to address the issue that outside of the action figures and the lance rain power, everything in the onslaught villain store is rendered moot due to how, well bad it is.

    Gravity Ripple: Troll power with minimal damage, suggest replacing with singularity.

    Nuclear shock-wave: on a DPS build designed to maxamise its output, it just barely managed to clear the 1K hurdle, wouldn't be bad if it was a maintain like shockwave, but it's not, so damage needs increasing appropriately.

    The gear: oh lordy loo, while the +gimick on the secondary offence warrants some merit, the other pieces are just lackluster when compared to what is on offer, maybe try giving them +30 primary SS with a set bonus increasing the strength of the gimmick on the secondary offence if three pieces are worn, throw in the old PvP power replacer unlocks into the store for a little more vareity and boom, there would be something in there for everybody, from gear hunters to power collectors and even those that want the diffrent VFX on their powers would get themf rom the power replacers.

    But my ranting aside, the gear and powers are in dire need of upgrading to make them an attractive option to players, to well...make people want them (cept lance rain, that power is perfect as is).

    Primary peices minus the Bonus stats (set bonus).
    I've never really got secondary gear with SS, unless they matched the effect I wanted from the gear. We have PLENTY of gear with SS only on them.​​
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  • theravenforcetheravenforce Posts: 7,138 Arc User
    Request: Please do no go LIVE with the HERMES Turret Adjustment before granting Onslaught Supervillains Repel Immunity.

    Vendor is now NORTH WEST of Westside Prison, quite close to it, which is a much better location, thank you!

    I also tested the range of the Hermes Turrets...yeah...the new range is definitely working properly, the only thing that's odd is that I can get within around 50ft or less of a Turret before it actually pops up and fires at me.

    It only works at max range if I am attacking it...
  • jaazaniah1jaazaniah1 Posts: 5,543 Arc User
    Onslaughts secondaries with one R3 mod slot for any type of mod.​​
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    Don't forget this problem that was flagged up in the last thread and hasn't been addressed yet....

    BUG: There is no series 4 lockbox stamp.
    Isn't this the beginning of a new lockbox series?


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  • avianosavianos Posts: 6,178 Arc User
    Don't forget this problem that was flagged up in the last thread and hasn't been addressed yet....

    BUG: There is no series 4 lockbox stamp.
    Isn't this the beginning of a new lockbox series?


    There are so many things wrong with the Onslaught Update that I can't keep track anymore!
    I was wondering about the Lockbox Series bonuses too​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • theravenforcetheravenforce Posts: 7,138 Arc User
    edited September 2015
    BUG: Genetic Exhaustion debuff does not proc when changing builds.

    I'm able to purchase the Onslaught Device and activate it again after switching builds.

    BUG: You cannot discard Onslaught Devices by dragging them out of the device tray. You can only discard them by switching the order of devices and trying to replace it with something else.

    BUG: Endbringer's repeating animation bug is BACK.

    Post edited by theravenforce on
  • theravenforcetheravenforce Posts: 7,138 Arc User
    edited September 2015
    Requests:

    * Please grant Onslaught Supervillains Repel Immunity. As it stands, I can, much to my horror, drag Gravitar into the line of fire of a HERMES Turret.
    * Please make Villain and Guardian Tokens Bound to Account, so that they can be stored in shared hideouts.
    * Allow us to put Questionite in our shared hideout banks!
    * Instead of heavily punishing Onslaught Villains, alter HERMES Turrets to have a kinetic rebuffing mechanism instead. This would mean that any Onslaught Supervillain within 250ft of a respawn point will be knocked 500ft backwards (essentially a teleport to a random place on the map).
    Post edited by theravenforce on
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    edited September 2015
    OVs can still be effected by Smoke Grenade and other stealth related effects, effectively making them unable to attack the Defenders and be destroyed by them.

    They are also effected by repel letting players yank them around.

    Vehicles can still run away too easily and regain out of combat healing at fast rates.

    Some powers don't proc you for combat such as Paint the Target on vehicles and bubbles.

    Containment Field on vehicles make players completely immune to OV damage making it impossible to gain villain tokens.


    As for villain tokens, OVs should gain them for dealing a certain amount of damage too. When you are surrounded by people using stealth, bubbles, and unkillable characters with tens of thousands of HP you won't gain any villain tokens.


    Please increase the range of the location beacon of OVs.

    Add more Onslaught Targets with more obstacles so OVs can get more tokens from them to encourage moving away from spawn.

    Make it so that we can see the timer on the OVs to know how much time is left.​​
    Post edited by crypticbuxom on
  • wingedkagoutiwingedkagouti Posts: 565 Arc User

    Some powers don't proc you for combat such as Paint the Target on vehicles and bubbles.

    Fire Snake also allows you to "damage" OVs and apply the debuff without tagging the owner as fighting.

    Agreed on your other points as well.
  • This content has been removed.
  • bazodeebazodee Posts: 151 Arc User
    edited September 2015
    Nemesis minions spawned - had to run back after my villain timed out to pick up clue.
    I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited September 2015
    How about the villains getting a block cancel on one of their attacks as well? It sure is annoying that literally any remotely tanky toon in the game can just hold block and become totally invincible to them indefinitely.

    Edit for clarity: I mean a power to be used specifically when a player -is- blocking that will cancel it and disable it for a bit, on a cooldown, rather than just regular crippling challenge. Specifically to counter players who do nothing but stand there blocking you as soon as you attack them.

    As Panta pointed out in game, it should not just be a crippling challenge style permanent shutdown thing. As this whole mode(?) turns into "piles vs. piles" very quickly, and not being allowed to block the five or six 200ft. AoEs when they all start going off is a bit too punishing.
    Post edited by sanguineviper on

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  • notyuunotyuu Posts: 1,121 Arc User

    How about the villains getting a block cancel on one of their attacks as well? It sure is annoying that literally any remotely tanky toon in the game can just hold block and become totally invincible to them indefinitely.

    Well Grond has that charge-up punch attack which pretty much murders anything you hit with it, blocking or no.
    Medusa can just wail on them until they get stuned, then nuke em.
    Gravitar...can sit about being annoying cuz that is all she can do (srsly, her damage output is a joke)
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    Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    How about the villains getting a block cancel on one of their attacks as well? It sure is annoying that literally any remotely tanky toon in the game can just hold block and become totally invincible to them indefinitely.

    That's not really true; the threshold for too tanky to be killed is pretty high.
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    I agree we need repel immunity for Onslaught Villains, especially if the turrets are going to have equal range.

    Suggestion
    Add Onslaught to the rotating week-long events, where participants gain some extra tokens for the duration of the event. ​​
    biffsig.jpg
  • spinnytopspinnytop Posts: 16,450 Arc User

    How about the villains getting a block cancel on one of their attacks as well? It sure is annoying that literally any remotely tanky toon in the game can just hold block and become totally invincible to them indefinitely.

    That's not really true; the threshold for too tanky to be killed is pretty high.
    But it absolutely exists, and doesn't require blocking. Holding block is what moderately tanky toons can do to become unkillable.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop said:

    But it absolutely exists, and doesn't require blocking. Holding block is what moderately tanky toons can do to become unkillable.

    I have invulnerability, two active defenses, self-heals, teleport, and 9k hp on a build. I'm certainly harder to kill than a squishy, but (other than Gravitar) still killable. Grond and Medusa have very larg damage spikes.
  • spinnytopspinnytop Posts: 16,450 Arc User

    spinnytop said:

    But it absolutely exists, and doesn't require blocking. Holding block is what moderately tanky toons can do to become unkillable.

    I have invulnerability, two active defenses, self-heals, teleport, and 9k hp on a build. I'm certainly harder to kill than a squishy, but (other than Gravitar) still killable. Grond and Medusa have very larg damage spikes.
    Well then you're inferior to this one vampire guy who was there the other day. There were three OVs exclusively pounding on just him and he never went down; two gronds and a medusa.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop said:

    Well then you're inferior to this one vampire guy who was there the other day. There were three OVs exclusively pounding on just him and he never went down; two gronds and a medusa.

    Something like Ebon Void (advantaged, maybe ranked) would probably push me over the unkillable threshold, but your claim was moderately tanky.
  • kallethenkallethen Posts: 1,576 Arc User
    Can we also fix the problem with certain passives causing players to be flagged if near an OV even if not fighting?

    Also, while turrets are effective in deterring spawn-camping, we need something to deter players from pulling OVs to the turrets for easy tokens. Repel immunity would certainly be one solution. Maybe also make it that an OV killed by turrets won't give Guardian tokens?​​
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  • spinnytopspinnytop Posts: 16,450 Arc User

    spinnytop said:

    Well then you're inferior to this one vampire guy who was there the other day. There were three OVs exclusively pounding on just him and he never went down; two gronds and a medusa.

    Something like Ebon Void (advantaged, maybe ranked) would probably push me over the unkillable threshold, but your claim was moderately tanky.
    We might just have different ideas of what moderately tanky means. Keep in mind, it's really easy to get tanky in this game, so our moderately tanky is another game's main tank class.
  • kallethenkallethen Posts: 1,576 Arc User
    Yeah, first couple of days playing Onslaught, it was great.

    But now, I'm starting to hit a point when playing the villain is not fun. Two nights in a row I was unable to complete the villain daily, because I can't get enough player deaths tagged by me. Too many villains fighting at once, plus it seems that most players participating now are ones who are your harder PvPers that know all the tricks to be unkillable. I kinda feel like the OVs need a Crippling Challenge power. Even if it's on a high cooldown.​​
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  • bazodeebazodee Posts: 151 Arc User
    kallethen said:

    ...plus it seems that most players participating now are ones who are your harder PvPers that know all the tricks to be unkillable. ​​

    This is sooo true. Heroes (and I'm not saying all) left hanging around are the tough ones. Guy with all the Os in the name I'm mean you.. lol. You're almost always there! and you're almost impossible to take down.

    I'm now collecting the 50 tokens by focusing on the Until Defenders.

    I don't like Sigs, but I'll leave this here anyway. At least I'm not to trying to hypnotise you with moving things!
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    Guys, just do more Onslaught Targets. They give out villain tokens just like heroes do. Make sure you get enough, then go screw around with all them supertank dorks. Do fart emotes on them or something.​​
    biffsig.jpg
  • avianosavianos Posts: 6,178 Arc User
    edited September 2015
    Guys, just do more Onslaught Targets. They give out villain tokens just like heroes do. Make sure you get enough, then go screw around with all them supertank dorks. Do fart emotes on them or something.

    Boring but Efficient way to complete the Villain Dailies! I usually go to a half-empty instance to do so.
    But THERE should be more Targets around the City, and the Device must be fixed to last 30 Minutes like it SHOULD DO, instead of 15-16​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • edited September 2015
    This content has been removed.
  • karagirlpetkaragirlpet Posts: 5 Arc User
    Bug: Non-Working button

    Where it happens: All Onslaught Agents

    What happens: I have 12k Guardian tokens and plenty of room in inventory. I try to unlock an OV. The 'buy' button is blue and clickable but when i click on it no OV is unlocked and no Guardian tokens are spent. I have tried changing agents, zoning out and back, as well as logging out completely and back in. None of these has helped. I still can not get the 'buy' button to work.
  • crypticbuxomcrypticbuxom Posts: 4,620 Arc User
    I agree we need repel immunity for Onslaught Villains, especially if the turrets are going to have equal range.

    Suggestion
    Add Onslaught to the rotating week-long events, where participants gain some extra tokens for the duration of the event.

    Yes this would be nice.

    As a thought, why do the tokens grant in tens rather than 1s. I don't understand the senseless over inflation of numbers in any game. Not unless the devs intend to add ways to get single tokens off other things.

    I still think villains should get tokens for defeating and tokens for dealing cumulative damage.​​
  • draogndraogn Posts: 1,269 Arc User
    So no blocking, no running away, no tactics (Regardless of how we feel about them). Why not just turn this into a rock em sockem robots type of fight then? As soon as combat starts everyone is frozen to the ground and have a single attack.

    The villains already have stuns, they don't need a way to disable block. Medusa has something that limits movement, that is enough. A hero jumping into fight shouldn't always end up with them dying.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Bug: Non-Working button

    Where it happens: All Onslaught Agents

    What happens: I have 12k Guardian tokens and plenty of room in inventory. I try to unlock an OV. The 'buy' button is blue and clickable but when i click on it no OV is unlocked and no Guardian tokens are spent. I have tried changing agents, zoning out and back, as well as logging out completely and back in. None of these has helped. I still can not get the 'buy' button to work.

    Try clearing space in your first bag. There is a somewhat common bug where you can only acquire things if you have empty space in bag 1.
  • Can We have the Hideout Rooms/Level 30 Token or Gender Change Token?
    Psi.
  • deadman20deadman20 Posts: 1,529 Arc User
    Don't forget this problem that was flagged up in the last thread and hasn't been addressed yet....

    BUG: There is no series 4 lockbox stamp.
    Isn't this the beginning of a new lockbox series?
    avianos wrote: »
    I was wondering about the Lockbox Series bonuses too

    I heard something about them discontinuing the Lockbox Series rewards. Honestly, I like that idea. It gives them more time to focus on other tasks that are more important as far as the actual gameplay goes. Besides, we still have our Gold Bonus Costume Quartermaster Vendor Guy. Not to mention, I hate when things are locked away behind a money-grab gambling method, even if it's a guaranteed reward for opening a certain amount and type of lockbox.

    Maybe they can finally work on letting me pay for more service stuff from the C-Store so I can give it to others. C'mon, you know I want to start gifting people some freeform slots and retcon tokens. Lemme at 'em!

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  • kemmicalskemmicals Posts: 853 Arc User

    Guys, just do more Onslaught Targets. They give out villain tokens just like heroes do. Make sure you get enough, then go screw around with all them supertank dorks. Do fart emotes on them or something.​​

    ... I nearly read that as "superdank dorks".
  • manwholaughsmanwholaughs Posts: 116 Arc User
    edited September 2015
    BUG:

    Traveling to Lemuria (loading in) causes the game to crash, then giving this fatal error message:



    Afterwards I cannot load that character again without it crashing.

    Both Characters I have tested this on are female, and I dare not try it again as I can no longer load them up.
  • soulforgersoulforger Posts: 1,649 Arc User

    BUG:

    Traveling to Lemuria (loading in) causes the game to crash, then giving this fatal error message:



    Afterwards I cannot load that character again without it crashing.

    Both Characters I have tested this on are female, and I dare not try it again as I can no longer load them up.

    Thats a game breaking bug that needs a hotfix.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    That looks like the generic texture file errors you run into every so often; it's probably corrupted files on your machine.
  • manwholaughsmanwholaughs Posts: 116 Arc User
    edited September 2015

    That looks like the generic texture file errors you run into every so often; it's probably corrupted files on your machine.

    Ugh not when the game has been redownloaded multiple times over the past week now (completely clean installations). Obviously there is a game breaking issue with the files, but I have the build as is uploaded to the main servers, so please stop repeating that it is my end only that is the problem, thanks!
  • karagirlpetkaragirlpet Posts: 5 Arc User

    Bug: Non-Working button

    Where it happens: All Onslaught Agents

    What happens: I have 12k Guardian tokens and plenty of room in inventory. I try to unlock an OV. The 'buy' button is blue and clickable but when i click on it no OV is unlocked and no Guardian tokens are spent. I have tried changing agents, zoning out and back, as well as logging out completely and back in. None of these has helped. I still can not get the 'buy' button to work.

    Ok I think I have this figured out with some help from someone in-game. If you have any tokens in your overflow bag, the 'buy' button will not work and you can not spend any tokens at all. That is One problem. The Second problem is that the first daily Onslaught mission you complete ( and only the first, not any subsequent ones ) seems to automatically send the reward tokens to overflow regardless of any empty spaces you may have in storage bags.

    Once you remove the tokens from overflow, the 'buy' buttons work normally.

    Need to make sure reward tokens are not being sent to overflow of there is room in regular bag.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    deadman20 said:


    I heard something about them discontinuing the Lockbox Series rewards. Honestly, I like that idea. ​​

    You may like it mate, but discontinuing it without a word to the players would be a real d*ck move.

    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
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