This whole vehicle thing ends up favoring zen buyers too much. There are several players that have stayed in this game for as long as 3 yrs. maybe you could reward then for their support? Moreover, some other games launch archetypes frequently to give champions something new to try.
I am sure almost everyone will agree that free players don't get much of a choice to play Hybrid characters.
Well I would suggest releasing some cool hybrid free AT. I am not going to deny the fact that I have a vehicle myself (got lucky with a lockbox). Do not remove vehicles as a whole but do try to spend some time with other features as well. No form of offence was meant.
Thank you.
1. we have people who have been playing since beta. I'm assuming you actually mean Silver players, since Gold players get rewarded.
2. any new AT's are likely to go straight into the zen store, the better they are the mor elikely people will buy them. The best we can hope for is that they shuffle some of the older at's into the free list.
3. I have several vehicles, most of the time sitting ion the hideout bank.
I think that if there's one thing PW has taught us over the years, it's that they don't listen to their players. We've been asking for new, real, content for years now, but we keep getting vehicles, lockboxes, and repeatable missions which can be completed in fifteen minutes at most. No new zones, few new powers, and no real quality-of-life improvements. Just stuff designed to take as much money from us as possible as quickly and cheaply as possible.
I can't even bring myself to log into the game anymore. It just saddens me to see what Cryptic, and then Perfect World, did to what could have been a great game.
I think PW should just sell CO to another company, but i know they wont because they are greedy and want to suck as much money as possible from CO to fuel their other more successful games.
which i think should not be legal.
any /signed but i know it wont happen.
What i think they should do with the vehicles is remove them all and give the zen back to the people who bought the vehicles or start again with it.
In my opinion what i think they should do with vehicles....travel, yeah that's right just use the vehicle as a mode of transport and that is all, obviously it must be faster than the fastest travel power. also let people customize it, even by just changing the color of it to match players character costume colors
There's no reason to REMOVE vehicles that are already in. But enough with the vech based updates. We can only tolerate new skins for Bikes/jets/Tanks for so long before we have to stop and realize; it's the same thing. over and over and over again.
Lockboxes especially need a bit of tweaking. Adding Q/Drifter salvage crates was a step in the right direction. But as they stand, It's just the same set of loot, +2 new vehicles(skins) and a very specific costume set/Aura.
TL;DR (c'mon it's not that long) Leave existing vehicles. Have future lockbox/updates do something other than just vehicles skins.
Achievers -- These are players who prefer to gain "points," levels, equipment and other concrete measurements of succeeding in a game. They will go to great lengths to achieve rewards that confer them little or no gameplay benefit simply for the prestige of having it.
I fall into this type. With pretty much every game I play. And yes they've added alot for use to "collect, that is also shiny " but one thing you're missing is those things are only collectable for a limited amount of time. AKA Bloodmoon, Foxbat april fools. etc etc.
A good lot of the collectables are locked behind a pay wall. Which is sorta ok, since most players like myself will do alot just to get that 1 shiney thing. But the problem with that whole idea is that our appetites for new shiney will never be satiated. And we work fast.
As soon as something comes out as an event collectable etc, we'll probably have the whole set by the end of the week, or something close. This causes a problem, because the amount of time it takes us to collect the shiney is so short, by the time we get it, its time to either play with it or move on to the next one. If there are no shinies to collect, we simply log off.
If we log off then theres no achievers. Sure we log in from time to time to play with our "precious". But unless theres new treasure to be found or new rewards to be gained after we've already banked in everything we could possibly want we end up getting bored and moving on.
They did good with the justice update, since collecting your shiney thing will take longer. But catering to us is a heavy burden. The smartest thing for them to do would be to shift focus away from the collectors and put that energy and focus into the explorers.
Why exploration over shiney collectables?
Because the biggest weakness of a shiny collector is a new map with possible new shinies in it.
Even if the shinies have a low drop rate we will go to whatever means necessary to obtain the item. That means more grouping. Which means more room for Social players.
Depending on the item thats there, Killers will also want to be a part of it if it has any kind of fight value. Which means more pvp. Explorers will join just because its something new to look at.
So the ultimate key here isnt the shiny. Its never been about the shiny. World of ******** has lasted ages not because of the new shiny, but because of the map and new play scenario surrounding the shiny.
If WoW only had Warsung gulch and every new expansion was just a set of items added to the warsung gulch shop, the game would be dead after a month because collectors work like locusts. But since they release shinys attached to a new map, that requires you to either pvp, travel long distances, or spend time exploring new areas, it spaces out the collectors work. So instead of pacing through the content in a month. They push through in a year.
Thats 1 year of parties, group content, pvp, and whatever the hell else you could think of, just by inhibiting the speed in which collectors....collect.
Should have looked at this thread earlier (surprised I haven't signed it actually).
I'd also like to sign this petition. Vehicles started out as an innocent request which was actually followed up by the Development Team then cruelly twisted into a cash milking system
I personally don't see the need to upgrade vehicles and why so much effort is being put into them. I would understand the introduction of vehicle parts as costume pieces in C-Store which can be added or exchanged on your vehicle in tailor or "Vehicle Garage" (Vehicle Tailor), but constantly adding the same sort of vehicle with different colours it a bit of a joke to say the least, allow them to be customizable and update the pieces we can use as often as we get costume pieces or STOP. (Hell most players would be fine with being able to change the colour of the vehicles we have and possibly some emblems on them and it's already been shown that this is not something impossible).
From the outset, Vehicles were meant to be as customizable as our heroes but turned into something else entirely.
There are MANY aspects of the actual game (non superficial) which require attention and TLD (Tender Loving Development) and many things which the player base are asking for, I'm not sure what the hold up is...or why there seems to be a reluctance to delve into other aspects of CO.
- Emote Packs <--were received well by many players and we still look forward to more
- Nemesis System <-- Hasn't been touched really since Beta (aside from minor fixes to functionality) and needs an update. Why hasn't it been looked at?
- Powers <-- Some of these are broken/unsatisfactory/not working as intended. Why haven't we heard any plans about looking into and fixing these? Powers are the main idea behind CO aside from the overall idea of SUPER HEROES (not SUPER VEHICLES)
I'm not sure how possible this is, but I'd love to know how much money CO actually generates, where that actually goes and if that REALLY is on par with what we get, our development team size and updates etc.
I think I'd love to pose a few questions for an Ask Cryptic 2014....if we get one....
I concur. In my rare forays into reading comic books (rare, so may not be representative), a superhero mainly used a vehicle as a part of a marketing gimmick for the comic to sell more toys, the superhero was suffering a inability to activate their powers for a brief period (hey, don't cry, Spiderman, it happens to all superheroes sometimes, please, your mask doesn't look right with tear stains, here, I, Johnny Storm will give you a Spider-Car. it's like your powers, except it's made of metal, is basically a dune buggy, get it, bug-gy, and you can totally carry babes in it!), or it was kind of the main feature of the character (Ghost Rider, Knight Rider (I think? Been ages since I watched that show), but not Flynn Rider).
The thing is, without customisability to make the vehicle "fit" the character, they kind of seem a bit flat, like there was a showroom somewhere where an eager salesman tried to get our heroes to but the MkII upgraded version and chip in to get the Amazing Invisibility Cloak extra, when really what we want is just something to cruise in, usually on the ground, to roleplay in, and maybe shoot a few powers.
That said, with forethought, the vehicles are great. If you can find decent screenshots of them, you can make a character that fits with the vehicle. We've seen Transformers toons that look really awesome when in and out of their vehicles, our minds supplying the transformation articulation (and the Baysian transforming sound effect, which is the only rational reason to enjoy those movies ultimately), and I've seen people who have jumpsuits that fit the colour scheme of their vehicle, which is a nice touch.
The thing is, I say vehicles are fine as they are, no need for any more. At the most, I would add a pegasus one if I were Cryptic, as it'd be fine with a static stance, maybe, but otherwise, vehicles should really be done with.
Okay so maybe on one level I kind of want them to carry on so we can have a Gadroon or Qularr style minispaceship vehicle, but I can live without them.
Admittedly strictly speaking I have yet to actually use a vehicle. Seen them, but have been using my lifetimer stipend for a long time now, and that's been going towards costume packs.
We've seen Transformers toons that look really awesome when in and out of their vehicles, our minds supplying the transformation articulation (and the Baysian transforming sound effect, which is the only rational reason to enjoy those movies ultimately), and I've seen people who have jumpsuits that fit the colour scheme of their vehicle, which is a nice touch.
Truth be told, transformer toons suffer from our inability to customize vehices as much as do tight-wearers in need of their personal heromobiles. In fiction it is usual that if robot has a vehicle mode, it is a unique one. Even if it transforms into mundane car at least its paint scheme is unique for that character. The same if two or more robots shares the same alt mode - they have at least different paintjobs.
In this respect transformer vehicles are like hero vehicles - each is an extension of the character.
I can't recall a single transforming mecha with entirely generic vehicle mode, unless said character was just another mook*.
I have two transformer toons and it somewhat irks me that I have to adjust their character colors to the vehicle colors, not the opposite way.
That, and how limited in themes are our vehicles (we have a lot of high-tech skins for everything that hovers, but no skins for, let's say, steampunk, cosmic or arcane heroes; two chariot models are close, but not enough - they still look like something technological, just very ornate, the last X-mas chariot model is the only not looking even remotely technological), makes me think that we don't really need more vehicles. It's a very repeatable way to nowhere.
It is the time to leave vehicles as they are and focus on other things. About the only new skins that could be added are models for character themes different than high-tech, and that's about it.
And it is hardly the most needed thing in the game. There are more crucial things to do.
Having at least color customisation for vehicles would be a welcomed addition, but I'm rather sure it will never happend, so there is no point in asking.
*) - Nope, Macross Valkyries and Decepticon Seekers do not count. They had individualised paintjobs for named characters and generic paintjobs for unnamed mooks.
I concur. In my rare forays into reading comic books (rare, so may not be representative), a superhero mainly used a vehicle as a part of a marketing gimmick for the comic to sell more toys, the superhero was suffering a inability to activate their powers for a brief period (hey, don't cry, Spiderman, it happens to all superheroes sometimes, please, your mask doesn't look right with tear stains, here, I, Johnny Storm will give you a Spider-Car. it's like your powers, except it's made of metal, is basically a dune buggy, get it, bug-gy, and you can totally carry babes in it!),
Strange, the entry on the Spider-Mobile says nothing about Spider-Man losing his powers, just that it was a publicity thing:
Comments
1. we have people who have been playing since beta. I'm assuming you actually mean Silver players, since Gold players get rewarded.
2. any new AT's are likely to go straight into the zen store, the better they are the mor elikely people will buy them. The best we can hope for is that they shuffle some of the older at's into the free list.
3. I have several vehicles, most of the time sitting ion the hideout bank.
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I think PW should just sell CO to another company, but i know they wont because they are greedy and want to suck as much money as possible from CO to fuel their other more successful games.
which i think should not be legal.
any /signed but i know it wont happen.
What i think they should do with the vehicles is remove them all and give the zen back to the people who bought the vehicles or start again with it.
In my opinion what i think they should do with vehicles....travel, yeah that's right just use the vehicle as a mode of transport and that is all, obviously it must be faster than the fastest travel power. also let people customize it, even by just changing the color of it to match players character costume colors
:rolleyes:
And how do you think, how many players would stay after something like that done to their accounts?
I love my vehicle.
Lockboxes especially need a bit of tweaking. Adding Q/Drifter salvage crates was a step in the right direction. But as they stand, It's just the same set of loot, +2 new vehicles(skins) and a very specific costume set/Aura.
TL;DR (c'mon it's not that long) Leave existing vehicles. Have future lockbox/updates do something other than just vehicles skins.
@Chimerafreek
I've been playing since alpha, and I'm not going anywhere. :biggrin:
I fall into this type. With pretty much every game I play. And yes they've added alot for use to "collect, that is also shiny " but one thing you're missing is those things are only collectable for a limited amount of time. AKA Bloodmoon, Foxbat april fools. etc etc.
A good lot of the collectables are locked behind a pay wall. Which is sorta ok, since most players like myself will do alot just to get that 1 shiney thing. But the problem with that whole idea is that our appetites for new shiney will never be satiated. And we work fast.
As soon as something comes out as an event collectable etc, we'll probably have the whole set by the end of the week, or something close. This causes a problem, because the amount of time it takes us to collect the shiney is so short, by the time we get it, its time to either play with it or move on to the next one. If there are no shinies to collect, we simply log off.
If we log off then theres no achievers. Sure we log in from time to time to play with our "precious". But unless theres new treasure to be found or new rewards to be gained after we've already banked in everything we could possibly want we end up getting bored and moving on.
They did good with the justice update, since collecting your shiney thing will take longer. But catering to us is a heavy burden. The smartest thing for them to do would be to shift focus away from the collectors and put that energy and focus into the explorers.
Why exploration over shiney collectables?
Because the biggest weakness of a shiny collector is a new map with possible new shinies in it.
Even if the shinies have a low drop rate we will go to whatever means necessary to obtain the item. That means more grouping. Which means more room for Social players.
Depending on the item thats there, Killers will also want to be a part of it if it has any kind of fight value. Which means more pvp. Explorers will join just because its something new to look at.
So the ultimate key here isnt the shiny. Its never been about the shiny. World of ******** has lasted ages not because of the new shiny, but because of the map and new play scenario surrounding the shiny.
If WoW only had Warsung gulch and every new expansion was just a set of items added to the warsung gulch shop, the game would be dead after a month because collectors work like locusts. But since they release shinys attached to a new map, that requires you to either pvp, travel long distances, or spend time exploring new areas, it spaces out the collectors work. So instead of pacing through the content in a month. They push through in a year.
Thats 1 year of parties, group content, pvp, and whatever the hell else you could think of, just by inhibiting the speed in which collectors....collect.
I'd also like to sign this petition. Vehicles started out as an innocent request which was actually followed up by the Development Team then cruelly twisted into a cash milking system
I personally don't see the need to upgrade vehicles and why so much effort is being put into them. I would understand the introduction of vehicle parts as costume pieces in C-Store which can be added or exchanged on your vehicle in tailor or "Vehicle Garage" (Vehicle Tailor), but constantly adding the same sort of vehicle with different colours it a bit of a joke to say the least, allow them to be customizable and update the pieces we can use as often as we get costume pieces or STOP. (Hell most players would be fine with being able to change the colour of the vehicles we have and possibly some emblems on them and it's already been shown that this is not something impossible).
From the outset, Vehicles were meant to be as customizable as our heroes but turned into something else entirely.
There are MANY aspects of the actual game (non superficial) which require attention and TLD (Tender Loving Development) and many things which the player base are asking for, I'm not sure what the hold up is...or why there seems to be a reluctance to delve into other aspects of CO.
- Emote Packs <--were received well by many players and we still look forward to more
- Nemesis System <-- Hasn't been touched really since Beta (aside from minor fixes to functionality) and needs an update. Why hasn't it been looked at?
- Powers <-- Some of these are broken/unsatisfactory/not working as intended. Why haven't we heard any plans about looking into and fixing these? Powers are the main idea behind CO aside from the overall idea of SUPER HEROES (not SUPER VEHICLES)
I'm not sure how possible this is, but I'd love to know how much money CO actually generates, where that actually goes and if that REALLY is on par with what we get, our development team size and updates etc.
I think I'd love to pose a few questions for an Ask Cryptic 2014....if we get one....
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The thing is, without customisability to make the vehicle "fit" the character, they kind of seem a bit flat, like there was a showroom somewhere where an eager salesman tried to get our heroes to but the MkII upgraded version and chip in to get the Amazing Invisibility Cloak extra, when really what we want is just something to cruise in, usually on the ground, to roleplay in, and maybe shoot a few powers.
That said, with forethought, the vehicles are great. If you can find decent screenshots of them, you can make a character that fits with the vehicle. We've seen Transformers toons that look really awesome when in and out of their vehicles, our minds supplying the transformation articulation (and the Baysian transforming sound effect, which is the only rational reason to enjoy those movies ultimately), and I've seen people who have jumpsuits that fit the colour scheme of their vehicle, which is a nice touch.
The thing is, I say vehicles are fine as they are, no need for any more. At the most, I would add a pegasus one if I were Cryptic, as it'd be fine with a static stance, maybe, but otherwise, vehicles should really be done with.
Okay so maybe on one level I kind of want them to carry on so we can have a Gadroon or Qularr style minispaceship vehicle, but I can live without them.
Admittedly strictly speaking I have yet to actually use a vehicle. Seen them, but have been using my lifetimer stipend for a long time now, and that's been going towards costume packs.
Truth be told, transformer toons suffer from our inability to customize vehices as much as do tight-wearers in need of their personal heromobiles. In fiction it is usual that if robot has a vehicle mode, it is a unique one. Even if it transforms into mundane car at least its paint scheme is unique for that character. The same if two or more robots shares the same alt mode - they have at least different paintjobs.
In this respect transformer vehicles are like hero vehicles - each is an extension of the character.
I can't recall a single transforming mecha with entirely generic vehicle mode, unless said character was just another mook*.
I have two transformer toons and it somewhat irks me that I have to adjust their character colors to the vehicle colors, not the opposite way.
That, and how limited in themes are our vehicles (we have a lot of high-tech skins for everything that hovers, but no skins for, let's say, steampunk, cosmic or arcane heroes; two chariot models are close, but not enough - they still look like something technological, just very ornate, the last X-mas chariot model is the only not looking even remotely technological), makes me think that we don't really need more vehicles. It's a very repeatable way to nowhere.
It is the time to leave vehicles as they are and focus on other things. About the only new skins that could be added are models for character themes different than high-tech, and that's about it.
And it is hardly the most needed thing in the game. There are more crucial things to do.
Having at least color customisation for vehicles would be a welcomed addition, but I'm rather sure it will never happend, so there is no point in asking.
*) - Nope, Macross Valkyries and Decepticon Seekers do not count. They had individualised paintjobs for named characters and generic paintjobs for unnamed mooks.
Strange, the entry on the Spider-Mobile says nothing about Spider-Man losing his powers, just that it was a publicity thing:
http://marvel.wikia.com/Spider-Mobile
And yeah, I remember Spider-Man approaching Johnny Storm to help build the car; Johnny didn't offer.