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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:
    So I was thinking about it...I believe there needs to be a filter for talents. Probably some checkboxes of each superstat. You would be able to eliminate those talents which don't have any of the superstats checked. I may even write section of code that puts the ones with the most available superstats checked at the top.

    Whatcy'a think?? :D

    Talents themselves are a small and straightforward enough pool that I wouldn't worry about it unless you expect to be able to do it without much trouble, honestly, though the sorting feature would be nice.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:


    Yes. But not just by superstat, though it could be an option actually. What I'm talking about is having all 8 superstats with a checkbox off to the right. For each one you select it will filter through the talents and display only those which boosts at least one of those selected.

    I could even add an option to filter by talents which have all the selected superstats.

    This sounds very helpful. I know when I'm building I often have difficulty with exactly which talents are using which stats for talents I don't use on a regular basis. Especially the ones with 4 or more stats involved.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Talents themselves are a small and straightforward enough pool that I wouldn't worry about it unless you expect to be able to do it without much trouble, honestly, though the sorting feature would be nice.

    I've never been that familiar with the talent names. I also have to hunt through them to find the one that I want. This would just save time. I know it's something I would have liked in the old builder.

    I don't believe it will be that difficult to code. Though if it becomes so, I'll just put on the todo list. Problem is. I know once this is issued out that todo list may not get touched for a while so getting it done now would be the better option.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:


    I've never been that familiar with the talent names. I also have to hunt through them to find the one that I want. This would just save time. I know it's something I would have liked in the old builder.

    I don't believe it will be that difficult to code. Though if it becomes so, I'll just put on the todo list. Problem is. I know once this is issued out that todo list may not get touched for a while so getting it done now would be the better option.

    I probably couldn't name a single talent offhand ^_^;; I just visually search through the list by stats alone.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    I DO NOT want you to think I'm trying to rush you or anything. I'm not. BUT do you have a rough ETA for completion?

    With all the training, undoing, retraining looking over superstat specializations then undoing it all over again, I'm thinking about just logging out until the Planner is finished. It would make it a lot easier to plan out what I want to do with my characters than spending 3 or 4 hours in the PH per character trying to decide how best to arrange stats and specs.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Galeforce wrote:
    I DO NOT want you to think I'm trying to rush you or anything. I'm not. BUT do you have a rough ETA for completion?

    With all the training, undoing, retraining looking over superstat specializations then undoing it all over again, I'm thinking about just logging out until the Planner is finished. It would make it a lot easier to plan out what I want to do with my characters than spending 3 or 4 hours in the PH per character trying to decide how best to arrange stats and specs.

    I know the feeling. I am in the same predicament. I'm trying to hurry finishing up all the basic GUI. The part that I cannot predict just yet is how long it's going to take getting the advanced info numbers to work properly. I hit a snag in those the other day and am trying to find an easy solution to get it working. I need to find a way that an equation can be written in the xml file and then performed in the visual basic code. If anyone has any ideas I'd be more than willing to try them out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Attachment not found.

    Another update. Got the advantages working!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Attachment not found.

    Check me out!. No really, check me ooooooouuut! (sorry about image quality, forum limits and all) I've managed to get a full build working. This is Rox's old build, before the newest update.

    ToDo List:
    1) Proper Level Progression
    2) Complete Save File
    3) Export to Text & Forum
    4) Advanced Power Info
    5) Add Travel Power devices
    6) Update xml Files w/ Latest Game Update

    Once those are done I think we can do an initial release for this. While everyone's testing that Sleestack and I will focus on archetype templates and specializations. I'm guessing in the next couple weeks we should have this done! YAY!! :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Rox, do you have any idea if base numbers have changed?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Lohr wrote:
    Rox, do you have any idea if base numbers have changed?

    No idea. I haven't logged in but maybe once to check out the new stuff. I've been too busy programming...

    I'll know more once I get to the updating the xml files stage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Looking good Rox. Just be sure you leave room for potential expansion of the builder since the level cap is suppose to go to 45 then later to 50 sometime in the future.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:


    No idea. I haven't logged in but maybe once to check out the new stuff. I've been too busy programming...

    I'll know more once I get to the updating the xml files stage.

    Okies. I know You've got Kror at least willing to help updating with some of the powers on the wiki.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Silverspar wrote:
    Looking good Rox. Just be sure you leave room for potential expansion of the builder since the level cap is suppose to go to 45 then later to 50 sometime in the future.

    Yeah, I think for this I'll incorporate a scroll bar for the additional levels. There might be some slight formatting and some manipulation of the VBcode but all-in-all I don't think it'll be too difficult. I'm not expecting those changes for a while so the CO Planner should be be well past beta stages at that point and I'm sure code will be nice and cleaned up in preparation for changes and additions. :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Cool, I will see if I can help gather data for you at some point to. Been working on my PRIMUS so been in a writing mood.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    ToDo List:
    1) Proper Level Progression
    4) Advanced Power Info
    5) Add Travel Power devices
    6) Update xml Files w/ Latest Game Update

    Done:
    2) Complete Save/Open File
    3) Export to Text & Forum
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Hey!! Look what I can do!!! >.> And yes, I know...everything is random and advantage numbers may not be accurate to game. That's up next. :) EXPORTING WORKS THO!

    Attachment not found.

    Test Guy

    Primary Superstat:
    Level 6: Strength

    Secondary Superstats:
    Level 10: Constitution
    Level 15: Ego

    Powers:
    Level 1: Electric Bolt -- Rank 2, Rank 3, Accelerated Metabolism
    Level 1: Chain Lightning -- Rank 2
    Level 6: Lightning Arc -- Accelerated Metabolism
    Level 8: Sparkstorm -- Rank 2, Challenging Strikes
    Level 11: Ball Lightning -- Triplicity
    Level 14: Energy Storm -- Rank 2, Rank 3
    Level 17: Gigabolt
    Level 20: Lightning Storm -- Rank 2, Rank 3, Accelerated Metabolism
    Level 23: Thunderstrike -- Challenging Strikes, Ionic Compression
    Level 26: Electrocute -- Superconductor
    Level 29: Electric Form
    Level 32: Electric Sheath -- Matter - Energy Union
    Level 35: Electric Shield -- Electric Vengeance
    Level 38: Ionic Reverberation

    Innate Talent:
    Level 1: The Hero

    Talents:
    Level 6: Academics
    Level 9: Accurate
    Level 12: Acrobat
    Level 15: Agile
    Level 18: Amazing Stamina
    Level 21: Ascetic

    Stats:
    STR: 89
    CON: 60
    EGO: 61
    REC: 15
    DEX: 31
    INT: 19
    PRE: 15
    END: 24
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    :O Pretty colors~! Go, Rox, go! :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Added screeny of forum export custom coloring! :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:
    Add screeny of forum export custom coloring! :)

    That's even more awesome, imo. :O
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:
    Added screeny of forum export custom coloring! :)
    Big thumbs up for the Previews - Especially the Free Forums one! :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Can't wait looking better and better. A big thanks for all your effort.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    want

    nao

    :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Decided to change the color selection just a bit. I think it looks cleaner now.

    Attachment not found.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Aww boo! Just tried to export on the free forums. Apparently it doesn't support hex value numbers. :( I'll have to check into that later I guess...

    EDIT: Hold on...may have found the answer. It's a formatting issue.

    EDIT2: YEP! Fixed it! \o/
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Question: Which font? I ask because I would like to line up the stats but to do that I need a monospaced font. That means either Consolas, Lucida Console, or Cournier New. Thoughts?

    Consolas:

    Test Guy

    Primary Superstat:
    Level 6: Strength

    Secondary Superstats:
    Level 10: Constitution
    Level 15: Ego

    Powers:
    Level 1: Electric Bolt -- Rank 2, Rank 3, Accelerated Metabolism
    Level 1: Chain Lightning -- Rank 2
    Level 6: Lightning Arc -- Accelerated Metabolism
    Level 8: Sparkstorm -- Rank 2, Challenging Strikes
    Level 11: Ball Lightning -- Triplicity
    Level 14: Energy Storm -- Rank 2, Rank 3
    Level 17: Gigabolt
    Level 20: Lightning Storm -- Rank 2, Rank 3, Accelerated Metabolism
    Level 23: Thunderstrike -- Challenging Strikes, Ionic Compression
    Level 26: Electrocute -- Superconductor
    Level 29: Electric Form
    Level 32: Electric Sheath -- Matter - Energy Union
    Level 35: Electric Shield -- Electric Vengeance
    Level 38: Ionic Reverberation

    Innate Talent:
    Level 1: The Hero

    Talents:
    Level 6: Academics
    Level 9: Accurate
    Level 12: Acrobat
    Level 15: Agile
    Level 18: Amazing Stamina
    Level 21: Ascetic

    Stats:
    STR: 89
    CON: 60
    EGO: 61
    REC: 15
    DEX: 31
    INT: 19
    PRE: 15
    END: 24


    Lucida Console:

    Test Guy

    Primary Superstat:
    Level 6: Strength

    Secondary Superstats:
    Level 10: Constitution
    Level 15: Ego

    Powers:
    Level 1: Electric Bolt -- Rank 2, Rank 3, Accelerated Metabolism
    Level 1: Chain Lightning -- Rank 2
    Level 6: Lightning Arc -- Accelerated Metabolism
    Level 8: Sparkstorm -- Rank 2, Challenging Strikes
    Level 11: Ball Lightning -- Triplicity
    Level 14: Energy Storm -- Rank 2, Rank 3
    Level 17: Gigabolt
    Level 20: Lightning Storm -- Rank 2, Rank 3, Accelerated Metabolism
    Level 23: Thunderstrike -- Challenging Strikes, Ionic Compression
    Level 26: Electrocute -- Superconductor
    Level 29: Electric Form
    Level 32: Electric Sheath -- Matter - Energy Union
    Level 35: Electric Shield -- Electric Vengeance
    Level 38: Ionic Reverberation

    Innate Talent:
    Level 1: The Hero

    Talents:
    Level 6: Academics
    Level 9: Accurate
    Level 12: Acrobat
    Level 15: Agile
    Level 18: Amazing Stamina
    Level 21: Ascetic

    Stats:
    STR: 89
    CON: 60
    EGO: 61
    REC: 15
    DEX: 31
    INT: 19
    PRE: 15
    END: 24


    Courier New:

    Test Guy

    Primary Superstat:
    Level 6: Strength

    Secondary Superstats:
    Level 10: Constitution
    Level 15: Ego

    Powers:
    Level 1: Electric Bolt -- Rank 2, Rank 3, Accelerated Metabolism
    Level 1: Chain Lightning -- Rank 2
    Level 6: Lightning Arc -- Accelerated Metabolism
    Level 8: Sparkstorm -- Rank 2, Challenging Strikes
    Level 11: Ball Lightning -- Triplicity
    Level 14: Energy Storm -- Rank 2, Rank 3
    Level 17: Gigabolt
    Level 20: Lightning Storm -- Rank 2, Rank 3, Accelerated Metabolism
    Level 23: Thunderstrike -- Challenging Strikes, Ionic Compression
    Level 26: Electrocute -- Superconductor
    Level 29: Electric Form
    Level 32: Electric Sheath -- Matter - Energy Union
    Level 35: Electric Shield -- Electric Vengeance
    Level 38: Ionic Reverberation

    Innate Talent:
    Level 1: The Hero

    Talents:
    Level 6: Academics
    Level 9: Accurate
    Level 12: Acrobat
    Level 15: Agile
    Level 18: Amazing Stamina
    Level 21: Ascetic

    Stats:
    STR: 89
    CON: 60
    EGO: 61
    REC: 15
    DEX: 31
    INT: 19
    PRE: 15
    END: 24

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Personally voting on Consolas for immediate readability.

    EDIT: That is to say, it's the one I find the most readable for quick glances and that requires the most minimal mental adjustment for more in-depth analysis.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    I agree with the fox. I was thinking the exact same thing.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    There's always the slightly not aligned standard forum font too if you don't mind that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Try Verdana, it's a nice clear font.

    Verdana:

    Test Guy

    Primary Superstat:
    Level 6: Strength

    Secondary Superstats:
    Level 10: Constitution
    Level 15: Ego

    Powers:
    Level 1: Electric Bolt -- Rank 2, Rank 3, Accelerated Metabolism
    Level 1: Chain Lightning -- Rank 2
    Level 6: Lightning Arc -- Accelerated Metabolism
    Level 8: Sparkstorm -- Rank 2, Challenging Strikes
    Level 11: Ball Lightning -- Triplicity
    Level 14: Energy Storm -- Rank 2, Rank 3
    Level 17: Gigabolt
    Level 20: Lightning Storm -- Rank 2, Rank 3, Accelerated Metabolism
    Level 23: Thunderstrike -- Challenging Strikes, Ionic Compression
    Level 26: Electrocute -- Superconductor
    Level 29: Electric Form
    Level 32: Electric Sheath -- Matter - Energy Union
    Level 35: Electric Shield -- Electric Vengeance
    Level 38: Ionic Reverberation

    Innate Talent:
    Level 1: The Hero

    Talents:
    Level 6: Academics
    Level 9: Accurate
    Level 12: Acrobat
    Level 15: Agile
    Level 18: Amazing Stamina
    Level 21: Ascetic

    Stats:
    STR: 89
    CON: 60
    EGO: 61
    REC: 15
    DEX: 31
    INT: 19
    PRE: 15
    END: 24
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Cervando wrote:
    Try Verdana, it's a nice clear font.
    Doesn't line up the stats.

    Stats:
    STR: 89
    CON: 60
    EGO: 61
    REC: 15
    DEX: 31
    INT: 19
    PRE: 15
    END: 24
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:
    Question: Which font? I ask because I would like to line up the stats but to do that I need a monospaced font. That means either Consolas, Lucida Console, or Cournier New. Thoughts?
    Consolas, without a doubt. If I had to choose between the other two I'd take Courier New. If you put in Lucida Console, I'd have to find a way to change it myself :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Consolas is my vote
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    On Error GoTo is my new friend...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    BAH!!! Just noticed that the Consolas is on my work computer but not on my home computer. pffft. I may just keep it as the standard forum text. Not sure I really like the Courier New...i'unno.....
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Consolas ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Concolas or courier.

    btw, awsome job there mate.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Gah!! Hit a snag in my programming yesterday. I discovered that when removing a powerset which has shared powers it removes said shared powers from the selection list even if another powerset displayed contains those as well. This includes Tier 4 powers.

    I'm trying to fix this before continuing with the level progression, which btw I have a good idea how to program. Just need to get rid of this delay.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    UPDATE: I haz fixorzd it!!! :D Yay for shared powers working properly! Now...back to the gameplan: Tiered Level Progression
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:
    UPDATE: I haz fixorzd it!!! :D Yay for shared powers working properly! Now...back to the gameplan: Tiered Level Progression

    I'm getting really excited for this.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    BDragon4 wrote:
    I'm getting really excited for this.

    Might wanna hold your horses. I've caught another snag. It seems that the tier checking algorithm is seriously slowing down the program...trying to make it faster.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Well, just saw that CB is dead and found this. Glad to see someone's taking up the reins. In answer to your questions (since a couple things did bug me about CB):

    1. I would like for passives to be separated from the other buffs. Toggles and on-click are alright together, but passives mixed in made it a little annoying to sort through (besides, they are technically passives, not active self-buffs). lol

    2. There was the bug that didn't allow advantages to be selected/read on certain powers, but that's a bug and there was a workaround.

    3. I like your second layout attachment better than the first. More ordered.

    4. No clue, I suck at names that aren't from my own stories.

    5. This question goes beyond what I usually bother with. My method of character creation entails setting up the base build (powers, talents and SS), then going on the PTS and live-testing for the rest. So I guess if I didn't have access to the PTS it'd be good, other than that I wouldn't find that feature overly useful.

    7. You skipped six, other than that, I don't have anything else. Hehe. Most of my criticism would be based off ease of use rather than first-glance appearances. ;)

    Anyways I hope this goes well. Powerhouse (while it works for my build method) is a bit crayola-like and lacks a decent file system. So build management is quite annoying using it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Why hasn't this been stickied yet?

    *hits big yellow button repeatedly*
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Why hasn't this been stickied yet?

    *hits big yellow button repeatedly*

    Wait, we have a button that stickies threads now? Sunuva... D:

    HOW I MASH 4 STICKY.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    No sticky yet. I'll post an official thread once I have the first beta program ready.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    A sticky?...
    Wouldn't that require a member of the staff to actually BE on these Forums?
    Naaaaaaahhhh, too busy elsewhere...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Hey guys, does anyone know how to have a program check for an update automatically via Visual Basic? I already have a webserver so I could host it there. Just not sure how to implement it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Just a note guys, Rox had already told me he'd be contacting me when he needs the thread to be stickied, so worry not, it'll get all kinds of stickied when it needs to.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Smackwell wrote:
    Just a note guys, Rox had already told me he'd be contacting me when he needs the thread to be stickied, so worry not, it'll get all kinds of stickied when it needs to.
    You just saved yourself a "report-a-day" requesting this thread be stickied from me ;)
    Ignore the last 1/2 dozen :o
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2012
    Haha, no worries. :)
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