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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    Already have. See last screeny.

    Ah. Didn't know if it applied to the export layout as well. :-p
    Anyway kk for the rest, was just a couple ideas. ^_^

    The last one was mostly so we'd be able to put the sting in the post and people wouldn't need to "re-build" before they start pimping it.
    (I'ma laaaaazzzzzyyyyyy XD)

    Just do it the way that makes it easier for you.
    It'll be more than appreciated anyway. ^_^
    Roxstar wrote:
    Oh and as for maximizing here's a few screenies. :)

    Attachment not found.Attachment not found.

    Both look good.
    I doubt the description boxes would get filled to that point, so maybe a non maxed-out...
    Dunno.
    Kinda not so important. ^_^
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Both look good.
    I doubt the description boxes would get filled to that point, so maybe a non maxed-out...
    Dunno.
    Kinda not so important. ^_^
    Yeah, But there's nothing else to really do other than rearranging the power progression, which I don't want to do. The Power selection is already wide enough for any power that would be listed so stretching it would be a waste of space. I just figured stretching the description boxes would allow for less scrolling. :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    This may not be the best place to ask, buuuut...

    It's been a really long time since I updated the version I have of the Builder. Is the current relase synched (or close enough for horseshoes and hand grenades) to Live, and where can I go to grab it? ^_^;;
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Latest version of the championBuilder can be found here. It's updated as best it can be as of right now minus a few of the new travel powers.

    http://www.champions-online-wiki.com/wiki/ChampionBuilder
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    Latest version of the championBuilder can be found here. It's updated as best it can be as of right now minus a few of the new travel powers.

    http://www.champions-online-wiki.com/wiki/ChampionBuilder

    Thanks.
    Words for the word god!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
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    Got a little bit of the customization to work today! Is Orange a but much?! hehe I am curious, though, if y'all would rather customize individual controls of the program (background, text, etc) or just have select-able color schemes? I'm leaning more towards color schemes myself and have the more customizable colors for the forum export.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    Attachment not found.

    Got a little bit of the customization to work today! Is Orange a but much?! hehe I am curious, though, if y'all would rather customize individual controls of the program (background, text, etc) or just have select-able color schemes? I'm leaning more towards color schemes myself and have the more customizable colors for the forum export.

    MY EYES!!!!

    It buuuuurns!!! It buuuuuurns!!!

    Yes, color schemes sound nice, but maybe have a non aggressive blue and the border in orange then ^_-
    (Just so my eyeballs don't burst XD)
    A black / silver one would be great.
    Would fit XP and my 7 here...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    I'm going to make several different color schemes. Some people like bright and I wanted to make a statement with the pic so I started with orange. I also have blue, green, gray, pink, and default (dark blue). I'll be adding more as well. You want black. What other colors?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    I'm going to make several different color schemes. Some people like bright and I wanted to make a statement with the pic so I started with orange. I also have blue, green, gray, pink, and default (dark blue). I'll be adding more as well. You want black. What other colors?

    Something that roughly matches the CO power selection interface, though I'm guessing that your blue or dark blue would already be that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    How's about this for some old school cB lovers. :)

    Attachment not found.

    EDIT: Sorry about the image quality on this one. :/
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Got another screeny. When selecting a color there'll be a small preview in the options window.

    Attachment not found.

    Speaking of...

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Got another piece of code done. Easy enough. :) Now Archetypes and Freeforms alike will only have to use one program!! I also got the *.cop file read and write working!! Woot!

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
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    Ps: you got a new submission. ^_^
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Lookin good so far Rox...

    Oh, and...

    Heh, heh, you're gettin old. ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Any ETA on the new builder? i want it, i want it bad! D:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Rox this just blows my sox off! Can't wait and thanks for all your hard work, it is MUCH appreciated.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
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    What's this?? The xml reader is working??!!? :eek: Been out of town on business. Finally got back to working on this. :) Sleestack got the xml reader working. Now it's time to start incorporating it. This thing should be finished before you know... err SOON (tm).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Now that the xml reader is working I've been making some progress with power selection. Here's the latest updates. Tier is not a factor yet but I can select powers, highlight which are selected, and show power descriptions based on which is highlighted in the build. :)

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Wow .. that looks all very nice .. keep on the great work :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    This looks like its going to be leaps ahead of the original.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Galeforce wrote:
    This looks like its going to be leaps ahead of the original.

    My hope was to add in a bit more without going overboard. But mainly to simplify the GUI while keeping mostly everything on one page. Even better is we've managed to have very little changes to the current xml files so updating powers will be very similar. Plus that means once I get it fully working...it's done. There's no transfer of all the powers. They're already setup!

    :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Egads man, what on earth have you been up to in your cave. Looks like this new builder is going to rock and that it's a mountain of hard work. I can't wait to use it to design more unstoppable toons, scoring crushing victories by a land slide and leaving nothing but upheaval in the wake of my onslaught...

    Yeah...

    I totally went there...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Egads man, what on earth have you been up to in your cave. Looks like this new builder is going to rock and that it's a mountain of hard work. I can't wait to use it to design more unstoppable toons, scoring crushing victories by a land slide and leaving nothing but upheaval in the wake of my onslaught...

    Yeah...

    I totally went there...

    ROFLMAO! This made my day...seriously. :D:D:D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Egads man, what on earth have you been up to in your cave. Looks like this new builder is going to rock and that it's a mountain of hard work. I can't wait to use it to design more unstoppable toons, scoring crushing victories by a land slide and leaving nothing but upheaval in the wake of my onslaught...

    Yeah...

    I totally went there...

    So many puns...
    I feel dizzy.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012


    So many puns...
    I feel dizzy.

    Mumsy would be proud.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Hey guys check it out!!! Got all the power images to work. :) Next up is coding the actual tier progression.

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:
    Hey guys check it out!!! Got all the power images to work. :) Next up is coding the actual tier progression.

    Attachment not found.
    You are my hero.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    stjobe wrote:
    You are my hero.

    He was my hero first. You cant have him !
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:
    Hey guys check it out!!! Got all the power images to work. :) Next up is coding the actual tier progression.

    Attachment not found.

    I had to chuckle when I looked at the powers selected... that's one strange hero you are putting together there. :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Galeforce wrote:
    I had to chuckle when I looked at the powers selected... that's one strange hero you are putting together there. :D

    Was just trying to show a little diversity in the power selection. Wanted everyone to know all powersets are working. :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Galeforce wrote:
    I had to chuckle when I looked at the powers selected... that's one strange hero you are putting together there. :D

    Hey !!!

    I just saw that. How did Rox get a hold of my super-secret PvP build ?!?!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Ashen_X wrote:
    He was my hero first. You cant have him !
    He's hero enough for both of us.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Ashen_X wrote:
    Hey !!!

    I just saw that. How did Rox get a hold of my super-secret PvP build ?!?!

    Someone should try that one.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    BDragon4 wrote:
    Someone should try that one.

    Nooooo .. Electric Bolt with 5 adv-points .. that was the soo well kept secret :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    This is all looking so very AMAZING!!! @_@
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Lol. I don't even know if that build is legal within the tier system. Was just picking at random from several different sets.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:
    Lol. I don't even know if that build is legal within the tier system. Was just picking at random from several different sets.

    Ah ..common .. we know you will exploit the heck out of that build :p
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:
    Lol. I don't even know if that build is legal within the tier system. Was just picking at random from several different sets.

    That only adds to how cool it is.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Since we're doing updates, I thought I'd let y'all know that I'm hitting the test server and getting info from a thread in the PTS forum to start building the Specialization Tree xml files to include them in the Planner. It's probably going to take a while - mostly to gather the correct data for the Trees - but I've started working on it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Thanks to Rox's hard work (and anyone else) and revamping this. You guys rock! :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    So when is Cryptic going to throw some money at Rox and integrate his program into the website?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    So when is Cryptic going to throw some money at Rox and integrate his program into the website?

    That would be amazing.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    My personal thanks to Rox, Sleestack, and anyone else who has contributed, is contributing, and will in the future contribute to this project in whatever form. Your work is deeply appreciated.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    So when is Cryptic going to throw some money at Rox and integrate his program into the website?

    You would think that they would have started it themselves. I'm so excited for this next one!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Today's addition: "Search Powers"

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Thanks alot for the hard work and dedication!

    Love the Co builder =) !

    Keep up the great work!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    This looks amazing, you guys rock!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    So I was thinking about it...I believe there needs to be a filter for talents. Probably some checkboxes of each superstat. You would be able to eliminate those talents which don't have any of the superstats checked. I may even write section of code that puts the ones with the most available superstats checked at the top.

    Whatcy'a think?? :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Roxstar wrote:
    So I was thinking about it...I believe there needs to be a filter for talents. Probably some checkboxes of each superstat. You would be able to eliminate those talents which don't have any of the superstats checked. I may even write section of code that puts the ones with the most available superstats checked at the top.

    Whatcy'a think?? :D

    Basically a talent search by superstat? Not sure I'm reading this right so asking for clarification.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited April 2012
    Basically a talent search by superstat? Not sure I'm reading this right so asking for clarification.

    Yes. But not just by superstat, though it could be an option actually. What I'm talking about is having all 8 superstats with a checkbox off to the right. For each one you select it will filter through the talents and display only those which boosts at least one of those selected.

    I could even add an option to filter by talents which have all the selected superstats.
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