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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    danlimski wrote:
    kudos to you and your efforts in regards to making a new and improved cob/cop/co-ocd :)
    but i do have a couple of comments/questions...

    1. would it be possible for you to make the size of the window larger than what it is currently? it seems small and claustrophobic. it may mean putting in white space.

    2. have things in column format, ie super stats in one column, power progression on 2 columns and talents on the final column

    3. for the description and advanced, i was thinking of putting those below the columns

    4. will there be a tab or something like that for specializations or something to that effect.

    again ... thanks for all the work.

    dan :)

    1) Window is resizable, yes. Power Info and Power Selection will expand to accommodate. I have it at this size because there are still people out there that use 1024x768 screen resolutions.

    2 & 3) I can look into rearanging it a bit. Nothing's set in stone. I know someone else was requesting this as well.

    4) Yes there will be a specialization page as well as a stats/gear page.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Attachment not found.

    Scheck it out! :) Coming together. I thought about putting the description at the bottom but I'm not sold on it yet. I don't like having to scroll. I want to see it all at the same time and having a vertical description and advanced info suits me better.

    I did manage to put everything in columns though. You like?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    I think it looks great!

    The only thing different I would do is have the Power Progression run vertically, like so:

    Level 1 Level 20
    Level 1 Level 23
    Level 6 Level 26
    Level 6 (Travel) Level 29
    Level 8 Level 32
    Level 11 Level 35
    Level 14 Level 35(Travel)
    Level 17 Level 38

    Really more a preference than anything else, but I think it's more intuitive this way.

    What does everyone else think?

    Edit: I hope you all can get the gist of the layout...stupid forums not letting me put in extra spaces...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    I thought about doing it vertically but I'm worried that's going to mess with a lot of people as they've done it the other way for so long with the old championBuilder. I would like to hear from the rest of the community on this though.

    Which way do y'all like better?

    1) Left to Right
    2) Top to Bottom
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    Which way do y'all like beter?

    1) Left to Right
    2) Top to Bottom
    As long as the boxes are as clearly labelled as they are in those screen shots, I don't much mind either way. Unlabelled, I'd prefer left to right (since that's the way we usually read stuff).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    I thought about doing it vertically but I'm worried that's going to mess with a lot of people as they've done it the other way for so long with the old championBuilder. I would like to hear from the rest of the community on this though.

    Which way do y'all like better?

    1) Left to Right
    2) Top to Bottom
    I'll take a #2, please! :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Putting my vote in for top to bottom, like how the old CO builder exported builds and how we tend to post them when sharing builds. It would add a measure of uniformity.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Btw...what is the new level progression of the 3 superstats on test?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Excellent work so far, Roxstar. I'm throwing in another vote for top to bottom.
    Roxstar wrote:
    Btw...what is the new level progression of the 3 superstats on test?

    Judging by the Radiant AT's level progression as posted in the PTS patch notes from last week, primary superstat is at lvl 6, followed by secondary superstats at lvl 10 and 15.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Attachment not found.

    Added Stats under the SS/Talent column. Also added Text Box for username. Aaaaaand it seems most everyone wants top to bottom, so that's been changed as well.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    Attachment not found.

    Added Stats under the SS/Talent column. Also added Text Box for username. Aaaaaand it seems most everyone wants top to bottom, so that's been changed as well.

    sorry for the late reply, that is most sweet looking man ... loving it :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Top to Bottom please :D

    Oh, and what's the chance of putting BOTH the TP selections on the bottom?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Attachment not found.
    Attachment not found.

    Gear Stat Input has been added!! Also AoC, I've moved the travel powers to the bottom as requested. I had actually planned on doing that anyway. I also added some selection for device travels as well. :)

    Assuming I can get the correct equations this could now be used to affect advanced info values.

    Enjoy!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Rox...don't know if you've thought about this at all, but any ideas to how to handle the spec trees?

    Need to figure out how to display it on the wiki, when/if I get around to it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    A little, I know I'm going to put in the builder some way or another but have only glanced at the PTS so I don't know too much about it yet.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    If you need any Icons, Pictures or other visual Interface Things im willing to help.
    :-)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    NotFamous wrote:
    If you need any Icons, Pictures or other visual Interface Things im willing to help.
    :-)

    Actually there is a list of icons that I need as fully transparent pngs instead of the blue background they currently are on the wiki. See below:

    example Attachment not found. is not transparent like Attachment not found.

    New Super Stats: (PTS)
    • Strength
    • Constitution
    • Ego
    • Endurance
    • Recovery
    • Intelligence
    • Presence
    • Dexterity
    Power Set Characters:
    • Earth
    Heavy Weapon:
    • Annihilate
    • Arc of Ruin
    • Bludgeon
    • Brimstone
    • Brute Strike
    • Cleave
    • Decimate
    • Earth Splitter
    • Eruption
    • Guard
    • Skewer
    • Skullcrusher
    • Vicious Descent
    Fire:
    • Pyre
    Force:
    • Force Shield
    Telekinesis:
    • Ego Blade Dash
    • Ego Reverberation
    Celestial:
    • Conviction
    Power Armor:
    • Energy Wave
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Here are the new Superstats Icons. :)
    I hope i did it right? :confused:

    PST SS Icons


    All Icons except Earth

    Hope the transparence effect works
    ...

    what do you mean with "Power Set Characters:
    Earth" :confused:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Which is which?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    Which is which?

    Constitution
    Dextery
    Ego
    Endurance
    Intelligence
    Picture Frame
    Presence
    Recovery
    Strength

    I named the pictures
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Sweet!!

    Hmm, for whatever reason the pictures didn't name on site.

    The character I mean something similar to this: Wiki Gadgeteering Page. If you look in the top right there's a character that has been made. I don't know if they made one for earth other than the hex picture. It may just need to be a screenshot of the Mountain? I dunno how to get it.

    EDIT: Rar file didn't have the Heavy Weapon pics. :(

    EDIT2: Force Shield has black where transparency should be...or is it like that in the game? Never paid attention >.>
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    Gear Stat Input has been added!...
    Dude, that's so awsome! :eek:
    Roxstar wrote:
    ...Also 'Caine, I've moved the travel powers to the bottom as requested.
    (I had actually planned on doing that anyway, and I also added some selection for device travels as well.)
    ...
    Great minds think alike ;)

    *"A.R.F." bro fist bump*
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    NotFamous, Found a few more that are missing:

    Distortion Superspeed
    Displacement Superspeed
    Distortion Acrobatics
    Displacement Acrobatics
    Mach Speed
    Athletics
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    NotFamous, Found a few more that are missing:

    Distortion Superspeed
    Displacement Superspeed
    Distortion Acrobatics
    Displacement Acrobatics
    Mach Speed
    Athletics

    Here is everything include the travelpowers :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Rox, I have them all, I will upload them tonight when I get home.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Lohr wrote:
    Rox, I have them all, I will upload them tonight when I get home.

    30 minutes of work for nothing :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    *chants*

    FIGHT! FIGHT! FIGHT!

    >.>

    What?!!?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    NotFamous wrote:
    30 minutes of work for nothing :(

    Sorry. I just haven't been on enough to actually upload them.

    Rox, the mountain AT.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    *chants*

    FIGHT! FIGHT! FIGHT!

    >.>

    What?!!?

    Only if there's mud.
    ...
    And a camera.
    ...
    And bikinis.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Lohr wrote:
    Sorry. I just haven't been on enough to actually upload them.

    Rox, the mountain AT.

    Sweet! Thanks! Earth page has been updated accordingly. :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Attachment not found.

    :eek: What's this? Super Stat popups?!? :rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    Attachment not found.

    :eek: What's this? Super Stat popups?!? :rolleyes:
    You, Sir, are a gentleman and a scholar. I doff my hat to you.

    (it's looking sweet already and I really enjoy these little updates - keep up the good work!)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Today we're going to post what I like to call "Fun with splash screens!" These are just 4 of many random screens you'll see when starting the program. :)

    Attachment not found.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Who is the other dudes name on there?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Lohr wrote:
    Who is the other dudes name on there?

    Sleestack. He's helping me out with the xml reader.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    Today we're going to post what I like to call "Fun with splash screens!" These are just 4 of many random screens you'll see when starting the program. :)

    Attachment not found.
    Here's an idea: There's a lot of very creative people in our community, why not have a "COP Splash Screen Contest"? First prize, of course, gets his/her splash screen in the program?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    stjobe wrote:
    Here's an idea: There's a lot of very creative people in our community, why not have a "COP Splash Screen Contest"? First prize, of course, gets his/her splash screen in the program?

    Ooooooh fun!! Good idea!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:


    Sleestack. He's helping me out with the xml reader.

    Ohhhh! Neat!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Messing around with the initial advantage logic. Seems to be working so far!

    Attachment not found.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    So will this be compatible with the new stat update, or will it be adjusted accordingly for the finishing touches?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Thank you for all of the work Roxstar.

    I do think that you might want to consider holding off on launching this for a month or two after the update goes live. I don't know how much the update will need to be patched or balanced after it goes live, but it could be a significant amount.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Rox, are you going to have to adjust any of the numbers for base line powers?

    Also, I updated the icons for the travel powers. I will upload the rest of what I have for stuff over the weekend. I need to come up with a way to put up the detail for the tree specializations, just quite haven't wrapped my head around all of it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Will there be an android/ipad version of this builder? Would be wicked cool :) :cool:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Lohr wrote:
    Rox, are you going to have to adjust any of the numbers for base line powers?

    Not sure yet. Haven't looked that deep into all the changes.
    Shamakaze wrote:
    Will there be an android/ipad version of this builder? Would be wicked cool :) :cool:

    Most likely not. I don't know how to program for those.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    I need some more user input. (that being y'all) I'm going to have an options window where you can possibly change colors and manipulate other aspects of the program. What I want to know is what would y'all like to see the options composed of?

    My thoughts so far:
    1. Maximize Program at Startup
    2. Program Colors
    3. Forum Export Colors
    4. Fonts

    What else would y'all like to see? Some of these may or may not be incorporated depending on how hard they are to implement.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012


    Only if there's mud.
    ...
    And a camera.
    ...
    And bikinis.

    can i sell tickets?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Roxstar wrote:
    I need some more user input. (that being y'all) I'm going to have an options window where you can possibly change colors and manipulate other aspects of the program. What I want to know is what would y'all like to see the options composed of?

    My thoughts so far:
    1. Maximize Program at Startup
    2. Program Colors
    3. Forum Export Colors
    4. Fonts

    What else would y'all like to see? Some of these may or may not be incorporated depending on how hard they are to implement.
    1. YES! Please.
      (Especially if things scale to the window size... you know... not like in-game XD)
    2. Would be neat to be able to select the window colors, or to have it fit our current Windows theme, but then you'd need to save that somewhere, and...
      Well up to you to see if the work is worth it. ^_^
      In any case, I won't advocate following the in-game UI.
      Playskool... hasn't been my style for the last 25-30 years... XD
    3. I think for the export, we'd need to try and match the in-game colors (yellow for SS, white for the rest... well, atm anyway)
      Perhaps move the travel powers out of the power progression, like it's the case for SS and talents.
      (Would help people to remember to float them XD)
      Also for the advantage / rank layout, would it be possible (perhaps as an option) to have something similar to what's present in-game?
      Like:
      Power
      Rank 2
      Rank 3
      Advantage
      I must say, it'd help me a lot as far as making it more readable.
      Perhaps others think the same, dunno...
    4. Heh, I'd say use Comic Sans MS, but I'd be lynched... XD
      Would you be able to use the in-game font? (or a close match?)
      A font size / magnify option would be neat too... for those short-sighted people out there (like me XD).

    Oh, one thing I thought about for the export: an import/export code-string for fast build loading?
    Got the idea while messing around with my Guild Wars builds.
    They have some sort of hex string that instantly loads the build before it can be fiddled with.
    Would the Planner be able to do so?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    In any case, I won't advocate following the in-game UI.
    Oh no. Definitely not. That'd be a whole endeavor in itself. I'm merely talking about changing colors of background and lettering and such.
    I think for the export, we'd need to try and match the in-game colors (yellow for SS, white for the rest... well, atm anyway)
    This would be fully customizable. You would pick the colors of the power/advantages/ranks/stats/etc. If you want white and yellow, you pick it. This is more likely to be implemented than the UI color changing.
    Perhaps move the travel powers out of the power progression, like it's the case for SS and talents.
    Already have. See last screeny.
    Also for the advantage / rank layout, would it be possible (perhaps as an option) to have something similar to what's present in-game?
    Like:
    Power
    Rank 2
    Rank 3
    Advantage
    No. I don't know about that. I remember the CoH planner doing something like this and it was terribly hard to read. (everything was way too spread out) Made for really long posts too. It was an option but I hated it. I dunno. I might think about this if enough other people want it in.
    Heh, I'd say use Comic Sans MS, but I'd be lynched... XD
    Would you be able to use the in-game font? (or a close match?)
    Several fonts would be included.
    A font size / magnify option would be neat too... for those short-sighted people out there (like me XD).
    I don't know about changing the size though. That would mess up the formatting of the controls placed on the form.
    Oh, one thing I thought about for the export: an import/export code-string for fast build loading?
    Got the idea while messing around with my Guild Wars builds.
    They have some sort of hex string that instantly loads the build before it can be fiddled with.
    Would the Planner be able to do so?
    Importing / Exporting hasn't even been worked on yet. I've seen other programs with this kind of implementation before. (Hero Machine) My main plan is to have *.cop files which can be used for saving/loading. I'll look into it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited March 2012
    Oh and as for maximizing here's a few screenies. :)

    Attachment not found.Attachment not found.
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