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PTS update FC_24_20120106_1108

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Bug: No indication why costume changes don't occur if one cannot afford changes.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    I just ran through all of the westside missions and not a one offered a costume piece as a reward. Did that not make it into this patch, like the firestation?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    I just ran through all of the westside missions and not a one offered a costume piece as a reward. Did that not make it into this patch, like the firestation?

    How did you make it past Poe?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Lohr wrote:
    Why are the stats on the upgrades for level 9 primaries so high?
    *snipped*

    While I'm mostly inclined to think this is a bug, it does occur to me that this could be part of streamlining for new players. Given how quickly you can go through the early levels, maybe they want to give out equipment that won't go obsolete so fast.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Just to further elaborate on my point from before about the green screen at the poho tailor being rather... odd positioned. I read what tacofangs said about a title on top but... dunno I am not sure that will suffice... what about concealing it a bit more?? like an extra turn?.

    Here's pretty much how I think people will react if it released it in its current state:

    Linky to ze first impression video

    Jump to the 5:05 mark.... that's how I think people will react on a first glance (not my video!)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Looks like you recorded that just as I was finding/drooling over all the costume pieces I shouldn't have been looking at. I'm on Miss Gungloves in that vid.

    And yeah, the people asking for less restriction in the tailor? Yes please. We don't need every piece ever, but we could certainly make wildly unique things, some of which would actually take advantage of minor clipping. As for major clipping? Slapperfish would slap a puppy for aaalll of the pieces. And then he would make an army themed character NAMED Major Clipping.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Kurbee wrote:
    Looks like you recorded that just as I was finding/drooling over all the costume pieces I shouldn't have been looking at. I'm on Miss Gungloves in that vid.

    Hahaha I am not the one who recorded that video, just posted the link to his videos.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Bug.

    Crashed to windows three times during the Battle of Ironclad Open Mission. Once I had put out an autoteam request, twice I didn't. The crashes occurred between 20-30 seconds after entering the area while the mission was ongoing, in different parts of the zone.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Kurbee wrote:
    Looks like you recorded that just as I was finding/drooling over all the costume pieces I shouldn't have been looking at. I'm on Miss Gungloves in that vid.

    And yeah, the people asking for less restriction in the tailor? Yes please. We don't need every piece ever, but we could certainly make wildly unique things, some of which would actually take advantage of minor clipping. As for major clipping? Slapperfish would slap a puppy for aaalll of the pieces. And then he would make an army themed character NAMED Major Clipping.


    Are the Avian warrior parts showing right now? That could get me to log in to the game tomorrow.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    The_Last wrote:
    Are the Avian warrior parts showing right now? That could get me to log in to the game tomorrow.

    Unless it got fixed in the very brief window they've had, then with some screwy glitching they are.


    (vent)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Just to further elaborate on my point from before about the green screen at the poho tailor being rather... odd positioned. I read what tacofangs said about a title on top but... dunno I am not sure that will suffice... what about concealing it a bit more?? like an extra turn?.

    Here's pretty much how I think people will react if it released it in its current state:

    Linky to ze first impression video

    Jump to the 5:05 mark.... that's how I think people will react on a first glance (not my video!)

    Some people may be confused at first, but I think once people will ask, and others will tell them what it is, and they'll be fine after that. I didn't want to conceal it, and people have asked for a green screen forever, and the tailor seemed like the most appropriate spot. When people seen a bunch of others standing around in there chatting and taking shots, it'll work itself out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    New powerhouse is really awesome Tumerboy, you've done an excellent work !
    Can't wait to see it live. Westside police department is cool, i really hope we'll can enter it with the alert.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Nice green-screen at the back of the new tailor shop, but is there any chance you could have it creep down and cover some of the floor as well? Makes it easier to cut feet out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    How did you make it past Poe?

    I didn't, but unless they added a few more missions after it, that is the end of Kodiak's missions, except for one to send you to Surhoff. I completed all the ones that Surhoff, Kodiak, Julie Morgan, Lin Qi, and that Burton guy has to offer, and the only costume pieces were the power replacers that have always been there.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    jjac wrote:
    Nice green-screen at the back of the new tailor shop, but is there any chance you could have it creep down and cover some of the floor as well? Makes it easier to cut feet out.

    It's not just a wall, its a whole room - greenfloor included, walk on in and see.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    I didn't, but unless they added a few more missions after it, that is the end of Kodiak's missions, except for one to send you to Surhoff. I completed all the ones that Surhoff, Kodiak, Julie Morgan, Lin Qi, and that Burton guy has to offer, and the only costume pieces were the power replacers that have always been there.

    I was kinda expecting something releated to the new look of the Maniacs as far as the costumes, but who knows.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    jjac wrote:
    Nice green-screen at the back of the new tailor shop, but is there any chance you could have it creep down and cover some of the floor as well? Makes it easier to cut feet out.

    HA HA! Keep going!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Tumerboy wrote:



    Creating static geo versions of costume pieces is a tremendous pain in the ****, and takes a very long time.
    Is the reverse also true? "Cause there's several bits in the hideouts we'd all love to have, like, asap.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    The notes hint at the Crime Computer being able to pick up missions without having to go to the contact, but I can find no difference between the Crime Computer on Live and the one on PTS (Except maybe some cleaning up). What am I missing?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    hey tumer great work on the powerhouse(thought i'd join the rest of them...). seriously tho, is there any reason that the training area wasn't re-worked at all? the dummies need more hp for starters... and the battle station could use an elite setting(the actual difficulty buffs would be nice too), and/or bosses if it's not too much to ask :rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Environment Suggestion: put more than just a raised curb between the 8th precinct cruiser lot and the long drop into the harbor. How many tax dollars are wasted replacing drowned police cruisers in a year?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Hey Tumerboy just wanted to let ya know once again thank you last night for checking in and taking the time to talk and answer some of our many questions to keep you on your toes lol.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Overall, nice changes once the bugs are worked out (Which have all been spotted by others, from what I've read).

    I would like to suggest that Defender in the Thick as Thieves mission be replaced by Kodiak, maybe. While it made sense to have Defender before, seeing as he was the one that gave you the mission, now it almost seems as though he shows up just like "lol hi guys wat u doin oh bad guys k ill help!". Having Kodiak having an actiony role would be quite nice, I think.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Kurbee wrote:
    Unless it got fixed in the very brief window they've had, then with some screwy glitching they are.


    (vent)

    Can you get some screen shots for me?

    Traveling this weekend.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Millennium City Tutorial

    I'm liking this streamlined version where the players are given more focused goals toward the invasion and saving civilians. I'm actually liking the changes in both Kinetik and Defender's scenarios in that they feel more like peers, rather than sidekicks. I also like that the unecessesary explanation the lack of travel powers was removed from Chief Surhoff. Especially considering the first Champions we are in contact with is flying half of the time (Sapphire). I actually like that I can purchase my Travel Power within the Tutorial now (not sure if its a bug).

    Suggestion(s):
    • For Kinetik; replace Shuriken Throw with One Hundred Hands. Hopefully with that it should get him to Lunge more and look more speedy in combat.
    • For Defender; it might work nicely if after Black Talon is defeated he turns on the Jet Boots Travel Power. It'd both draw attention to him as well as show off a purchasable power for Silver players. Then he could turn it back after all the beacons are shut down at the Mission Control Room door.
    Another thing that might be a nice touch is to add a couple of PRIMUS Soldiers with the police entourage surrounding the Silver Avenger Mayte Sanchez. It would smooth out the transition from the Police to the exclusive Military NPC's we're surround by in the Ironclad Open Mission.

    BUG(s):
    • MC Tutorial > Champions HQ: Ironclad and Sapphire's Holo-statues are still using the old models.
    • Defender's VO "You have to take on Black Talon on your own" overlaps the new VO where he tells the player he's going to handle the add on mobs. Suggestion would be to remove the older dialogue all together as it's redundant information now.


    The new crisis epilogue cutscene feels much more appropriate; I like that it clearly defines the state of affairs in the world and the motivations for working with the Champions. Also helps establish a more flexible timeline between the events of the Crisis and the events in the main zone through montage. I especially like how its relevent for those who decide to choose the Canada Crisis rather than going to Westside. In that the player has more a choice on where his story could go.

    Power House Tutorial

    I can see potentially the cutscene being split up in a "tutorial" instance of the Arenas were the player would physically walk to each trainer to play each part of the powers tutorial. Currently as it stands, while I like it a lot; it's pretty lengthy to sit through it without any interactivity. But listening to how the dialogue plays out, I'm going to trust that the former is the planned scenario.

    Concern: It seems that the last tutorial topic in the powerhouse tutorial is overlaping the closing statement scene. This causes some confusion as to who is speaking when the blond haired trainer is covering the last topic.

    Also love Greer & Harlick. It looks amazing! Gives it a Superhero "shopping mall" feel. And the Green Room is an awesome touch. Maybe the future with a planned revision to Crafting you might think of making a complimentary storefront for Gear & Crafting on the left side of the Training Telepad. It'd actually be a better place to put all that complimentary Gear that is granted to the player as well as a good place for a universal Crafting tutorial.

    Theatre: WOW! ’Nuff Said :)

    Special Note to Tumerboy: The Powerhouse feels more more like a place I WANT to go as opposed to "have" to go. Adding the Remote Power Train feature actually helps establish it further as more a venue in that I can either continue with the story without interruption or if I'm not sure about my selections, I can go to the Powerhouse to "Try before Buy". Also I believe it's the only place where we can Retcon, so don't feel like all the work to make it special is going in vain.

    Personally, I'd actually go to the more controversial lengths as to make Powerhouses exculsively in Cities and remove the ones in the other zones sans Vibora Bay. The remote power training feature kinda overrides the conveniences of having them in the other zones, and removing them would make MC's and Vibora's powerhouses more a venue. I'm also sure it'd help on the technical side of the game by cutting down on the variety of open instance maps.

    Level Progression 6-8: Westside

    Understanding that the patch notes specifically point out these levels I'll only comment on the progression up to just before "Purple Pose". That seems to be where the story starts to break down anyways.

    I'm loving it actually. A much more tighter story. I love that Kodiak is back to being an FBI liason rather than employed under the Chief. And I really love the new Police Precinct, and the addition of more unique landmarks in general. (Can't wait to see the Fire Station) If one suggestion I could give is to either move or add a respawn point to it. The jet respawn point is actually becoming less relevent, especially with the addition of the remote training feature that if that was moved to the police station, it would better serve players immersion within Westside.
    • Little Italy + Missions: It's an awesome addition to the neighborhood and I love that the scale is starting to become more consistant with the rest of the zone (now the Used Car Dealership looks off :p ), at least in regards to the City Center. My only gripe with it in particular is parked cars. I know, I sound like a broken record but it really breaks immersion when the car traffic drives right through them. I'd honestly say to remove the cross traffic yellow line and just make it into a "one-way" street. Then redirect the traffic away from the parked cars. I do like the logical placement of the mailboxes, trash cans & parking meters in line. Basically everything looks right but the street is too small for the parked cars currently. Update: I figured out why the parked cars looked off, they're not lined up right and drift into the street. There's some misplacement of objects in that area as well I've noticed, I'll get coordinates as soon as I'm able.

      Regarding the 2 missions themselves; much better as they get me into the reactive crimefighting mentality pretty quickly. I'm a fan of the investigation style storytelling, but in the early game I want more of that "crime in progress" feel to ease me into the deeper investigation. This does that much better now.

      What might help more with this is to have the Purple Gang less scattered and more in a "patrol mode" walking around Little Italy (like how the Mind Inc. Employes walk around the PSI Building and Park in the City Center). That way the Taking Back Westside mission requires a more active effort when the area gets more player populated in LIVE.
    • Thick as Theves: Much better place for the mission entrance and I actually like the progression better than the park vendor extortion arc. At the end of the overall mission, it makes a better opener to branch out in Westside. Possibly giving more non-linear pathing style of play to tackling the Gang Leaders of Westside.

      BUG:Trouble Brewing in Westside is marked as a level 8 mission when it should be 7.
    • "Why'd it have to be Purple?": Thanks for updating this mission. It's not a big change but it's effect really adds to the atmosphere. Even though it's a much simpler objective, it works.

      Concern: Recommending to only award "Why'd it have to be Purple?" when Trouble Brewing in Westside is completed. This could be a bug but when I completed the first 2 westside missions at the same time, I was granted both Thick as Thieves and "Why'd it have to be Purple?" missions at the same time.

      For story's sake, the player would end up bypassing the meta-arc with Hi-Pan uniting the gangs. Should the player go back and complete thick as Thieves, Kodiak's completion text to further investigate the New Purple Gang wouldn't make sense as the player would have already finished the New Purple Gang arc.

    Overall, this cleaner version of the Westside intro finally gives me the feeling of "wanting" to play more. Can't wait to see how you guys plan to tackle 8-10 Level Progression!

    UI:

    The cleaner mission management setup is pretty sweet.

    BUG:
    • Possible Bug: If I'm understanding the patch note correctly. The Neighborhood markers are showing up without actually visiting them first. Meaning the Purple Gang Base is being advertised before hand as well as Chinatown.


    Suggestion(s):
    • Maybe overlap the "1" mission button with the "!" icon when assigning a primary mission. It's both consistant with the large map and stands out to players. I also like the new mission area circles (waypoints).
    • Also maybe have the Powers Menu Icon in the Mini Map prompt when new powers are available. (Similar to how Location and e-mail buttons prompt when there's new mail.)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Environment Issue: I found the stairs leading up to the theatre cause issues for my characters running up and down them. Some of the steps seem to be a tad too tall causing them to sometimes have issues getting up them.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    The_Last wrote:
    Can you get some screen shots for me?

    Traveling this weekend.

    No. But only because I'm sure it violates some IP rules with Cryptic to post material that hasn't been officially released, even on the PTS.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Bug: On the mission Poe-wnd, Poe its still using his old model (the maskless one).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Roadwulf wrote:
    No. But only because I'm sure it violates some IP rules with Cryptic to post material that hasn't been officially released, even on the PTS.

    It doesn't, otherwise the wiki would have been fried a long time ago.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    OK, the muzak in the Tailor Shop makes me giggle.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Kurbee wrote:
    Looks like you recorded that just as I was finding/drooling over all the costume pieces I shouldn't have been looking at. I'm on Miss Gungloves in that vid.

    And yeah, the people asking for less restriction in the tailor? Yes please. We don't need every piece ever, but we could certainly make wildly unique things, some of which would actually take advantage of minor clipping. As for major clipping? Slapperfish would slap a puppy for aaalll of the pieces. And then he would make an army themed character NAMED Major Clipping.

    JUST a puppy? I'd slug a grizzly bear in the face for it. :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Using the Nemesis computer eliminates all HUD for all characters on an account, permanently as far as I can tell. Get this fixed as a priority.

    Restarting the client has fixed this, just as a heads up. I'm not eager to retry it though.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    NisDiddums wrote:
    [*]Character creator - male / female gender equality

    If true, then Bug:

    Males don't have access to the Female 'exclusive' Armor Tight Chest (Chest Wear) that has all kinds of color and pattern options on it.

    That said - Females do have the Male 'exclusive' Shorts (under Medium Skirts) so excellent work on that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    While you guys are looking at the tailor, would you mind making those metal-only parts have a cloth/leather option? Metal can completely ruin a look, and if it's the only option for that piece, well :/.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    If true, then Bug:

    Males don't have access to the Female 'exclusive' Armor Tight Chest (Chest Wear) that has all kinds of color and pattern options on it.

    That said - Females do have the Male 'exclusive' Shorts (under Medium Skirts) so excellent work on that.

    Males do not have access to the female Bustiers or Harajuku costume set.

    :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    The Completed tab of the Mission Journal has several overlapping UI elements resulting in the framerate crashing while its open.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Males do not have access to the female Bustiers or Harajuku costume set.

    :D

    I think we may be getting two Harajuku pieces: the wrapped bracers and the wrapped hands. I can use 'em on the PTS right now that everything's borked.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Males still don't have any of the hairstyles.


    Oh Spiky Unkempt... One day, you will be mine...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    The harajuku notched belt was also previewable on males, as well as the boots, using the bug. They have the geos, so that's a good sign!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    I was just doing some lonely testing in the MC tutorial, and what I thought was a bug with the Ironclad OM turns out, showed me what we're actually testing here! :) It's freaking amazing and tells me you guys are really listening to us! It also explains why the OM teaming feature was only implemented with this OM and Jailbreak currently. Also explains the need for a Fire Station ;) I can't wait to see that update when it's ready to push to the PTS.

    If you guys are indeed going to do what I believe you are, (which matches up pretty well with the hints Robobo has been tossin around within various media), just....WOW! Really...wow.

    Also this is probably a potential issue if the above is valid:
    • Signal to Noise is available before Silver Avenger Sandwich has been completed. Allowing the player to bypass Chief Surhoff's mission shorting the players total tutorial progression time.

    EDIT: Oh, I think the mapserver crashes might have something to do with completing or staying in an Open Mission Team with no other members for a certain amount of time. I've been disconnected and reset each time I selected the team up with no other players available and started playing through the OM (both Jailbreak & Ironclad Offense), though when just completing the OM solo without using the OM Teamup, I didn't disconnect and it ran just fine.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Ok my feedback on this PTS update.

    Tutorial Feedback:
    A new tutorial again, I really love the fact that the champions don't look as lame as they were.
    What I would change in this regards, is first kinetic seems too static make him use the new 100 hands for example and make attack more often, he often seems doing nothing.
    The only Champions not around is Sapphire which doesn't look right in my opinion.
    What I would do is put Kodiac instead of Sapphire at the beginning and move Sapphire with Kinetic except she can take on any flying foe (and obviously add flying Qularr).
    This way it would introduce Kodiac for the first arc and make the Champions fight as a group.
    The final fight is much better especially because Defender doesn't look as much as pathetic as before.
    I would still make his side of the fight look more difficult that it is actually.
    Also I don't know if it's intentional or not, but i see Defender using a power I never saw before, launching a laser from his fist. Is it a preview of the soon(tm) power armor review including exclusive new beamy endurance builder?

    Westside Feedback:
    I miss the investigation feeling we had before. As everyone I couldn't get past Poe.
    I'm not fond of the new design because the voice doesn't fit with the mask.
    Also the 2 guns being stickied on the coat side doesn't look good in my opinion. Perhaps consider adding shoulder holster as costume piece or a belt holster.
    The new Wayland Talos costume is really great, and make me want to see him more.
    The new police station look awesome as well, I hope it will be use for missions and/or social instance for people who want to RP or something.

    Content Feedback:
    Remote power training, It feel painful to go back to live after experiencing this feature.
    The new Power House look absolutely awesome, the only thing I didn't like is the teleporter. It seems I can't go directly to the Battle Station. otherwise it really an awesome job that has been done.
    Little Italy felt really little.
    Open mission teaming is great I tested it on the tutorial and found myself teaming with somebody else running here. That's something that were missing in my opinion, so another great addition.

    UI Feedback:
    I like the fact that there is number for the missions, the only that I didn't found is the ability to change the order on the mission log.
    I also like how the waypoint look on the map.
    The only thing I felt like missing is mission number of the border of the minimap, when the mission is far away, or even perhaps add the number on the compass.

    Earth Power feedback:
    Well it was fine before and it's still a fine power set for me.
    The only drawback is that I see a lot of power consuming stack of stagger, and I didn't look to find a way to easily stack stagger.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Earth Power Feedback

    BUG: Upheavel - when advantage selected the piece of Earth doesn't reach the target which looks funny when they are "hit" but aren't really.

    Other than that I'm liking it so far. I'm curious as to which powers will be getting Crippling Challenge / Challenging Strikes. I also would like to see more crowd control than a 2 sec pause (which is delayed btw) when you use Cave In.

    Also:

    NisDiddums wrote:
    Powers:
    • Remote Power Training!

    OMG "P" is back!

    EDIT: Remembered another bug: The Earth AT has no costume associate with it. I'm assuming Roxstar is still being used here? Do I need to resubmit a costume that uses only Silver pieces for the selection screen?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Roxstar wrote:
    Earth Power Feedback

    BUG: Upheavel - when advantage selected the piece of Earth doesn't reach the target which looks funny when they are "hit" but aren't really.

    Other than that I'm liking it so far. I'm curious as to which powers will be getting Crippling Challenge / Challenging Strikes. I also would like to see more crowd control than a 2 sec pause (which is delayed btw) when you use Cave In.

    Also:



    OMG "P" is back!

    EDIT: Remembered another bug: The Earth AT has no costume associate with it. I'm assuming Roxstar is still being used here? Do I need to resubmit a costume that uses only Silver pieces for the selection screen?

    I'm glad Roxstar said it. Earth needs alot more crowd control. I mean it's earth. You would think there would be a alot more control effects in this set than anything else.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Little Italy is nice, but it is just 2 lines of tables. Any way you could put in a tailor shop that only does fine suits? A small corner drug store that sells low level heals? A NY or Chicago type pizzeria that sells stars or minor heals in the form of a slice? Philly Cheese Steaks?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Oh trust me, you don't want another control based set with Earth. Look what happened to Telepathy. :rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    This is an amazing patch :O i feel like kissing cryptic now but i wont
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Empyreal10 wrote:
    Oh trust me, you don't want another control based set with Earth. Look what happened to Telepathy. :rolleyes:

    Even just a hold power like Eruption would be nice though. An AoE hold would be REALLY nice! :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    I'm glad Roxstar said it. Earth needs alot more crowd control. I mean it's earth. You would think there would be a alot more control effects in this set than anything else.

    Crowd controil is useless in champions.

    All there is in champions is CHAFF and HARDPOINTS.

    Chaff dies too quickly for control to be worthwhile, and hardpoints are immune to contorl.
    This when you can build 1 or 2 attack builds that can wipe out rooms of NPCs in seconds and still do
    2kdps on a cosmic control is just a build trap.

    (This is a PVE view).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Roxstar wrote:
    ...Do I need to resubmit a costume that uses only Silver pieces for the selection screen?
    I wouldn't think so, as "The Mountain" is a Premium AT.
    (Remember "The Tempest" and the "Storm Rider" TP? :rolleyes: )
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    I wouldn't think so, as "The Mountain" is a Premium AT.
    (Remember "The Tempest" and the "Storm Rider" TP? :rolleyes: )

    Oh, well I just mentioned it because I saw people in this thread talking about new AT costumes that had only silver pieces. Just thought that was the new case.
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