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PTS update FC_24_20120106_1108

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    To add to Loganius' report, the tailor appears to be allowing users a selection of items likely only meant to be seen by Devs. Unique costumes such as Defender's gloves and Valerian's tights are available for viewing, though many pieces are still deemed as being unavailable to the player. On top of that, currently implemented items from the Bird, 90's, Wizard, and Mountain sets are all up for viewing. Other restricted items like the brain (without its cozy bubble) and the ever-awesome "None" (go headless!) are viewable as well. While on a female character wearing a full helmet, accessing the 'Devkit' was as simple as changing my head type to Monstrous, thus unlocking every possible costume piece for every possible slot, including sets listed above as well as costume sets that I do not own.

    And to reiterate what has been said by Log, zooming, rotating, and player chat - along with whatever other features - are disabled, making taking screens of these lovely new pieces diffi- ERR, making costume changes difficult.


    But seriously, those new sets are beautiful. Would be a shame if those all ended up in grab bags, eh?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    The metallic costume room reflection in the GREEN room is the same as the reflection for the rest of the powerhouse.

    That may be deliberate. The whole point of the room is to take screenshots of your costume, and I don't think bright green reflections would look very good.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Archaes8 wrote:
    ***Bug

    Where: Not sure, but I searched the entirety of Westside with a few of my SG mates and there's no Fire Department.

    Sorry, didn't make it into this build. My fault. Should be in the next one. It's on the north end of Little Italy.


    Also added a sign over the doorway for the Green Screen Room to help identify it. (Even our own QA thought it was unfinished :P)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Forgive the double post, it's usper late and I'm practically falling asleep at the keyboard. . . .
    Crosschan wrote:
    Pro: New PH is AMAAAZING looking.
    Con: I thought the original reason for the creation of PH V2 was to not have the trainers all clustered in the middle? Seems a touch counterproductive to revert back to that.
    Con: The new PH(Main Lobby) is a touch on the Bright Side and costumes react to that. There is a reason there's not alot(if any) CCs in Canada.

    Part of V2 was to separate the trainers, but many people did not like the set up in that. V2 was us scrambling to make something more functional, but not taking the time to really consider what felt right and worked well.

    In V3, the trainers are all clustered together again, yes. BUT! If you notice, the actual "Train" option is not tied to any of the NPCs, but is instead a volume covering the entire central area of the PoHo Lobby. As such, you do not need to be snuggled up next to a trainer to train, and you should not be able to be pushed out of range of the contact unless you're standing in the holo-trees.

    The lighting throughout the new powerhouse uses a very minimally modified version of the character creator sky file (as requested by players). The actual lighting on your character should be VERY similar to what you see in the character creator. I did make the room much brighter (the materials on the floors/walls, not the lighting) to make it feel more inviting, and less dark/forboding. But, that lightness is just the background, not your character. Still, I can take a look and see if I can tone it down some. But overall, I do want it to be bright and airy in there.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Ya ya, triple post. . .

    biostem wrote:
    Suggestion: In the new powerhouse tailor area, you have displays on the walls showing off costume sets and pieces - how about showing more pieces instead of duplicates. You have a jetpack panel that only shows 3 of the ones from the jetpack set... why not show them all off?

    Also, the NPCs in the backstage area of the theater are named 'regen dummy'.

    Bug: The test dummies in the test dummy range seem to take much much longer to respawn than they do on live. This can be very problematic if it goes to live like this.

    Creating static geo versions of costume pieces is a tremendous pain in the ****, and takes a very long time. I was amazed I was given leeway enough to create those pieces I did get in. Some duplication was a necessity.

    Population throughout the powerhouse was my lame temp critter pop to show what I wanted. It'll be fixed up by Mikado in a bit.


    ::::::::zzzzzzzzzzzzzzzzzzzzz::::::
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    wait so even after Ame said that the PTS c-store will be back on THIS PTS PUSH it didn't happen?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Kurbee wrote:
    To add to Loganius' report, the tailor appears to be allowing users a selection of items likely only meant to be seen by Devs. Unique costumes such as Defender's gloves and Valerian's tights are available for viewing, though many pieces are still deemed as being unavailable to the player. On top of that, currently implemented items from the Bird, 90's, Wizard, and Mountain sets are all up for viewing. Other restricted items like the brain (without its cozy bubble) and the ever-awesome "None" (go headless!) are viewable as well. While on a female character wearing a full helmet, accessing the 'Devkit' was as simple as changing my head type to Monstrous, thus unlocking every possible costume piece for every possible slot, including sets listed above as well as costume sets that I do not own.

    And to reiterate what has been said by Log, zooming, rotating, and player chat - along with whatever other features - are disabled, making taking screens of these lovely new pieces diffi- ERR, making costume changes difficult.


    But seriously, those new sets are beautiful. Would be a shame if those all ended up in grab bags, eh?

    All what he said. However, I IMMENSELY enjoyed the lack restrictions where it wasn't needed. For example: Having a headset with my helmet (Ear com cap and SWAT helmet) wasn't possible with Hats and Helmets on Live, but on PTS it now is and it looks great. That is just a small example really. The combinations and ideas that are now possible is increased ten fold without it looking bad or nonsensical. Quite the contrary actually.

    Please look at the restrictions and lax them a bit before reversing this "bug". It would breathe new life into people's concepts and actually adds a lot to the game's experience. Or perhaps remove the restrictions all together (minus the dev things) and see how that works out.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Bug - In character selection screen you cannot double click on The Mountain to select it. Doing so selects the Behemoth. Had to click on mountain and weave my way throught the icons without mouse overing them and click select. Mousing over an icon causes me to select that one instead of the one I clicked on.

    I liked the new training mission. The changes made to it help with continuity. It makes more sense to have the heroes rush to Westside to fight the gang uprising then to think that the city would stop to hold a parade while the gangs were mobilizing.

    Defender is no longer the chump of Champions. Now if he could only open doors.:D

    Mission title Think as Thieves does not match mission title on mission computer which has it as Den of Thieves.

    Not sure what category the following fall under.

    * Tried to change emination points on wield earth. Nothing changes in the animation.
    * When awarded gear at the end of the training mission it was all primy items. The trainer said that he was instructed to give me gear specific for my character and then it was a bag full of primary items that would help a broad range of builds. Were they supposed to be build specific?

    * It would be nice if the helps that pop up would show the key commands based of your bindings instead of the defaults. I know its a minor thing but when you change your bindings as soon as you zone and then you are told to press a key that no longer functions it lacks a level of polish.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    After looking at all of those unique pieces, and especially Viperia's waist cape, I definetly think these should be unlockables or even in an NPC Costume Pack! Even making them available in grab bags would be a fine compromise but please don't take them away! :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Kurbee wrote:
    To add to Loganius' report, the tailor appears to be allowing users a selection of items likely only meant to be seen by Devs. Unique costumes such as Defender's gloves and Valerian's tights are available for viewing, though many pieces are still deemed as being unavailable to the player. On top of that, currently implemented items from the Bird, 90's, Wizard, and Mountain sets are all up for viewing. Other restricted items like the brain (without its cozy bubble) and the ever-awesome "None" (go headless!) are viewable as well. While on a female character wearing a full helmet, accessing the 'Devkit' was as simple as changing my head type to Monstrous, thus unlocking every possible costume piece for every possible slot, including sets listed above as well as costume sets that I do not own.

    And to reiterate what has been said by Log, zooming, rotating, and player chat - along with whatever other features - are disabled, making taking screens of these lovely new pieces diffi- ERR, making costume changes difficult.


    But seriously, those new sets are beautiful. Would be a shame if those all ended up in grab bags, eh?

    I honestly would not be opposed to the possibilities of these various combinations. 'Cept half of the time I'm attempting to use these combinations, I'm getting 'That change made the costume invalid.' errors.
    But anyway, get on fixing the lack of zooming and rotating and chatting and everything!

    Also another thing I noticed:
    The lightbeams of the spotlights inside the powerhouse theater are made out of solid material. Thus, you can walk/run directly on the lightbeams.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Can't find Little Italy.

    I really wanted that minestrone.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    The changes to Kevin Poe's powers is a surprise, but I guess the devs had some good reasons for it. (Related to the upcoming zone perhaps?). However, with Darkness powers, Kevin Poe might become surprisingly difficult for new players (Life Eater anyone?) to handle, so what I would suggest is to have Kodiak say something along the lines of "However, Kevin Poe is not a pushover. I would suggest to bring an ally.".

    Also, for those confused about the changes to Wayland Talos. He is wearing a power armor now, so the electricity powers comes presumably from it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Anyone else noticed that glitch btw.:

    Character_Creator2.jpg
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    I miss the pulsing blue rings and sound for the teleporter that leads to the training area.

    EDIT:

    The changes to the west side make me speculate that the new city zone could be across the water, on the other side or the qular ship.

    MC2??:eek:

    EDIT: 2
    Actually if any thing, this would tie in more for alerts...
    i guess time will tell.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    DarkWolf2 wrote:
    All what he said. However, I IMMENSELY enjoyed the lack restrictions where it wasn't needed. For example: Having a headset with my helmet (Ear com cap and SWAT helmet) wasn't possible with Hats and Helmets on Live, but on PTS it now is and it looks great. That is just a small example really. The combinations and ideas that are now possible is increased ten fold without it looking bad or nonsensical. Quite the contrary actually.

    Please look at the restrictions and lax them a bit before reversing this "bug". It would breathe new life into people's concepts and actually adds a lot to the game's experience. Or perhaps remove the restrictions all together (minus the dev things) and see how that works out.

    I agree utterly and totally. YES, we know, it causes that most evil of words (CLIPPING!) but the possibilities are absolutely TREMENDOUS for new character options!

    I would be willing to PAY a few bucks to even have the option on my characters (yes, seriously!) Or go lock the option up behind say, the 100 day veteran reward or something.

    PLEASE think on this, devs. You have an absolutely fantastic character creator that is limited because you're afraid of what people might do to their characters. Trust the playerbase for once.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Open mission groups have number assignments to them...I wonder...what for? :rolleyes:


    raid challenges/alerts?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Bug
    Tailor
    All mouse controls in the tailor for zoom and rotation are disabled. Even the buttons that you could click to do so are no longer active.

    Any change made to an existing costume causes the costume to be invalid.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Tumerboy wrote:
    In V3, the trainers are all clustered together again, yes. BUT! If you notice, the actual "Train" option is not tied to any of the NPCs, but is instead a volume covering the entire central area of the PoHo Lobby. As such, you do not need to be snuggled up next to a trainer to train, and you should not be able to be pushed out of range of the contact unless you're standing in the holo-trees.
    As long as we aren't forced to listen to other people's travel powers/passives/toggles constantly buzzing.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Suggestion:
    Give the Impulse back the Arms Crafted Gear, they look stupid so plain compared to the rest of the AT costumes.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Roadwulf wrote:
    Suggestion:
    Give the Impulse back the Arms Crafted Gear, they look stupid so plain compared to the rest of the AT costumes.

    That wont happen, the costumes are supposed to be presets so new silvers can just pick them up... if they did that, they would need to give EVERYONE that unlock. So yeah, a redesign of that costume and devastator ones are on the door.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    I'm guessing it would be too much to ask for bear hats while there are some costume revamps? Or at least bubble helms?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    So...yeah.

    A deeply heartfelt personal request, Cryptic, whilst I get ready to give Westside a PTS run-through and you guys work on whatever bit of coding bug made the costume editors explode.

    While you're fixing the costume editor and no doubt removing all these things I...more or less specifically asked for in Suggestions...could you PRETTY PRETTY PLEASE look into expanding the Hips Layer options for beast legs? It is dismal right now, and if you're going to be up to your armpits in the costume editor coding anyways...

    Epic Catgirl

    There. RIGHT THERE is a screenshot, however fake, of what we need. Short Skirts - and Hips Gear, if you can manage it - for beast legs. Those two gear types don't interfere with jack monkey squat on beast legs, and I would just roll over and die with happiness if I could actually put CLOTHES on my beast-leg characters. Even if it was just miniskirts...by God, that would be enough.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    A suggestion that came up while talking with Roadwulf. In the new tutorial at the end on the PoHo you get like a bazillion of primary offensive/defensive/utility upgrades... while that's great, I can see deleting them becoming a chore with alts, and also quite overwhelming for newbies. Instead... why not offer as reward of that quest enough resources (lets say maybe 1N?) to buy gear from a vendor inside of the PoHo?? like enough resources to buy the 3 primaries.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Noticed this last night

    BUG
    Qularr and Destroids do not give credit towards their requisite rogue gallery perks in the tutorial.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Lohr wrote:
    Noticed this last night

    BUG
    Qularr and Destroids do not give credit towards their requisite rogue gallery perks in the tutorial.

    Thats odd. Because I got Mosquito repellent on a new toon in the Tutorial this morning, during the battle of ironclad.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    A suggestion that came up while talking with Roadwulf. In the new tutorial at the end on the PoHo you get like a bazillion of primary offensive/defensive/utility upgrades... while that's great, I can see deleting them becoming a chore with alts, and also quite overwhelming for newbies. Instead... why not offer as reward of that quest enough resources (lets say maybe 1N?) to buy gear from a vendor inside of the PoHo?? like enough resources to buy the 3 primaries.

    Or make them Sellable to vendors, even if for a pittance. This would give new toons a nice boost to their cash, to aid in early game Costume Modification, and retconning their starting powers (if gold)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Bug
    Where it happens: On the settings menu

    What happensi: I you click the "Load UI" button to load the settings from another character for controls and UI, the controls are "blanked out", so if you close the settings creen you simply can't do anything, I had to manually set my settings, I tried saving this information again, in case the problem could be caused by changes in the format this is stored, but when loading them again, the same thing happens


    I think that this is a very serious bug, that should be fixed ASAP, thanks in advance!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Just a few odds n ends in no particular order


    Character creator:

    1.) There is no costume model for The Mountain (probably already mentioned).

    2.) There is no tab for changing your weapon geo (also probably mentioned).

    Tutorial:

    1.) Talking to Sapphire at the beginning of the tutorial (by the mayor) gives you some text, but nothing to do with perks despite the headline of the box being "Perks".

    2.) Drone, Drone, I'm Deranged should have a smaller accept area. If you pick it up while going for Foxbat it makes you do a lot of running around if you don't know better.

    3.) The new Signal to Noise makes you do a lot more running around than the old one.

    4.) Why is there no gear at all in the tutorial?

    5.) As usual, melee characters are at a disadvantage in Full Metal Jacket. Perhaps this would be a good time to teach people how to pick up and throw?

    6.) When I reached level 5 I got a message saying "Head to the Powerhouse to level-up!" Well as we all know there isn't one in the tutorial :)

    7.) Why the switch from green to amber for mission locators? I think the green stood out really well, unlike the amber.

    8.) Why does the mission warning box show a picture of Dr. Silverback?

    9.) No rewards for defeating Black Talon???

    10.) During the fight with Black Talon you're told to "break free", but have never been told exactly how or why that's done. Perhaps some instruction prior?

    11.) Defender gets stuck at the bottom of the western corridor of Champs HQ.

    12.) The end cutscenes seem abrupt. No more congrats by the mayor? Why take that out? I always thought that was a nice touch. And in the cutscenes Defender keeps talking about things in the past tense, like what you just did was somehow not in the present, which just seemed odd to me.

    13.) The big door still doesn't have an opening animation. It just disappears.

    Powerhouse

    1.) The cutscenes are VERY well done. But I think there needs to be a break between each with the option to continue to the next one or repeat what you just saw. It moves a bit fast. Perhaps break them down into separate cutscenes so not only can you pause between and/or replay, but if you want to view them again you can select the exact section you want to see instead of having to sit thru the whole thing.

    2.) Equipping is spelled wrong in the gear tutorial.

    3.) Loss of stars (for example, from laser testing) don't show up till after you leave the poho. And why are we losing stars from death in the poho?

    4.) Would it be possible to have all the training room options be given to you from the main poho area like it is now on live? I think it'll get annoying having to zone twice to get where you want to go.

    Misc.

    1.) On an AT on live your superstats always show as bolded on the character screen even if you haven't obtained both SSs yet. This is no longer happening on PTS.

    2.) Tailor has 2 buttons to buy c-points.


    3.) What happened to the crafting tutorial and the tour of Ren Center?!?!?

    4.) When you level up you're told to visit the poho to train. No mention is given that you can now remotely train by pressing P and clicking the "train" button.

    5.) The "team up" button is very easy to miss.

    That's it for now I guess, since Kevin Poe is borked and I can't go any further.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    SeraphyG wrote:
    Thats odd. Because I got Mosquito repellent on a new toon in the Tutorial this morning, during the battle of ironclad.

    That's odd because I don't even have them started.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Bug: The mission completed window looks.. odd.. the text for the titles of the completed missions is written on top of other text.

    Blinded with Psi-ence mission text has a typo. Psi Bomb is typed as Psi_Bomb



    Suggestions:
    Allow us to sort through our unlocked pieces by earned by perks, unlocked in-game through items and C-Store bought please (and then specifically C-store packs for the bought)

    Comments:
    Wow.. I'm sooo not used to Poe looking that. His powers does match his look VERY nicely... but I don't think the voice does :l Meh, I'll get used to it though.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Lohr wrote:
    That's odd because I don't even have them started.

    Very odd cause I'm pretty sure I got them too today.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    I got Mosquito Repellant as well. 'Course, I was also playing an AT by accident. It's a long shot, but were you playing a Freeform, Lohr? Can't see how that would affect anything, but one never knows where this sort of massive glitch frenzy is concerned. Heh, not that I blame Cryptic at this point, there's a lot of new stuff to fiddle with.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    I got Mosquito Repellant as well. 'Course, I was also playing an AT by accident. It's a long shot, but were you playing a Freeform, Lohr? Can't see how that would affect anything, but one never knows where this sort of massive glitch frenzy is concerned. Heh, not that I blame Cryptic at this point, there's a lot of new stuff to fiddle with.

    I was playing freeform too.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Ohhhh. I just took a screen shot, but left it on all, because the Rogues Gallery thing isn't showing up on the left side. BUT, the perks are there, under all. So looks like they need to be tagged?

    Screenie - http://www.champions-online-wiki.com/w/images/a/a3/Screenshot_2012-01-07-15-57-08.jpg

    Also found another Bug

    Upgrade rewards are level gated again. They need to be removed.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Tumerboy, I have a request for you for the new awesome Powerhouse:

    Can the 'green-screen' room have invisible dummies to target and attack (as well as gain Endurance from)? That way we can take pictures of our characters in combat that we can edit out absurdly easy as well as just standing around pictures.

    Awesome place to have now that I've realized what the room is for.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Using the Nemesis computer eliminates all HUD for all characters on an account, permanently as far as I can tell. Get this fixed as a priority.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Malvourus wrote:
    Kevin Poe in the Jail breakout is using his old model instead of his newer more awesome model as well as force powers..

    Same goes for the Death Dragon mission

    And the Thick as Thieves Cutscene.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012

    Edit:

    The new rewards from the Head Trainer in the powerhouse for new characters offers duplicates of the same item. They also all seem to be primary items, instead of a mixture of primary and secondary upgrades.

    How to recreate: start new character, skip tutorial, and talk to Head Trainer, complete the mission.

    Confirmed, duplicates of same items
    Such as 2 Stalwart Bracers, 2 Daring Vests

    (Perhaps the bag of rewards all being Primaries is intended?)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Suggestion: Since you guys seems to be working a little on Westside, could it be possible to have the gang leaders in the mission "Let's Stop a Riot!" wear prisoner outfits? I think it would be a nice touch and make sense.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Why are the stats on the upgrades for level 9 primaries so high?

    These are the ones for Purple Reign

    Military Optics +23 Str, +23 Int, +6.8 Phy/Energy Def
    Arcanus Armor +23 Str, +23 Int, +6.8 Phy/Energy Def
    Cybernetic Command Module +23 Ego, +23 Pre, +6.8 Phy/Energy Def
    Standard Issue Military Boots + 23 Dex, +23 Rec, +6.8 Phy/Energy Def

    That's a lot high. Also the first two have the exact same stats and I would think that Military Optics would be Arms or Science, not Myst.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Lohr wrote:
    Why are the stats on the upgrades for level 9 primaries so high?
    Huh. A level 9 primary should have 1/4 the stats of a level 40, so yeah, 23/23 is absurd. Even for a purple it would be around level 19.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Bug
    In the cutscene for Thick as Thieves, Kevin Poe still has his old version 2 costume, the tacky lightning one.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012

    3.) What happened to the crafting tutorial and the tour of Ren Center?!?!?

    .


    Actually, yes, does seem odd these newbie-friendly missions were dropped from a newbie-friendly update...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Pantagruel wrote:
    Huh. A level 9 primary should have 1/4 the stats of a level 40, so yeah, 23/23 is absurd. Even for a purple it would be around level 19.

    I've been trying to get algo loot primaries and I've gotten so far:

    Level 7 white, +17 End, +6 Int, +5.5 Def
    Level 9 white, +18 End, +8 Int, +5.7 Def
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Lvl 7 primaries with +20 rec, +20con and 6.3's on a primary utility green. Nice present. Keep them coming.

    Bugs

    In the post tutorial cut screen the image of Victoria Crownstown on the large display behind conversing Defender and Hero is grainy and animation seems jerky.

    Purple Reign. Defeated Poe. The Psi Bomb is not active and the console cannot be accessed to turn it off, so the mission cant be completed. Went out of instance and back in without instance reset. Poe still on the floor, console still inactive.

    EDIT: Left instance and returned after reset. Same result.

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Tumerboy, I have a request for you for the new awesome Powerhouse:

    Can the 'green-screen' room have invisible dummies to target and attack (as well as gain Endurance from)? That way we can take pictures of our characters in combat that we can edit out absurdly easy as well as just standing around pictures.

    Awesome place to have now that I've realized what the room is for.

    ya, QA brought that up, I will have to talk to Mikado, but it should be doable. Probably not invisible, but I'll stick them by the doorway.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Tumerboy wrote:
    ya, QA brought that up, I will have to talk to Mikado, but it should be doable. Probably not invisible, but I'll stick them by the doorway.

    Can it at least be indestructible then? Nothing more annoying than having to wait for it to reappear.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    it should probably be instanced. Cause yeah. FIGHTING IN THE GREEN ROOM!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    Tumerboy wrote:
    ya, QA brought that up, I will have to talk to Mikado, but it should be doable. Probably not invisible, but I'll stick them by the doorway.

    If the dummy was the same green as the room this could work, (although it might also obstruct your view then).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2012
    BUG:

    If you bind a powertray slot to your mouse button, e.g. mouse button 4, the UI will try to cram the text "mouse button 4" into the slot, forcing the font to be illegibly small.
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