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PTS Update (8/23): FC.20.20110812.8

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    The_Last wrote:
    Its not a bug: I like this as it is.
    ...

    Err... it can still be a bug even if you happen to like it. Bugs can result in effects that people find desirable, so you finding it desirable is not proof that it is not a bug... Please don't do the distorting language thing, it leads to confused or even circular conversations. Hopefully it is possible to avert that...

    ...
    ...
    What I see that I am getting is a power that works with Jet pack Geos AND an option to have the mechanics of Jet boots (which I perfer) on my non jet boot type toons.

    I think what you are looking for is a power that has the mechanics of Jet Boots but without any jet effects (do you also want it without jet effect sounds and any visual jet ground effects if that is ever added to Jet Pack?). I don't see why you can't make a case for that without demanding a power that is supposed to offer a player a concept related to Jet propelled flight...purposefully not implement Jet effects. :confused:

    Let me explain my viewpoint:
    Here we have a power whose concept is related to "jet propulsion" offered in a "new" and interesting way..

    Such a power seems like it makes sense when:
    • Showing Jet propulsion from a Jet Pack when it is there (The bug where the Jet Pack doesn't animate when you costume switch from something that doesn't have the same visual effects needs to be addressed to help with this.).

    • Having effects that make sense with as many items as possible (Hopefully more back items that can make sense will be made to offer functional effects to this end...I've brought up the "EM wave propulsion" effect ibecause it can make sense even where flames do not.)

    • Showing jet propulsion when a costume switch removes the Jet Pack...what you maintain shouldn't be done because you want to use the jet propulsion themed Jet Pack power for something not jet propulsioned themed at all...eh?


    I think powers should make consistent sense and maintain visual cue consistency.

    I also think there is a clear history of expectation, and I can certainly cite that this is the way I thought Jet Boots would work when I saw Jet Pack costume selections and tried the Jet Boots power with them, and also the way I've often seen players discussing the Jet Pack costume parts expecting things to work before being disappointed. This is why I suggested the power work this way and be renamed Jet Propulsion, or something of the sort.

    This doesn't mean that some sort of other travel power couldn't potentially be added to provide Jet Boot flight mechanics without Jet Effects.
    Regular flight is horridly slow and has even worse combat effectiveness.

    This power is now a 2 in 1 addtion to the game:

    Works with jet packs, offers those of us who like the Jet boots playstyle a non flaming feet option.
    It also gives my bird toons the flightpose I perfer (always hated the supergirl leg bent regular flight pose! the legs together is superior in my eyes).

    Devs please do not change this.

    I'm curious...would some sort of non-flame effects coming out of the feet for your birds for Jet Boots flight work for these concepts?

    Also, the "supergirl leg bent pose" still happens for Jet Pack Flight in hover, at least on my male test character, and doesn't even look quite right as far as the way it positions Jet Packs.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    The_Last wrote:
    Its not a bug: I like this as it is. What I see that I am getting is a power that works with Jet pack Geos AND an option to have the mechanics of Jet boots (which I perfer) on my non jet boot type toons.

    Regular flight is horridly slow and has even worse combat effectiveness.

    This power is now a 2 in 1 addtion to the game:

    Works with jet packs, offers those of us who like the Jet boots playstyle a non flaming feet option.
    It also gives my bird toons the flightpose I perfer (always hated the supergirl leg bent regular flight pose! the legs together is superior in my eyes).

    Devs please do not change this.

    Agreed, I wanted to utilized the legs together look for my bird (and mech bird) toons for awhile now and with this I am finally able to. Keep it as it is Devs!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    demalion wrote:
    I'm curious...would some sort of non-flame effects coming out of the feet for your birds for Jet Boots flight work for these concepts?

    Also, the "supergirl leg bent pose" still happens for Jet Pack Flight in hover, at least on my male test character, and doesn't even look quite right as far as the way it positions Jet Packs.

    Putting aside rather or not it not having jet fx sanss a jetpack and rather thats a bug or not, I personally prefer the way that jetpack flight works now. I don't know if anyone has noticed, but it seems, at least to me, that the travel power ramps up the flapping animation for insectoid wings. This is doubly handy for my character Dr Bugly, who generally relies upon his wings for travel, but will wear jetpacks in certain situaitons. I'd like Jetpack flight to be a workable solution in both those cases.

    I will stress strongly that I won't be using jetpack flight if this implimentation is changed.

    On a different note, I notice that the LT costume bits don't seem to have jet animations. I do hope the aformentioned anti gravity fx can get plugged into them.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    I have to say that I like the tighter R1 look of jetpack flight over the more flame-like effect for ranks 2 & 3. Is there any way we could simply get larger jet plumes as we rank the power up, instead of "messier" ones?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    It's a nice functional and visual alternative to standard flight, if you don't have an actual jet pack equipped.

    Now if only we could get this contextual detection for back items with Phoenix Flight, I'll actually be able to use it... (hinthint :D)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    demalion wrote:
    I personally would maybe prefer smaller hexagon sections to make it look more like Energy Shield, if that would be possible. If not that, then any other way to convey a more "Energy Lens" type of appearance more along the lines of what Energy Shield manages to convey to me...the effect does work as is (and is certainly better than before to me), but is missing a bit of "liveliness" IMO.



    Interestingly, it's physically impossible to create a spherical shape comprised entirely of regular hexagons; no such Polyhedron exists. You can make a curve, sure, but it had to be a sphere in case it was used in-air.

    There might be a way you could kinda-sorta fake it, if you're willing to have significant space between the hexes (like a Zocchihedron), but the result is also going to be a whole lot more expensive in terms of pure geometry. I think the biggest issue it has right now is seeing the facets which I think is largely because, unlike Energy Shield, it's double sided (you look through the cracks, you see the shield on the other side of your character). Smaller facets wouldn't really address this.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Really? It looks like that now? I thought I was just being ignored, didn't think anyone actually listened to me...wait...oh I get it! You guys had both ready and were just testing our reactions to them..very slick you guys.. ;)

    ..note I'm really just kidding. I just spout off madness whenever I'm happy! I'd have to check it out myself though and really appricate that development takes all our suggestions/feedback (either minor or outlandish) with some professional consideration even when I'm not. :)

    Note: I really do think they had both kinds waiting around and wanted to test our reactions to the first one.

    I can assure you we did not; this was specifically created in response to forum feedback. I wrapped the gadgeteering powers with a little time to spare, so that's basically how I spent Friday afternoon.

    (Think Ame may need to get the credit for getting the ball rolling on that one)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    The_Last wrote:
    Its not a bug: I like this as it is. What I see that I am getting is a power that works with Jet pack Geos AND an option to have the mechanics of Jet boots (which I perfer) on my non jet boot type toons.

    I wish they would just change the actual Jet Boots to work with the Jetpacks, since i use them on many characters actually :o
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Splosions wrote:
    I can assure you we did not; this was specifically created in response to forum feedback. I wrapped the gadgeteering powers with a little time to spare, so that's basically how I spent Friday afternoon.

    (Think Ame may need to get the credit for getting the ball rolling on that one)

    "The ball"

    Please tell me that was an unintentional pun. :cool:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Splosions wrote:
    Interestingly, it's physically impossible to create a spherical shape comprised entirely of regular hexagons; no such Polyhedron exists. You can make a curve, sure, but it had to be a sphere in case it was used in-air.

    Educational! So it is sort of a truncated icosahedron? (just to be clear, that isn't off the top of my head...I looked that up in the typical Google/Wikipedia trawling session this type of info prompts me to take) The hexagon shapes are sort of irregular in game, but it still works in general.

    What I miss is the sort of "rippling" wave distortion effect of the Energy Shield, which to me helps convey the function of it and gives it some "liveliness" as I mentioned before (and, of course, looks very cool). I can see why it might not be done to the same degree as for Energy Shield, so you can actually see your char when it completely surrounds the model, but I think it would be nice if either a much "lower frequency" (less distorting) type of wave distortion effect could be done, or some equivalent touch to "enliven" it. Or maybe be applied sporadically or transitionally across it so that only some angles of viewing are distorted at a time.
    There might be a way you could kinda-sorta fake it, if you're willing to have significant space between the hexes (like a Zocchihedron), but the result is also going to be a whole lot more expensive in terms of pure geometry. I think the biggest issue it has right now is seeing the facets which I think is largely because, unlike Energy Shield, it's double sided (you look through the cracks, you see the shield on the other side of your character). Smaller facets wouldn't really address this.

    Well, the commonality to Energy Shield doesn't have to be that literal...it is more the "Lensing" type effect that I think is more important than smaller facets. Is the Energy Shield effect a Vertex Shader? How would the budget be for applying that to it?

    Also, it might help if it rotated slowly, perhaps faster in response to character movement if that looks ok and isn't too much trouble...part of the issue is that it looks pretty stiff right now, and this stands out more as odd looking when my character is in motion (IMO)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Splosions wrote:
    I can assure you we did not; this was specifically created in response to forum feedback. I wrapped the gadgeteering powers with a little time to spare, so that's basically how I spent Friday afternoon.

    (Think Ame may need to get the credit for getting the ball rolling on that one)

    So I finally got a chance to check it out and what happen?!! I thought you said Ame got the ball roling on it; it is clearly not rolling, it's just being all stationary....with all spherical in hits hexagonic glory! :D

    Kidding aside, it's pretty awesome. So many thanks to Ame for doing this, and kudos to you for pulling it all together on such short notice. I even saw how you left the original one in as an animation sequence during its dissipation. It definately adds to the effect.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    The Jetpack flight animation is still slightly off-kilter. The jetpack sits slightly crooked on your back in flight. It's noticeable from the back, but not awful, but if you flip the camera and look at the character head on, it just looks goofy.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    The Jetpack flight animation is still slightly off-kilter. The jetpack sits slightly crooked on your back in flight. It's noticeable from the back, but not awful, but if you flip the camera and look at the character head on, it just looks goofy.

    I'm guessing it's the same issue that makes wings crooked too... maybe the devs will finally cure the rampant scoliosis in the hero community?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Awesome bug I found, don't know how to reproduce it. I used one of the insect wings and then switched to a normal wing. Happens with all wings and when in flight they will move around really fast as if they're insect wings.

    The wings stay spread out whether you're flying or not:

    http://i54.tinypic.com/b9afwp.jpg

    http://i56.tinypic.com/9gah42.jpg


    Imo this needs to be implemented as normal via the tailor.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Okay, the second picture looks pretty slick.

    I've also seen that bug in the tailor, where the wings fail to fold.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Ame wrote:
    I can make this easier - the new Jet Pack flight power is free. Due to the way the FX messaging works, as well as the animation changes, and the fact we wanted it to behave as Jet Boots flight, we had to make it into a separate power instead of somehow incorporating the Jet Pack FX directly into the other flight powers.

    In addition to Jet Pack flight coming out, and working with existing jet pack geo, we will also be releasing a Jet Pack costume set, which will come with several new pieces of jet pack geo, each with corresponding FX when used with Jet Pack flight.

    That is really good to know.

    However there is just one more thing I would like some clarification on, will we be able to color the flame emission effects like we can on jet boots? This really is the only thing putting me off the jet pack travel power at the moment (that isn't confirmed to be a bug).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Splosions wrote:
    I can assure you we did not; this was specifically created in response to forum feedback.
    I wrapped the gadgeteering powers with a little time to spare, so that's basically how I spent Friday afternoon.
    (Think Ame may need to get the credit for getting the ball rolling on that one)
    So, all we need to get new animations is:
    • Approval from Ame
    • 4 hours of time from you
    Nice to know :D
    (i think you're going to be REALLY busy soon!)
    ironswan wrote:
    Desert
    • Operation Stranglehold: Players may once again progress through this mission properly.
    So, when is THIS patch hitting live again?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    That is really good to know.

    However there is just one more thing I would like some clarification on, will we be able to color the flame emission effects like we can on jet boots? This really is the only thing putting me off the jet pack travel power at the moment (that isn't confirmed to be a bug).

    I think the flames are geo based not FX.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Just a question: Is Jet Pack a Free Travel Power or a Gold Travel Power? Because if it's free for Silvers, I can see the sells for Rocket Boots go down the drain.

    It's probably free for gold and a special one for silver. That's gonna be a buy for them. Has to be.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Maybe it'll be free for those silvers who bought the boots?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    So a question everyone is asking on live. Will the jetpack set be later or is it coming out with the travel power?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Maybe it'll be free for those silvers who bought the boots?

    It's an entirely new power. So probably not.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Pantagruel wrote:
    Does it otherwise behave like jet boots? If so, having its mechanics (as well as SFX) vary based on a costume part seem, well, odd.

    Flight:Wings::Jet Pack Flight:Jet Packs
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Ame wrote:
    I can make this easier - the new Jet Pack flight power is free. Due to the way the FX messaging works, as well as the animation changes, and the fact we wanted it to behave as Jet Boots flight, we had to make it into a separate power instead of somehow incorporating the Jet Pack FX directly into the other flight powers.

    In addition to Jet Pack flight coming out, and working with existing jet pack geo, we will also be releasing a Jet Pack costume set, which will come with several new pieces of jet pack geo, each with corresponding FX when used with Jet Pack flight.

    Oh yeah! Web redemption! I was totally right on this and I take back all the negativity I had.
    Now I'm gonna go back to my thread I opened suggesting it'd be free (which was immediately shot down) and dance the dance of joy.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Bug: The extra flames on R3 jetpack flight are just a little bit too much. When I view my test character from the front, the flames are actually clipping through her body and making it look like she's on fire.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Sky_Ranger wrote:
    Bug: The extra flames on R3 jetpack flight are just a little bit too much. When I view my test character from the front, the flames are actually clipping through her body and making it look like she's on fire.

    It took early Jet Pack scientists a few unfortunate test pilots to figure out that the flames need to be directed away from the torso...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Jet Pack: The colour of the flame animation ignores your colour choice. This may be by intention or a bug, but given that jet boots have a selectable colour, I shall presume this is a bug.

    Tornado Flight: The colour of the wind ignores your colour choice, although charging the move does show the colour for a moment. This may be by intention, but coloured wind would make this far better if it's not a bug.

    Ego Reverberation: It still says "Spirit Reverberation... enemies." Only a minor fault, but an easy fix.

    Spirit Reverberation: Still says "feed off of" instead of "feed off". Only a minor fault, but an easy fix.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Llesna wrote:
    Tornado Flight: The colour of the wind ignores your colour choice, although charging the move does show the colour for a moment. This may be by intention, but coloured wind would make this far better if it's not a bug.

    This is working as intended.
    Spirit Reverberation: Still says "feed off of" instead of "feed off". Only a minor fault, but an easy fix.

    Either is acceptable English.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Lohr wrote:
    It's an entirely new power. So probably not.

    I was just asking about that, if it was considered Free or Gold.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    So, all we need to get new animations is:
    • Approval from Ame
    • 4 hours of time from you
    Nice to know :D
    (i think you're going to be REALLY busy soon!)


    So, when is THIS patch hitting live again?

    That's FX not Animation, not necessarily a different person, but a different kind of work, and I'm pretty sure it wasn't "Approval" from Ame but rather Ame pushed for it getting done.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Either is acceptable English.

    Not really. "Off of" is bad English. It's a small correction rather than a criticism of the devs and quite a common mistake.

    Lots of people write "comprise of" too. That doesn't make it any more correct, just rather a common mistake. (Of course, common mistakes can often become accepted language if enough people make the mistake for long enough, such as confusing nauseated with nauseous, but one is still technically correct.)

    In any event, I wasn't trying to stir up a language debate. It's just a small mistake that could easily be corrected.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    This is working as intended.



    Either is acceptable English.

    True, depending on what one deems "acceptable." But only on is grammatically correct. :eek:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Perhaps the Queen would disagree, but we don't speak her brand of English here in 'Merica.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Splosions wrote:
    Interestingly, it's physically impossible to create a spherical shape comprised entirely of regular hexagons; no such Polyhedron exists. You can make a curve, sure, but it had to be a sphere in case it was used in-air.

    There might be a way you could kinda-sorta fake it, if you're willing to have significant space between the hexes (like a Zocchihedron), but the result is also going to be a whole lot more expensive in terms of pure geometry. I think the biggest issue it has right now is seeing the facets which I think is largely because, unlike Energy Shield, it's double sided (you look through the cracks, you see the shield on the other side of your character). Smaller facets wouldn't really address this.

    You could do a buckyball or soccer ball type pattern.

    Also, I really like how it doesn't rotate with you. It makes it feel more solid to me.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    The_Last wrote:
    Its not a bug: I like this as it is. What I see that I am getting is a power that works with Jet pack Geos AND an option to have the mechanics of Jet boots (which I perfer) on my non jet boot type toons.

    We also do not consider it a bug, and have no plans to change it. It allows a different type of flight mechanics to exist for players that want it, without having the FX they don't want. We're for this type of customization when we can make it work. While it might be a little odd to have "Jet Pack Flight" and not be wearing a jet pack, we think providing this option outweighs the naming oddity.
    That's FX not Animation, not necessarily a different person, but a different kind of work, and I'm pretty sure it wasn't "Approval" from Ame but rather Ame pushed for it getting done.

    Yeah, I don't set our artists schedules or task lists, I just went to them and said "You know what'd be cool?" The most feared words a designer can utter.
    Just a question: Is Jet Pack a Free Travel Power or a Gold Travel Power? Because if it's free for Silvers, I can see the sells for Rocket Boots go down the drain.

    Our plan is for it to be completely free, only the new Jet Pack costume pack will have a price. This means Silver players will have access to a new Travel Power. If Silver players want to have jets on their boots, they still need to unlock Jet Boots. If all they want are the flight mechanics, then they will now have access to them.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Ame wrote:
    We also do not consider it a bug, and have no plans to change it. It allows a different type of flight mechanics to exist for players that want it, without having the FX they don't want. We're for this type of customization when we can make it work. While it might be a little odd to have "Jet Pack Flight" and not be wearing a jet pack, we think providing this option outweighs the naming oddity.

    *WARNING* nitpick ahead *WARNING*

    Any chance you can tie to initial sound effect on the Jet Pack TP to only play if the jetpack VFX plays as well? Meaning, if you don't have a jetpack equipped you don't hear the whoosh sound when you start the power?

    Obviously not a game-breaker, but perhaps it's something that could be quickly accomplished with minimal effort.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Now we have Travelpowers that can be combined with costume parts ... will we see in the future the Black Talon Missile Launcher Backpack and can change the Powers from the Power Armor Set to it? :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    *WARNING* nitpick ahead *WARNING*

    Any chance you can tie to initial sound effect on the Jet Pack TP to only play if the jetpack VFX plays as well? Meaning, if you don't have a jetpack equipped you don't hear the whoosh sound when you start the power?

    Obviously not a game-breaker, but perhaps it's something that could be quickly accomplished with minimal effort.

    Hmm, I will bring it up, but I know that it won't be trivial. Might be possible though.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Ame, is the Exclusive Retro Future piece going to get a jetpack animation or do you guys not consider that a jetpack?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Hate to sound like a broken record, but Phoenix Flight + Wing Costume detection a la Jet Pack?

    Not trying to be a nuisance, but it's odd and redundant to have the wing costumes replaced with the Phoenix Wings (which would themselves make a rocking costume piece).
    Ame, is the Exclusive Retro Future piece going to get a jetpack animation or do you guys not consider that a jetpack?
    Also curious about that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Query Ame -

    Does the ability to have costume geo affect powers mean you could - in theory - create a player version of things like the Black Talon weapons for Power Armor? (Ie: the missile launching rocket pack and the chaingun arm)?

    Because those are things I have been absolutely *desperate* for since... well since the game announced a Power Armor set wayyyyy back when <. .> And even if you can't totally replace the arm with a gun... maybe just having a gun permanently on top of it? Something like that? >_>
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    I would love a "Jetpack" back piece that was .. umm.. invisible. So if your character could generate the flames themselves they can.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Jaybezz wrote:
    I would love a "Jetpack" back piece that was .. umm.. invisible. So if your character could generate the flames themselves they can.

    Like... jet boots? Or Fire Flight? Or Flight? :confused:

    EDIT: Also, poor Ame.

    ...I'll save my constant pestering for the Infernal and PA reviews. :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Like... jet boots? Or Fire Flight? Or Flight? :confused:

    EDIT: Also, poor Ame.

    ...I'll save my constant pestering for the Infernal and PA reviews. :D

    Oh, I'm already getting my ducks in a row for that one... *steeples fingers*
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    I like the new bubble for Energy Wave's adv. a tad bit too shiny, but really cool and fitting. Honeycombs ftw!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Rafahil wrote:
    I like the new bubble for Energy Wave's adv. a tad bit too shiny, but really cool and fitting. Honeycombs ftw!

    I like it too. Very well done!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Rafahil wrote:
    I like the new bubble for Energy Wave's adv. a tad bit too shiny, but really cool and fitting. Honeycombs ftw!

    It certainly is. It's too bad the particle VFX don't stick around on your fists longer, or you could punch things with them.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Ame wrote:
    We also do not consider it a bug, and have no plans to change it. It allows a different type of flight mechanics to exist for players that want it, without having the FX they don't want. We're for this type of customization when we can make it work. While it might be a little odd to have "Jet Pack Flight" and not be wearing a jet pack, we think providing this option outweighs the naming oddity.

    Is the jet pack sound and flight pose intended then? :confused: It just looked to me like the same issue as what happens when you switch to a Jet Pack with a different animation, as reported already.

    I honestly don't understand a power working like this intentionally instead of a separate power that works to deliver Jet Flight mechanics without Jet Effects, yet you're saying it was intentionally done this way and is not even a bug-turned-into-a-feature. Is the continuation of the lack of animation when switching to different Jet Packs on costume change also intentional, and I just don't understand what role this fills?

    I guess since all of the usages for Jet Packs I picture are on characters who can't fly unaided, I just wanted an explanation that made sense with the sound and mechanics when a costume switch removing a particular jet pack occurs (to me, even a character flying using a Jet Pack, and then changing costumes by transforming into a creature with wings, would make sense to have that flight behavior, high acceleration in combat, and sound effects explained by Jet Boots or some other propulsion effect aiding the flapping wings in flight).

    ...

    Well, I explained what I thought and why I would have expected this to be addressed in a different power dedicated to achieving the effect, and/or for Jet Boots to be changed in the way I described...hopefully that is being given consideration so the character I had in mind for a "Jet Pack" costume addition would interact with his other Jet Boot costumes in way that makes sense to me.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Splosions wrote:
    There might be a way you could kinda-sorta fake it, if you're willing to have significant space between the hexes (like a Zocchihedron)...

    Now that is a word I have not heard in a long time.

    I once sat with Lou Zocchi and heard the entire 2 hour tale of comming up with that shape. Its a good story if you're a math geek (like me). Glad to see his legacy lives on :).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    demalion wrote:
    Is the jet pack sound and flight pose intended then? :confused: It just looked to me like the same issue as what happens when you switch to a Jet Pack with a different animation, as reported already.

    I honestly don't understand a power working like this intentionally instead of a separate power that works to deliver Jet Flight mechanics without Jet Effects, yet you're saying it was intentionally done this way and is not even a bug-turned-into-a-feature. Is the continuation of the lack of animation when switching to different Jet Packs on costume change also intentional, and I just don't understand what role this fills?

    I guess since all of the usages for Jet Packs I picture are on characters who can't fly unaided, I just wanted an explanation that made sense with the sound and mechanics when a costume switch removing a particular jet pack occurs (to me, even a character flying using a Jet Pack, and then changing costumes by transforming into a creature with wings, would make sense to have that flight behavior, high acceleration in combat, and sound effects explained by Jet Boots or some other propulsion effect aiding the flapping wings in flight).

    ...

    Well, I explained what I thought and why I would have expected this to be addressed in a different power dedicated to achieving the effect, and/or for Jet Boots to be changed in the way I described...hopefully that is being given consideration so the character I had in mind for a "Jet Pack" costume addition would interact with his other Jet Boot costumes in way that makes sense to me.

    You are alway so wordy.

    Nothing wrong with that but its just an observation.

    Just curious: You have toons that take 2 rank 3 Flight powers? Really?
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