test content
What is the Arc Client?
Install Arc

The Official Hideout Suggestion Thread!

1246789

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Is there anyway we can get direct access to the Battle Station from the Hideouts? That would be completely awesome.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I don't know if this a "new" suggestion since it's mixed with two of the existing hideouts right now but I'll post here anyway.

    I'd like to suggest a cave similar with the exterior of "Cave - Tropical" and its furniture from the upcoming druidic sanctum.. Like, I don't want it to feel like a forest or a jungle; I want it to be graceful and sacred.. Maybe as a crime computer, you can have a fountain stand like this, take off the fountain and put a whirlpool in there. Also, the "platforms" in the cave should have a pillar attached to hold it and make it steady. The pillar and platforms should be made of the same material - marble(is that what pillars are made of lol) or clay (i think). The stairs should be one flat and made of the same material as the platforms and its rails should have vines going around them. For the "table", make it simple with a few cracks and vines going up the stands; do the same for the chairs.. For the tailor, since it shows weapons, we should show different antiques.. Golden Cups, Necklaces, Weapons.. Not just realistic antiques; ones that give the feeling that its hard to find; very rare. Now, for the flooring, we should be able to add carpets and also we should be able to control if we want vines or whatnot, same with the "cracks" on the table I mentioned.. We can also choose the exterior to be 1) Full Forest 2) Full Water 3) Current Tropical and should have the option to lay ruins of broken pillars around in the exterior. The light would come out from the "roof"
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Hmm, Ideas. Forts are fun to make. the Hideouts are good and i hope your expanding to other rooms for the 4 you put out there before you go and make more.
    Seeing the style and interface you put i suggest you look and see how Wizard101 did their player housing. most disregard that game and its sad to here them do it. Its not Champions but the fun factor is there.
    Anyway, their player housing works like this
    I don't know the max "Guests" they are allowed in their housing. i never seen the max reached but in know its more then 10

    max items ~250 you can place the items almost anywhere, some just for outdoors, some just for indoors
    you have Outdoor :) and a Indoors :) so imaging:
    1) if you can run around on the Moon Base :D an shush your a Superhero with devices and powers, you can so run around on the moon :P
    2) The Sanctum has a hidden door to a yard you can customize: sunny, night, graveyard, meadow, etc...
    3) The Cave could have a passage(tunnel) that could lead.....to a beach.
    4) Mom's Basement... well that's a bit obvious (you guys made that one straight forward)

    player storage can be accessed there too, for the toon and shared

    crafting table, you need to buy it but they can be placed in there

    magic gardening, depending on what you plant determines what you harvest for crafting. i like that but i also like PWIs tactic to it too, which is you buy a stack of it for a reasonable price form there ingame store. you can still go and farm for it. but not all of us have the time to do that.

    i see it this way, you can look at other games pros and cons for the topic. you can collaborate and well come up with a bowl of mixed fruit. mmm yummy.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Underground Nuclear Vault

    Exactly as is implied. Your hero lives in an underground vault that has: Computers, dorms, a diner, an armory, training room, and more.

    Unique scenery for the vault (through several viewports):

    Power-Armored army, Robot Army, Nuclear/Fusion Reactor, and maybe even the cave in which the vault was built...

    Basically, a hide out that matches this cool soundtrack from Fallout 1 (YouTube link).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Hideout Categories (Like Basement, Moon Base, Sanctum, Cave, etc.):

    Airship/Heli-Base
    Biodome
    .....- Arctic
    .....- Desert
    .....- Underwater
    .....- Jungle
    Elemental
    Garage
    Military Bunker
    Outdoors
    .....- Dense Forest
    .....- Glade
    .....- Mountain Top
    .....- Stone Circle
    .....- Swamp
    Penthouse (Being worked on now)
    Pocket Dimension/Floating Fortress
    .....- Floating Islands
    .....- Elemental
    Space Station
    Temple
    Tree House (Ewok Style)
    .....- Wookie
    .....- Swiss Family Robinson
    .....- Tarzan
    Train/Subway Station
    Underwater
    .....- Lemurian
    .....- Atlantean (what does this mean btw?)
    .....- UNTIL Sealab
    Volcano (Maybe the Lava Cave covers this?)
    Warehouse/Factory
    Yacht/Sea Ship


    These are the ones I am most interested in - can we get a ballpark timeframe for any of these?
    How about hideouts that match each hero type (glacier/soldier/impulse/grimoire/behemoth/inferno, etc.) Defender can offer one right after you get the key to the city.
    Another idea would be a generic hideout that each hero could customize. It would have several basic designs and then you pick a theme from a list of themes.
    For example:
    1-you pick a basic design (round/square/hexagon rooms, indoors/outdoors, etc.)
    2-you choose a specialty (science/arms/mysticism)
    3-you choose a theme (elemental, mystic, soldier, martial artist, god-worshiper, etc.)
    4-you personalize it (wall/floor/ceiling colors, wood/metal/glass/stone/living furniture, statue/flag of deity, etc.)
    I think the penthouse/cave/santum setups lend themselves to this idea fairly easily. I didn't know how much detail you needed on the ideas, but so far, so good!!!!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Avatarati wrote:
    These are the ones I am most interested in - can we get a ballpark timeframe for any of these?
    How about hideouts that match each hero type (glacier/soldier/impulse/grimoire/behemoth/inferno, etc.) Defender can offer one right after you get the key to the city.
    Another idea would be a generic hideout that each hero could customize. It would have several basic designs and then you pick a theme from a list of themes.
    For example:
    1-you pick a basic design (round/square/hexagon rooms, indoors/outdoors, etc.)
    2-you choose a specialty (science/arms/mysticism)
    3-you choose a theme (elemental, mystic, soldier, martial artist, god-worshiper, etc.)
    4-you personalize it (wall/floor/ceiling colors, wood/metal/glass/stone/living furniture, statue/flag of deity, etc.)
    I think the penthouse/cave/santum setups lend themselves to this idea fairly easily. I didn't know how much detail you needed on the ideas, but so far, so good!!!!

    Tumerboy, if the current bases cannot have Foundry style customization then THIS is a WONDERFUL idea to consider to implement it with. This could be the "ultimate" category where all furniture from every other hideout that has been bought could be swapped out and moved around. Not sure how the walls and ceilings and floors would work out but these could be affected by the other hideouts we buy as well. That way the other hideouts are still useful and if we want those over a Foundry style, we can still get them. Really awesome job Avarati. This is something that I've wanted SO BADLY. You have come up with a great idea that can make my dream come true. :D (I know I built upon your idea, mah bad ^^; )
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Sorry, I guess I don't understand the concept, or at least, not how it significantly differs from what we're doing already?

    Are you suggesting we merge EVERYTHING into one map, make it all work nicely together. In theory that is theoretically possible, in theory. But that would be ridiculous amounts of stuff in a single map, which would slow a lot of stuff down, and would be a nightmare for me to edit/add to. With the way hideouts work, the structure would have to stay the same, so there couldn't be any "Pick a round/square/hexagonal" room, unless ALL of the furniture/etc was clustered in the middle, and never touched any walls.

    I guess I see where you would have more options in a single map, but EVERY hideout would feel exactly like every other hideout, with a different paint scheme. You'd gain customization at the cost of character and uniqueness. Sure, you could mix your moon furniture with your basement furniture. . . but there would be nothing tying your base to the moon, or to a basement, or to a cave. It would all have to be square walls. That sounds incredibly boring to me.

    The point of doing hideouts the way we are, is that each category of hideout should feel drastically different than any other category, and each sub-type should feel quite a bit different than each other sub-type, so while you may not have as many total choices, your hideout CAN look nothing like your friend's.

    And if you all decide you want a moon base treatment for your basement, there's nothing saying we CAN'T do that in the future, we just didn't think it was necessary at launch.

    We haven't even gotten to the second phase of hideouts yet, can we at least wait to see how the mix and match works out before suggesting we do something entirely different?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I hadn't thought it through entirely and I was just talking about little details. Some people think having Foundry style Hideouts would be great and I thought this was a good thing to use but just nevermind. Look I'm not saying the current hideouts aren't great, they are absolutely fantastic. I was trying to find a way to get the hideout style that I've been wanting. That's all. :(
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I'd just like to mention that my Junkyard suggestion was envisioned to be a sort of "Sheet Metal Hangar" type of option for "Warehouse/Factory" (maybe should be "Warehouse/Factory/Hangar" eventually), not necessarily an outdoor option, and I think the mixture of options for the walls and items inside the hideout would be beneficial.

    Come to think of it, I guess I could point to Juryrig's hideout as the type of place that it could resemble, though the sheet metal walls with holes and lightshafts through them would set it apart if it could be done.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    While I love the hideout idea, what's been released and what's been projected for release, I think people are going WAAAAAAAAAAY overboard with their hideout suggestions. Some even postulate ideas beyond what Turnerboy has CLEARLY stated are the ground rules for creating hideouts. When people start suggesting hideouts that would require an entirely NEW framework for creation, I start to feel like they are taking advantage of something at the detriment of the game proper.

    Hideouts are nifty. They are a little home away from home. They offer some RP and timeout advantages. Other than that, characters will spend an average of 5 - 10 minutes in there every so often before going out to the real game.

    Let's not go hog-wild crazy with Hideout ideas until
    A) The entire first round of hideouts are released
    B) We find out what functionality can be included
    C) We discover how hideouts can lay the technological groundwork for SG bases that can have some real gameplay value associated with them.

    I shudder at the thought of SOOOO much energy being utlized to create a zillion versions of hideouts instead of all of the other gameplay elements that could be created. Plus, the more people are allowed to speculate without constraint, the more angry teeth-gnashing will occur when someone's heartfelt suggestion goes unfulfilled.

    Why don't we set a reasonable ceiling for number of hideouts (say 10, including the 4 offered now) and do some kind of public opinion poll on what the most popular other 6 would be? This would create a concrete (and LIMITED!) goal to shoot for without overwhelming poor TB with a deluge of canya/wouldja/couldjas.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    should add on the amusement park the tabs
    -funhouse
    -haunted house
    -hall of mirrors
    -freak show
    -acrobatics tent (with high wires, swings, and human cannon ball cannon)


    other ideas I've had that were not listed:
    Bank vault
    missile silo
    video game arcade (like the one in Vaboria Bay only bigger like a chucky cheese)
    abandoned old powerhouse (trainers area)
    Power plant (nuclear, hydro, coal, solar, wind, and all the different types)
    old prison (like Alcatraz)
    a giant birds nest
    ice cream factory
    a giant bee hive/insect lair
    a sports stadium (customized to be for football, baseball, soccer, hockey, or basketball)
    a zoo
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    While I love the hideout idea, what's been released and what's been projected for release, I think people are going WAAAAAAAAAAY overboard with their hideout suggestions. ...snipped...

    I think this is one of the inherent limitations of the way hideouts are implemented (with non-Foundry style customization). In order to provide variety and different options it appears that every concept we come up with will have to need its own hideout, and since these are handcrafted, it will take a lot of time--especially if those concepts don't fit neatly into one of the existing categories. Additionally, customization relies on there being multiple themes or variations within a given category. So the more specific a particular category is, the narrower the range of customization options is ever likely to be, and the more likely we will need further categories to represent certain concepts.

    The current Moon Base is a good example of this. The Moon Base would have made a great base for hideouts involving a domed structures. Lots of people suggested adding different environments outside: Jungle, Desert, Arctic, Underwater, etc. Unfortunetly, Tumerboy has stated that the way it was constructed requires it to always be on the Moon, since the environment outside can't be changed. While I can see now that there might be further concepts to be developed based on the idea that the "Moon Base" is and always will be based on the Moon, I think that the current Moon Base is a good example of what not to do in future hideout categories.

    This is not to say that the Moon Base isn't great or that more themes can't be made around it--just that it will have diminished potential as a result. It was made with such a specific concept in mind, that the base structure can't be applied to different environments now. So any domed structure concepts outside the Moon will require a separate category.

    So with that in mind, I vote that all future categories be as general as possible. So that many themes can be built around them--making future development for those categories easier, faster and more likely to happen. Current categories should also be used as well when possible.

    "Mom's Basement", for example, could also serve as a base for a "Normal Appartment" concept, for example--just use the current hideout and add nicer walls, floor tiles and such (perhaps a window somewhere). There is no need to make a totally new category for a "Normal Apartment" concept or any other type of Basement or Apartment concept.

    While all currently announced hideouts for the "Sanctuary" category appear to be mystical in nature (Mystic, Alchemist, Druid), I think that the structure itself actually works for things outside the "mystic" concept (and in fact, a lot of mystical concepts don't really work in that structure, the Caves would be great for a Shaman concept, for example). It could work as a room inside a mansion, for example, or as a "Haunter Mansion" or a Manor/Villa--all of which are concepts that have been proposed and currently appear on the OP's list. So I don't think we need totally new categories for any of those. The current "Sanctuary" category could probably work.

    TL;DR - I agree that we have to find a way to limit the number of categories so that concepts become more manageble. And to do this, it would be a good idea to use the current categories for as many concepts that would fit them as possible, and that all future categories be kept general enough to allow many themes or variations, rather than make every concept a new category.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Okay, here's my idea...
    Considering the growing popularity of Champions, I propose that a marketing deal is done with the creators of Minecraft, Mojang, to allow Minecraft-themed hideouts. It would be surreal, and good for characters whose backstories are set in virtual worlds.
    "What are you talking about, Dyl?" I hear you ask...
    Well... I suggest a small Minecraft-esque graphics area of grass with trees. Storage can be done in boxes, and Notch himself can represent at least one of the hideout npcs planned...
    Just an idea. It's kinda ridiculous and it would cost a bit on both sides for limited benefit really beyond the initial "huh, that's kinda randomly awesome" factor, but it'd be a fun addition to Champions.

    Failing that, I want a pig head. But that's getting off topic.
    SSSSS.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Hideouts are nifty. They are a little home away from home. They offer some RP and timeout advantages. Other than that, characters will spend an average of 5 - 10 minutes in there every so often before going out to the real game.

    While the 5-10 minutes may be true for you, some of us spend hours in our hideouts interacting with people. Gameplay styles differ across the board, and it is a source of income on this game. I, for one, have purchased every hideout and likely will continue to do so. I've found uses for each in my gameplay style. If they put effort into a new framework it'll get them a paycheck and that's the bottom line.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    How about a high-tech Sanctum? I'd personally like one if I intended to have a victorian steampunk power armour type, for instance. A big, techy mansion. That'd be quite cool. Also would work for eccentric scientists etc.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I'd love to see a "Demonologist's Sanctum". There is already a sanctum type, the alchemist's sanctum, coming up for the more sinister masters of the mystical, but it seems to fit a necromancer or vampire type character. I would like to see a hideout that fits a different kind of dark wizard. A demon-summoner. It could have similar aesthetics to the great beast bookstore and other DEMON areas, with glowing eldritch symbols adorning the floor. The altar could be similar to the mystic altar, but with a crudely carved demonic signature instead of a neat octogram on the floor. Egyptian scrolls would be replaced with cryptic grimoires adorned with strange sigils, some books being bound in monster-faced leather. Instead of a cage or skeletal dragon as a focal point, the back wall would house a large portal to the qliphothic realm, bound within a snarling and cackling hellmouth. There could be holes in the floor and trapdoors, where tentacles and arms whip out all over the place, grabbing at the legs of visitors. Statues of trumpeting men and jug-carrying women would be replaced by fierce gargoyles with burning eyes. The tailor could be a large sigil carved into the floor, which is attended by some kind of devil, so it'd be like a mephistopheles character summoning the most dazzling of clothes and powers to a faustian warlock. This idea may seem out of place, as there really aren't playable villains, but a master of blackest magicks could just as easily turn from his evil practices and fight for the side of good using his old knowledge.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Not sure what it would fall under, and I'm surprised I didn't think of this before, But some kind of Steampunk themed Hideout. Here's the Crime Computer :D

    Someone help me out here, though. What would be good to use as a Steampunk base?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Dialam wrote:
    What would be good to use as a Steampunk base?


    Submarine
    Helicarrier
    Abandoned Train Station
    Sewer
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Helicarrier... I like this idea <@_@&gt; Make it so! >.>... wrong forum.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    Submarine
    Helicarrier
    Abandoned Train Station
    Sewer

    I would love Abandoned Train Station. Helicarrier sounds awesome too, or Zeppelin.
    .
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    Submarine
    Helicarrier
    Abandoned Train Station
    Sewer

    I was just thinking... if you took the basement template, made the walls, floor, stairs, and ceiling all metal, then added all sorts of pipes, ducts, vents, and wires, you could make it look like the innards of some sort of navy or space ship. It has that cramped, claustrophobic feel, and with matching details, it'd be very convincing. You could have old WWI-era battleships, modern ones, and high-tech variants.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    Submarine
    Helicarrier
    Abandoned Train Station
    Sewer

    Quote for awesome ^_^


    Course we can't have these places construed as rp areas... or anything [J/K]
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    .....- Atlantean (what does this mean btw?)


    Atlantean refers to Atlantis, an underwater city that sunk beneath the waves in ancient mythology. It was a highly advance civilization that was brought down when they declared themselves greater than the gods.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    HA HA! Sorry, I know what "Atlantean" means, and I know what Atlantis is. My question is what differentiates Atlantean from Lemurian? What's the style? Is it really a separate thing? etc.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    HA HA! Sorry, I know what "Atlantean" means, and I know what Atlantis is. My question is what differentiates Atlantean from Lemurian? What's the style? Is it really a separate thing? etc.

    Hmm, Lemurians are only recently 'good guys' so to speak. A lot of their architecture, as you've got in game is dark, stout, broody and full of sea-gargoyles.

    Atlantians are very neo-Greek/Crete style. Columns, light ary spaces, frescoes and that sort of thing
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    HA HA! Sorry, I know what "Atlantean" means, and I know what Atlantis is. My question is what differentiates Atlantean from Lemurian? What's the style? Is it really a separate thing? etc.

    As stated above, the Atlantean style is similar to that of Ancient Greece, however since they were advance then it would be Ancient Greece mixed with a sort of science fiction feel to it. At least that's how I picture Atlantis.

    So, the style would be a sunken Greek building that has a bit of a hi-tech feel to it.


    Although, I think a new category might be more fun to add. :D

    Hi-Tech Ruins. Basically ancient/old abandoned or ruined buildings that some hero came in and changed some things to 'update' the ruins to the modern age.

    Abandoned Shogun Castle (Japanese)
    Ruined Catholic Church (English)
    Ruined Stone Manor (Roman or Greek)
    Abandoned Mansion (1950s Style perhaps?)




    OFFTOPIC:
    Will Supergroups get their own hideouts, or atleast have the leader be able to set one of their hideouts so SG members can enter it without invites? Right now my SG is using the hi-tech cave as a SG Base of sorts and they can't get into it while I'm offline.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Hero1988 wrote:
    As stated above, the Atlantean style is similar to that of Ancient Greece, however since they were advance then it would be Ancient Greece mixed with a sort of science fiction feel to it. At least that's how I picture Atlantis.

    So, the style would be a sunken Greek building that has a bit of a hi-tech feel to it...

    Though I would agree that greco-tech would fit the traditional imagery of Atlantis tough it's actually the opposite with more magical themes within the Champions PnP Lore. Lemurians are more the myst-tech theme. Atlantis is Greek influenced for sure though with statues in reverence to Posiedon.

    Some other differences are that there are no air-dome structures, things are in much better condition (as opposed to Lemuria's run-down look) ...uhmm think of mythical Olympus or the city of Argos from Clash of the Titans and then sink it.

    The "city museum" art pool from the instanced maps in game could also be used. Submerge those maps underwater to see how they look for inspiration.

    Also avoid the "clockwork-doomsday engine" feel that Lemuria has. Hope that helps.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    sorudo wrote:

    Sorudo and I appear to both be really big fans of Dungeon Keeper.

    I feel dirty.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Loganius wrote:
    Sorudo and I appear to both be really big fans of Dungeon Keeper.

    I feel dirty.

    look my characters up, you'll recognize 3 of them ;)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I don't think I have seen this one yet, and since I'm playing a heavy metal aspiring rockstar themed character now I thought I'd suggest it...

    How about some sort of Garage Band themed set up based off Mom's Basement?

    You could place a drum set, and some amps, guitars on some stands and mics, etc. at the same spot the Home Gym can currently be placed. Some posters, records, music player and such as "corner details". The garage door could could be a "wall detail" option. Stage lights as a "celing lights" option, etc.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I don't think I have seen this one yet, and since I'm playing a heavy metal aspiring rockstar themed character now I thought I'd suggest it...

    How about some sort of Garage Band themed set up based off Mom's Basement?

    You could place a drum set, and some amps, guitars on some stands and mics, etc. at the same spot the Home Gym can currently be placed. Some posters, records, music player and such as "corner details". The garage door could could be a "wall detail" option. Stage lights as a "celing lights" option, etc.

    *starts to have an urge to watch Bill and Tedd*
    That idea is most excellent! *guitar thing*
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Re: the comments about Atlantis, there are city and locational plans (circular ringed city hub as-per mythos) in Hidden Lands pages 16-18. I agree with the comments above; Ancient Greek / Sci-fi hybrid..
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Stonehenge: I wish I could draw this out here. Imagine a central hill ringed with standing stones. Right in the center is an alter serving as the crime computer. At one side of the hill is a reflective spring serving as a tailor and the other has wooden benches and a table for the social area.

    Around the back there is a depression with a round "hobbit door" built into the hill side and off to the edge of the map is a large stump with another door inset.

    The edges of the map are tightly packed trees and shrubs.

    Options: Sky (clear, stormy, rainbows). Social area (campfire, stone or wood furniture) Crime computer (sacred candles, divination bowl) Tailor (hovering mirror)

    Variations:
    Olympus- replace the post and lintel stones with Greek doric columns and stone alter with a golden one. The stump-door is replaced with a golden apple tree with an inset door. On the back side the door is a 'door to Hades'.

    Graveyard- scattering of tombstones and a circle of tombs replacing the standing stones. the crime computer is a voodoo-like alter. the tailor is a opened grave with a coffin sticking out. And the social area is a Gothic fountain with iron worked furniture. The door on the back of the hill is mausoleum/crypt entrance and the other door is a standing tomb like found in VB grave yards.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    i noticet something, tumerboy didn't ad the super awesome deluxe 8-bit castle ^(-_-)^
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    For areas to expand semi outdoors places (eg Treehouse rope village, oasis tents, rural fort using various lean-tos against the walls as 'rooms') the obvious idea (to me) would be to have for example, two tents with the flaps fully closed, that if/when new areas come in are then opened to the new area.

    One thing for the current hideouts, myabe more range in the sorts of displays options for the cases. With power sets like energy projectors, archery, unarmed MA, darkness etc..there are a goodly number of characters that don't use weapons at all, or any of the current displayed ones, nor armour for that suggestion. An archery display is the 'missing' weapon type, but also non arms armour would be good, so a couple of science type ones, arcane, academic, artifacts/antiques, trophies of a non combat nature, techno do dads. As it is, the only 'logical' reason for such characters having displays of weapons is they are trophies..which doesn't always chime with a personality.

    I know it's unlikely given the hideouts we already have don't feature such things, but some sort of sleeping place and at least a nod to food prep would be good. So that the place actually feels like it can sustain someone as a base. Nothing necessarily major, a microwave and or fridge for beer in Mom's basement and a cot, or something to suggest just using the sofa to crash on. In the case of some places, eg the cave, if/when it expands a small side room with a bunk and racks of vac pack food? As they currently are the Arcane Sanctum (while a VERY nice place) and the Cave have no suggestion you could actually stay there. (not been to the Moonbase so I can't comment on that). The cave particularly is probelmatic, as it's ment to be a 'remote' location, but one you can't stay at. (I accept I am being somewhat picky!)

    Oh, finally..I would strongly suggest that your right with the 'rule' of not having any loading within a hideout, it should be all one area.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    HA HA! Sorry, I know what "Atlantean" means, and I know what Atlantis is. My question is what differentiates Atlantean from Lemurian? What's the style? Is it really a separate thing? etc.

    the devs had the Atlantis thing in mind when they made Lemuria (or as I like to call it Lagmuria) which means making 2 is pointless. If your going to theme 2 underwater hideouts I would think make one full of water, fish, and old buildings sort of like a giant fish tank with underwater computer and fish theme'd decor and the other more like the human/evolved Lemurian side a sort of moon base underwater with the fish scenery on the outside and oxygen and a sort of Lemurian tech on the inside.

    but you can easily skin the cave scene to be an underwater fish tank type thing with long seaweed plants floating from the bottom, an open ceiling where you can see subs and floating mines, bubbles/fish floating around inside the hideout, and ground decor like treasure chest/coral rocks/Lemurian statues/radiation barrels.
    Then you can skin the moon base to be the underwater Lemurian tech center to look like the domes in Lemuria now.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Grebs wrote:
    One thing for the current hideouts, myabe more range in the sorts of displays options for the cases. With power sets like energy projectors, archery, unarmed MA, darkness etc..there are a goodly number of characters that don't use weapons at all, or any of the current displayed ones, nor armour for that suggestion. An archery display is the 'missing' weapon type, but also non arms armour would be good, so a couple of science type ones, arcane, academic, artifacts/antiques, trophies of a non combat nature, techno do dads. As it is, the only 'logical' reason for such characters having displays of weapons is they are trophies..which doesn't always chime with a personality.

    I'd like to go back and add more options for the display cases. . . but it's a matter of finding stuff to put in there. The weapons were added as environment props long ago, so they were an easy way to fill up the cases. While we have costume parts. . . they need significant modifications before being used as props in the environment. Possible, but not a priority at the moment.
    Grebs wrote:
    I know it's unlikely given the hideouts we already have don't feature such things, but some sort of sleeping place and at least a nod to food prep would be good. So that the place actually feels like it can sustain someone as a base. Nothing necessarily major, a microwave and or fridge for beer in Mom's basement and a cot, or something to suggest just using the sofa to crash on. In the case of some places, eg the cave, if/when it expands a small side room with a bunk and racks of vac pack food? As they currently are the Arcane Sanctum (while a VERY nice place) and the Cave have no suggestion you could actually stay there. (not been to the Moonbase so I can't comment on that). The cave particularly is probelmatic, as it's ment to be a 'remote' location, but one you can't stay at. (I accept I am being somewhat picky!)

    The idea in my head as I was building all of these, was that your living quarters (food and sleeping) were all just offsite, through one of the doors. Hideouts are the BatCave to Bruce's Mansion up top. The Basement is your hideout, but you live your normal (possibly secret identity) life, upstairs. The Sanctum has doors that lead off to other wings of the mansion. The moonbase has other domes connected through the habitrails. etc.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Yup!

    But we want character housing as well as the hero's secret base of operations. Would be just lovely to have that added to the other side of those doors :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    I'd like to go back and add more options for the display cases. . . but it's a matter of finding stuff to put in there.

    Take the fish from the basement. Blow it up. Squish it flat. Stuff it in a case. Tint the skin a solid green. The Dopefish Lives!

    ...ok, maybe that wasn't too serious.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    ccelizic wrote:
    Take the fish from the basement. Blow it up. Squish it flat. Stuff it in a case. Tint the skin a solid green. The Dopefish Lives!

    ...ok, maybe that wasn't too serious.

    That's immediately what I thought of when I first saw Maslow
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Tumerboy wrote:
    I'd like to go back and add more options for the display cases. . . but it's a matter of finding stuff to put in there.

    What about a variety of skulls and tribal objects found in the Big Foot, Manimal, and Sovereign Sons areas? This would fit really well with the "Primal" look.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Babylonian/Assyrian Temple (cradle of civilization baby)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Nightclub/Bar/Dance Club ect it'd be nice if you could have your own for guild and private occasions instead of having to use a public instance
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Abysmal Void, basically a hideout that looks like a pitch black Abyss except for maybe a glowing star/crystal/light here or there that you walk up to in order to use the tailor ect. Characters would still appear to be lit as if they were in a place with lighting, but all around them would be just pitch black to create a look of being well lit despite the fact there is no lighting.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    acwrig2 wrote:
    Abysmal Void, basically a hideout that looks like a pitch black Abyss except for maybe a glowing star/crystal/light here or there that you walk up to in order to use the tailor ect. Characters would still appear to be lit as if they were in a place with lighting, but all around them would be just pitch black to create a look of being well lit despite the fact there is no lighting.

    Gimme something similar to the "Mind" planes in Aftershock, and you got yourself a deal.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    Don't know if this has been suggested or not but how about Famous or Well Known Hideouts.

    Examples:
    Stronghold (something like a secret area so that you can monitor the place, Batman has one so why not?)
    The Qularr Ship (the one that's sitting in the middle of the lake in Millennium City)
    Champions HQ
    Project Greenskin
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    I don't know if any of those have all ready been metioned, but this is a small list of ideas of mine.

    Airship/Heli-Base
    …..- Victorian Style Airship
    …..- Steampunk

    Castle/Fort
    …..- Arabian Night
    …..- Japanese

    Dungeon
    …..- Medieval

    Hospital/Asylum
    …..- Haunted (Asylum)
    …..- Rundown and abandoned
    …..- Victorian style (Asylum)

    Military Bunker
    …..- Viper (Abandoned)
    …..- WW2 German
    …..- WW2 Japanese
    …..- WW2 Allied
    …..- WW1

    Outdoors
    .....- Archeological dig-site
    …..- Witches’ Grove

    Pocket Dimension/Floating Fortress
    …..- Castel/Fortress/Palace on a cloud

    Pub/Nightclub
    …..- Adventurer’s Club
    …..- Disco Club
    …..- Gothic Club (Might go under Vampire Club but not necessarily)
    …..- Irish Pub
    .....- Medieval Pub/Tavern
    …..- Modern Arabian/Egyptian Club

    Ruins
    .....- Aztec/Mayan

    Space Station
    …..- Military
    …..- Scientific
    …..- Alien
    …..- Former Prison

    Tree House (Ewok Style)
    .....- Robin Hood

    Yacht/Sea Ship
    …..- Arabian Nights (Sinbad style, corsair style)
    …..- Haunted (Could be a add on for the pirate ship and other ships, maybe)
    …..- Millionaire’s Yacht
    …..- Pirate
    .....- Submarine
    …..- WW2 ships
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    If someone already suggested this, then I apologize deeply. Maybe some sort of Hut hideout in the wilderness/canada for shamans and other super heroes that live in huts? I admittedly don't know much about designing, but I imagine that it wouldn't be too hard to make a hut hideout, unless you have to design the landscape from the scratch.

    Some objects that would spice the hut up would be a fireplace (Obviously), Totem pole (For super heroic Shamans), and a pot. (Probably hanging over the fireplace, although that could be a choice up to the owner)

    One good thing about this is that there are two possible sceneries that could be used. Canada scenery and a desert scenery.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2011
    some i've thought up over past few days

    Boat
    Plane (Air Force One) etc
    Train Carrage
    Space Station (international type) etc
    Sewer
    Champions HQ :D
    Dorm room
    Museum/Collage
    Science lab (like Fringe TV show)
    Police/Fire/Ambulance Office
    War Bunker
    Military Base
    Nuke Silo
    Factory
    Dojo
    Ninja Village/Camp/Tents
    Normal Village/Camp/Tents
    House
    Log Cabin
    Zoo
    Under Water Base
    Abandoned Island normal/ WW2
    Abandoned Oil Platform
    Tibetan Monastery
    Abandoned Castle

    lists go on :)
Sign In or Register to comment.