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PTS Update - 5/20 @ 3:30 PM (GMT-7)

Archived PostArchived Post Posts: 1,156,071 Arc User
edited June 2011 in PTS - The Archive
Hey gang,

We will be updating PTS with a build that possesses a lot of new game features that should improve performance. There are no patch notes as there are no bug fixes for this build, only backend/under-the-hood tweaks. Changes to those features you will not really see, but you will notice things like framerate drops, strange gameplay bugs regarding character interaction with missions and the like --these are things we are looking for. So if you are noticing them, please let us know what you're doing! We're trying to improve the quality of life in CO.

Have no fear: This build is not intended for live any time soon, but please bear with us as this is a work in progress. For now, this is what we know:
  • Maps with the auto-teaming feature are unavailable (PvP, lairs).
  • Purchasable archetypes cannot be selected in Character Creation.
  • Gameplay performance lags when items are onscreen (inventory, crafting, loot window).
  • You cannot restore the chat box after minimizing it. Workaround: Focus chat by pressing "Enter" key.
  • Super jet interact volumes are located at the top of the object and can be difficult to find.
  • The "Change Instance" feature will currently disconnect you from the game.

We are working to get bug fixes in for major issues as soon as possible, so if you come across any, please post in this thread as I will be monitoring it closely, and format your bugs as follows:
[Area bug can be found in]:[Bug]
i.e. Chat: Unable to restore chat box.

Reproduction steps:
1. Step 1.
2. Step 2.
3. Etc.

We also have a new voice chat feature in! Check it out and let us know what you think!

Thanks, guys! :)
Post edited by Archived Post on
«13

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    P... Patch notes...??? T__________T

    I find this nebulous patch both intriguing and terrifying in the same breath.... BUG REPORTS WILL FOLLOW! \\(>.< )
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Ooooh voice chat. That'll be interesting.

    Hopefully this patch also fixes the numerous bugs and issues with the auto-teaming systems, and the Quirky Queue of PvP.

    However, patch notes would be super-useful to see what new features or bug fixes we're supposed to actually test.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    ironswan wrote:
    We will be updating PTS with a build that possesses a lot of new game features that should improve performance.

    How exciting!

    Though I suppose much of it has to do with Comic Series.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    *want's notes of the patch*
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Anywhere (all zones, loading screens, main menu)
    Bug: game crashes when minimized

    Reproduction:
    Minimize (or alt+tab) the game. Trying to bring it back up, so far, is impossible. Only remedy is to completely shut down the program.

    **To me, this is huge. I alt+tab constantly since I supply my own music, and run other apps in the background all the time. Please do NOT let this reach Live**
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Any area, Chat UI
    Bug: cannot choose chat channels

    Reproduction:
    Try clicking Local/Zone/Supergroup chat.


    It wasn't in the opening post, so i figured it should be reported.


    Also, devs, don't you think this is all kinda counter-productive?
    You pushed a patch that literally drops framerate for most players from something like 30+ to below 10 frames per second, and then you expect people to actually play it and report bugs?

    In my case, CO runs on 40+ FPS on nearly max setting on Live. On PTS, i currently cannot get above 10 FPS with the UI on screen. The game is literally unplayable and i cannot get any testing done.
    Especially since we don't know what the hell we should be testing anyway. No patch notes.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Hmm...chat seems to be at the beginning of an interesting re-vamp, though switching chat channels and the idea of having the color selection cue you to a channel at a glance seems crippled by the implementation direction, at least at this stage...? Also, I hope the text fade stuff is going to be channel specific or have some other way of affecting some types of text more than others...?

    Here is some past feedback about various aspects of chat:
    • I still wish for some improvements in the way chat coloring works, letting me use darker colors to specify chat channels without having the chat text necessarily being less readable and also carrying the color selection over to a color cue to let me know the current channel I'm typing into at a glance.

    • I have the impression that the text fade setting points to some work towards some of the functionality eventually(?), but I do want to highlight the "log jammed" text suggestion again from discussion related to the text fade feature.

    • Would still be nice if ";" worked with emote hinting.

    • I still find the copy to clipboard behavior highly unintuitive in place of "highlight->remains highlighted->Ctrl+C" functionality and seemingly an easy way to erase clipboard content you might intend to paste in chat by an accidental mouse drag, but maybe it is some convention other people are used to...?


    On the plus side: Yay for auto-completion clicking is working! I look forward to finding other improvements in this new pass on the UI (cookies for the UI guys!).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Costume Editor:Cannot zoom in

    Reproduction steps:
    1. Go to tailor
    2. try to edit costume
    3. Try to zoom
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    To clear up a few things: There are no patch notes as there are no bug fixes for this build, only backend/under-the-hood tweaks. Changes to those features you will not really see, but you will notice things like framerate drops, strange gameplay bugs regarding character interaction with missions and the like --these are things we are looking for. So if you are noticing them, please let us know what you're doing! We're trying to improve the quality of life in CO. :)

    A major feature we implemented that you can see and play with is voice chat. I will start another thread with details in regard to that.

    I will also update my original post to reflect what was said here.

    Hope that clears up the confusion!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Graphics: Framerate is Very Low.

    Reproduction Steps: None.
    Location: All Zones
    Frequency: All the time.

    Details: With minimal graphics settings, I am running at 13-14 FPS whereas in the same locations on live at maximum graphics settings, I am running 33-35 fps. Additionally, I cannot pick which renderer to choose.. the DX9 or DX11. It always defaults to "Auto."

    Hiding the UI causes my framerate at the maximum settings on the PTS to shoot to 45-60 fps, well beyond what I'm capable of getting on live with the same settings, UI on or off.

    Relevant hardware/OS: Windows 7 Professional 64-Bit, ATI Radeon 5770, ATI Catalyst 11.5.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    World: Cannot Change Zones.

    Reproduction Steps:
    1. Right-click zone title above minimap to begin the process of changing zones.
    2. You are immediately disconnected.
    Location: All Zones
    Frequency: All the time.

    Details: A person will be immediately disconnected when changing zones.

    Relevant hardware/OS: Windows 7 Professional 64-Bit, ATI Radeon 5770, ATI Catalyst 11.5.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Chat: Cannot Change Chat Channels.

    Reproduction Steps: None.
    Location: All Zones
    Frequency: All the time.

    Details: You cannot change chat channels using the UI at all. On Live, there is a button in the bottom left to change what channel you are typing to. On the PTS, the button is gone but no option has assumed the role of allowing you to change your active chatting channel.

    Or if it has, it is well hidden.

    Relevant hardware/OS: Windows 7 Professional 64-Bit, ATI Radeon 5770, ATI Catalyst 11.5.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    ironswan wrote:
    To clear up a few things: There are no patch notes as there are no bug fixes for this build, only backend/under-the-hood tweaks.

    Will actual patch notes be forthcoming at a later date..? I imagine the majority of us aren't programmers but having an idea of the intended goal other than, 'we broke a lot of stuff' would help us understand what we should be looking for a great deal.

    For example, there appears to be a file steaming feature so will there eventually be a call to uninstall the PTR client and install a new one? Are we running in DX11 now for the cards that support it as it is now in beta but we can't switch to it as the Video menu always defaults to Auto?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Graphics: Acrobatics Animation defaults to Super Speed in Combat.

    Reproduction Steps:
    1. Attack an enemy with Acrobatics toggled on.
    2. Attempt to retreat from the enemy.
    Location: All Zones
    Frequency: All the time.

    Details: For about two-three seconds after you engage an enemy (I was using Beastial Fury in this case), your animations revert to Super Speed animations for both running and jumping.

    Once you are 'clear', the lower half of your body gains the Acrobatics animations once more while your upper body continues the Super Speed animations, causing your legs to backflip through your face and torso.

    After that animation cycle completes once, you resume using proper Acrobatics animations until you follow the reproduction steps as listed above.

    Relevant hardware/OS: Windows 7 Professional 64-Bit, ATI Radeon 5770, ATI Catalyst 11.5.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Graphics: Event icons are still on the Map.

    Reproduction Steps:
    1. Zoom into the Superjet on either your minimap or main map.
    2. Admire Foxbat.
    Location: All Zones
    Frequency: All the time.

    Details: The April Fool's Event icons still appear on both the minimap and main map, despite the event not being on at the moment. The same goes for Bloodmoon Event's icons. I can clearly see the portal northeast of the Superjet.

    Relevant hardware/OS: Windows 7 Professional 64-Bit, ATI Radeon 5770, ATI Catalyst 11.5.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    UI: Friend's List text/selection bubble overlap the Scrollbar in the Social Shortcuts Menu.

    Reproduction Steps:
    1. Left-click the chat bubble in the bottom-right corner of the chat window.
    2. Highlight/Select "Friends"
    Location: All Zones
    Frequency: All the time.

    Details: The Friend's List text and selection bubble overlap the scrollbar in the Social Shortcuts Menu and in the main Friend's List window found the Friend's tab of the Social UI.

    You can also, with carefully placing one's mouse between the dark blue gutter area between the actual friend's list and light blue border, select the entirety of the friend's list. This is not true of the Friend's list on the Friend's tab however.

    Relevant hardware/OS: Windows 7 Professional 64-Bit, ATI Radeon 5770, ATI Catalyst 11.5.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    UI: Info Window has Huge Head Portrait.

    Reproduction Steps:
    1. Open up your Champion Information by right-clicking on your Portrait and selecting info or press the star in the power tray.
    Location: All Zones
    Frequency: All the time.

    Details: Instead of having a full body shot of your character as it is on live, you have a headshot for your character, much like if you were viewing another person's Champion Information by right-clicking on their portrait and selecting info.

    The head shot's borders flash black briefly (though that may be due to the frame rate) and you are treated to a rather large headshot that does not instantly update when you select various costumes under the costume tab, and the portrait itself exists beyond the boundaries of the window it appears in.

    The costume does update if you select what you wish to view in the Costume tab, close the Champion Information window, then re-open it.

    Relevant hardware/OS: Windows 7 Professional 64-Bit, ATI Radeon 5770, ATI Catalyst 11.5.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    In the chat bar, the option to select channels is missing.

    Also the chat bar is in general goofy. The font is overly large compared to the font its supposed to be.

    The costumes on the costume tab of the character overview are flickering between the different costumes. Cannot select a costume, cannot scroll down to see more costumes.

    if you minimize the chat box, you cannot make it bigger again.

    The character profile when you bring up the character overview is messed up. See attached link.
    http://champions-online-wiki.com/w/images/0/06/Screenshot_2011-05-21-00-33-17.jpg

    General observation about the darkening text for the mission list. Is there an option to leave it normal, because its on the dark side and you should give people the option to have it lite or dark.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    segma wrote:
    Will actual patch notes be forthcoming at a later date..? I imagine the majority of us aren't programmers but having an idea of the intended goal other than, 'we broke a lot of stuff' would help us understand what we should be looking for a great deal.

    For example, there appears to be a file steaming feature so will there eventually be a call to uninstall the PTR client and install a new one? Are we running in DX11 now for the cards that support it as it is now in beta but we can't switch to it as the Video menu always defaults to Auto?

    I'd imagine this is a code rework to make it easier to add c-store items ;-)

    I wonder if these code changes can fix or make it easier to fix things like the werewolf devices or targeting? If a Dev says its true i promise to stop buying firecrackers on the way to the pet store.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    UI: Drop Down Boxes Not Working in Options.

    None of the drop down menus in the options are working. You can select a choice but once the box collapses the choice reverts to the previous value. Radio buttons and sliders are working fine tho.

    Reproduction steps:

    1. Press ESC to pull up the menu.
    2. Select Options.
    3. Try to change the value of any drop down box on any tab.

    And I too see the same severe drop in FPS as Segma. Framerates on the PTS are generally much better than live because there is no one around. Right now in Ren Center it's about half of what it should be.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Left/Right click camera movement is too fast now.


    EDIT: nvm it's the UI that's causing the lag. alt+F12 and fps goes way up.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Bug: Frame-rate is significantly lower on PTS than Live

    Zone: All Zones

    Recreation Steps: Run the game, right? :P

    Okay, now all joking aside.. the framerate takes hits based on how many UI windows are open. I noticed the more bags I opened I was losing 1-1.5 fps off the already <10 I had in RenCen. So I decided to do a little test... so I pressed Alt+F12 and...

    WOAH!

    Frames immediately jumped from about 6, to almost 45. So I decided to go into the powerhouse (less to draw) and saw a jump from ~10 FPS with UI on, to 65 FPS with the UI off.

    So for some reason, somehow, the UI is no longer an overlay but is being rendered like polygons? Whatever it's doing, THAT is where your huge framerate hit is coming from. Just an FYI for Cryptic and PTS players.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    I will echo the above post on the horrible performance hit.

    On live I get around 20-30 fps.
    On test I get around 8-12 fps.

    Opening bags or any extra UI windows like the power house trainer will decrease my fps.

    Other bugs I noticed:
    The super jet cannot go live as is, it is *game stopping* broken.
    The area that causes it to open the destination menu has somehow moved and is located at the top of the plane, I tried to get to it without using a travel power with vertical mobility, it was impossible.

    Loading from MC to VB took me around 10 minutes, and I'm not exaggerating. Thinking it might be a one time fluke I tried it again, same thing happened.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Bug
    Anywhere: Mouse fails to "grab" UI elements.

    Reproduction steps:
    1. Open up UI customization with F12
    2. Attempt to move an element (I picked the Device Tray).
    3. Mouse will move the element a short distance and then lose its "grab" on the element, causing the camera to start moving.
    4. Repeat attempts to move the UI element are generally unreliable. May take a dozen attempts to reposition, as the cursor loses its grab constantly.


    Also experiencing crushing FPS drops (which, granted, was mentioned in the original post). Turning off the UI (Alt+F12) skyrockets FPS, so the framelag appears to be tied directly to the UI elements. 10 to 20 FPS, with 30 to 60 being normal.

    Specs: Asus P6T Motherboard, Intel i7 930 @ Stock speed, 6 GB Triple-channel RAM, Sapphire AMD Radeon HD 5850 @ Stock speed, Corsair 750 TX (plenty of power), Western Digital Caviar Blacks.

    The game's always had a UI that seemed to put a significant performance drain on it. Turning the UI off, even on Live, can result in a noted boost in frames. Not this large though, since the new UI seems to be cripplingly slow. I suspect this is an effort to update the UI code to allow for more, better features and keep it in synch with STO and NW.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Loading from MC to VB took me around 10 minutes, and I'm not exaggerating. Thinking it might be a one time fluke I tried it again, same thing happened.
    They said that if no one is populating a zone then the server has to start up one wheny ou swap to it. This takes a long time. Maybe this is what you are seeing?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    redrage wrote:
    I'd imagine this is a code rework to make it easier to add c-store items ;-)

    I wonder if these code changes can fix or make it easier to fix things like the werewolf devices or targeting? If a Dev says its true i promise to stop buying firecrackers on the way to the pet store.

    Hmmm... Could be...

    With all the varied issues, I was wondering if this was another attempt to sync the CO and STO tip coding, as it feels rather like "Kitchen Sink patch part deux"...

    Don't get me wrong; I'm not saying this will turn out like the Kitchen Sink pass. If this is what is happening and if they can do it right, this would be a good thing. It would, at the very least, put us one step closer to a CO version of the Foundry...

    Or I could be entirely wrong. Purely guessing at this point...

    :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    They said that if no one is populating a zone then the server has to start up one wheny ou swap to it. This takes a long time. Maybe this is what you are seeing?

    Tried going to every other zone, including Lemuria which usually never has players in it. All of them loaded as expected, except for VB.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    I'm just curious why a build so obviously broken even made it to Public Test?
    Shouldn't send it to Public until your ready for us to look for the un-obvious stuff.... :p

    (Gee, an I was lookin forward to poking at new TK stuff after the AP went Live...)

    My guess is that it seems they are working on the client side of things, escpecially the UI and the new voice chat function...

    The only way to truely test and debug the client side is to have it run in as many different environments as possible, hence a test server release...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Rhyatt wrote:
    My guess is that it seems they are working on the client side of things, escpecially the UI and the new voice chat function...

    The only way to truely test and debug the client side is to have it run in as many different environments as possible, hence a test server release...

    QoL changes? bring em on. I'm hoping for reduced indoor mission lag, but we all have our dreams.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Another quick post:

    I don't know if this is an old bug or new to this patch, but either way, I just noticed it.

    Wrist Blaster with the Automated Assault advantage is supposed to work with your other power armor toggle attacks, but instead it prevents them from being activated.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Secondary Item Windows do not close on first click

    Repro:
    Open secondary bag slot windows.
    Close secondary bag slot windows.
    Close secondary bag slot windows again.


    Electric Sheath used with other power buffs prevents critical hits.

    Tested with multiple skill combos:
    Combo 1:
    Shread + Penetrating Strikes
    Frenzy (Enrage Grant)
    Reaper's Touch + Grinning Ghost
    Form of the Tempest (Rank 3)
    Way of the Warrior (Rank 3)
    Circle of Ebon Wrath (Rank 3)
    Ego Placate + Svengali's Guile
    Damage Up (Orb from Dummy)
    C-Store Damage Modifier
    Lock and Load + Two Smoking Barrels (Rank 2)
    Eletric Sheath (Rank 3)

    Skill chain is capable of critting WITHOUT Electric Sheath. When enabled, Dragon's Claw fails to crit with 100% certainty for 12 seconds. Multiple extensive tests were unable to provide a single crit in this instance.

    Combo 2:
    Shread + Penetrating Strikes
    Frenzy (Enrage Grant)
    Viper's Fangs + Spitting Cobra
    Reaper's Touch + Grinning Ghost
    Form of the Tempest (Rank 3)
    Way of the Warrior (Rank 3)
    Circle of Ebon Wrath (Rank 3)
    Force Eruption + Gravitational Polarity
    Ego Placate + Svengali's Guile
    Field Surge + Power Swell
    Damage Up (Orb from Dummy)
    C-Store Damage Modifier
    Eletric Sheath (Rank 3)

    Again, skill chain is capable of critting until Electric Sheath is applied.


    Power up buffs not stacking correctly/maximum limit attained?

    In tie in to these two instances where ES is preventing crits, when not using ES single hit crit damage will not exceed 12750. (Rough estimation as max attained hit was 12744) Even with the application of an additional +5% +15% +15% chain the damage will not exceed roughly 12.5k.

    Using Dragon's Claw (Rank 3) with 50 STR 270 DEX and 233 EGO in Brawler.

    This leads me to believe one of four things:
    1. I have attained the maximum possible percentage increase in damage somewhere down the line.
    2. There's a hard cap on damage that can be done in points per hit.
    3. The bonuses do not stack correctly past a certain point.
    4. Damage modifiers are subject to eventual diminishing returns.

    Current full damage modification in order of skills WITHOUT lightning sheath is:
    8.3% + 6.2% + 5% + (17%*2) + (17%*8) + 74% + 15% + 30% + 10% + 15% +33% +33%

    Either way, 12,750 damage just isn't enough.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Graphics: Hitbox for Pick Up & Throw Mechanic on Large Objects seems Reduced.

    Reproduction Steps:
    1. Attempt to pick up various semis and trailers in Millennium City. LOC 1889 -0 -2077 in Westside has several.
    2. Notice how you cannot consistently pick up various objects at any angle.
    Location: All Zones
    Frequency: All the time.

    Details: The hitbox for the Pick Up & Throw Mechanic on Large Objects seems reduced to the middle/front section of the vehicles. It varies from vehicle to vehicle. Also, there are still times when you are throw about the vehicle when you attempt to lift it, causing your attempted pick up to fail.

    Relevant hardware/OS: Windows 7 Professional 64-Bit, ATI Radeon 5770, ATI Catalyst 11.5.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    I think this the reason why there's no patch notes is this patch is supposed to change nothing. Therefore if you see something that is different in behavoir to live, bring it up. At best it's not broken and leading to something shinier, at worst you found a bug and they fix it.

    If that really is the reason there's no patch notes then perhaps in the future It'd pay to be more explicit on what you want us to look for as in "Find ways this thing is acting weird and point it out, it should be behaving much like it does in live". As it stands I'm seeing a lot of confusion.

    That being said my bug:

    Selected E-mails clips with scrollbar
    Step 1: Open ingame e-mail daillog.
    Step 2: Have enough e-mails that there's a scrollbar
    Step3: Select an e-mail.

    The highlight will be rendered on top of the scrollbar instead of under it.


    Also, I can fly around ren center in an instance loaded with heroes settings cranked to the max pretty much (no outlines) and get 60+ frames per second. In the PTS server I get 20 frames in an empty ren center with exactly the same preferences file. (I actually copied it over from my live to make sure we were running off the same settings). I attatched my DxDiag.txt file for analysis.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Either way, 12,750 damage just isn't enough.

    All damage modifiers are on diminishing returns together except crit severity.
    Also, that damage is rather low, on live my claws build crits for over 15,000 easily.

    I'd try to test stuff on pts, but my game runs at about 2 frames per second with the UI on (But perfectly smooth 40+fps with the UI off.), so it would take me about 2 hours to retcon a character or do anything besides wander around with no UI on.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    I'd put a proper bug report form here, but I can't really report much aside from the UI is next to non-functional on the options menu (drop down boxes specifically), and I'm getting 6-8 FPS compared to my usual stable 60.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    All damage modifiers are on diminishing returns together except crit severity.
    Also, that damage is rather low, on live my claws build crits for over 15,000 easily.
    Aspect/Aggressor and Role bonuses also aren't on diminishing returns.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Well wanted to see how this patch was and test things but.... the game is frankly unplayable.

    When CO first launched I could easily get 20 fps in teamed combat on recommended, on live now I get that one low, and on test turning everything to absolute minimum nets me a whopping 0.3 fps while in the powerhouse in defense laser room just standing there with a fairly basic costume and no fx or powers on. Yup, one frame every 3 seconds....

    For fun, I turned the graphics as high as I could, game looks amazing but well one frame every 10 seconds is a bit beyond unplayable though I'm surprised it ONLY was about 3x less frames a second.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    I'll throw in my .02 here as well. Framerates are way down and when I used one of the free transform devices from the c-store (I wanted to check out the Destroid one), the game almost stopped altogether. It was notably worse in the Powerhouse than it was outside.

    -chillkiller
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Bug: Replacing devices from inventory usually disconnects the game for you and your teammates (possibly everyone in the instance but not entirely sure about that)
    Happens more often when you leave the inventory screen open for a few seconds after replacing a device with an other device.

    I only tried this in the powerhouse.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Rafahil wrote:
    Bug: Replacing devices from inventory usually disconnects the game for you and your teammates (possibly everyone in the instance but not entirely sure about that)

    That may or may not have to do on how the framerate takes a double hit when you play around with your inventory. It's 10-15 with the UI up.. opening a bag drops my framerate down to 3, irregardless of in-game settings.

    If you want to test battles and stuff, just hide (Alt-F12 for me) your UI. I'm getting better framerates that way on test than I do on live with the UI hidden.

    Guessing at your current health is also a kind of trippy gameplay mechanic too.. >_>;;
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Oooooooooooo!

    New patch and closed for maintenance..! d('-'d)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    1. Travel to described locations (observed at both trucks right below Vanderbilt (e.g, loc given as -2543 -1 999 ...are the negative values expected?).

    2. Observed all trucks I could see (6) are repeatedly (without pause) struck by lightning, at least of the time of this posting, and are unapproachable, though the radiation "lightning" wasn't visible on more distant ones until I traveled closer once, then they appeared and remained visibile).

    3. Result is that Keep On Truckin' mission is difficult or impossible to complete, though there might be other phenomenon affected by the same root issue (going to check Jet Flights in post-Crisis Desert and MI eruptions to see if similar past issues are also occurring).

    Note, this is after a patch, though the same chat features are present so I assume the same testing sequence continues as was started in this thread.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    No issues noticed with the Desert jet strikes, or MI meteor (EDIT: pyroclast) falls or volcano eruptions.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    1. When you press the drop down button, 2 lines of chat message are generated:
      • "buildClass" takes 2 argument(s).
      • Buildclass <int> <string>

    2. This might be related to the many other issues with the Build window, but I haven't yet noticed any other new issues with the Build window...aside from a significant delay in the "mug shot" picture and it drawing the wrong costume for the tested char and build ("Fracture Point 1") which, however, i have recollection of being reported before.

    Actually, the above might be related to PTS char copy issues, reported before and that I just don't recall fully or clearly, and they might both be present on "regular" PTS builds, but I figured better safe than sorry in possibly providing new insights and focus on the Build window issues.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    New patch only slightly better fps, now at 5 fps at minimum settings, or 60 with ui off. Compared to live where I get 25 at recommend and 28 with ui off.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Resistance is unplayable.

    Not just the crippling lag.

    I cannot advance past the Conquerer's building. Two of the beacons cannot be interacted with. One stops blinking as you approach, the other does not, but no prompt to turn them off in either case.

    This is particularly annoying as I want to test some tweaks to my live build vs. the Mega-Ds, and vs. Endbringer, but this is impossible when I can't get out the door.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Here's a showstopper bug for you.


    Error Ticket ID: 12507116 (there is also another one before this)
    PTS Powerhouse Mobility Room:Use of Chat function while Demo_Record is active crashes the game.

    Reproduction steps:
    1. Start a Demo_Record
    2. Do something. Anything. Putter around for a couple of minutes.
    3. Attempt to use the chat command line to end the demo record. When the Chat becomes the focus, the game hangs and crashes, and dumps the Demo (because it had not been properly saved).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Getting tremendous lag in test server. It's almost like how it was when I didn't update my drivers.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Powerhouse (any):Become a <anything> device does not change costume

    Reproduction steps:
    1. Purchase any of the "Become <something>" devices from C-Store (I used Destroid, Wolf, and Demon)
    2. Click (or try) to change into them (usually, I have to Control-# it)
    3. Powers in trays change, but hero is still in costume.

    Special note: Demon has the puff of smoke to change, but still remains hero - and REALLY slows the FPS down (more than already is bad). Hero can use all the powers of the being they've become, but use them in original costume.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited May 2011
    Any Zone: Portrait on Overview ("c") screen HUGE, busting out of the hexagon borders (left side of info popup)

    Reproduction steps:
    1. Open overview screen by typing "c" (default keybinding).
    2. View your handsome mug!
    3. Changing costumes also does not seem to update the large overview portrait (but does update the smaller, stat portrait).
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