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Introducing Genome: a Might / Giant Growth build

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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    going to be taking both unstoppable and defiance with my build, curious if unstoppable is worth ranking up though because I can't remember whether ranking US improves damage, defense, or both, and by how much. I'm sticking with STR/CON superstats if that matters for this question. I'm a little slot starved since I took R3 with both aggressor and enrage

    Also curious what your thoughts are on taking the ebon shield with the voracious adv. instead of retaliation? I know roxstar swears by it I have some recent experience with it on another toon and it seems like a very good shield choice for when I adopt protector role.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    omnius112 wrote:
    going to be taking both unstoppable and defiance with my build, curious if unstoppable is worth ranking up though because I can't remember whether ranking US improves damage, defense, or both, and by how much. I'm sticking with STR/CON superstats if that matters for this question. I'm a little slot starved since I took R3 with both aggressor and enrage

    Also curious what your thoughts are on taking the ebon shield with the voracious adv. instead of retaliation? I know roxstar swears by it I have some recent experience with it on another toon and it seems like a very good shield choice for when I adopt protector role.

    I didnt rank up Unstoppable at all. It didnt improve anything besides the damage bonus, and it only improved that a few points per level for my non-super STR build. If you're super STR you might get enough out of each rank to make it worthwhile.

    If you take Howl then you can drop the 4 adv points for Enrage. That's a great tradeoff in my book.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Pulsewave wrote:
    Glad you enjoyed the build. When I do big retcons nowadays I just copy over to the Test server. You keep the same resources, so if you can afford it on Test, you can afford it on Live. And you'll know what's left over.

    It sounds like you might be picking up drops by clicking the landscape. I bind the 'action' key to 'F' and just spam that during fight. You can pick things up while still attacking that way.

    How do you bind the action key to F?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    I have a STR/CON Might build with Perma Enrage. While I dabble in Int as a tertiary stat (he may be Strong and Pretty, but he's not DUMB) I still had to rank Enrage to 3 in order to have a comfortable window to constantly renew it.

    For me, it's totally worth it. I love walking around the RC permanently huge, and almost never having to worry about refreshing my Enrage stacks through other powers. The only time Enrage ever goes down is if I get held or knocked down just when the timer is up.... kind of annoying.

    It helps that I have figured out a neat little trick to automatically click Enrage whenever the cooldown is up, so I can go for a Bio break and not have to worry about it. :)

    I love it for the occasional Costume Contest as well! You really stand out when you are easily twice the size of everyone else. Of course, I get a lot of compliments on my costume anyway, but the extra height really gives it that added ooomph.
    Except the one time I actually won (and second place), the losers started openly complaining about me using a power. Like seriously..... what?
    So let me get this straight... I bought a power I really didn't need.... and spent 4 advantage points on said power.... pretty much for the express purpose of being tall.... and that is unfair? :rolleyes:
    Meanwhile, many of these complainers where shooting off powers willly-nilly, had offensive passive auras, and/or where hovering with Fire Flight or Jet Boots. :confused:

    Now if only we could maintain Reciprocating Gizmo size even out of combat (and without attacking objects)!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Adamant wrote:

    It helps that I have figured out a neat little trick to automatically click Enrage whenever the cooldown is up, so I can go for a Bio break and not have to worry about it. :)

    I can't tell if you just wanted to brag adamant, because I don't see much in the way of information sharing in your "I have figured out a neat little trick" post. Gratz... I guess? :confused:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    omnius112 wrote:
    I can't tell if you just wanted to brag adamant, because I don't see much in the way of information sharing in your "I have figured out a neat little trick" post. Gratz... I guess? :confused:

    Sorry, didn't mean to sound like I was being an arsehole. I just assumed that most people know about this by now.

    It's very simple. Get a keyboard (like the G13) and make a macro. If you don't have one of those programmable keyboards, just find one of the many available programs online that'll let you do it with any keyboard.

    Problem solved.

    It's not perfect mind you... I have to turn it off and on when I zone, and it's not always foolproof (like when held or KD'd) but it's very helpful nonetheless.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Adamant wrote:
    Sorry, didn't mean to sound like I was being an arsehole. I just assumed that most people know about this by now.

    It's very simple. Get a keyboard (like the G13) and make a macro. If you don't have one of those programmable keyboards, just find one of the many available programs online that'll let you do it with any keyboard.

    Problem solved.

    It's not perfect mind you... I have to turn it off and on when I zone, and it's not always foolproof (like when held or KD'd) but it's very helpful nonetheless.

    Explain more please. Not sure what "make a macro" means.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Halogen wrote:
    Explain more please. Not sure what "make a macro" means.

    A macro is just a programmed or recorded set of keyboard commands that are usually bound to a key or combination of keys pressed at the same time.

    In the case of programmable keyboards like the Logitech G13, you can basically have it record you pressing the appropriate key to trigger Enrage every so many seconds.... then bind it to a certain command.... like Alt-E and loop it..... now every certain amount of seconds it'll trigger that power until you shut off the macro (often by pressing the same key or combination thereof).

    That's very basic, and you don't need a certain keyboard to do it. On my laptop I actually programmed a much more reliable macro... but that I also had to teach myself a little bit of programming language to do it.

    Either way, there are many many methods out there to do the same thing.

    I got the idea after reading a thread on here from someone that setup a macro to trigger BCR every 10 seconds.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    "I can test things out with ss END and STR, and slotted INT." - Pulsewave

    At the risk of sounding noobish but I must know, when you say that, what do you mean by slotted INT? And when people say SS END and STR (or what ever attribute) and then they add a third or fourth attribute, do they mean that they only SS the first two attribute and cover the third or fourth attribute with equipment?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Adamant wrote:
    Sorry, didn't mean to sound like I was being an arsehole. I just assumed that most people know about this by now.

    It's very simple. Get a keyboard (like the G13) and make a macro. If you don't have one of those programmable keyboards, just find one of the many available programs online that'll let you do it with any keyboard.

    Problem solved.

    It's not perfect mind you... I have to turn it off and on when I zone, and it's not always foolproof (like when held or KD'd) but it's very helpful nonetheless.

    ahh ok I know what you mean, I used to use that in warhammer online for my Chosen's auras to keep cycling them. yeah they can be quirky but are handy when they do work. I can't remember the name of the program that simulates the G13 anymore though.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Koross wrote:
    ...At the risk of sounding noobish but I must know, when you say that, what do you mean by slotted INT?...
    "slotted INT", "Geared INT": Adding talents or items that increase a stat (like INT).
    (personally, i like to use "Slotted" as a reference for "talents, and "Geared" for items, but that's just me...)
    Koross wrote:
    ... And when people say SS END and STR (or what ever attribute) and then they add a third or fourth attribute, do they mean that they only SS the first two attribute and cover the third or fourth attribute with equipment?
    Yes, and possibly Talents.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Thanks for the explanation.

    And knowing is half the battle!!!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Question: I was thinking of doing a variation of this build using Unstoppable with STR/CON SS'd

    without INT SS'd do you think i'll have a lot of issues keeping enrage/minidrive up? is SS'd STR necessary for Unstoppable?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Greatjosh wrote:
    Question: I was thinking of doing a variation of this build using Unstoppable with STR/CON SS'd

    without INT SS'd do you think i'll have a lot of issues keeping enrage/minidrive up? is SS'd STR necessary for Unstoppable?

    Unstoppable is fine without STR superstat. You can keep enrage up pretty easy without super INT. Mini Drive isnt a big deal either, but you prob wont be able to double-stack it, ever.

    You can get bigger hits by superstat STR. You can keep fighting longer (lower energy costs) and cycle clickies faster with superstat INT. I dont know which one actually deals more damage over time in real terms. Its probably super STR. If you really want to max your damage you'd go with STR and INT, and move CON to talents and items.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Pulsewave wrote:
    Even the extra knockback bonus damage doesnt make Haymaker worth it. Players think that Haymaker deals the most damage because that's the common perception. That doesnt mean they are correct.

    A fully charged Haymaker takes you 2.33 seconds (0.5 act, 1.83 charge)
    A fully charged Demolish takes you 2 s (0.67 act, 1.33 charge)

    I just tested hitting the KB-immune blocks in the training dummy range. Balanced stance, nothing else active.

    Got R2 Haymaker up to 2247 damage. That's 964 DPS
    Got R2 Demolish up to 2085 damage. That's 1042.5 DPS

    Ok, maybe someone thinks that's unfair because you take Haymaker to rank 3. Lets look at both powers at R3:

    Got R3 Haymaker up to 2678 damage. That's 1149 DPS
    Got R3 Demolish up to 2300 damage. That's 1150 DPS.

    So I dont see how Haymaker is a better damage dealer than Demolish, even against KB-immune targets.

    On the training dummys its even more in favor of Demolish:

    Got R3 Haymaker up to 2372 damage. That's 1018 DPS
    Got R3 Demolish up to 2239 damage. That's 1119.5 DPS

    You can take Haymaker if you really like the knockback or animation. But its not a great DPS power unless you exploit its high top-end damage with something like Imbue. Otherwise you're better off with Demolish, which is just a superior attack overall.

    Interestingly I've just realized that there's really no point for me to have Below the Belt slotted for this build. I'll be switching that over to R3.

    Very interesting results!
    Where in that chart would Massacre fit in, can you run a test for that maybe?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Pulsewave wrote:
    Unstoppable is fine without STR superstat. You can keep enrage up pretty easy without super INT. Mini Drive isnt a big deal either, but you prob wont be able to double-stack it, ever.

    You can get bigger hits by superstat STR. You can keep fighting longer (lower energy costs) and cycle clickies faster with superstat INT. I dont know which one actually deals more damage over time in real terms. Its probably super STR. If you really want to max your damage you'd go with STR and INT, and move CON to talents and items.

    So you wouldn't really recommend STR/CON SSs?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Greatjosh wrote:
    So you wouldn't really recommend STR/CON SSs?

    I'm not saying to avoid STR/CON. I'm just saying that if you're trying to maximize your damage output you could go with STR/INT and still keep your giant growth up too.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Not trying to derail anything, but from what i've been able to determine you're a faily knowledgable poster on the subject of INT Pulsewave, and i have an INT quesiton.
    Has someone figured out/posted "how much INT garners how much: END Red., -Recharge time, etc"?

    For example: +50 INT = -2 sec/CD

    If so, i can't find it.
    If not, do you know and would you mind posting it?

    Thanks!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Mugglers wrote:
    What power set is Agressor in? I can't seem to find it...
    Mugglers wrote:
    Must not be in championBuilder.
    mirth81 wrote:
    championBuilder is almost, but not quite, unusable at the moment due to the recent patch. Of course, it's open source, so if I really cared I could rectify that myself. Color me lazy...:cool:

    FYI....as of yesterday Aggressor and Unstoppable are in the championBuilder. As well as Tier 4 powers and Defile. :D Check sig for link.

    Also, Pulsewave, what exactly is your INT? And the link you posted doesn't seem to work for me. Is there a link to a picture instead of a video?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Character gets freaking huge and generally stomps the guts out of everything in range. Only problem is seeing the battle field and targeting because he wont fit in the cameras view.

    /camdist 100
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Roxstar wrote:
    /camdist 100

    Exactly what I needed. Thanks! Now I can watch the action from afar. :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    How important is Superjump to the build? I've started down the line, but Superjump didn't suit my concept for my character, I instead with Fire Flight. The only bonus I saw from the superjump tree was the hold resistance basically.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    g33kcub wrote:
    How important is Superjump to the build? I've started down the line, but Superjump didn't suit my concept for my character, I instead with Fire Flight. The only bonus I saw from the superjump tree was the hold resistance basically.

    Its unimportant.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    sorry to sound like a newb, but I am :P
    How do you end up being able to take might leap at level one instead of beat down? I don't see an option for that even when custom building a character.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited June 2010
    Delerious wrote:
    sorry to sound like a newb, but I am :P
    How do you end up being able to take might leap at level one instead of beat down? I don't see an option for that even when custom building a character.

    After you're out of the tutorial (or when in the powerhouse if you skipped the tutorial), talk with the trainer and remove beatdown, then train up and replace it with mighty leap.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Yeah,figured that out just on a whim last night, had to do a couple quests to get enough currency to untrain first, but no biggy. It is kind of a nuisance for you to have to do that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Pulsewave. I am a noob and I greatly appreciate your taking time to test and report. Now i just need to think of a character concept for a Big'un.

    /low bow
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Seriously, this build is made of awesome... using it as a guide for the first part of my first evr brick build, and I'm konly level 14... I was starting to have some difficulty before, but once Havoc stomp got added to the mix I've got so many stacks of awesome that it's become damned near impossible for large mobs even 2 levels higher to take me down (especially since they're almost always airborne)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    This is a really fun build, thanks!

    Trying it out in the Powerhouse and going to stick with it.

    One question, not an experienced Might player. Is there a way to incorporate a healing power or is Might more about lots of health/defense and destroying your enemies before you die?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    mjayg wrote:
    This is a really fun build, thanks!

    Trying it out in the Powerhouse and going to stick with it.

    One question, not an experienced Might player. Is there a way to incorporate a healing power or is Might more about lots of health/defense and destroying your enemies before you die?

    Resurgence is a healing power and it scales with CON. Thats all you need for the most part. You could use Bionic Shielding for more healing if you want but that means you've got to click your heal three times as often.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    What level would you take Resurgence? Would you drop something for it or push something back?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    mjayg wrote:
    What level would you take Resurgence? Would you drop something for it or push something back?

    Level 26 or 35.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    I couldn't get an answer to this in another thread but would you happen to know if the damage debuff portion of Miniaturization drive will apply against SV's, cosmics and legendaries? I'm curious for tanking purposes
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Am I missing something, or does Havoc Stomp + Roomsweeper seem redundant? Obviously there's some differences between the two powers but ultimately they are there for the aoe + enrage stacks, and I can't justify taking both over just spamming one.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Post deleted by KenpoJuJitsu3
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Zaijin wrote:
    Am I missing something, or does Havoc Stomp + Roomsweeper seem redundant? Obviously there's some differences between the two powers but ultimately they are there for the aoe + enrage stacks, and I can't justify taking both over just spamming one.

    What Kenpo said. Plus this is a theme build that is really effective. You can spare one slot to have the two perfect attacks for a giant sized hero. One attack steps on your enemies and the other attack throws them across the landscape. At some point the fun powers are just worth keeping.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Pulsewave wrote:
    ...At some point the fun powers are just worth keeping.
    A truly memorable quote :cool:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Surprised no one has mentioned Nanobot Swarm. That will double your size again, on top of what was shown in the video.

    Use mini drive, don't attack right away. Wait 'till there's 12 secs left on the cooldown. attack, use mini drive again and attack right away. Then hit Nanobot Swarm to remove the cooldown and use mini drive for a 3rd time attacking right away afterwards.

    For about 6 seconds your foot is going to be bigger than most henchmen you run into.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Post deleted by KenpoJuJitsu3
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Thanks for sharing this, Pulsewave. I'm leveling up a new toon to try this out.

    I have a timing question. Is your size relative to the number of stacks on enrage? I'm wondering if you need to wait until you have a full stack to get the full effect, or if the size is just "on" or "off," or if you'll keep growing as you add more stacks. The practical question is when to click enrage. If I click it before I enter the fray, am I missing out on some of the size?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Post deleted by KenpoJuJitsu3
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    You grow in stages depending on how many stacks you have. If you're using defiance don't click enrage until you have your max defiance stacks. Otherwise, use other powers to build enrage like roomsweeper and use the actual enrage power as a means to keep the stacks refreshed as opposed to building stacks.


    Thanks. So do you grow automatically as you add stacks, or do you stay whatever size you are based on the stacks you had at the time you activated the power? I think what you're saying is that once I click Enrage I'll grow to a particular size based on the number of stacks at that moment, and that adding new stacks thereafter won't affect size (at least not until you re-activate the power later and re-set it), but I wanted to be sure.

    I guess I'd benefit from some sort of run-down of what powers should be activated in what sequence at what times in order to maximize the growth. For example, does it affect your size if you use Mini Drive before or after Enrage? If someone would have the time to lay that out I'd be grateful.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Post deleted by KenpoJuJitsu3
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    1) You grow as you add stacks even if you don't actually use the enrage power as long as you have purchased the enrage power and its advantage.

    Example: You have enrage + the giant advantage and you have roomsweeper. Roomsweeper gives a stack of enrage everytime you hit on a full charge. Even if you never activate the actual enrage power you will grow everytime you succesfully land a fully charged roomsweeper (up until you have reached your maximum 8 stacks).

    From there it's just a matter of using any enrage granting powers (enrage, howl, more roomsweepers, etc.) to keep your 8 stacks, and thus your giant growth, refreshed.

    2) You can use mini drive first and then start stacking enrage and still continue to grow but it's generally simpler to do it the other way around since mini-drive has a cooldown where as you can stack enrage as often as you can land any one of the several moves that stack or refresh enrage at will.


    Thank you! That operates much simpler than I imagined. I can't wait to get there to try it out!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    So apparently with Defiance you can't be in Brawler role... which role would you use?

    Alternately, can you swap out Defiance for something else that works with Brawler?

    THANKS!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    mjayg wrote:
    So apparently with Defiance you can't be in Brawler role... which role would you use?

    Alternately, can you swap out Defiance for something else that works with Brawler?

    THANKS!

    Defiance with Protector or Guardian. Unstoppable is for Brawler.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Im finding defiance and unstoppable just aren't as good as regeneration, do these skills get better? Is it viable to slot regeneration in?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Aybo wrote:
    Im finding defiance and unstoppable just aren't as good as regeneration, do these skills get better? Is it viable to slot regeneration in?

    Regeneration plays differently and is more effective at low level. At high level I'd rather have Defiance with a good heal than Regen. You need to block a lot more with Regen and you can get 2-shotted. With Defiance you hardly block at all and you get free energy by being attacked.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Just switched my Might character to this spec, and my God what a difference. I don't even have to LOS mobs anymore, just jump in get really big and really mad :)

    Awesome build and as a recent return from open beta gotta say, it's definitely a game changer for me.

    Thanks man, you made Big Badda Boom alot of fun :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited July 2010
    Aybo wrote:
    Im finding defiance and unstoppable just aren't as good as regeneration, do these skills get better? Is it viable to slot regeneration in?
    "BEST" (quick and dirty) descriptions for the following "Defensive" passives:
    • Regeneration: Leveling (Best under 25)
    • Defiance: Boss/Cosmic fights (Best Over 25)
    • Invulnerability: MV< fights (5-40)
    Is this fairly accurate Pulsewave?
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